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Stamina: Misc



Up to date as of February 01, 2010
(Redirected to Character Attributes article)

From EQ2i, the EverQuest II wiki

There are five Character Attributes which are fundamental to the capabilities of any character: Strength (STR), Stamina (STA), Agility (AGI), Intelligence (INT) and Wisdom (WIS).


Strength represents your character's physical strength. It affects your character's ability to deliver physical damage, and his/her carrying capacity. Strength also affects the maximum Power pool for fighters.
Agility is a measure of your character's nimbleness and dexterity. It can improve your character's ability to physically hit targets, and make your character harder to hit (avoidance). Agility also affects the maximum Power pool for Scouts.
Stamina is your character's fortitude. It affects your maximum Health pool and how long you can hold your breath. Basically the more Stamina the more Health the more hits you can take. Stamina is very important to fighters.
Intelligence represents your character's powers of reasoning and overall intellect. As Intelligence increases, the damage for spells (min - max) increases as well. Intelligence also affects the maximum power pool for Mages, Bards and Shadowknights.
Wisdom is a measure of your character's spiritual strength and willpower. It affects your ability to avoid magical attacks (base resistances). Wisdom also affects the maximum power pool for Priest and Paladins.

Character Attributes by Race

Race Strength Stamina Agility Intelligence Wisdom
Arasai 10 10 30 25 25
Barbarian 25 25 20 12 18
Dark Elf 13 15 23 26 23
Dwarf 22 25 16 12 25
Erudite 12 15 18 30 25
Fae 10 10 30 25 25
Froglok 16 20 24 20 20
Gnome 12 16 25 27 20
Half Elf 17 18 25 21 19
Halfling 15 17 30 16 22
High Elf 10 15 22 23 30
Human 20 20 20 20 20
Iksar 18 18 22 20 22
Kerra 22 20 23 15 20
Ogre 30 25 15 15 15
Ratonga 10 15 30 25 20
Sarnak 21 23 17 15 24
Troll 25 30 18 10 17
Wood Elf 14 16 30 17 23

This article uses material from the "Character Attributes" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Stamina is a recurring statistic in the Final Fantasy series.



Final Fantasy

Stamina determines the growth rate of other stats.

Final Fantasy II

In this game Stamina increases the number of hit points your character will gain when HP increases after a battle

Final Fantasy III

Stamina influences many curative and damaging spells and items, for instance:

Final Fantasy IV

In Final Fantasy IV stamina affects defense in battle against physical attacks and can be boosted through the use of Augments.

Final Fantasy V

Monks have the highest Stamina of all Jobs.

Final Fantasy VI

In Final Fantasy VI it determines the character's resistance to Instant Death attacks and how much health is healed from regen. Several Espers grant Stamina bonuses at level up. It is one of the hardest stats to max out in the game. Very few pieces of equipment boosts Stamina.

Final Fantasy VII

Stamina returns as a stat in this game, except it only benefits Chocobos, determining how long they can sprint during the races at Gold Saucer.

This article uses material from the "Stamina" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Statistics article)

From Grand Theft Wiki

Statistics are used in GTA III Era games to indicate progression in certain areas, or to enumerate certain activities -- for example, a "Longest wheelie" statistic will measure how long a player has sustained a wheelie on a motorcycle; "Packages collected" counts how many Hidden Packages a player has acquired; "Hospital visits" counts how many times a player has been Wasted on their current playthrough, etc.

Many of these statistics are also present in older GTA games, but they are not detailed here.

HUD Stats

Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the Heads Up Display (HUD), to give the player a greater awareness of the protagonist's condition and situation.

  • Health - Health indicates the player's condition, and as such, is reduced by sustaining injuries. When the player's health is depleted, they are Wasted, which results in mission failure, and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit.
  • Armor - Armor counts as an extra "layer" of health; it can be acquired via an Armor pickup, purchased at an Ammu-Nation store, or, in some games, acquired by entering the Police Enforcer. The exact abilities of Armor vary from game to game -- generally, Armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete Armor, or may leave Armor intact and deplete Health. In Vice City, shotgun attacks can reduce health as well as depleting armor.
  • Wanted Level - The Wanted Level indicates the level of police interest in the player. If the player commits serious crimes (and the police are aware of them), it will indicate the extent of the crimes, and how much force Police will employ in capturing (or killing) the player. If the police catch the player, he or she will be Busted.

