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Space Walk: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

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Space Walk

inside: Mothership Zeta
connects to: Decompression Chamber
Observation Deck
quests: Among the Stars

Consoles to activate Observation Deck access at A, B and C

The Space Walk is a location on board (or rather outside of) Mothership Zeta.

About

The Space Walk cannot be entered without the Spacesuit being worn. You cannot access your Pip-Boy or use any weapons on the map. There are no enemies, although you can see some Aliens scurrying around the corridors below you. You must locate three panels that stand out slightly from the ship's hull. They are emitting a yellow glow to make them obvious. Activate all three panels and the transporter to the next portion of the ship will become available. The transporter is located directly in the center of the circular hull you are traversing.

Notes

  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
  • Space Walk is a one-way trip. You cannot return to the airlock you emerged from; you must use the transporter to proceed to the next level.
  • If you attempt to walk off the edge, you see an animation of yourself floating off into space while trying to grab onto the ship's hull.
  • Make sure you're not relying on any edibles or drugs (e.g. Buffout) to give you enough strength to move (i.e. you're carrying too much weight). Once you're outside, you can't access the Pip-Boy, so if the effect wears off and you're over encumbered, you can't do anything about it until you're inside again.
  • If you have a drone following you it will not follow you on the spacewalk but once you have reached the final teleporter he will teleport with you
  • A second before you start walking it will show your oxygen level and say 1 Rad p/s.
  • If you look through the see-though parts of the floor you can see two aliens running in a continuous loop around the ship. You can also hear their shoes squeak, even though there shouldn't be any sound in space. They will stop at certain point and look around as if they have a feeling you are nearby.
  • You can jump in this area. This can be explained by having the ship's artificial gravity encompass the entire ship, rather than just the interior.
  • The Pip-Boy and Pip-Boy glove are visible in third-person. This is probably an oversight by Bethesda.

Appearances

Space Walk only appears in the Fallout 3 add-on Mothership Zeta.

Mothership Zeta (add-on)
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This article uses material from the "Space Walk" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

3.00
(5 votes)

Space Walk is a condition that occurs to UNSC personnel that spend too much time in microgravity. It is likely that their legs become unaccustomed to holding their body weight due to muscle mass lost during extended periods of free floating caused by zero gravity. As a result, when they return to an atmosphere with stable gravity they have a strange lope to their walk. This is called "space walk" by crewmen. First mentioned in Halo: The Fall of Reach when introducing Franklin Mendez.

Recent developments in Gravity Plating may wipe out this condition, as humans will spend less time in microgravity.

Note, however, this term is only a nickname for Muscular Atrophy, an anatomical pathology.

Known Soldiers with Space Walk


This article uses material from the "Space Walk" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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