The ability to make things of others your own. Can be used to steal from people or places as well as plant objects on other people.
A characters starting Steal skill is 20% + (1% x Agility). This is 25% for the average human.
Stealing is a tricky business which can, when done wrong, end in combat inevitably followed by one party's death. A good thief will work to avoid this outcome. To do so he must know how to maximize his odds based on the type of theft.
Regardless of the type of theft, a failed attempt to steal from an unfriendly character will likely result in combat, while a friendly one will speak up, showing floating text along the lines of "Get away from there." Pressing your luck with a friendly character can cause that character to become unfriendly.
Often, unattended items are in locked and/or trapped containers, making Security and Traps essential skills for these heists. Even unattended items stored in plain sight or unlocked containers may require unlocking doors or thwarting traps along the way to the item. In some cases the thief may need to sneak past guards to gain access to the item. However, this situation dangerously borders on Attended Items below.
Attended items and containers have the same acquisition problems as their unattended counterparts, with the additional complication of a guard in the immediate vicinity. Sneaking will help; but with a sober guard in the immediate vicinity the odds are against the thief.
The simplest solution, of course, is to kill the guard. This can be done via combat or by more insidious means, such as poison. If there are other guards in the area combat will catch their attention, possibly presenting the thief with overwhelming odds.
However, combat and poison are not the only ways to bypass a guard. A guards ability to stop a theft comes from the ability to notice the theft. Reducing a guards Perception increases a thief's chances of going unnoticed, as does Sneaking. This can be done by slipping the guard a few doses of Rot Gut or Booze. Four or five doses often allow a thief to make off with the goods with the guard none the wiser.
In Fallout 3, since you are able to carry things, you can drag the item away to a spot that is hidden. Once in the hidden spot, steal the item, and no one has seen you.
Sometimes it's necessary to relieve someone of an item on his person. This is called pickpocketing and utilizes the Steal skill. The person being relieved is the Mark and the person doing the relieving is the Pickpocket.
When pickpocketing consider the following:
When practicing Pickpocketing first dull the Marks senses with Rot Gut, approach from the side or rear, then try lifting a single chip, Stimpak or other light item. This is more likely to succeed than directly facing a sober Mark and lifting a Micro Fusion Cell or Turbo Plasma Rifle.
Experience: Pickpocketing give experience as follows; 10 for the first item, 20 for the second, 30 for the third etc. so long as you don't leave the steal screen between items. Thus the totals go up 10, 30, 60, 100... A thief with a high steal skill may be able to steal money from someone one coin at a time in order to gain a large amount of experience.
After the restoration pack for Fallout 2 you can now steal from locked containers which you wouldn't be able to if you just activated/used the container. You can steal from any locked container as long as it doesn't have an opening animation (for example the locked desks in Vault City.) You can not however steal from locked containers with animations (like strongboxes, or lockers).
Of these, the entrepreneurial Pickpocket will find the namesake perk most useful as it eliminates weight and facing modifiers.
Steal, also known as Sneak, is an ability which appeared in all Final Fantasy games since Final Fantasy III, excluding Final Fantasy VIII, where it was replaced by Mug. It is primarily used by the Thief class, and involves stealing an item from an opponent. Its upgrade, Mug, deals damage and steals in the same turn.
Steal is the Level 4 ability in the Thief Job class. If a character equips a Thief Glove, his or her success rate doubles. This is the first game to feature common and rare Steals. Most often, a character would steal a common item, but there was a slight chance of Stealing a rare item.
Steal is Locke Cole's special ability. His success rate is defined as: Success rate = (Locke's level + 50 - Target's level)/128. This value is doubled if Locke has a Sneak Ring equipped. There is a 1/8 chance that Locke will steal a rare item, a 7/8 chance that he will Steal a common item. If there is no common item in an enemy's common item slot, there is a 7/8 chance that Locke will fail to Steal, regardless of his success rate.
Steal is an ability that only comes with the Steal materia on its first level. Any higher and it is replaced by the Mug command. The Steal command steals an item from the enemy, whereas Mug inflicts damage too.
The formula for working out the success rate uses the attacker's level, the target's level, the item's own number, and a random element is also used.
So this sum works out the difference between the user and the target's level, and then adds forty to it. As an example, if the user's level is 50, and the enemy's level is 25, the result is 65. The next step includes multiplication and division.
The answer to the first equation is multiplied by 512, before being divided by 100, before the result is truncated to reach a whole number. In the example earlier, the result would be 332. The next step is to include the item's chance.
In the example used above, the enemy is a Tonberry, an enemy you cannot actually fight against except in the Battle Square. The only item a Tonberry has is a Turbo Ether. In this case, the Turbo Ether has an item chance of eight. So it would be 332 multiplied by eight, and divided by 256. This is 10.375, and then truncated to reach 10. The final part of the equation adds the random element.
This means a number between 0 and 63 is randomly selected. If the random number is less than or equal to the Chance, then the item is stolen. In this case there are ten results than end in the item being stolen, and 34 of it not being. This means there is a 15.625% chance of stealing the item.
