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Status Effect: Misc

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Final Fantasy

Up to date as of February 01, 2010
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From Final Fantasy Wiki

The Final Fantasy series, like most RPGs, has status effects, or conditions which affect a character's attributes or actions, for better or for worse. Some minor status ailments such as Poison or Blind are actually inflicted during special attacks, while some of the more advanced ones are their own spell or skill. Just about every status enhancement affects one person, or has an area effect that includes surrounding units.

Generally, Black Mages are the inflictors of status ailments, while White Mages can cure status ailments and also bestow status enhancements.

Contents

List of recurring Status Effects

Negative Status Ailments

Lenna, Galuf and Faris from Final Fantasy V in Blind status.
  • Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time. This was ineffective in Final Fantasy VI due to a bug.
  • Charm - Victim attacks for the opposing team.
  • Critical - Activates when a units' HP falls below a certain level (usually 25%), this status can trigger some positive status effects depending on the character's equipment.
  • Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out.
  • Confuse - Attacks both enemies and allies indiscriminately and uncontrollably.
  • Curse - Effects vary depending on the game, but usually causes a drop in many stats and/or disallows the victim from performing Limit Breaks.
  • Disease - Impairs the recuperation of HP and MP, in various ways.
  • Disable - Unit cannot attack, but can still move.
  • Freeze - Immobilizes the target similar to Stop, however fire element attacks heal it and physical attacks will often kill the target instantly.
  • Gradual Petrify/Slow Numb - Similar to Doom, victim turns to Stone after a certain amount of time
  • Immobilize - Unit cannot move, but can still attack.
  • KO - HP is zero and is unable to take turn. Some skills inflict Instant Death, which KO's a unit regardless of remaining HP.
  • Oil - Unit takes extra damage from fire-based spells.
  • Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks. Also, if not cured by end of battle in some games, the afflicted character does not receive Exp/AP.
  • Poison - Takes damage every turn, or over time.
  • Reverse - Switches the effects of healing into damage and vice-versa.
  • Seizure/Sap - Takes a small amount of damage constantly.
  • Silence - Unable to cast magic or sing.
  • Size/Mini - Shrinks, Defense and/or attack strength greatly decreased.
  • Sleep - Unable to take turn until woken up by attack or on their own.
  • Slow - Time taken to execute actions and time until next turn is increased.
  • Stop - Unable to move or attack until they re-enter time.
  • Toad - Becomes a frog, attack strength is decreased and can only input the Attack or Frog command.
  • Venom - A stronger or weaker variant of Poison, depending on the game.
  • Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units.

Neutral Status Ailments

  • Berserk - Increased Attack and sometimes Speed, but attacks enemies uncontrollably.
  • Reverse - Reverses damaging and healing actions. Depends on situation if it is negative or positive.

Positive Status Enhancements

  • Blink/Image - Avoid physical attacks for some turns
  • Bravery - has a different effect based on the game. In Final Fantasy XII it increases physical attack power. While in Final Fantasy Tactics, It is a measure for some attacks' power rather than a stat.
  • Clear - Physical attack immunity, but 100% magic hit rate and loss of magical enhancements.
  • Faith - similar to Brave, only it affects the Faith stat in Final Fantasy Tactics, or magic power Final Fantasy XII.
  • Float - Target floats, becoming immune to earth damage and damage from damaging floors. In Final Fantasy XII it also prevents traps from triggering.
  • Haste - Time taken to execute actions and time until next turn decreases.
  • Invincible - Grants immunity to all physical and magical attacks but lasts for a very short period of time
  • Invisible - Attacks connect less frequently, or makes enemies less likely to detect a player by sight, wears off when attacked or attacks opponent.
  • Life 3/Auto-Life/Reraise - Automatic revival when KO'd.
  • Protect - Increased physical Defense, or half physical damage.
  • Reflect - Reflects most magic used against them at caster or to the opposing battle party.
  • Regen - Restores HP over time.
  • Shell - Increased Magic Resistance, or takes half magic damage. In Final Fantasy XII, It also decrease the chance of inflicting bad status.

List of game-specific status effects

Negative Status Ailments

  • Addle - In Final Fantasy Tactics Advance, a character suffering from Addle cannot remember any ability mastered. A similar status effect in Final Fantasy XI, Amnesia makes characters forget their job abilities.
  • Chicken - In Final Fantasy Tactics, a character will only flee to a corner of the battlefield.
  • Heat - In Final Fantasy IX, a character inflicted with Heat will instantly KO if any action is taken. A similar effect is also given when Edgar uses his Air Anchor tool.
  • Itchy - In Final Fantasy X-2, a character inflicted with Itchy is only capable of changing dresspheres, and is unable to take any other action in battle. However, the status can be easily removed by sphere-changing into another dressphere.
  • Pig - In Final Fantasy IV, a victim inflicted with Pig becomes a pig, and his or her offensive and defensive efficiency are greatly reduced. Additionally, characters normally able to use magic have their selection of spells greatly reduced.
  • Plague - In Final Fantasy XI, gradually decreases both MP and TP over time.
  • Traitor - In Final Fantasy Tactics, also known as Invitation, makes character defect to the opponent's side.
  • Trouble - In Final Fantasy IX, when a character or enemy in Trouble status takes physical damage, half of that damage is also dealt to their allies.
  • Vampire - In Final Fantasy Tactics, also known as Blood Suck, makes character uncontrollable and only use Drain HP from other characters.
  • Virus - In Final Fantasy IX, a character inflicted with Virus does not receive Experience and Ability Points at the end of battle. This was also featured in Final Fantasy X-2 as the Pointless status ailment.
  • Vit 0 - In Final Fantasy VIII, a character inflicted with Vit 0 has no defense against physical attacks. It also appears to affect every enemy. The spell Meltdown and the GF Doomtrain are the only ways that inflict Vit 0. This status is also featured in Final Fantasy X, under the name Armor Break.
  • X-Zone - In Final Fantasy XII, the Demon Wall may cast Telega, causing one or more characters to be "cast into the void". They are no longer visible or controllable, and the character gets the status X-Zone. This effect can't be removed by any item or spell, and can only be removed by leaving the area.

