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Up to date as of January 31, 2010

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Male Sram Sram symbol Female Sram
The disciples of Sram are the worst fellows in the world of Amakna. They are keen on theft and Sram is the only authority they have respect for. Bluff, trick, and cheat are necessary to play the class of Sram.

The Sram or Sram's Shadow class is an assassin class.

Srams are an interesting class to play, they have a variety of spells, as well as being the only class to use Traps. Because of their odd spells, Srams can be a tricky class to play.

That said they can be extremely powerful, in both PvP and PvM. When placed correctly traps can cause serious harm, as well as when in close combat. However Traps are difficult to place, it's hard to line them up so a monster/opponent will activate them. Team members need not fear walking into traps, as they can, since an update, see where the Sram has placed them.



Rate 1:1 2:1 3:1 4:1 5:1
Vit 1~∞ - - - -
Wis - - 1~∞ - -
Str 1~100 101~200 201~300 301~400 401~∞
Int - 1~50 51~150 151~250 251~∞
Cha 1~20 21~40 41~60 61~80 81~∞
Agi 1~100 101~200 201~300 301~400 401~∞

The characteristics most closely associated with this class are:

  • Strength: All of the Sram's offensive traps deal Earth damage. As well as this Sram's also have several other Earth and Neutral spells, meaning that a Strength Sram is a very common, and very good build.
  • Agility: Agility increases Critical Hits, which means that spells/weapons can deal considerably more. As well as this the Sram's Double's Agility is the same as the Sram, making an Agility Sram's Double very good for dodge locking opponents.

The other characteristics are:

  • Vitality: Not recommended to raise, as it can be raised easily with equipment.
  • Chance: Srams have no Water based spells, meaning this is a hard way to go.
  • Intelligence: Srams don't have any Fire based attacks.
  • Wisdom: Not recommended for Srams or most other classes. Raise with Scrolls/Equipment instead.

Class spells

The class spells available to members of the Sram class are:

Icon Name Level Element Short description
Jinx Exchange for Doploons Minimizes random effects of enemy or ally and is the Sram special spell.
Image:Sram-Icon-Spell-Tricky_Trap.jpg Tricky Trap 1 image:earth.png
Inflicts Earth damage to whoever activates it.
Image:Sram-Icon-Spell-Invisibility.jpg Invisibility 1 Makes the caster invisible.
Image:Sram-Icon-Spell-Deviousness.jpg Deviousness 1 image:earth.png
A ranged Earth spell.
Image:Insidious_Poison.jpg Insidious Poison 3 image:air.png
Air poison.
Image:Sram-Icon-Spell-Mistake.jpg Mistake 6 image:air.png
Steals Agility and Strength from target, while also doing Air damage.
Image:Sram-Icon-Spell-Tricky_Blow.jpg Tricky Blow 9 image:earth.png
Damages the target and pushes them back.
Image:Sram-Icon-Spell-Double.jpg Double 13 Summons a Double.
Image:Sram-Icon-Spell-Location.jpg Location 17 Makes Invisible characters visible and boosts range of caster.
Image:Sram-Icon-Spell-Mass Trap.jpg Mass Trap 21 image:earth.png
Deals Earth damage in an AoE to whoever activates it and is near to it.
Image:Sram-Icon-Spell-Invisibility_of_Others.jpg Invisibility of Others 26 Makes other players invisible.
Image:Sram-Icon-Spell-Poisoned_Trap.jpg Poisoned Trap 31 image:earth.png
Poisons the player who activates it.
Image:Sram-Icon-Spell-Chakra_Concentration.jpg Chakra Concentration 36 Increases the caster's Strength.
Image:Sram-Icon-Spell-Paralyzing_Trap.jpg Paralyzing Trap 42 Causes whoever activates it to lose MP.
Image:Sram-Icon-Spell-Trap_of_Silence.jpg Trap of Silence 48 Causes whoever activates it to lose AP.
Image:Repelling_Trap.jpg Repelling Trap 54 Repels enemies and allies.
Image:Sram-Icon-Spell-Fear.jpg Fear 60 Pushes back the target.
Image:Sram-Icon-Spell-Con.jpg Con 70 image:air.png
Steals kamas from the target and deals air damage.
Image:Sram-Icon-Spell-Chakra_Impulse.jpg Chakra Impulse 80 Increases the casters Critical Hits.
Image:Sram-Icon-Spell-Lethal_Attack.jpg Lethal Attack 90 image:earth.png
Deals high Earth damage.
Image:Sram-Icon-Spell-Lethal_Trap.jpg Lethal Trap 100 image:earth.png
Deals large damage to whoever activates it.
Image:Summoning of Dopple.png Summoning of Sram Dopple 200 Summons a Sram Dopple.




Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand
-10% -5% 0% -10% -10% -10% -10% -10% -10% -10%

Srams find the Dagger to be their primary weapon of choice, which can inflict a great deal of damage in higher levels. Although the Bow deals considerably less damage than the Dagger, it is a good alternative as it can supplement the limited range of Sram attacks.

Class Set

The Sram Class Set is the Criminal Set


°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Element(s) Rating Notes
Pure elemental builds
Strength-based +++ Trapper build. Most popular. Attacks at range with traps and keeps enemies there with Tricky Blow. Can cast traps while invisible. Lethal Attack deals massive melee damage.
Agility-based +++ Assassin build. Distracts enemies with Double that can better prevent dodge rolls with higher Agility. Uses Invisibility with Fear to manipulate enemies. Great with Daggers.Very useful with Moon Hammer
Hybrid elemental builds
Strength + Agility ++ Combines Strength-based and Agility-based builds. Benefits from better locking enemies with Double, while still being able to lay effective traps. Has access to more weapons.
Other builds

There is also a leveling guide for all classes at:


At (-4,0) is the The Temple of Sram, where you can get info about Srams and fight the Sram Dopple.


  • Sram spelled backward is Mars, referring to the Mars Bar, a chocolate candy bar. The name is an inside joke with the developers, along with the Feca and Iop classes--all three are named after food items.

This article uses material from the "Sram" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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