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Halo

Up to date as of February 08, 2010
(Redirected to Special Operations article)

From Halopedia, the Halo Wiki

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Special Operations[1] are a unique class of specialized military operations that include reconnaissance, unconventional warfare, and counter-terrorism actions, and are typically conducted by small groups of highly-trained personnel, emphasizing sufficiency, stealth, speed, and tactical coordination, commonly known as "Special Forces".

Special Operations are commonly conducted by various organizations in the Halo universe by specialized military forces of the Covenant and the United Nations Space Command, being utilized in varying areas by each faction in turn.

Covenant

Main article: Covenant Special Operations

In the Covenant, Special Operations soldiers are top-quality personnel sent in many combat environments, including those without high-risk, as typically expected in the context of a specialized operation. The massive Special Warfare Group of the Covenant maintains a Covenant Special Operations division that customarily fields a large number of Covenant special forces to the battlefield. These castes include Special Operations Elites (including Special Operations Commanders and Special Operations Officers) and Special Operations Grunts, Jackals and Hunters being the notable exceptions from the Covenant species with Special Operations units.

United Nations Space Command

Main article: United Nations Space Command

The United Nations Space Command placed a large emphasis on creating Special Operations Forces, as if devoting their resources to "wonder weapons"[2]. They had several major Special Operations forces, those being the Orbital Drop Shock Trooper commandos of the UNSC Marine Corps and the SPARTAN-II and III super-soldiers of the UNSC Navy and the Office of Naval Intelligence, respectively.

Each nation or colony that is a member usually has its own Special Operations Groups for conducting missions in their best interests. Members of these groups can be recruited to become Orbital Drop Shock Troopers.[3]

References

  1. "Special Operations" on Wikipedia, the free encyclopedia
  2. "Wonder Weapons" on Wikipedia, the free encyclopedia
  3. http://www.bungie.net/News/content.aspx?type=topnews&cid=16271

This article uses material from the "Special Operations" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Alliance Special Operations article)

From Wookieepedia, the Star Wars wiki.

SpecOps Agent on the mission
"I have always suspected I won't be able to retire on health grounds until I've been dead for at least two years, such is the Alliance's need for skilled personnel. Many special operatives are doubtless in the same position. It's not just a job…"
Jakob Biddyn, Special Operations Group Leader

Alliance Special Operations, or SpecOps, was the organization that the Rebel Alliance assigned its most capable recruits. It had two levels of operation: Mission Groups and Special Ops Teams. Both were categorized by personnel that were exceedingly skilled, talented, and prone to cockiness.[1]

Contents

Mission Groups

SpecOps agents under attack from the air

Mission Groups were the basic unit of SpecOps, with a nebulous position within the Alliance hierarchy. They "floated" between Alliance command, standard forces, and sector forces, capable of being "loaned" to the latter if needed but typically operating on a galaxy-wide level to perform their duties. Individual Mission Groups were often headquartered on Alliance starfighter bases, such as those at Tierfon, Cathis, Ansarra, and Dalastine, allowing them to refuel and resupply their galaxy-trotting starships (often light freighters of some sort) without interference; in return, the base got the often exceptional piloting abilities of the SpecOps personnel. This was not the only possible arrangement, however; some Mission Groups worked as roving agents, changing their base of operations as circumstances demanded. Yet other Groups were attached to Ordnance and Supply and Support Services.[1]

Though some missions they performed were similar to those of Alliance Intelligence, the patience and discipline often required by Intell operations tended to be the weak link among the cocky, energetic natures of typical SpecOps personnel. In fact, Mission Groups were often sent to worlds in which the cover of existing Intell operations were endangered to draw attention away from them. However, despite this, Mission Groups were sometimes attached to Alliance Intelligence's Operations department.[1] Wookiee warriors often formed the muscle behind mission groups attached to Intell.[2] Certain trusted mercenaries, hired by the Rebel Alliance, would often work as SpecOps personnel and were, formally at least, given the same status and privileges. This was the case of, for example, the mercenaries Kyle Katarn and Jan Ors.[3]

Special Ops Teams

Special Operations mission

Special Ops Teams were "advanced Mission Groups" that had been cut off from the Alliance's command structure, answerable to only the highest echelons of the Alliance and receiving no support from other branches. Extremely capable, they rarely needed such assistance; since they were authorized to act in the interests of the Alliance without orders from higher up the chain of command, when they were needed by a sector intelligence cell or Rebel outpost, they received polite requests rather than actual orders. Mostly, they developed and executed their own operations on behalf of the Alliance without prompting.[1]

