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Special: Misc



Up to date as of February 02, 2010

From Muppet Wiki

Written by  Jeff Moss
Music by 
Lyrics by 
Date  1970
Publisher  Festival Attractions, Inc.
First Appearance:
Episode 0104

"Special" is a Sesame Street song sung by Bob about how everyone is special and unique. Nobody will have quite the same eyes, or voice, or smile, and that's what makes each person extraordinary.




This article uses material from the "Special" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

This article is about the episode. For other uses of "special", see Special (disambiguation).


19 January 2005
Running time
Production code
Centric character(s)
Written by
Directed by
Special guest star(s)


Episode transcript
[[{{{transcript2}}}|Part Two]]

[[{{{audiotranscript}}}|Commentary transcript]]

"Special" is the fourteenth episode of Season 1 of Lost. Michael becomes extremely angry/jealous at Walt's friendship with Locke, leading to tension between father and son. Michael also decides that he needs to get his son off the Island, and proposes constructing a raft. Flashbacks in this episode center around Michael and Walt's first meeting after 8 years without seeing each other.



Previously on Lost



Michael and Susan happily look forward to having a child

Michael and his partner Susan shop in a store for baby supplies. The two are soon expecting, and are extremely excited. During their discussion, Michael mentions that he wants to call the baby "Walt", after his father.


Some time later, baby Walt sits playing as Michael argues with Susan. She has been offered a prestigious position with a law firm in Amsterdam, and wishes to take Walt with her. Susan says that they had talked about taking time apart, and that she does still love him, but has already accepted the position. Michael promises to fight her, but Susan points out that they are unmarried, and as a mother with a steady income in comparison to Michael, he would not stand a chance of winning a custody battle. Michael simply looks at his young son as he plays with his toys.


Michael demands to see his son

Months have passed since Susan left Michael, and he calls her from a pay phone asking to speak to Walt. She tells him that it is not a good time, but Michael hears a man’s voice. Susan reveals that she has been seeing someone else, her boss Brian Porter. Michael says he is coming to Amsterdam, not for Susan, but to take his son back. Hanging up, Michael storms away but, forgetting to look, walks out into the middle of the road and is hit by an oncoming vehicle.

In hospital, Michael draws a picture of an injured man in a cast. The nurse comments how good his work is, and he tells her that the picture is for his son. As she leaves, Susan appears, and tells Michael that she’s covering all his medical costs for him. Michael is immediately on guard, and Susan admits that she will be marrying Brian, and that he wants to adopt Walt as his legal son. Michael point-blank refuses, but Susan questions his motives, suggesting that Michael is holding on for his own stubborn principle rather than love for his son.


Walt and Brian look at the dead bird

Emphasis now shifts to Walt, who sits staring at Vincent as Susan and Brian talk about their job. The three are in Australia, with Susan dealing with an important case. Susan suddenly starts to feel faint, and as Brian gives her attention, the two start to ignore Walt. He tells them to look at the birds in his book with him numerous times, but they continue to pay him no notice. At that moment, a small bird crashes into the window. Both Brian and Walt go to look at the now lifeless body. A stunned Brian watches as Walt simply returns to his book, looking at more bird pictures.

In America, Brian Porter knocks at Michael’s door. He informs Michael that Susan died the day before. Susan had a blood disorder, and began to feel symptoms about a week before her death. Michael asks where Walt is, and is shocked to hear that Brian has left him with the nanny at such a time. Brian tells Michael that before her death, Susan said she’d wanted Michael to have custody. Michael soon sees past this, and realizes that Brian does not care for Walt, only proceeding paternal rights in the past to please Susan. He offers Michael plane tickets to and from Sydney, inviting him to take Walt. Michael is livid that Brian would willingly abandon Walt, but is confused when Brian says that the boy is different, and that "things happen when he is around".

Michael reads the letters he sent for Walt

In Sydney, the nanny lets Michael in, giving him some of Susan’s effects. She also produces a box. As she excuses herself, Michael walks down the hallway, opening the box. Inside he finds all the cards and letters he had ever sent, which had been intercepted by Susan. Michael hears the nanny tell Walt that someone is here to see him, and Michael follows the voices with apprehension.

