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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Squire
Race: Human
Home Planet: Earth
Home Era: 1970s
Appearances: DW: Doctor Who and the Silurians
Actor: Gordon Richardson

Squire was a farmer who lived near Wenley Moor with his wife Doris Squire.

He discovered a Silurian hiding in his barn and threatened it with his pitchfork. When it attacked him, he died of fright. (DW: Doctor Who and the Silurians)


This article uses material from the "Squire" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Squire disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Characters


This article uses material from the "Squire" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Prefix Title earned by gaining +10,000 (Amiable) faction with the Qeynos Guard in North Qeynos.


This article uses material from the "Squire" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Brotherhood of Steel ranks article)

From The Vault

Ranks in the Midwestern Brotherhood

As a military-born organization, the Brotherhood of Steel uses ranks to distinguish its various members. The different localized splinter factions occasionally use ranking system which differ to some extent from that of the original Brotherhood.

Contents

Ranking systems

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West Coast

Military Civilian
  • Journeyman Knight
  • Senior Knight
  • Junior Paladin
  • Paladin
  • Senior Paladin
  • Head Paladin/Head Knight
  • Elder
  • Initiate
  • Senior Initiate
  • Apprentice
  • Journeyman Scribe
  • Senior Scribe
  • Head Scribe

Initiates are trainees who are expected to perform well enough in the training process to be promoted to Senior Initiates, and later to Apprentices. After proving themselves, Apprentices are promoted to Journeyman Knights or Scribes. The next rank is Senior Knight/Scribe, and finally the leader of each of these orders is the Head Knight and Head Scribe.

Scribes are responsible for copying the ancient technologies, maintaining the current technology and even experimenting with new weapons and other useful devices. Scribes rarely leave the safety of the BoS bunkers, but they are sometimes called into the field to examine a piece of technology or perform a task beyond the skills of the Brotherhood soldiers.

Knights are responsible for manufacturing the weapons and other pieces of technology, although they also take part in combat activities. After many years of service and experience, the best Knights are promoted to Paladins - the pinnacle of the Brotherhood military. Paladins are in charge of all security and outside activities. The Paladin ranks are Junior Paladin, Paladin, Senior Paladin, and Head Paladin. As all Paladins are also Knights, the Head Paladin is usually also the Head Knight. Paladins who survive to their later years become Elders, and they number among the Brotherhood ruling council. The leader of the council and the Brotherhood itself is the High Elder, usually descended from the Maxson family.

Capital Wasteland

Military Civilian
  • Initiate
  • Squire
  • Knight
  • Knight Sergeant
  • Knight Captain
  • Paladin
  • Star Paladin
  • Sentinel
  • Elder
  • Scribe
  • Proctor
  • Head Scribe

The Capital Wasteland detachment utilizes a slightly different system than the original Brotherhood out west, for instance, the Paladins are not a separate caste but a rank. In this splinter faction, the Head Paladin is instead titled "Star Paladin" and granted special permission to pursue their own missions.

Midwest

Military Civilian
  • Initiate Initiate
  • Senior Initiate Senior Initiate
  • Squire Squire
  • Senior Squire Senior Squire
  • JuniorKnight Junior Knight
  • Knight Knight
  • Senior Knight Senior Knight
  • Knight Commander Knight Commander
  • Junior Paladin Junior Paladin
  • Paladin Paladin
  • Paladin Commander Paladin Commander
  • Paladin Lord Paladin Lord
  • General General
  • Elder
  • Civilian
  • Scribe
The following is based on Fallout Tactics and some details might contradict canon.

The Midwestern Brotherhood of Steel has a rank system that differs from the original Brotherhood ranks. In the Midwest, the Scribes act as both scientists and engineers, taking the place of both Western Scribes and Knights. Midwestern Knights are just a military rank lower in the hierarchy than Paladins (even lower one being Squire) and are not allowed to use Power Armors. The Inquisitors are the Brotherhood's law enforcement and intelligence.

End of information based on Fallout Tactics.