Some Special Ops Teams engaged in deep-cover missions, tapping into existing supply caches when necessary; just as often, they established their own network of supply caches, often as a prelude to establishing new Rebel cells in a new sector. Others roamed freely, doing that which they saw as needing doing. For the most part, the Alliance allowed these teams to wreak havoc upon the Empire without supervision, though in the uncommon cases where contact needed to be made, the Alliance could rely on mail drops, contacts, and even personal ads to get messages to Special Ops Teams in the field.[1]

Special Operations and Special Forces

A SpecOps trooper

Though bearing similar names, Special Operations and Alliance Special Forces were two completely different groups. While Special Forces (SpecForce) were highly trained active military professionals, tasked with performing specific, carefully planned operations, Special Ops agents engaged in murky undercover missions and chaotic, unplanned operations with only minimal input from Alliance Command. Though SpecForce personnel recognized the need for SpecOps, and vice versa, rivalry between the two groups ran deep; SpecOps personnel viewed SpecForces as arrogant, uptight, and overtrained, and SpecForce personnel viewed SpecOps (or "spooks," as they liked to call them) as amateurs who relied on luck to carry the day.[4]

SpecForces sometimes used Mission Group personnel as "other specialists" such as transportation specs, pilots, communication experts, translators, medical technicians, supply specialists, and so on. Such personnel were often referred to as "recovering spooks" by the SpecForce units they were attached to.[1][4]

Conversely, sometimes Special Forces troops were assigned to Special Operations units; these individuals were referred to as "specters" by other SpecForce personnel.[4]

Special status

The SpecOps had special status within the Rebellion, which also meant that they had special privileges. For example, medical frigates would often reserve entire wards for SpecOps personnel. This was the case of the Mercy where ward 114 was reserved exclusively for Alliance SpecOp personnel and for mercenaries working as Rebel agents.[5]

Notable SpecOps members

A SpecOps Major

SpecOps terms and jargon

This is a list of terms, jargon and slang used by members of the Alliance to Restore the Republic SpecOps.

  • #Chicken alarm: An assessment of hazard followed an exponential sequence 1,2,3,5,8 and 13. It is also used to rate the relative danger of a mission.
    • 13 Chicken alarm: Death Star sighting.
    • 8 Chicken alarm: Fleet arriving in a system.
    • 5 Chicken alarm: Solitary Star Destroyer
    • 3 Chicken alarm: Ground Army.
    • 2 Chicken alarm: Small fleet.
    • 1 Chicken alarm: Any other sizable operation.
  • #Gs (7Gs, 8Gs): Number of hostile aliens.
  • 23er: An Alliance Intelligence agent who has made 20 field assignments and been retired. In SpecOps any very competent agent.
  • ABH: Average Bounty Hunter (above average Bounty hunter).
  • Acquisition Run: An operation with opportunities for large scale theft.
  • Battery: Many chickens (see above) huddled together.
  • BBH: Boring Bounty Hunter.
  • Bear: Balinaka
  • Birdwatcher: ISB agent, from "Imperial Sunbathers and Birdwatchers".
  • Black: A large denomination 1000 or above credits that is likely to be "blackmarket" and is traceable.
  • Boring: Either something that is very dangerous or benign. It could also mean both.
  • Boys in white: Stormtroopers.
  • Brass Mine: Special operative.
  • BUG: Bug Ugly Guy, any hostile alien.
  • Bursting Physical: Waiting until a large predator opens their month and then feeding it a grenade or thermal detonator.
  • Conceptual: Knowingly entering an enemy trap with more firepower than the trap can handle or using an enemy offensive action as a method to do them harm.
A SpecOps agent
  • Can't: A tank (a deliberate misspelling of the word tank).
  • Cat: An Orryxian.

Appearances

  • Dark Forces: Soldier for the Empire
  • Dark Forces: Rebel Agent
  • Specter of the Past (Mentioned only)

Sources

See also

A SpecOps agent field pack, full of food, weapons and medical supplies

Notes and references

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Galaxy Guide 9: Fragments from the Rim
  2.  The Force Unleashed Preview 5 on Wizards.com
  3. The Dark Forces Saga
  4. 4.0 4.1 4.2 Rules of Engagement: The Rebel SpecForce Handbook
  5. Dark Forces: Rebel Agent
  6. 6.0 6.1 Wretched Hives of Scum and Villainy
  7. Star Wars Customizable Card GameSpecial Edition Limited
  8. "The History of the Mandalorians," Star Wars Insider 80
  9. Instant Adventures
  10. The Far Orbit Project

This article uses material from the "Alliance Special Operations" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Special Operations Executive
General information
Founder(s)
Leader(s)
Notable members
Headquarters
Locations
Historical information
Formed from

members of the Temlple Security Force and GA Security

Founding

38 ABY

Other information
Era(s)

Legacy era, Unity era

Affiliation

The Special Operations Executive, more commonly known as the SpecOps, was an elite military force within the Imperial Armed Forces during the reign of the Dark Lord of the Decreton Empire, Darth Abeonis. Responsible for the security of some of the Empire's most crucial installations and vessels, such as The Soiyo; SpecOps were highly regarded for the military skill throughout the galaxy.