GTA SA Statistics

GTA San Andreas has a number of additional statistics, viewable either by holding the 'status' button or key, or via the Main Menu. These reflect CJ's physique, physical abilities and expertise; unlike in other GTA games, these change according to the player's actions.

  • Fat - This statistic measures CJ's body fat. Fat is increased by eating food. Fat is decreased by exercising, either at a gym or in the world at large. Being overweight naturally changes CJ's appearance, and eventually lessens most physical capabilities (including health), but CJ is required to have at least a small amount of fat -- without it, exercising will reduce CJ's health instead of his fat.
Food is available at Well Stacked Pizza Co., Cluckin' Bell, and Burger Shot, and their meals will add either 0, 1, 2, or 3% to CJ's Fat level.
For every 150 seconds of running, or every 100 seconds of biking or swimming, CJ will shed 1.5% fat. At a gym, this is much faster - on the treadmill or stationary bike, CJ will shed 2.5% fat every 14 seconds. When lifting weights, CJ will shed 2.5% fat for each repetition. Also, if the player waits 48 ingame hours without eating, CJ will shed fat at a rate of 2.5% per in-game hour. If the player has no more fat to shed, the hunger will start hampering muscle instead.
  • Muscle - This indicates CJ's muscular development. Muscle influences the Respect and Sex Appeal stats. Muscle is increased by working out at a gym, or otherwise exercising (running, riding bikes, swimming). A 100% muscle statistic is detrimental to Sex appeal and will prevent CJ from initiating contact with some girlfriends
Using the treadmill or stationary bike at a gym for 14 seconds will gain 1% muscle. Lifting weights will gain 1% muscle for each repetition. 150 seconds of running in-game, or 100 seconds of swimming or biking, will cause CJ to gain 1% muscle.
  • Respect - Respect indicates CJ's level of influence in the Grove Street Families. Having high enough Respect allows CJ to recruit gang members. Many missions increase Respect when completed, as do successful Gang Wars. Respect is lost by not wearing gang colors in gang territory. CJ will also lose respect if he kills members of his gang, or loses territory to other gangs.
  • Sex Appeal - This statistic indicates how girls will react to CJ. It is influenced by CJ's Vehicle, Hairstyle, Clothing, Fat, and Muscle. Collecting all 50 Oysters can prevent some of the pitfalls of low Sex Appeal (girlfriends being dissatisfied with CJ's appearance, or potential girlfriends not wanting to talk to CJ)
  • Stamina - The Stamina statistic indicates endurance with regards to running, swimming, and cycling. Low stamina means CJ will grow fatigued easily and stop sprinting after short distances. Stamina has to be built up over the course of the entire game by exercising. In GTA: Vice City Stories, a stamina bar also exists whenever the player is in the water. If it runs out, the player will drown.
For every 150 seconds of swimming, or every 300 seconds for running or biking, CJ will gain 5% Stamina. At the Gyms, the treadmill and stationary bike will grant CJ 4% Stamina for every 14 seconds.
  • Oxygen - Oxygen represents how long CJ can hold his breath underwater. An oxygen meter is displayed whenever CJ dives underwater. Lung capacity is increased by swimming underwater for extended periods, and by collecting Oysters.

This article uses material from the "Statistics" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(2 votes)
Dutch with his Stamina low.

Stamina is a feature in Halo 3: ODST. When the player starts to take damage, their stamina will start to decrease. When it is getting low, it starts to flash red until the player's stamina is gone, in which case, their health will start to be affected and decrease as well[1]. However, stamina can be recovered if the player takes cover and stops taking any damage.


  • The sound files that are heard when your stamina is changing (regenerating, low, etc.) are actually replacements for the energy shield sound effects and not dialogue. These include panting (stamina low), a deep breath (stamina recharging), etc. These appear to be similar to what would happen if you run out of stamina (or energy to run or do something fast) in real life, such as when you run out of stamina when you get tired of running, you will obviously pant, and that you would normally take deep breaths to regain your energy. Note that the sound effects pertaining to your current health are different, since you will hear a beeping sound getting faster as your health goes down. These beeping sounds likely correspond to the pulse of the afflicted individual, or are in place to represent a pulse.
  • The Stamina serves as a replacement for the Energy Shield.
  • Some strengths and weaknesses from the Energy Shield seem to be retained; plasma weapons seem to be slightly more effective on you rather than Brute projectile weapons (usually the spiker), plasma pistol overcharges seem to drain most if not all of your stamina, and Brutes will sometimes deploy a Power Drain which affects your stamina.



