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Standoff: Misc



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Halo 3


Africa, Earth



Weapons on Map
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Preferred Gametypes
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"Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response."

Standoff is a Halo 3 Multiplayer map released as part of the Heroic Map Pack on December 11, 2007.



Widely billed as the spiritual successor to Blood Gulch and Coagulation, Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power weapons, with both sides starting with Rocket Launchers. Each base has quick access to a Warthog out front[1], and a Spartan Laser in the middle. Standoff is best suited for mid-size symmetrical objective games.

The map is set on a peninsula surrounded by cliffs on three sides and on the fourth there is a single gate. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility. There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.

The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In Capture the Flag games and Assault, this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.

On top of the bases are several fortifications along with Mongooses and a single Machine Gun Turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.

There is also an Active Camo power-up near both bases, next to each team's Rocket Launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain Battle Rifles, an SMG, grenades, a Brute Shot, a Mauler, an Assault Rifle, a Magnum, and a Shotgun. There are also two Needlers near the Bubble Shield (one for each missile silo) and a few Spikers scattered around the map.


  • The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the invisibility, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a mauler spawns in each base, too.
  • A risky tactic is to drive the warthog and open fire at the players attempting to grab the laser. Watch out for a player wielding the Rockets or Power Drain.
  • If playing Team Snipers, try to crouch and hide in dark areas so many people can't see you as well.
  • Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan laser and rocket launchers. However, having a warthog is a great advantage for your team, even though it is risky.
  • Picking up the Active Camouflage at the start of the level and having your team-mates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the centre, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with Rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
  • Randomly throwing plasma grenades toward the enemy base can get you a stick, if you're really lucky
  • The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
  • In an objective game, if you are up for a suicide objective, grab a mongoose and run to the opposing team's base, open the door, grab the flag and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
  • Enemy warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades, this not only kills the enemy but also destroys the warthog rendering it useless.
  • Keep the doors to your base shut, it reduces the number to ways the enemy can enter and exit. Open the other teams doors so your team can enter.
  • A pair of SMGs spawn at each base, when dual-wielded, even shotgun users will be in jeopardy.
  • An easy-access Shotgun at the start means a good defense if used in objective games, plus Plasma Grenades spawning near the entrance help take out the vehicles entering through the front entrance.
  • Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped.
  • A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
  • Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
  • The center is a hotspot for grenades to be thrown. If you are willing to go through the center be sure to have a Bubble Shield.
  • If you are getting the enemy flag, throw a bubble shield down and grab the flag, you can get a couple melee kills and buy time for someone to arrive in a mongoose or warthog.
  • If you can, try to get both of the Warthogs as it can be devastating on the enemy.
  • In CTF, try to open the secret entrance to the bases to get the flags, as there will be more ground to cover that means fewer enemies near the flag.
  • There are numerous Battle Rifles on the map. Try to take advantage of it, as there are no sniper rifles on the map.
  • Camping can be extremely effective inside the bases and the numerous hallways.
  • If done correctly, a player can throw a Plasma Grenade (starts near the camo) between the enemy's turret and fusion coils.
  • A player can also throw a Plasma Grenade from the front entrance over to just behind the enemy's Warthog.
  • Using a Battle Rifle, you can shoot the two fusion coils near the turret. A quick headshot will kill the person manning the turret.
  • If you are playing Rockets, this is one of the few maps (if not, the only map) where firing rockets randomly at the enemy's base is effective.
  • When using the Warthog, don't cut through the middle of the map, as it poses the danger of being grenaded or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
  • The turret is an excellent defense against attackers that are coming in front of the base. This also makes you a target for someone with a laser so be sure to detatch or exit. If you've mowed a lot of people down and still aren't targeted, consider yourself lucky.
  • Each base has a surprisingly good arsenal of weapons for defending the base. There is a Shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base as well as a Plasma Pistol and Power Drain for effectively taking out vehicles, a Brute shot outside on a rock, and the many Battle Rifles that surround the base.
  • If you have the flag, move around the outskirts of the map, many players expect you to go through the center
  • A very efficient way to attack a base, is to throw a Power Drain inside the flag/bomb room and rush inside. Make sure that the Power Drain has ended before you enter or you will suffer as well.
Top View of Standoff.
  • If you are not good at capturing a flag or planting a bomb stay in your base. Get the shotgun and pick up to plasma grenade. Camp because you will do a lot of damage when people come in an try to plant a bomb or steal a flag.


  • Adding other vehicles on Standoff helps to pick up the pace on objective games, another Warthog for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
  • Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and on occasion, can be used to as a fast escape route.
  • In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
  • Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.


