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Stone Golem
270 Hit points
160 Experience points per kill
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| Summon/Convince: |
590/590 (Illusionable) |
| Abilities: |
Melee (0-110). |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
110 hp per turn |
| Immune To: |
Earth, Drown, Paralysis |
| Strong To: |
Physical (-50%), Death (-20%), Fire (-20%), Energy (-15%) |
| Neutral To: |
Holy, Life Drain? |
| Weak To: |
Ice (+10%) |
| Sounds: |
None. |
| Behavior: |
Stone Golems do not run when in low health. |
| Field Notes: |
Big and Resistant creatures, their stone skin protects them from almost every element. Not good for hunting as they don't give good loot, and they are usually empty. |
| Location: |
Maze of Lost Souls, in and around Blue Djinn Tower, Formorgar Mines, Mad Technomancer room, Dark Cathedral, Demona, Goroma, Tarpit Tomb, Peninsula Tomb, deep Banuta, Forbidden Lands, Beregar Mines, Farmine Mines. |
| Strategy: |
They don't take off high damage, a medium leveled knight should be able to block them easily. Paladins should run and shoot. Mages should just run around and use Ice Strike along with their strongest ice wand/rod. Treat it like a strong cyclops. |
| Loot: |
0-15 gp, Bag, 0-4 Small Stone, Carlin Sword, Sulphurous Stone, Ancient Stone (semi rare), Shiny Stone (semi rare), Power Ring (semi rare), Iron Ore (semi-rare), Crystal Ring (rare), Red Gem (very rare). (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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