This article uses material from the "Stamina" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Energy article)

From the RuneScape Wiki, the wiki for all things RuneScape

Cleanup please. This article or section requires a cleanup in order to meet the RuneScape Wiki's quality standards.
Reason: This article could be rewritten to include the information in "Useful tips" in the main section, and in other relevant sections. Some "tips" are not tips at all.
You can edit this page to improve it.
This article is about a player's ability to run rather than walk. For information on a player's health, see Hitpoints.
The energy icon looks like a boot to indicate running
The energy level is displayed next to the minimap.

Energy (sometimes also called Stamina or Run) is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds. Energy gradually depletes whilst the player is running, and recovers whilst they are not.

The energy level is displayed in the game's options screen and is displayed (along with Summoning for members, Hitpoints and Prayer) on the left-hand side of the minimap. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see Game controls). Free players and players with agility level of 1, have a recovery rate of 1% energy per 6 seconds.

There was also an unused rest option that was recently released with the text "Coming Soon..." On 1 April 2009 the "rest" option was removed. It was re-implemented on 9 June 2009 along with the run energy update, where clicking rest will allow the player to sit down and recover run energy at a much faster rate (2.8 energy per second instead of 0.45 for agility level 1).


Using energy

A player running, depleting energy

Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the weight of the items they are carrying (i.e. items in the inventory and any items they are wearing or have equipped). The rate at which energy decreases by running can be improved by having a negative weight (by wearing weight-reducing equipment such as the boots of lightness) instead of 0 kg.

When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.

Recovering energy

A player walking, recovering energy

Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's agility level, but does not recover at all when the player is logged out of the game. The natural recovery rate at level 1 agility is 1% per 2.25 seconds.

Energy can be recovered more quickly by using a number of items:

Name Percentage-points of energy recovered
Papaya 10
White tree fruit 16
Energy potion 20 (per dose)
Purple sweets 20
Summer pie 20 (per bite)
Super energy potion 40 (per dose)
Strange fruit 60
Bandages (only usable in Castle Wars) 30
Bandages (only usable in Soul Wars) 50
Mint cake 100
Gout tuber 100
Sq'irk juice Winter: 5, Spring: 10, Autumn: 15, Summer: 20
Abyssal Whip's special attack Energy Drain

25% of the opponent player's energy. (doesn't work on NPCs)

Explorer's ring 50% (Can be used 1, 2, or 3 times every 24 hours for bronze, silver and gold, respectively)
Tireless run scroll (when a Spirit terrorbird is summoned) 50% of the players Agility level, rounded up (using a scroll costs 8 special move points)
Unburden scroll 50% of the player's Agility level, rounded up. Using the scroll will cost the familiar 12 special move points.
Resting With 1 agility; approximately 2.85 every second (35 seconds to restore from 0-100)
Listening to a musician With 1 agility; approximately 4 every second (25 seconds to restore from 0-100)

One can partially restore another player's energy using the Lunar spell Energy Transfer.


Main article: Musician

Listening to musicians help restore run energy faster. These NPCs were introduced with the run energy update.