  • Standoff is most likely in the same area as High Ground when judged by the environment.
  • Standoff was code named Jodrell Bank during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, United Kingdom.
  • There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
  • If you zoom in on the moon using a sniper rifle, you will see the face of one of the developers in the lower right corner of it.
The Man on the Satellite.
  • If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady, not Jason Jones.
  • The radio dishes in the background are designed exactly like the one seen in the Halo: Landfall trailers.
  • This map is considered by many somewhat similar to the map Blood Gulch of Halo: CE fame, and its successor, Coagulation, especially in terms of aesthetics, although there are many differences between the maps.
  • Even though this map is not large like Sandtrap or Valhalla, Big Team Battle games are played on this map.
  • It is possible to kill the sparrows flying around the map with a Sniper Rifle or Beam Rifle.
  • When viewing the game viewer on, Standoff's cameras have most textures missing from it, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.
  • If you look overhead, you can see and hear the ICBMs firing above you.
  • Interestingly, despite the brightness of this desert environment, the Moon can still be seen in the sky, Maybe the setting of when the map takes place at sunset.
  • If one places a teleporter in the hallway between the side exit and the base, and starts a new round, the hallway will be accessible without opening the doors.
  • Standoff was used as the setting for Freelancer Headquarters in Red vs. Blue: Reconstruction.
  • Standoff has the most Mongooses spawned by default. There are a total of six; three for each base.
  • If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL".




This article uses material from the "Standoff (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Event Template Event Template
Official Name






Event Synopsis

In Slokovia, the peasants have formed a religion based on Thor, while they are being terrorized by their own government. Their church is discovered by the Slokovian army, and they are all executed. Their death cries are heard by Heimdall, who reports it to Thor. In Asgard, Thor meets with Balder and the rest and decides that they will go to Slokovia. Their army is no match for the Asgardians and in Washington, Iron Man is summoned to the Pentagon, where he is told to try to reign in his former teammate. Iron Man goes to Asgard to try to talk to Thor about what he is doing, only to be told that it will continue, and Thor himself will oversee it personally. Iron Man jets off toward Slokovia, when his communications is interrupted by Doctor Doom. Thor arrives in Slokovia just in time to see their army deploy nerve gas to try to stop the Asgardians, only to wind up harming their own people. Thor does away with the gas and begins to attack the army, when Iron Man appears in front of him, telling him that he will fight if he has to.

Thor and Iron Man continue their standoff in Slokovia. Iron Man flies off, when Doctor Doom patches in and tells Iron Man they they should meet. Doom and Tony meet in Latveria, where Doom tells him that he should power a suit of armor with the Asgardian power source given to Tony. He tells Doom, that there is no such thing. Meanwhile, Thor and Balder talk about how the Slokovian army still has not withdrawn, and on the news there are reports of anti-Thor groups popping up now, almost as fast as the pro-Thor groups. Back at Stark International, Tony arrives and he does indeed of a specialty suit of armor for taking on Thor - powered by the energy source given to him by Thor a few issues ago. But while they are discussing that, spies steal the plans and transport them to Doctor Doom. Iron Man, now in his Thor-buster armor, goes back and stands toe-to-toe with Thor. Using his power source to absorb and re-channel the energy used against him. As the army begins to move in, they are stopped by Captain America, who states that they are too far gone to stop now. And as mystic hammer collides with iron fist - an explosion devastates the surrounding area.

Cap, reeling from the blast of Thor and Iron Man clashing, remembers how he was frozen and it was the Avengers that found him. Now two of his best friends are fighting a battle of ideas. Cap talks to them and tries to get both of them to calm down, but Dr Doom has provided the weapons to the Slokovians, and he still has remote control of them. He prods one of the weapons to fire a shot at Thor, which prompts him to command the Warriors Three, Balder, and Sif to attack. Cap sends Iron Man to intercept the soviet bombers that are on their way and jumps back into the fray to try again to talk sense into Thor. Thor casually backhands Cap away and into the oncoming American army. The C.O. tells Cap that he has orders from the president to move in, but Cap tells them to stand down and the soldiers obey Cap. Cap again jumps in and Thor strikes with all his fury, denting Cap's shield. Cap tells Thor that dropping a bomb on the problem won't change people's feelings. Thor relents and hammers the shield back into shape. Back at Avengers mansion Cap and Iron Man talk about the war, and how they only had one casualty, and look to Asgard floating above. In Asgard, Balder tells Thor that there are still followers that pray for help and that they laid down their arms to readily. Thor tells them that Odin never knew mortals like the Avengers, and tells them all to leave. After they go, Thor looks at a picture, then drops it to the side broken - it's a picture of himself, Captain America, and Thor as they were so long ago.


  • No special notes.


  • No trivia.

See Also

Standoff Event: Comics and Synopses
Thor #58 - Part 1
As Thor responds to people being executed in Slokovia, Iron Man is called in by the Pentagon to try to stop him, and Doctor Doom is poking is nose into the whole mess.
Iron Man #64 - Part 2
Iron Man deploys the Thorbuster armor.
Avengers #63 - Part 3
Thor and Iron Man, wearing the enchanted armor, continue their devastating battle. Captain America finally manages to break up the battle and after taking a bit of a beating, he's able to reason with Thor. Thor realizes the line that he's crossed and steps down as an Avenger. Meanwhile, Dr. Doom annexes Slokovia promising them aid and religious freedom.

Links and References

  • None.

This article uses material from the "Standoff" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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