Trained on an unknown ice world inside a single, hidden facility, the SpecOps received the best training available within the Sith Empire and endured a rigorous training regime lasting on average, twenty years. Unlike SpecOps trained following the Sith Crusade, some of the first, and arguably most skilled SpecOps, received little more than a decades training however; though they were considered amongst the greatest of their kind.

Contents

History

Formation and early years

Formed out of members of the Temple Security Force and Galactic Alliance Security who had been assigned to The Soiyo for its exploratory expedition in 38 ABY, the two forces were merged into one following the capture of Jasca Ducato during the Battle of Nerezza on the orders of Pantene; feeling that the hostile rivalry between the two organizations was negatively impacting their ability to operate within the reaches of the Unknown Regions. Pantene, having chosen an individual whom he felt was capable of easing the transition, left the newly created Special Operations Executive in the hands of Jadon Tarr.

Tarr had been a member of the GA Security since its inception and long harbored an intense rivalry with the Temple Security Force, whom he felt acted against the jurisdiction of GA Security. Unlike others within GA Security however, his rivalry did not extend to hatred and as such he felt that the two could work well together under the Special Operations Executive; things did not go well at first however, and it quickly became apparent that the SpecOps would have to be limited in size and rely on skill more than firepower. The lack of facilities aboard The Soiyo also restricted the SpecOps ability to operate efficiently and so command of Hidden Side was temporarily handed over to Tarr – now known as Commander 001 – so that the SpecOps could operate independantly of The Soiyo and construct the necessary facilities for training.

In 39 ABY The Soiyo stumbled upon a secluded ice world that had been long abandoned. On the planet, the SpecOps discovered an extensive military facility that had been left behind by the planets previous inhabitants, and assumed control of the facility for training purposes; within weeks the Special Operations Executive had moved its entire operation into the facility. From here the SpecOps were able to construct a fully facilitated and supplied base of operations, maintaining constant communication with The Soiyo and utilising Hidden Side to move their units off-world. The SpecOps continued to operate from the planet following the return of Jasca Ducato – now Darth Abeonis – and, like the crew of The Soiyo, were corrupted by the Dark Lord.

Despite their training regime being far from complete, the SpecOps were soon called upon for their extensive military expertise; in order to aid the Dark Lord's conquest of those Sith who had remained loyal to Guerreiro. By the start of the Sith Crusade, active military service had become as integral a part of SpecOps training as standard military exercise, with as much as 70% of prospective members not lasting the ten years; however, by 48 ABY the "first class" of SpecOps had completed their training. In this year, the SpecOps operative Commander 113 assumed control over the facility's training regime, allowing the remainder of the first class to operate completely at the behest of their Dark Lord. As Abeonis' war against the Sith Order of Decreto continued however, the SpecOps ranks thinned and it became apparent to 001, who had by this point been nicknamed "First", that the SpecOps needed to improve their technology if the were to survive. As such, First sought to approach the Dark Lord himself to request the facilities necessary to research the upgrade; impressing the Dark Lord when he managed to fight his way through to the bridge of The Soiyo. Now with the facilities and equipment necessary to begin their research, the SpecOps began designing a type of armor that allowed them more freedom to operate than the standard armor of the lesser Sith trooper. By 58 ABY the SpecOps had completed the upgrade, as well as deigning to use only guns for military service.

The Sith Crusade

The SpecOps were instrumental in many of the early victories of the Sith Crusade, acting behind the lines to disrupt Chiss communications, destroying key Imperial Remnant military facilities and later still, destroying the HoloNet nodes on Balamak. Following the initial invasion of the Galactic Alliance the Dark Lord assumed personal command of SpecOps, assigning them to assist the Sith Knight Darth Micail in his assault upon the Jedi Academy on Dathomir; although they saw no action in the battle. As a result of this, Abeonis placed the SpecOps under the temporary command of the Sith Lord Darth Dimicatio who, much like Darth Micail, saw no reason for the SpecOps presence when she had Sith Knights at her disposal. For the rest of the first year's campaign the SpecOps remained at the headquarters, rarely leaving save for service aboard The Soiyo. The year following however things changed.

Sith SpecOps scour Yavin IV for the missing Jedi

At this point Darth Dimicatio was heading up a long-term Sith mission on Yavin IV, however it was felt that the presence of large nuumbers of Sith troopers on the planet would draw to much attention; as such it was decided that a group of no more than fifty SpecOps should be responsible for the missions security, whilst being backed up by a standard planetary garrison. The arrival of Ben Skywalker and his Jedi entourage in 62 ABY complicated things however; fr upon discovery the Jedi proceeded to exfiltrate the facility violently, cutting down many Sith and SpecOps units. Skywalker escaped alive, a failure in Dimicatio's eyes, although the fact that three of the four Jedi killed that day had been SpecOps hits served as their saving grace; especially considering two of these kills had been face on with the Jedi. Whilst this early victory against the Jedi prevented Dimicatio from breaking up the Special Operations Executive, it had also revealed the existence of the SpecOps too the Galactic Alliance. After the third battle of Yavin IV the SpecOps continued to operate, although on a much more restricted rota now the Jedi were aware of them.

They participated in numerous mission throughout the war, including the invasion of the Mando'ade Alliance, the hunt for Luke Skywalker after the Duel on Gand, the battle of Tund, Kubindi – where a force of fifeteen SpecOps took on a force of over two hundred – and the battle of Praesitlyn.

A terrible loss

"No! Don't talk like that, you can't die! Not after what we've been through together. You just ca…"
Commander 001 to Commander 039 as he dies

By the year 65 ABY the Sith Empire had, for the most part, ended its civil war with a victory for those loyal to the Dark Lord; the relative success the GFFA had enjoyed in their own campaign over the year previous had started to falter and both sides were preparing for a decisive encounter in the Outer rim territories. The planet Praesitlyn was chosen to host this engagement, and the SpecOps were chosen by Darth Abeonis to lead the assault. And so, the entire active roster for the SpecOps was assigned to Darth Micail, who was to lead the invasion of the planet. Upon arrival on the undefended planet the SpecOps set about securing defensive positions in preperation of the inevitable Jedi assault.

During the engagement, the SpecOps were spread thin across the entire battlefield; often leading the defense of their respective sectors when their superiors were otherwise engaged. Early on in the battle however, the SpecOps suffered a heavy hit to their morale when Commander 039 was felled in a duel with the Jedi Katae-muri. Impaled through the torso by the Jedi Knight, 039 died in the arms of 001; who had himself, nearly been slain by his enemy. Katae escaped retribution at the hands of 001, although she would not out live 039 much longer herself.

Despite knowing of the death of 039 the SpecOps were still busy defending against the Jedi assault, and forty-five more lost their lives that day. By the close of battle only 001 and three others from the active roster had survived, and were subsequently assigned to coordinate the clear-up of any remaining Alliance units on the planet. Following the battle the SpecOps returned to their headquarters and were shortly reassigned throughout the Empire as per before the battle. Just over a year later the Sith Crusade had ended, and by this point the SpecOps had taken up the duty of public bodyguards for the Dark Lord; working in conjunction with the Hand, whose existence remained a secret.

Organization

Due to the limited size of their roster, the SpecOps were trained to work in four man teams, with each member fulfilling a specif role. A team was made up of one C&C unit, and three standard troops who each had a distinct expertise; ranging from explosive, to computer technology to heavy weaponry and more. With only fifty SpecOps ever being active at any one time, each team lived together and worked together permanently; however, despite the limited sive of their active roster the total number of SpecOps during the latter part of the reign of Darth Abeonis was estimated to number around one-thousand individuals, drawn from the top echelon of the Imperial Armed Forces.

SpecOps ranks

Despite the wide array of expertise SpecOps were expected to learn, and the complexity of the social structure between the individuals SpecOps, the organization had only three official ranks. Within each of these ranks however existed multiple unofficial ranks indicating the level of senority between similarly placed units.

SpecOps engage an unknown enemy.

Command & Control
Command & Control SpecOps were the leaders of each four-man team. Each C&C was expected to lead from the front, and was responsible for any failures or breach of procedures made by a member of their team. Known C&C's include Commander 001, and Commander 039.

Standard unit
The standard unit for the SpecOps made up the bulk of the active roster, filling the remaining three positions in each team. Bearing a crimson-red armor for ceremonial purposes, they also each possessed multiple extra armors dependant on the mission. Deadly in hand-to-hand combat and experts in use of the gun, the standard SpecOps unit were the most visable to the public, often being seen in positions of command over planetary garrisons.

Elite
The ranks Elites were made up of the longest serving and most respected of the SpecOps. Donning jet black armor and responsible for the personal security of the Dark Lord, those Elite not protecting the Dark Lord were often in positions of power; acting as governors over various Sith world. Suspected Elites include Commander 313 and Commander 348, despite the latter wearing white armor for the greater part of his career.


This article uses material from the "SpecOps" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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