Texas

Military Civilian
  • Initiate
  • Squire
  • Knight
  • Paladin
  • Elder
  • Scribe
  • High Scribe
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

The ranks of the Texas Brotherhood of Steel differ slightly from the original Brotherhood ranks. The rank of Knights are just a military rank lower in the hierarchy than Paladin and Scribes remain in the main base and are rarely on the ground.

End of information based on Fallout: Brotherhood of Steel.

Military ranks by name

Elder

The Elders form the Brotherhood's ruling council. Individual Elders are occasionally leaders of localized splinter factions of the Brotherhood.

General

Generals control all of the Brotherhoods military. They report to the High Elder and the Elder Council and will only make a move if its approved by them. They obtained the title of General by showing outstanding performance in military tactics and combat, they help decide the titles of the most promising recruits from Initiates and Squires all the way up to the Head Paladin and Head Knight.

Head Knight

The Head Knight is responsible for dealing with which knights should be sent on missions, to defend bases or to secure areas of interest and to report all incidents envolving the knights to the Generals,Elders or High Elder depending on the severity of the situation. The Head Knights also are apart of meetings with the High Elder,Elders, Head Scribe,Generals and Head Paladin like Knight Commanders and Knight Captains in the MidWestern and Capital Wasteland Divisions of the Brotherhood of Steel.

Head Paladin

The Head Paladin is responsible for dealing with the paladins in the same way the Head Knight does but the Head Paladin chooses which paladins should lead each knight squad and which areas would be good for a new base of operations. The Head Paladin has meetings with the High Elder, Elders, Head Scribe, Generals and Head Knight and both the Head Knight and Head Paladin Report to the High Elder and Generals no one else. The Head Paladin and Knight don't tend to go out into the field of battle they only enter battle when there is an extremely hard foe like a Super Mutant Army, The Enclave or The Calculators Robot Army.When they do enter a battle it is almost certain that they will have a huge army protecting them and will very rarley be seen on the front line, they normally sit back with the Generals and give stratigical orders to the soldiers.

High Elder

The High Elder is the leader of the entire Brotherhood of Steel and the other Elders. Since all other known High Elders came from the Maxson family, it has been speculated that Rhombus was descended from Roger Maxson as well. There were most likely some High Elders between Rhombus and Jeremy Maxson.

Known High Elders:

Initiate

Initiate is one of the lowest ranks in the Brotherhood of Steel's rank system. The precise definition of the rank appears to vary between the regional chapters.

The West Coast division uses the term to indicate a mere trainee as having been initiated into the Brotherhood, whereas the other two reserve that title until the recruit has completed initial training. The most plausible explanation lies in the fact that the West Coast division is significantly more insular than the others; the bulk of its new recruits are the offspring of existing members, and only rarely are outsiders accepted into the organization. By contrast, circumstances have forced the other two divisions to actively recruit from among the local population.

Both the West Coast and Midwestern divisions divide the rank into "buck" Initiate and Senior Initiate. It is not known whether the East Coast division follows this practice.

In the West Coast division, Initiate is the base rank of one who has only just been accepted into the Brotherhood as a trainee. After completing initial training, Initiates are slated to become either Scribes or Knights, and are promoted to Apprentice in the appropriate branch. Intiates on the West Coast were also not allowed to leave the Lost Hills Bunker and experience field combat they would have to rank up to Squire before they could actually fight without having a barrier between the bullets.

Unlike in the other BoS divisions, East Coast Initiates may even be issued power armor if their assignment merits it (as in the case of the ill-fated Initiate Reddin of the Lyons' Pride). They also were sent out into the field of battle to experience fighting the mutants for real, because of the low numbers of soldiers each Intiate must pull their own and to get them use to fighting this extraordinary enemy.

The following is based on Fallout Tactics and some details might contradict canon.

In the Midwestern division, Initiates are members who have completed initial training (and are thus one step above recruits), and the lowest rank that can be assigned to combat duty. Initiates may advance to the rank of Squire.

End of information based on Fallout Tactics.
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

In the Texas division, Initiates are members which are accepted and must prove themselves on the field. He receives a basic training in use of weapons and fight. He left immediately the main base shortly after the training, for a mission to prove their value and increase their rank over their prowess.

End of information based on Fallout: Brotherhood of Steel.

Journeyman Knight

Not much is known about this rank only that it is higher than Initiate.

Junior Knight

Not much is known about this rank only that it is higher than Journeyman Knight.

Junior Paladin

Knight

Knights are responsible for manufacturing the weapons and other pieces of technology. After many years of service and experience, the best Knights are promoted to Paladins - the pinnacle of the Brotherhood military. The next rank is Senior Knight, and finally the leader the order is the Head Knight. As all Paladins are also Knights, the Head Paladin is usually also the Head Knight. Knights wear mostly Power Armor. The large gear in the Brotherhood of Steel symbol represents the Knights.

In the Capital Wasteland Brotherhood of Steel and Midwestern Brotherhood of Steel, "Knight" is a strictly military rank and the Scribes are the ones responsible for manufacturing technology there.

Knight Captain

Knight Captain is a rank used by the Capital Wasteland Brotherhood of Steel. In Fallout 3, there are four known members of the brotherhood who have achieved this rank, which are Knight Captain Dusk, Gallows and Colvin from Lyons' Pride as well as Knight Captain Durga.

Knight Commander

Knight commanders control groups of knights in the brotherhood and group up inside the A ring to discuss battle plans and such at a round table area. They must report to the Head paladin.

Knight Sergeant

Knight Sergeant is a rank used by the Capital Wasteland Brotherhood of Steel, denoting a position above Knight and below Knight Captain.

Paladin

Insignia of the Western Paladin Caste.

Paladins are a class of members of the Brotherhood of Steel. They are likened to the Scribes and Knights of the Brotherhood as being on the same level, but with a different purpose. They are the protectors of the Brotherhood, fighting and protecting its interests across the wasteland, equipped with Power Armor and an array of lethal weapons.

As mentioned in Chris Avellone's Fallout Bible 8, "the scribes develop technology, the knights build it, and the paladins use it."

Contrary to the original Brotherhood, Owyn Lyons has changed the rank system - Paladins are no longer a separate caste, but a rank (albeit a high one) instead.

Paladin Commander

Paladin Commanders control squads of paladins and group together in the A ring to discuss battle plans, they must also report directly to the Head Paladin.

Paladin Lord

Paladin Lords are paladins which lead special operations outside of the army they report only to the High Elder and Head Paladin their operations are sometimes kept secret from the Generals because they can go against brotherhood military regulations. They are given specially selected squads that will follow the Paladin Lords without question and are forbidden to talk about their missions to other members of the brotherhood.

Senior Initiate

Senior Iniates are Intiates which have completed basic training and move on to more advanced training.

Senior Knight

Senior Knights are Knights which show promise to move up to be Paladins, Knight Commanders or Knight Captains. They are very well respected amoung the other Knights.

Senior Paladin

Senior Paladins are Paladins which show promise to become Paladin Commanders, Paladin Lords or Sentinels. They are very well respected among other Paladins and Knights, and can increase the morale of soldiers greatly.

Senior Squire

Senior Squires are Squires which are ready to become Knights and are taught all the requirements and oaths to be a Knight of the BoS.

Sentinel

Sentinel is a rank used by the Capital Wasteland Brotherhood of Steel, ranking between Paladin and Elder. The only member of the Brotherhood to have achieved this rank at the time of Fallout 3 is Sarah Lyons, who leads the Lyons' Pride elite unit.

Squire

The only Capital Wasteland Brotherhood of Steel member of this rank in 2277 is Arthur Maxson, which would imply that the rank is reserved for children and is lower than Initiate. It is possible that this rank is used similarly in the original Lost Hills Brotherhood. Squire was originally a title which ranked above Intiates and were to receive training out in the field unlike the Intiates.

The following is based on Fallout Tactics and some details might contradict canon.

In the Midwestern Brotherhood of Steel, Squires are one step above Initiates and are the least experienced and trained of the Brotherhood active military.

End of information based on Fallout Tactics.

Star Paladin

Star Paladin is a rank held in the Capital Wasteland Brotherhood of Steel. It is ranked below Sentinel, but above Paladin. A follower called Star Paladin Cross is presumed to be the only holder of this rank in Fallout 3.

Civilian ranks by name

Head Scribe

The Head Scribe is the highest ranking civilian class of the BoS. The Head Scribe is responsible for choosing which Scribes work on which project and which scribes should be apart of each order. The Head Scribe also chooses the High Scribes or Proctors of each order and must also oversee each project each order is working on. The Head Scribe is a very intelligent person and has master all the orders Sword, Shield and Quill and may also take on a project of his/her own like Head Scribe Rothchild with the LibertyPrime Project. The Head Scribe is one of the people who must attend the meetings with the High Elder, Elder Council, Generals, Head Paladin and Head Knight. The Head Scribe Reports to the High Elder and Elder Council only.

High Scribe

The High Scribes are the Proctors of the Orders. There are three High Scribes one of the Sword, Shield and Quill they oversee and approve of each project that the Scribes in their order are working on and assign the right Scribes to the right project. Each High Scribe must report to the Head Scribe on each project and to get approval to go ahead with a new project. The High Scribes will work on their own projects these are often completed very quickly because the High Scribes will prioritise them and get all the Senior Scribes working on their project. In somecases the High Scribes have been called to meetings with the High Elder and the Elder Council; The Capital Wasteland BoS tend to have there three High scribes (Peabody, Jameson and Bowditch) in every meeting with Elder Lyons.

Journeyman Scribe

Journeyman Scribes are Scribes in training they are often taken in by one of the Senior scribes and made apprenticeses they are then taught to be full Scribes. If they are not apprenticed by a Senior Scribe they are often chosen to work on projects that are very insignificant. Journeyman Scribes start off in no order but will either pick which order to go in themselves or their master will choose for them.

Scribe

Scribes are tasked with creating and keeping records of the technology used by the Brotherhood. The attitude of many scribes in the Brotherhood can be described as techno-centric, while a great number study history and culture the majority of scribes focus their studies on subjects related to the acquisition, repair or creation of technology.

Senior Scribe

Senior Scribes are some of the most advanced Scribes they are always chosen for the most important projects and are the next in line to become proctors of orders when the old proctor retires or dies. They often taken on the most promising Journeyman Scribes to be their apprentices and choose what order they should be in (normally its the order the Senior Scribe is in) they will teach their apprentices everything they know and will continue to teach them until they are near to become Senior Scribes themselves. On rare ocassions the Senior Scribe will rank up to Head Scribe and their Apprentice will rank up to High Scribe when this occurs the apprentice will be given special treatment and the Elders usally separate the two to stop the bond the two have to make things fairer for the other High Scribes.


This article uses material from the "Brotherhood of Steel ranks" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Male and Female Squires

Squire (見習い戦士 minarai senshi lit. Probational Warrior) is a job class from Final Fantasy Tactics. The basic physical job class, it is from here that all physical job classes start. On their own, Squires lose usefulness after chapter 1. However, the Squire class has one especially important support ability to boost the JP earned from battle which will remain equipped on many units for mastering the abilites of other job classes. It takes 1470 JP to master the generic form of this job.

Ramza, Delita and Argath are all Squires. Ramza and Delita, however, learn some techniques that other Squires can't, and have better base stats, while Argath can use two Knight Rend techniques. The Squire's skill-set, barring the action abilities, is also the model for unique characters' special classes, and these classes also replace the Squire in the job menu, preventing such characters using it.

Contents


Stats

This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior.

Ramza as a Squire in chapter 1

Basic Squire

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Axes, Flails Hats Clothes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 8 5% Low Low Low Low

Ramza

Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Knight Swords, Flails Helmets, Hats Clothes, Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 10 10% High High High High


Abilities

Fundaments

Note: Only Argath has the option of learning the "Rend Helm and Rend Armor" skills as a squire.

PS1 Name PSP Name Description Range Effect Speed JP Needed
Accumulate Focus Increase physical attack power. 0 1 Now 300
Dash Rush Attack by ramming into the enemy's body. 1 1 Now 80
Throw Stone Stone Lob a stone at a far-off foe. 4 1 Now 90
Heal Salve Remove several status ailments. 1 1 Now 150
Head Break Rend Helm A technique that destroys the item equipped on the target's head. Depends on equipped weapon 0 Now 300
Armor Break Rend Armor A technique that destroys the item equipped on the target's body. Depends on equipped weapon 0 Now 400

Mettle

Note: Only Ramza and Delita have this option. Chant is learned automatically, while Ultima must be cast on Ramza in Chapter 4 for him to learn it.

PS1 Name PSP Name Description Range Effect Speed JP Needed
Accumulate Focus Increase physical attack power. 0 1 Now 300
Dash Rush Attack by ramming into the enemy's body. 1 1 Now 80
Throw Stone Stone Lob a stone at a far-off foe. 4 1 Now 90
Heal Salve Remove several status ailments. 1 1 Now 150
Yell Tailwind Boost an ally's Speed. 3 1 Now 200
Wish Chant Sacrifice HP to restore twice as much to an ally. 1 1 Now N/A
Cheer Up Steel Encourage an ally, increasing their Bravery. 3 1 Now 200
Scream Shout Increases Bravery, Speed, and physical and magickal attack power with a hearty battle cry. 0 1 Now 500
Ultima Magick that inflicts damages with pure energy.
MP Cost: 10
4 2 20 N/A

Reaction Abilities

PS1 Name PSP Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support Abilities

PS1 Name PSP Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Monster Skill Beastmaster Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
Gained JP Up JP Boost Increase the amount of JP earned in battle. 250

Movement Abilities

PS1 Name PSP Name Description JP Needed
Move +1 Increase Move by 1. 200

Gallery

v · e · dFinal Fantasy Tactics Jobs
Regular Jobs
Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime
Special Jobs
Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess
Enemy Jobs
Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer
The War of the Lions Jobs
Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight

This article uses material from the "Squire" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Squire (Earth-616) article)

From Marvel Database

Character Template Help
Squire

[[File:|200px|center|Squire (Earth-616)]]
Real Name
Unknown
Current Alias

Alignment

Affiliation

Universe

Characteristics
Gender

Status
Citizenship

First appearance
Last appearance

Unknown

History

Not much has been revealed regarding the history and origin of the hero known as the Squire, save that he is the son of the hero known as Templar. The Squire appeared as a member of the First Line during its final mission, defending the Earth against an invasion by the alien Skrulls. The Squire was killed during the battle.

Links

  • Appearances of Squire (Earth-616)
  • Character Gallery: Squire (Earth-616)
  • Images that feature Squire (Earth-616)
  • Fan-Art Gallery: Squire (Earth-616)
  • Quotations by Squire (Earth-616) 
  • The Unofficial Handbook to the Marvel Universe

Discover and Discuss


This article uses material from the "Squire (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the quest NPC, for the Void Knight related NPC, see Squire (Void Knights). For the NPC in Unstable Foundations, see Squire (Sir Vant).
Squire
File:SquireY.png
Release date Unknown edit
Race Human
Members NPC? No
Quest NPC? Yes- The Knight's Sword
Location White Knights' Castle
Sells items? No
Skill requirement? No
Quest requirement? No
Gender Male
Examine Indentured servant of a Knight
Notable features Squire of Sir Vyvin
A detailed image of Sir Vyvin's squire.

The Squire is found in the courtyard of White Knights' Castle. Speaking to him starts the quest The Knight's Sword, where he is in trouble and needs help from an adventurer. He also can be talked to in order to start the Falador Achievement Diary.

Also when you start the quest Wanted! he says you have to spend five years being a squire before joining the white knights.

Apparently he is still a squire even though having served more than five years as a squire.

Stub This article is a stub. You can help by expanding it.
Wikipedia
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This article uses material from the "Squire" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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