The Final Fantasy series, like most RPGs, has status effects, or conditions which affect a character's attributes or actions, for better or for worse. Some minor status ailments such as Poison or Blind are actually inflicted during special attacks, while some of the more advanced ones are their own spell or skill. Just about every status enhancement affects one person, or has an area effect that includes surrounding units.
Generally, Black Mages are the inflictors of status ailments, while White Mages can cure status ailments and also bestow status enhancements.
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One of a variety of effects that alter the behavior, in a negative way, of the being it is applied to.
A Status Effect is an effect that causes the target to behave in particular way, generally to its own disadvantage. A status effect may be the principal purpose of a power, or it may be a chance (often welcome) side effect of a power intended to cause damage.
A power that inflicts a status effect will do so for the duration of the power. If the status effect is only a side effect of a damaging instant attack, the status effect will have a separate duration. The duration of a status effect can often be extended by enhancements to the power or by other means.
Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is immune to the effect.
Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are combined (formula needed). If the resulting magnitude exceeds the protection against it, the target is affected by the status.
As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate.
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