| Written by | Valjean McLenighan |
| Illustrator | Richard Brown |
| Published | 1980 |
| Publisher | Golden Press |
| Series | Sesame Street Book Club |
| ISBN | 0307231089 |
Special Delivery is a 1980 Sesame Street storybook featuring Prairie Dawn.
Prairie Dawn is given a package from Ernie to deliver to Bert, who is away at the Pigeon Fanciers' Convention in Pinfeather Falls. She comes across many obstacles, and travels by bus, by rail, and even by balloon, courtesy of Melba T. Burdbrane, the president of the Birds of a Feather Company.
Prairie Dawn ultimately delivers the package to Bert, and it turns out to be a framed photograph of Ernie.
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Blood Ties is a Fallout 3 quest. It is also an Xbox 360, Playstation 3 and PC achievement. It is the story of a man's struggle within his own mind and the consequences of that inner turmoil, directed onto his family. Also, vampires.
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Given by Lucy West in (or wandering outside) Moriarty's Saloon in Megaton. However, if you have already destroyed Megaton, it can also be started just by visiting Arefu and talking to Evan King.
Lucy West asks the player to deliver a letter to her family in Arefu. She will mark the location of Arefu on the player's Pip-Boy 3000 if the player accepts the quest. If the quest was declined, you can find the location of Arefu here, on top of the highway overpass.
Evan King will toss a grenade at the player as you approach Arefu. He apologizes, explaining that the town is defending itself from a gang known as The Family. Evan will ask the player to check the Ewers, Schenzy, and West residences to make sure everyone is all right (this starts the quest for the player if he/she didn't pick it up from Lucy). The player discovers the bodies of Lucy's parents; further examination shows they have bite marks on their necks (requires 30 in Medicine skill). With 70-75+ medicine skill, the bite marks can be identified as caused by human teeth. When the player reports to Evan King he will ask about Lucy's brother, Ian West, who turns out to be missing. Evan presumes that he was kidnapped by The Family and asks you to locate them. At this point, the player can extort 100 caps out of Lucy West with the Scoundrel perk.
Evan King now will reveal three possible locations of The Family when the Lone Wanderer tells him that Ian's body was not found with his parents; these are Northwest Seneca Station, Hamilton's Hideaway and Moonbeam Outdoor Cinema. If the Lone Wanderer has a high enough Medicine skill (90 or higher) he/she will notice trainyard residue on the bodies of the Wests and will be given the option to ask King if there are any trainyards nearby, he'll respond by mentioning the Meresti Trainyard.
The Family is hiding in Meresti Metro Station which can be reached via the tunnels under Meresti Trainyard or via the adjoining tunnels from Northwest Seneca Station, but the Meresti Trainyard offers the most direct route. Beware of mines and traps inside the tunnels, and two Mirelurks if you take the Northwest Seneca Station route.
Entering from Northwest Seneca Station:
Enter the station and you will find Murphy's chem lab operation. In the back of his office you'll find a hatch. This hatch leads down to the Meresti Service Tunnel. When inside the tunnel be cautious, there are various traps and two mirelurks there. After going through the cave you will enter the old train trail, then make a left at the first train wreck.
The front gate to The Family's hideout is guarded by Robert who will allow the player into The Family's home for one of the following:
There is a room to the right after entering the gate. A table is in the room that has a Tumblers Today book on it which doesn't cause you to lose karma to pick it up. Robert can be killed and the terminal in the room adjacent to his post can be hacked to gain entrance, but the rest of The Family will attack the player on sight as a result. Sneaking past Robert and into the compound will also result in the rest of The Family turning hostile. Killing a member of The Family at this point in the quest will result in negative karma.
The next task is to locate Ian West to determine if he is still alive. Several members of the family will reveal Ian's location and the password to unlock the room where he is meditating, following is a list of possible scenarios:
Talking to Ian will confirm he was not kidnapped but voluntarily joined The Family after killing his parents. After a childhood encounter with a threatening Wastelander Ian has craved human flesh and blood, even that of his mother and father. The player is then faced with the choice of convincing Ian to leave - which requires either the letter from his sister Lucy or passing a Speech check if Vance is still alive - or leaving him with The Family.
Ian's decision must be relayed to Evan King back in Arefu. Depending on which choice Ian made the appropriate parties will react with enthusiasm or disappointment. Reporting the news of Ian's decision to King will result in a sizable amount of good karma regardless of Ian's ultimate choice. After Ian's decision The Family and the residents of Arefu are considered to be the same faction even before the deal is made with Vance.