Making his way to the porch, Michael finally meets Walt again. He tells him that he is his father, and tells him he’s sorry about Susan. Walt asks where Brian is, and Michael reveals that he’s taking him home with him. Walt is reluctant to go with such a stranger, and Michael is forced to lie. He tells Walt that it is not Brian’s decision, and as Michael is his legal guardian, he has to go with him back to America. Walt asks about Vincent, and Michael says that Brian said they could have him.

On the Island

Jack and Hurley watch after Michael

Michael wanders the jungle shouting for Walt. He finds Charlie, who is also searching for something, Claire’s luggage. Neither can help each other, nor can Jack or Hurley whom Michael sees next. As Michael leaves to find his son, Hurley comments to Jack that he seems to hate being a dad.

Walt aims his knife

Walt is actually with Locke and Boone, learning how to throw knives. After being told to focus the task in his mind’s eye, Walt shows an unusually natural proficiency. However, Michael finds them, and scolds John for what he was doing. Locke comments that Walt is "different", but Michael flatly tells him to stay away from him and his son.

As night falls on the Island, Sun notices Michael’s distant expression as he stares into the fire, and asks him if he’s OK. He curtly replies that he’s fine, but discloses that he just doesn’t understand how to communicate with Walt. Locke had said that Michael should stop treating Walt like a child, but having never been there during that time, Michael does not know what else to do.

Sayid explains the maps to Jack

Elsewhere, Sayid and Shannon explain to Jack about Rousseau’s map, which he has been critically analyzing. He’s discovered that there is a point on the map, or rather the Island, highlighted on all the notes. The three surmise that this could be the location of the transmitter and its power source. Michael interrupts them, telling them that they have to get off the Island. He proposes building a raft out of wood and wreckage from the plane. Their pessimism does not stop Michael, who says he will do it with or without their support.

Walt sits reading a "Flash" comic book in Spanish, and Michael tries to take the opportunity to get to know his son more. However, Walt’s unenthusiastic responses cause Michael to slip back into his ordering parent role, as he commands Walt to come with him.

Kate finds Charlie on the beach at sunset

Kate finds Charlie on the beach as the golden sun is setting in the sky. He asks her if he’s seen Claire's diary, which he knows she used to keep in her bag. He suspects that someone has taken it.

Meanwhile, Michael and Walt arrive at their destination, a clearing full of bamboo and pieces of plane wreckage Michael has moved. Walt asks if he’s being punished, but Michael tells him that they are taking control of their destiny.

Back at the beach, Kate and Charlie go to their first suspect, Sawyer. He jokes that he is automatically the prime suspect when an object goes missing, but sure enough does have the diary on his person. He toys with Charlie over what Claire wrote, resulting in the two coming to blows, and forcing Kate to break it up.

As Michael continues to sift through wreckage, Walt spots Locke and Boone heading into the caves, and pretends to go for water to escape Michael’s supervision. Inside the main area, Shannon and Boone exchange verbal abuse, and Shannon suggests they help Michael build a raft. Boone declines. Meanwhile, Locke tells Walt that he should start respecting his father’s wishes, though Walt disagrees. Michael then spots the two together again, and shouts at John in front of everyone. Walt suddenly shouts himself, calling Michael a jerk and asking him where he was all his life, and telling him that he is not his father. In response, Michael throws Walt’s comic book into the fire, further increasing Walt’s loathing.

Locke offers to help find Walt

Not long later, Hurley tells Michael that Walt took Vincent and left. Michael comments that he knows where he’s going, and immediately heads after Locke. However, Walt isn’t there, leaving Michael shaken as to where his son might be. Locke offers his services, and the two head out to find him.

Charlie thanks Kate for her help, and admits that while Claire is gone, he’s crumbling inside. As she leaves, Charlie looks at the diary, and after numerous times of almost doing it, he removes temptation by running away from the book.

Walt is out in the jungle, walking Vincent, when the dog suddenly barks madly, running away. Walt chases after him, dropping the dog’s leash in the process. However, instead of his dog, Walt finds something else in the jungle, which roars as it approaches.