If an enemy has more than one item, it does the calculation on the item in the first slot, and if it fails, it repeats the calculation in the next slot, and then on until an item has been stolen or it fails in all of them. This means that if a user's level is high enough, they will encounter problems stealing items in slots after the first one. As an example, the Bagrisk has a Soft in its first slot with a chance of 32, a second Soft with another chance of 32, and a Vagyrisk Claw as its third and final with a chance of eight. The Bagrisk is level 29. If the user is level 50, 50 add 40 minus 29 is 61. 61 multiplied by 512, then divided by 100 is 312.32, truncated to be 312. The first slot is 32; that multiplied by 312, and then divided by 256 is 39. Using the random formula, there are 40 chances of stealing, and 24 of not. The percentage of stealing it is 62.5%. Assuming it does not steal, it moves onto the second slot, again 32, with the same 40 out of 64 chance of stealing. This gives a 39.0625% chance of getting this item from the Steal. The final item has a factor of eight. Eight multiplied by the LV factor of 312, divided by 256 gives 9.75, truncated to be 9. If this was in the first slot, there would be ten in 64 chance of stealing, and 54 of not, which is a 15.625% chance of stealing. Being in the third slot after the Softs gives a 6.1035% chance of stealing.
If we assume the player's level is 78; 78 add 40 minus 29 is 99. 512 multiplied by 99, divided by 100, and then truncated is 506. Multiplied by 32, divided by 256, and truncated, is 63. A random number between 0 and 63 is always less than or equal to 63. This means there as a 100% chance of stealing from the first slot. Therefore the second Soft and the Vagyrisk Claw cannot be stolen.
If the Sneak Gloves are equipped, the LV factor will never be less than 512. So using the original example of the Tonberry's, the lowest possible result is 512 multiplied by eight, divided by 256 is 16. So no matter what your level, there is always at least a 17 in 64 chance you'll steal the item. As established above, against a Bagrisk a LV factor of 512 is more than 506, thus you will never steal the Vagyrisk Claw with the Sneak Gloves equipped.
The Master Command materia will grant the Steal command, and not the advanced Mug command.
Steal is also an enemy ability known by Vice and Prowler which takes an item from the target's inventory. If the user then escapes, they escape with what they stole; however, if they are then defeated the player wins it back. After stealing the item, neither will attack, but will stay in battle and do nothing until they escape. The Prowler has a quarter chance of stealing on his first turn, whereas Vice has only a sixth. Both enemies also have Grind which appears to do the same thing and also steals an item. There is a quarter chance the Prowler will do this on his first turn and a sixth for the Vice, again.
The Magic Pot will counter with Gimme if the player does not give him Elixirs, and will randomly take an item from the player's inventory. The enemy has to be killed to get it back, else it will escape with it.
Steal is an ability that comes with the Steal Materia. Equipping the Brigand's Gloves guarantees a successful steal from an enemy.
This game marks the first time characters can Steal more than once from the same opponent. Each opponent has between one and four items available to be Stolen, and their list is set. Some items, however, are easier to steal than others. The ability Master Thief makes it easier for characters to Steal rare items, and the Bandit ability increases the success rate of Steal. Steal can only be used by Zidane Tribal, Marcus, Blank, and Cinna. Steal is also important for Zidane's Thievery ability, as the damage for Thievery is equal to the number of successful steals Zidane has made throughout the game.
Enemies in this game go back to having common and rare items available to be Stolen. However, enemies have infinitely many items available to be stolen as well. The first time a character Steals, he or she will always succeed, however the chance of a successful steal is halved after every successful steal on the same enemy. The Pickpocket ability makes it easier to steal rare items, and Master Thief guarantees that rare items will be stolen. All characters can use Steal in this game, but the Chemist/Thief Rikku has this ability automatically when she joins.
Steal can also dismantle most Machina enemies, instantly defeating them.
Steal is an ability that is used by the Thief job class. It is available from early in the game, level 5. Contrary to early belief, probably through false understanding gleaned from other games, the Thief does not actually steal anything that is on an enemy's normal loot table.
Steal is used almost exclusively for monetary personal gain by Thieves, but when thieves go to fight Maat for their last limit break, they will automatically win the fight if they are able to steal from Maat. Most character classes actually have to defeat Maat in order to move on to Levels 71-75.
Through Merit Points, thieves can enhance this ability with a trait called "Aura Steal," which allows them to literally steal a beneficial status effect from an opponent.
Steal is a Technick that the player acquires at the beginning. The license for the Steal Technick costs 15 License Points. Each foe has a set 'common', 'rare' and 'very rare' item that can be stolen. If the steal is successful, the player will acquire either one or a selection of these items, with the chance of getting a certain item depending on it's rarity. Once something has been stolen from an enemy then you can't steal from that enemy unless it re-spawns.
In the International Zodiac Job System version, the Steal license costs 20 LP and can only be used by the job classes Machinist, Archer, Black Mage and Red Mage; the Black Mage must acquire the license for the Esper Zalera first and the Red Mage acquire the license for the Esper Hashmal. As an exception, Vaan, Balthier and Fran can learn this Technick no matter what job they choose, due to the fact they already have it when they first appear.
Steal is the command ability of the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. In the War of the Lions port, the Sky Pirate class has upgraded versions of these abilities called Plunder.
Steal is the command ability of the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. They can even steal their abilities and Judge Points.
Thievery is the command ability of the Thief job class. Unlike its predecessor, the Thieves in this game can only steal Loot, which can be used to make items in Shops and buy them, Items, Accessories, the usual Gil, or the victim's Smash Gauge.
Steal is also an ability for the Sky Pirate class, where it randomly uses one of the above Steals except for stealing the Smash Gauge.
Steal in Final Fantasy IV. (GBA)
Steal in Final Fantasy IV. (DS)
Steal in Final Fantasy V.
Steal in Final Fantasy VII.
Zidane using Steal in Final Fantasy IX.
Steal in Final Fantasy X.
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To steal has several meanings: