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Special moves: Misc

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Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

For special moves done with some weapons, see Special attacks.
The familiar interface for a Spirit Wolf. The special moves energy bar is the blue bar at the top of the interface and is fully charged. As shown by the 0 under the howling wolf head (top left of the Wolf graphic), the player doesn't have any Howl scrolls in inventory.
Special moves are part of the Summoning skill. All Summoning familiars have a special moves energy bar that can be activated by using Summoning scrolls. Generally, higher level familiars have more powerful special moves.

The special moves energy bar at the top of the Summoning interface shows how much energy is available for using scrolls to activate the special move, and when full contains 60 points. Each use of a special move drains this energy, and when the energy remaining is below the cost of the special move activation the familiar cannot perform the special move. Special moves can be activated by clicking on the howling wolf head at the top left of the familiar interface; the number below it indicates the amount of scrolls remaining for that type of familiar.

It is similar to the special attacks bar of a weapon, but instead of costing a percentage of the energy bar usage costs are fixed based on the special move used. This cost varies from 3 points for low level moves like Howl and Dreadfowl Strike to 20 for the Wolpertinger's Magic Focus and the Unicorn stallion's Healing Aura.

Like the special attacks of a weapon, the special moves energy bar will naturally recharge over time. It does so at a faster rate of 15 points per every 30 seconds versus 10% per every 30 seconds for the special attacks bar. However, an important difference is that each time the familiar uses a special move, the recharge clock resets and another 30 seconds will pass before 15 points are restored to the energy bar.

A Summoning potion restores 15 special energy move points per dosage as well as restoring Summoning points. It is the only method available that can raise the special moves energy bar besides the natural recharge rate or a player's death, as the level of the special moves energy remains with the player even after a familiar is gone.

List of all Special moves

A player using the Stony Shell special move for a Granite Crab
Familiar Special move
Spirit terrorbird Tireless Run
Abyssal lurker Abyssal Stealth
Spirit cobra Ophidian Incubation
Stranger plant Poisonous Blast
Mithril minotaur Mithril Bull Rush
Barker toad Toad Bark
War tortoise Testudo
Bunyip Swallow Whole
Fruit bat Fruitfall
Ravenous locust Famine
Arctic bear Arctic Blast
Smoke devil Dust Cloud
Obsidian golem Volcanic Strength
Granite lobster Crushing Claw
Praying mantis Mantis Strike
Adamant minotaur Adamant Bull Rush
Forge regent Inferno
Talon beast Deadly Claw
Giant ent Acorn Missile
Moss titan, Ice titan and Fire titan Titan's Constitution
Hydra Regrowth
Spirit dagannoth Spike Shot
Lava titan Ebon Thunder
Swamp titan Swamp Plague
Rune minotaur Rune Bull Rush
Unicorn stallion Healing Aura
Geyser titan Boil
Wolpertinger Magic Focus
Abyssal titan Essence Shipment
Iron titan Iron Within
Pack yak Winter Storage
Steel titan Steel of Legends

References

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This article uses material from the "Special moves" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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