Walt and Michael embrace after their ordeal

Locke and Michael find the leash, and hear Walt screaming in the distance. They find him trapped between tree stumps behind vines, as a polar bear on the outside thrashes against the confined safe space. With Locke’s guidance, the two climb up a nearby tree, and maneuver themselves above Walt’s location. To help him, Michael even gives Walt John’s knife, signifying his changing attitude. Tying his son to a vine, Locke pulls him to safety, while Michael single-handedly fends off the bear.

As night falls, Michael finds Walt, giving him the box of letters he got back in Australia. Walt asks why his mother never gave them to him, but Michael objectively points out that she never got rid of them either. The two look at the cards, and laugh together at the cheesy jokes inside them.

Meanwhile, Charlie reads Claire’s diary, in which she writes how much she likes him. He then notices something, and tells Jack and Sayid what it says; a dream about a black rock. Sayid recalls that Rousseau said something about the Black Rock, and Charlie believes that this is perhaps where Claire was taken.

Out in the jungle, Locke uses a home-made dog whistle to find Vincent. However, instead of Vincent, a figure emerges from the jungle. As Locke and Boone stand in their tracks, a shaking Claire reveals herself.



  • The Spanish-language comic book read by Walt originally belonged to Hurley as revealed in "Exodus, Part 2".
  • This episode features the first mention of Egypt in Lost. Walt suggests he should be studying the birds of Egypt rather than the birds of Australia.

Production notes

  • Jin does not appear in this episode.
  • This is the only Walt-centric episode, though he does get a second flashback in the multi-centric Exodus, Part 1.
  • This episode marks the first appearance of Susan Lloyd.
  • A Lost: On Location for this episode is available on the Season 1 DVD.

Bloopers and continuity errors

  • When Charlie is reading Claire's diary, a passage can be made out that reads "...I realized I really like Charlie...". Claire, as an Australian, should have spelled "realized" as "realised".
  • The plane tickets that Brian gave to Michael to retrieve Walt with were for a flight from Sydney to New York.
  • When Michael catches Locke teaching Walt to throw knives, Locke is holding the knife but when Michael comes in Walt is holding the knife.
  • In the flashback with a bird flying into the window of Susan, Brian and Walt's home, a woman in white clothing can be seen in the background while Susan is talking on the couch.

Recurring themes

Recurring themes in Lost
Black and whiteCar accidentsCharacter connectionsDeceptions and consDreamsEyesFate versus free willGood and bad peopleImprisonmentIsolationLife and deathMissing body partsNicknamesThe NumbersParent issuesPregnanciesRainRebirthRedemptionRelationshipsRevengeSacrificeSecretsTime
  • At the house in Australia, one of the rooms Michael enters has an octagonal shape to the ceiling, similar to a DHARMA logo shape, or the Dharmacakra. (Fate versus free will)
  • Walt was reading a comic book which showed a polar bear attacking, and then is attacked by a polar bear in the jungle. (Animals)  (Coincidence)  (Parapsychology)
  • Walt looks at pictures of a bird and moments later a bird crashes into the window. (Coincidence)  (Parapsychology)
  • A close-up is shown on Michael's left eye. (Eyes)
  • In flashback, we learn that Susan died of a blood disorder. (Life and death)
  • Walt and Michael fight constantly about him not being Walt's real father. (Parent issues)
  • In flashbacks, Michael tries to get Walt back after hearing on the phone that Susan wants to take him away. After this, Michael crosses the road and gets hit by a car. (Car accidents)
  • In flashbacks, Brian goes to Michael's apartment after Susan dies and says 'You need to take him...There's something special about him'. (Secrets)
  • Locke tells Michael he bonds with Walt because he treats him like an adult, whereas Michael treats him like a boy. (Children)
  • Walt is reluctant to help Michael build the raft, to which Michael tells him, "You think working with your old man is punishment? No, man, this is us taking control of our destiny." (Fate versus free will)

Cultural references

Cultural references in Lost
(direct references only)
ArtBooksCarsGamesMovies and TVMusicPhilosophyReligion and ideologiesScience
  • Green Lantern and Flash: The comic book read by Walt and burned by Michael is Green Lantern/Flash: Faster Friends #1 (1997). As the aliens are materializing in the comic book, they say, "The pressure and pulse are increasing. The atmospheric readings are stable. There is no longer any danger." On the next page, someone off-screen says of Alien X, "Oh no, this 'mono' is his preferred project. He'll shout. There's no way I'm giving him the news." It is unclear what 'mono' refers to in this context, as it could mean monkey, joker, idiot, or ugly person. (Books)
  • A song about the polar bear was written and recorded by You All, Everybody - a band formed in tribute to Lost. (Music)

Literary techniques

Literary techniques in Lost
ComparativeIronyJuxtapositionForeshadowing PlottingCliffhangerPlot twist Stock Characters:  ArchetypeRedshirtUnseen character
Story:  FlashbacksFlash-forwardsFlash-sidewaysRegularly spoken phrasesSymbolismUnreliable narrator 
  • Besides Walt, a number of other characters have been called special throughout the series. (Regularly spoken phrases)
  • Walt being special will cause his abduction later, in "Exodus, Part 2". (Foreshadowing)
  • Both Brian and Locke called Walt "different", much to Michael's surprise. (Juxtaposition)
  • Both on and off the Island, Michael fought against well-meaning people (Susan and Locke) for his son. (Juxtaposition)
  • In the past, Walt was given back to Michael without his consent, and the two were at odds; on the Island, Michael realizes to treat Walt with respect, and the two restore their friendship/love. (Juxtaposition)

Unanswered Questions

Unanswered questions
  1. Do not answer the questions here.
  2. Keep the questions open-ended and neutral: do not suggest an answer.
More details...
For fan theories about these unanswered questions, see: Special/Theories
  • In what way is Walt special?

This article uses material from the "Special" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Special attacks article)

From the RuneScape Wiki, the wiki for all things RuneScape

The Special attack bar.
Some weapons in RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage[1]. They are activated by the player by clicking on the special attack bar under the Combat Options interface. Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at rate of 10% every 30 seconds, requiring 5 minutes to regenerate from empty to full. The bar will not regenerate while the player is logged out, nor will it regenerate while a player is in their bank window.

With Level 86 Prayer, members who have access to the Zarosian Ancient Curses can use the Leech Special Attack to boost their own Special Attack energy while draining their opponent's, up to 10%.

Recover special potions restore 25% of the Special attack bar percentage. This potion can only be drunk once every 30 seconds.


Melee weapons

Dragon items

Dragon Dagger

Puncture. 25% Drain.

  • 2 very quick strikes with increased attack and strength.
  • Extra: The dragon dagger is the most common player killing weapon in the P2P version of RuneScape as it hits twice. This can easily kill an unaware player as it can deal well over, for example, 70 damage (hitting two 35s) using the special attack, along with a high enough Strength level and the proper prayers and/or potions. It is often used to "finish" an opponent off when its health is low. To equip the dagger requires the completion of Lost City. It can be poisoned to a Dragon Dagger (p), a Dragon Dagger (p+), or a Dragon Dagger (p++)
    The Dragon Longsword's Cleave Special Attack.

Dragon Pickaxe

Shock. 100% Drain.

  • Drains 5% from the opponent's Attack, Ranged, and Magic.
  • A large overhead swing that takes longer than a normal attack.
The Dragon Pickaxe's Shock Special Attack.

Dragon Scimitar

&nbsp Sever. 55% Drain.

  • A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds.
  • Extra: Requires the completion of Monkey Madness to equip.

Dragon Longsword

A Dragon longsword

Cleave. 25% Drain.

  • Increases Attack and Strength by 20% for the special attack hit.
  • Extra: Requires the completion of Lost City to equip.

Dragon Mace

The Dragon Mace's Shatter Special Attack.

Shatter. 25% Drain.

  • Drastically increases Strength and decreases accuracy for one hit.
  • Extra: Requires the completion of Heroes' Quest to equip.

Dragon Battleaxe

Rampage. 100% Drain.

  • Temporary changes of:
Strength +20% of original level
Attack -10% of original level
Defence -10% of original level
Ranged -10% of original level
Magic -10% of original level
  • Extra: Often used in conjunction with restore potions to make up for loss of attack and defence levels. Requires the completion of Heroes' Quest to equip.
  • Although the strength boost is roughly 20%. The exact formula is floor(strength+(strength+9)*.2)

Dragon Halberd

The Dragon Two-Handed Sword's Powerstab Special Attack.

Sweep. 30% Drain.

  • A wide slash with increased strength that strikes multiple enemies if they are lined up correctly (in a multi-combat zone) and will hit larger monsters twice.
  • Extra: Requires the completion of Regicide to equip.

Dragon spear

Shove. 25% drain.

  • When this special is used, the target is pushed back one square and stunned for three seconds. This attack does not do damage. Does not work on enemies that take up more than one space.

Dragon hatchet

Clobber. 100% Drain.

  • Lowers the target's Defence and Magic by the amount of damage done. (Comparable to the Seercull bow.)

Dragon Two-Handed Sword

Powerstab. 60% Drain.

  • In a multi-combat area, all targets within 1 square of the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.

Dragon Claws

Slice and Dice. 50% Drain.

  • Four very quick attacks performed at once with increased accuracy, but the last three hits depend entirely on the first hit. The second hit will always be half of the first hit, and the 3rd and 4th hits will always add up to the 2nd hit. For example, 20-10-5-5 or 17-9-5-4 or 12-6-3-3. Effectively, whatever you hit in the first strike, you will get double that hit after all 4 hits are dealt (20+10+5+5=40). There is also the chance that you hit a 0, as your first hit. This does not mean that you'll hit 0's as your first 4 hits (special attack). For example, you could hit 0-20-8-12, or 0-0-5-8 or even 0-0-0-38.


Abyssal Whip

The Excalibur's "Sanctuary" Special Attack.

Energy Drain. 50% Drain.

  • A more accurate attack that transfers 10% to 35% of the target's run energy to the player (only works on other players).

Granite maul

Quick Smash 50% Drain

  • An extra attack done instantly with no other effects.
  • Because of the speed of the Granite Maul, the special is very beneficial, allowing 3 strikes very quickly where it would normally take a long time.
  • The Granite Maul is also commonly used in combination with another slow weapon, like the dark bow or dragon 2h, in a "combo breaker". In a combo breaker, a user uses the slow weapon, switches to the granite maul, and then uses all of the granite maul's special attack bar to add two additional hits to the already high hitting weapon.

Granite mace

Quick Smash 50% Drain

  • An extra attack done instantly with no other effects.
  • If timed correctly, you can use one normal attack, two specials, then another normal attack. This is only possible because the special attack does not affect when the next normal attack will land. This is impossible with the Granite Maul because the special on the Maul delays the normal attack after a special.
  • If used as a first strike you will see this warning, "Warning: Since the mace's special is an instant attack, it will be wasted when used on a first strike."


Sanctuary. 100% Drain

  • Temporarily increases Defence by 8%.

Enhanced excalibur

The Enhanced Excalibur is an upgraded version of the Excalibur that can be obtained after completing the Seers' Village Diary. It has an enhanced special attack that, in addition to better boost in defence (15% boost), heals the player 4 hp every 2 seconds for up to 5 times for a total of 20 hp.


Weaken. 50% Drain.

  • Temporarily reduces the target's Attack, Strength and Defence by 5%. Twice as effective on demons (reduces each stat by 10%). Removes Tormented Demon's shield.

Rune Claws

The Bone Dagger's Backstab Special Attack.

Impale. 25% Drain.

  • An attack with 10% more Attack and Strength, but a slower speed.

Rod of Ivandis

Retainer. 10% Drain.

  • Captures a Vampyre juvinate that has 1/2 or less health.
  • Extra: It has 10 charges before it is destroyed and must be created again.

Ivandis flail

Retainer. 10% Drain.

  • Captures Vampyre juvinates and Vyrewatch that has 1/2 or less health.
  • Extra: It has 30 charges before it is destroyed and must be created again.

Bone Dagger

Backstab. 75% Drain.

  • Lowers the Defence of the target by the amount of damage dealt. Greatly increased accuracy on an unsuspecting target.
  • Extra: Requires the completion of Death to the Dorgeshuun to use the special, not to equip the weapon.

Barrelchest Anchor

The Saradomin Sword's Saradomin's Lightning Special Attack.

Sunder. 50% Drain.