Neutral Status Enhancements

  • Atheist - In Final Fantasy Tactics, also known as Innocence, decreases a character's Faith to 0, meaning that any spells they cast deal 0 damage or have a 0% hit rate, but they also will not receive any magic damage.
  • Fury - In Final Fantasy VII, the afflicted character's Limit Break gauge fills quicker but their physical attacks are more likely to miss.
  • Sadness - Also in Final Fantasy VII, the afflicted character receives less physical damage, but their Limit gauge fills slower.

Positive Status Enhancements

  • All Lucky 7s - In Final Fantasy VII, it gives 64 consecutive hits for 7777 and takes off 7777 for every hit at the same HP thereafter.
  • Aquaveil - In Final Fantasy XI, it decreases the likelihood of a spell being interrupted if the caster is hit.
  • Aura - In Final Fantasy VIII, the afflicted character is able to use Limit Breaks regardless of their current HP.
  • Bubble - In Final Fantasy XII, it doubles Max HP.
  • Costume - Changes the appearance of the player in Final Fantasy XI.
  • Dedication - In Final Fantasy XI, it increases experience gained for a set period of time.
  • Deodorize - In Final Fantasy XI, this status prevents a single target within a party from being pursued by scent or detected by low HP status.
  • Dirge - In Final Fantasy XI, this is a song that grants a reduction of enmity to on targeted party member.
  • Double - In Final Fantasy VIII, it enables units to cast any two magic spells in a single turn.
  • Enspell - In Final Fantasy XI, grants additional damage of an elemental type determined by what type of spell it is (IE: Enfire grants additional fire damage).
  • Flee - In Final Fantasy XI, flee is considered a status effect, increasing movement speed.
  • Lucky Girl - In Final Fantasy VII, all hits are critical hits.
  • Nul— - In Final Fantasy X, NulBlaze, NulShock, NulTide and NulFrost grants immunity to one Fire, Lightning, Water and Ice attack respectively.
  • Pax - In Final Fantasy XI, it grants a reduction in enmity gained for a short period of time.
  • Phalanx - In Final Fantasy XI, grants a certain amount of damage resistance.
  • Potency - In Final Fantasy XI, this status increases the rate of critical hits.
  • Regain - In Final Fantasy XI, this status increases TP by 3TP per tick for 3 minutes.
  • Reprisal - In Final Fantasy XI, this status increases the likelihood a Paladin will block with his shield and reflects 1/3rd of the damage taken from blocked hits back onto the attacker.
  • Sirvente - In Final Fantasy XI, this status is granted by a bard song and decreases the rate of enmity loss functionally helping one party member maintain much greater hate.
  • Stoneskin - In Final Fantasy XI, it grants a certain amount of protection against physical damage.
  • Sneak - In Final Fantasy XI, this status prevents a single target within a party from being detected by sound.
  • Synthesis Image Support - In Final Fantasy XI, this grants a bonus towards people performing item synthesis.
  • Triple - In Final Fantasy VIII, it enables units to cast any three magic spells in a single turn.

This article uses material from the "Status Effect" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This article is currently a work in progress. As such, it may contain some editing notes in addition to information. Please be patient, it is being worked on and will be in a finished state before long!

Contents

Overview

One of a variety of effects that alter the behavior, in a negative way, of the being it is applied to.

Description

A Status Effect is an effect that causes the target to behave in particular way, generally to its own disadvantage. A status effect may be the principal purpose of a power, or it may be a chance (often welcome) side effect of a power intended to cause damage.

How Status Effects work

A power that inflicts a status effect will do so for the duration of the power. If the status effect is only a side effect of a damaging instant attack, the status effect will have a separate duration. The duration of a status effect can often be extended by enhancements to the power or by other means.

Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is immune to the effect.

Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are combined (formula needed). If the resulting magnitude exceeds the protection against it, the target is affected by the status.

As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate.

Status Effect Varieties

Confuse
In PvE, confused critters attack other critters. In PvP, confused players attack a random nearby target (friend or foe).
Disorient (Stun)
Target is unable to use any powers, and is able to move only very slowly. All toggle powers are turned off.
Fear (Terrorize)
Target will not attack unless attacked, and may run away.
Hold
Target is unable to move or use any powers. All toggle powers are turned off.
Immobilize
Target may not move.
Knockback
An instant effect. Target is thrown directly away from the source of the effect, and must stand up before they can take any other action. (This is done automatically, but takes a short amount of time.)
Sleep
Target is unable to move or use any powers. All toggle powers are turned off. Ends early if target receives damage, is healed, or is knocked back, up, or down.
Slow
Target's movement speed is reduced. Often, target's recharge rate is reduced as well.
Taunt
Compels the target to focus attacks on the source of the taunt.
PvE: source of the taunt is moved to the top of the target's aggro list, causing the target to attack the source of the taunt effect.
PvP: turns target in the direction of the source, and prevents the target from attacking anyone else for the duration of the effect.
Placate
Compels the target to ignore the source of the placate effect.
PvE: source of the placate is removed from (and blocked from being added to) the target's aggro list for the duration of the effect.
PvP: target can not select the source of the placate effect for attacking for the duration of the effect.

Suppression


This article uses material from the "Status Effect" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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