Main article: Rest

Useful tips

The rest option under the run button.
  • Players can temporarily run even when this option is switched off by holding down the control (Ctrl) key on the keyboard when they click the mouse to select a destination. This can be very useful when an item appears on the ground; if the player holds down control and clicks on the item, then their on-screen character will automatically run to the item and pick it up.
  • Players may also find it beneficial to have the "run" option switched on training 'gathering' skills such as mining, woodcutting and fishing, as the small amount of energy they lose when running from one resource to another is more than regained while they are standing still gathering it.
  • Players who have completed As a First Resort... can dive in the salt-water spring in Oo'glog. Their energy will deplete more slowly than normal by restoring itself every 3 points that are lost for a limited amount of time, and energy is restored to 100%. Players will receive an in-game message when the effect has worn off.
  • Although run energy does not continue to restore while running, agility level does increase the squares traveled per energy point.
  • On the 19 August 2008, a hidden update was made so that the "run" option can now be turned on and off via the run percentage icon next to the minimap in the top right of the screen.
  • After a duel in the Duel Arena or a game in Fist of Guthix, energy will be restored to 100%. Dying will also fully restore energy (as well all other reduced stats)
  • After entering a game of Stealing Creation, the player's run energy, prayer and health will all be fully restored upon leaving, even if they quit before the game has ended.
  • After the updates of 25 March 2009, if you right-clicked the Run icon, an option would appear saying "Rest". Clicking on it would give you the message "Coming Soon". On 23 April 2009, a Developers' Blog was released informing players of the new "rest" option that they are working on which allows players to restore their run energy quickly without the use of potions or spirit terrorbirds.
  • It takes 35 seconds of resting to get from 0% energy to 100% energy.
  • It takes exactly 1 minute and 2 seconds to get from 100% to 0% energy with 0 kg or negative weight achieved through weight-reducing items.
  • There is a glitch with the run button when the run icon next to the minimap is highlighted but the player is walking, not running. This happens when all run energy is lost and then, with 0 energy, turn run on. This will show run as on but the player will be walking. Jagex has yet to fix the glitch.
  • Thanks to the 9 November 2009 updates, run energy should now continue to be restored when charging various orbs.
Wikipedia has an article about:

This article uses material from the "Energy" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Stamina is one of six character attributes. Each point of stamina grants 2 health and 8 action points.

Stamina per 100 points
Stamina 100 200 300 400 500 600 700 800 900 1000 1100
Health 200 400 600 800 1000 1200 1400 1600 1800 2000 2200
Action 800 1600 2400 3200 4000 4800 5600 6400 7200 8000 8800

This article uses material from the "Stamina" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

Your stamina indicates how much longer your character is able to gain experience. You can hunt for 42 hours until you no longer gain experience from killing creatures, however, the last 14 hours of hunting will only yield half the experience you would normally receive. Within the very first hour (hour 42), premium players will receive an experience bonus of 50%, rounded down to the nearest whole number. When your stamina is drained down to 0, you won't receive experience points at all. To regenerate stamina, you must be logged off, and for every 3 minutes you are logged off your character will gain 1 minute of stamina. However, it will take even longer to regenerate the stamina for hour 42 since you gain way more experience in it. For every 12 minutes you are logged off you get 1 minuted added to the character's stamina. Stamina was added in Update 7.8. Stamina was reduced from 56 hours to 42 hours and the bonus hour was added in Update 8.41

Stamina is only drained when you are gaining experience after killing a monster. If you are training with summoned monsters, being attacked, or making runes, your time of stamina will remain. Thus, if you wish to lose as little stamina as possible, it is tactical to use spells or runes with a large area effect. The minimum stamina you can lose is two minutes, even if you kill only one monsters, you will lose two minutes of stamina.

Note: Stamina only starts to regenerate after you have been logged off for 10 minutes.

Related Pages

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

This article uses material from the "Stamina" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Fitness article)

From City of Heroes Wiki



Fitness is a popular or at least often considered Power Pool. Its abilities can be useful to any Hero or Villain. All these powers are automatic, providing their bonus at no cost to Endurance.


Image:Fitness_Quick.png Swift

You can naturally run slightly faster than normal. This ability is always on and does not cost any endurance.

Note: The increase in movement speed includes flight speed.

Minimum Level 6 (Any Archtype)
Effects Auto: Self +Speed
Enhancements Enhance Running Speed
Enhance Flight Speed
Set Categories None

Image:Fitness_Hurdle.png Hurdle

Increase jump height.

Minimum Level 6 (Any Archtype)
Effects Auto: +Jump
Enhancements Enhance Jump
Set Categories None

Image:Fitness_Health.png Health

You heal slightly faster than a normal person. Your improved health also grants you resistance to sleep. This ability is always on and does not cost any endurance. You must be at least level 14 and have Swift or Hurdle before selecting Health.

Minimum Level 14 (Any Archtype)
Effects Auto: Self +Regeneration
Resistance (Sleep)
Enhancements Enhance Heal
Set Categories Healing

Image:Fitness_Stamina.png Stamina

You recover endurance slightly more quickly than normal. This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.

Minimum Level 20 (Any Archtype)
Effects Auto: Self +Recovery
Enhancements Enhance Endurance Modification
Set Categories Endurance Modification

External Links

Fitness (Hero skin/Villain skin) at

This article uses material from the "Fitness" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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