  • An attack with twice the chance to hit; if successful it will lower either the target's Attack, Defence, Ranged or Magic level by 10% of the damage dealt.
  • Extra: Requires the completion of The Great Brain Robbery.

Brine Sabre

Liquefy. 75% Drain.

  • Doubles the chance of hitting, and adds 25% of the damage dealt to the user's Strength, Attack and Defence levels.
  • Extra: Can only be used under water.

Ancient Mace

Favour of the War God. 100% Drain.

  • Hits through Protect from Melee, drains the target's Prayer by damage dealt, and adds the Prayer to the user's Prayer.
  • Extra: Requires completion of Another Slice of H.A.M. to equip. Can boost Prayer points over the base level (e.g. 75/60).

Statius's warhammer

Smash. 35% Drain.

  • Deals up to 25% more damage and decreases opponent's Defence by 30%.
  • Extra: Can be obtained by killing other players in PvP worlds.

Vesta's longsword

Feint. 25% Drain.

  • Inflicts 20% more damage and is harder to defend against.
  • Extra: Can be obtained by killing other players in PvP worlds.

Vesta's spear

Spear Wall. 50% Drain.

  • Damages everyone adjacent and prevents melee attacks from striking you for 5 seconds.
  • Extra: Can be obtained by killing other players in PvP worlds.

Saradomin Sword

Saradomin's Lightning. 100% Drain.

  • Hits Two lightning bolts, the first hit is a regular hit which grants experience in the chosen melee skill and a small increase in defence exp the second hit is magic-based, and can hit 5-18. The second hit gives magic exp.

Zamorakian spear

Shove. 25% Drain.

  • Pushes the target back one square and stuns them. This attack does not deal damage.


Armadyl godsword

The Armadyl godsword's special attack - The Judgment.

The Judgment - 50% Drain.

  • Inflicts 25% more damage.

Bandos godsword

Warstrike - 100% Drain.

  • Attack does 10% more damage and drains one of the target's combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. If all those stats reach zero before the damage is accounted for, then the remaining damage is removed from hitpoints.

Saradomin godsword

Healing Blade - 50% Drain.

  • Restores the user's hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 Prayer points). Attack has no effect if the attack misses completely but will have effect if the attack hits and deals 0 damage.

Zamorak godsword

Ice Cleave - 60% Drain.

  • Freezes the target for 20 seconds if successful, though the target can still attack.

Penance Trident

Ranged Weapons

The Magic Shortbow's Snap Shot Special Attack.

Magic Shortbow

Snap-Shot. 55% Drain.

  • Fires two arrows very rapidly but with decreased accuracy.

Magic Longbow

Powershot. 35% Drain.

  • This attack uses the full power of the longbow and will have an increased chance of hitting your opponent.

Magic Composite Bow

Powershot. 35% Drain.

  • An accurate shot that has an increased chance of hitting your opponent.

Rune thrownaxe

File:Rune throwing axe.PNG Chain Hit. 10% Drain per hit.

  • Bounces between targets in multi-combat, striking multiple targets.


The Zanik's crossbow's Defiance Special Attack.

Soulshot. 100% Drain.

  • Inflicts damage and decreases the Magic level of the target by the amount of damage dealt.

Dorgeshuun Crossbow

Snipe. 75% Drain.

  • Lowers the target's Defence by the amount of damage inflicted. Greatly increased accuracy on an unsuspecting opponent.
  • Extra: Requires completion of Death to the Dorgeshuun to use the special attack.

Zanik's crossbow

Defiance. 50% Drain.

  • Deals increased damage (max. +15) to players using Prayers and/or equipment marked by the gods. Does 3-15 extra damage to other enemies.
  • Extra: Requires completion of The Chosen Commander to obtain the weapon.

Dark bow

Descent of Darkness. 65% Drain.

  • Fires two arrows and inflicts up to 30% more damage than a normal shot. Minimum damage is 10 (5 damage per arrow).
  • Descent of Dragons. 65% Drain.
  • When using dragon arrows, inflicts up to 50% more damage. Minimum damage is 4 per arrow (against protect range) and 8 per arrow normally.
  • Both attacks will always hit.

