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Spawning Power: Misc

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Spawning Power's casting symbol
This symbol usually appears above the caster while casting a Spawning Power spell or an unlinked Ritualist spell.
(For details see: Skill animation)

The Spawning Power attribute reflects a Ritualist's skill when summoning or animating creatures and casting weapon spells. This is a primary attribute and may not be used by secondary ritualists.

Contents

Guild Wars description

For each rank of Spawning Power you have, creatures you create (or animate) will have 4% more Health and weapon spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

General description

Spawning Power will affect Ritualist and Ranger spirits, Necromancer minions, and spirits and creatures summoned through PvE only skills.

Creatures Health Bonus:

Spawning Power 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Creature Health bonus % 0 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 N/A N/A N/A
Weapon Spell duration bonus % 0 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 N/A N/A N/A

Notes

Associated skills

Spawning Power will enhance these listed spawning power skills. Many Spawning Power skills relate to Energy management, Weapon Spells, Rituals, spirits and animated / created / summoned creatures in general.

See also

Facts about Spawning PowerRDF feed

This article uses material from the "Spawning Power" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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