Vance may also be convinced to either not attack or to defend Arefu if he and the family are not already dead. If the player simply asks Vance to stop attacking Arefu, he will agree. Through a successful Speech, Medicine, or Intelligence check, the player can also convince Vance to enter into a deal to use blood packs instead of attacking the residents of Arefu. Regardless of the conversation choice, Vance will award the player with Schematics - Shishkebab, a flaming sword, after the initial conversation about the deal is over.
If the player brokered a deal they can return to Vance after the deal is relayed to King and ask to be shown the ways of the vampire. The player will then be taught to drink blood and awarded the Hematophage perk which modifies Blood Packs to restore 20 HP. If the player suggested the Family guard the town in exchange for blood Alan will be dispatched to Arefu, fulfilling their end of the deal.
After successfully dealing with the problem of Arefu each of its inhabitants will show their gratitude in the following ways:
If you decide to kill the people of Arefu, or possibly just Ian, you won't be able to talk to Lucy. When you try to approach her, she will say, "I heard about your little killing spree in Arefu. Get the hell away from me."
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Summary
Obtained from
Requirements
Reward
Dialogue
Intermediate Dialogue 1 (Field General Hayao)
Intermediate Dialogue 2 (Castellan Puuba)
Intermediate Dialogue 3
Intermediate Dialogue 4 (Jerek)
Reward Dialogue
Followup
You will find General Hayao in the Sun Docks, after speaking to him, map travel over to the Sunspear Great Hall to speak with Castellan Puuba. Next, map travel to Kodlonu Hamlet and then head for Jerek from there. He will attack your party as you approach him, so be ready. After "defeating" him, you can talk to him and then return to the Sunspear Great Hall to claim your reward from Castellan Puuba.
You have now found Dunir, you need to speak to him about this "package" that Bib Fortuna needs delivered.
Level: 10
Rewards:
Description:
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Recommended combat levels: 10 and higher |
Table of contents |
Dunir: How'd you like to make some fast credits?
PC: I'm always interested in credits; fast, slow or otherwise.
Dunir: Good, good. See, all I need you to do is to take this package out to some friends of mine on the outskirts of town. Think you're up for that?
PC: Maybe. What's in the package?
Dunir: I don't have a clue, but I have been assured it contains nothing illegal or dangerous.
PC: Well then, I'll take care of it for you.
Dunir: Great, here's the box and its destination.
You are provided with the waypoint of 3759, -4568 to Toggi Bok. He will be in an encampment outside Mos Eisley along with some CL 5-8 NPCs. The NPCs are not aggressive, so they will not attack unless you initiate an attack.
Toggi Bok: What do you want?
PC: I have a package for you from Dunir.
Toggi Bok: That's great, I have been waiting on this. I'll transmit the delivery code to Dunir.
As soon as your conversation with Toggi Bok ends, you will get a pop-up message saying, "Timer has 10 seconds left!" Once the timer ends, Dunir will come over the comm-link.
Dunir: I just got the payment from Toggi, good job. I just need you to do one more thing for me. I need you to go to the White Thranta Shipping offices and pick up a package for me. Here is their location.
Dunir provides you the waypoint to the White Thranta Shipping Bunker at 3727, -4182. You need to go inside and speak to the receptionist in the first large room.
Receptionist: Hello, may I help you?
PC: I am here to pick up a package for Dunir.
Receptionist: I have that package right here. Here you go, and I have transmitted the pick up code to Dunir. Have a nice day!
As soon as your conversation with the receptionist ends, you will get a pop-up message saying, "Timer has 10 seconds left!" Once the timer ends, Dunir will once again come over the comm-link.
Dunir: I just got the pick up confirmation code from the White Thranta receptionist. Bring that to me and we can get your fee all worked out. Here's a return location for convenience.
Head back into Mos Eisley and to Dunir.
Dunir: Great job our there.
PC: Thanks, now about that fee you promised me.
Dunir: Here is is, good pay for good work.
PC: Got any other jobs?
Dunir: I don't, but Bib wants you to talk to Reimos.
PC: Where can I find this Reimos?
Dunir: I'll load the directions into your datapad.
PC: Thanks.
Dunir: Take it easy.
Dunir will give you the quest, Find Reimos.
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