Morrigan's throwing axe

The Dark Bow's Descent of Dragons Special Attack.

Hamstring. 50% Drain.

  • Deals 20% extra damage and drains target's run energy four times faster for the next minute.
  • Extra: Can only be obtained by killing other players in PvP worlds or buying it from other players in the grand exchange

Morrigan's javelin

Phantom strike. 50% Drain.

  • Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
  • Extra: Can be obtained by killing other players in PvP worlds. The additional damage from the special attack occurs at dart-speed until it doubles the damage dealt by the original special attack. Thus, if you hit a 26 with the special, the opponent will be hit by 5s at dart speed until 52 damage has been dealt.

Hand cannon

Aimed Shot. 50% Drain.

  • It has increased accuracy, but takes longer to fire and increases the chance of the Hand Cannon blowing up, and damaging yourself.

Enchanted bolts

Enchanted, gem-tipped bolts for the series of crossbows have a special effect which occurs randomly, differing for each type, similar to the Barrows specials.

Opal bolts (e)

Lucky Lightning

  • There is a chance of the bolts hitting extra damage.

Jade bolts (e)

Earth's Fury

  • This attack knocks an opponent to the ground. It is less likely to work on opponents with high Agility.

Pearl bolts (e)

Sea Curse

  • There is a chance of a mighty wave of water hitting the opponent, dealing extra damage. This ability is negated by opponents wielding water staves but increased by opponents wearing fiery garments.

Topaz bolts (e)

Down to earth

  • This attack has a chance of lowering an opponents Magic. It only works on players, however.

Sapphire bolts (e)

Clear Mind.

  • This gives the bolts a chance of lowering their target's Prayer points and giving part of them to the attacker. It only works on other players.

Emerald bolts (e)

The Enchanted dragonstone bolts' "Dragon's Breath" effect.

Magical Poison.

  • These bolts inflict five poison damage periodically on the target, with an increased chance to poison. This makes them possibly even better than (p+) bolts in damage (five damage compared to four) as well as being cheaper.

Ruby bolts (e)

Blood Forfeit.

  • These bolts have a chance of removing 20% of the target's current Hitpoints by removing 10% of your Hitpoints. This is especially effective against opponents with many Hitpoints, such as the Corporeal Beast.

Diamond bolts(e)

Armour Piercing.

  • The bolts get a chance of negating a sizable portion of their target's defence bonuses against ranged attacks.

Dragon bolts (e)

Dragon's Breath.

  • The bolts get a chance of inflicting a dragon's breath hit against their target, unless they have an anti-dragon shield, have used an anti-fire potion, or are some type of fiery beast, such as a dragon.

Onyx bolts (e)

Life Leech.

  • The bolts get a chance of doing extra damage and healing the attacker's Hitpoints by 25% of the damage dealt. This does not work on undead, as they have no life to leech.


Main article: Barrows equipment

Each set of Barrows armour comes with a special effect. The set effect will only activate if you have the complete armour set worn. It should be noted that the special attack of each Barrows set is not voluntarily invoked but rather occurs at random, with the exception of Dharok's effect, which is activated at all times.

Ahrim the Blighted

Blighted Aura

  • Damaging magic attacks have a chance of reducing target's strength. Visible effect

Karil the Tainted

Tainted Shot

  • Damaging ranged attacks have a chance of reducing the target's agility by 25%. Visible effect

Torag the Corrupted


  • Damaging melee attacks have a chance of reducing the target's run energy by 20%. Visible effect

Verac the Defiled


  • Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer. Invisible effect

Guthan the Infested

The healing effect of Guthan's armour set.


  • Melee attacks have a chance to heal you by the amount of damage inflicted, on a 1:1 ratio. For example, if you hit a 20 you would recover 20 hitpoints. Visible effect.

Dharok the Wretched

Wretched Strength

  • A player's strength increases with diminishing hitpoints. For example, a player that has lost 70 hitpoints will experience a strength increase of approximately 70 levels and may deal significant amounts of damage. If the player's hitpoints fall below 10% of their maximum, their strength is doubled regardless of their max hp. Invisible effect


  1. ^ Jagex. Special Attacks. Knowledge Base.

This article uses material from the "Special attacks" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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