| BOOK | |
|---|---|
| Space Camp | |
| Attribution |
| Series: | Star Trek: Deep Space Nine Star Trek: Deep Space Nine (YA Series), No. 10 |
|---|---|
| Author(s): | Ted Pedersen |
| Publication information | |
| Published: | Paperback - 1997 |
Contents |
Countdown to catastrophe!
Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive it's a disaster!
The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode....
Referenced: Borg
| published order | ||
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| Previous novel: Cardassian Imps |
DS9 books | Next novel: Honor Bound |
| chronological order | ||
| Previous Adventure: The Collaborator |
Next Adventure: Tribunal |
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| "With a lot of situational awareness, and a little luck, hopefully the only thing you will lose is your luggage." |
Orbital is one of three maps in the Mythic Map Pack designed for Halo 3.[1] Orbital, along with Assembly and Sandbox, ships with the Limited Edition of Halo Wars. It was released on Xbox Live Marketplace with the two other Mythic maps on April 9, 2009.
Contents |
Orbital takes place inside the docking-station for the Quito Space Tether, a Space Elevator above South America that transports cargo and people in and out of the Earth's atmosphere easily.
It is said to be best for asymmetrical objective games, like CTF and Assault, but also has some natural deadlocks that makes Slayer interesting and Infection "terrifying". It's essentially two overlapping hallways in horseshoe shaped levels, so each team can see the other one's spawn through a window above or below them, but they are separated. Both bases of the map have operable doors that are important for objective games.[2] It's a two-story map, and one base is located at the end of the 2nd level hallway. The middle of the connecting horseshoes features a chasm which separates both sides, effectively forming a choke point that is crucial to hold.
The map contains plaques dedicated to Doctors Tobias Fleming Shaw and Wallace Fujikawa, the creators of the Shaw-Fujikawa Translight Engine. Orbital also contains many aesthetic elements, such as windows showing the Earth, electronic devices like display screens, escalators, and even a video phone. Overall the map has a feel of advanced technology.[3]
It was reported in a Bungie Weekly Update that one part of the map has a deadly chasm, which can be easily traversed once it is "unlocked". However, this seems to have changed since that information was released, long before the map was ever shown. Orbital has several such locks and switches "to disable and enable access to various parts of the map". However, the only switches currently found in the map are the two door switches in either base (that only open the doors, and do not close them). Currently, there is no way to open up other sections of the map. Orbital has been described as cleanly beautiful, yet haunting and having signs of abrupt abandonment. The map has two exits out of either base, plus a small maintenance hallway leading to the upper level. This makes defending on CTF interesting.
Battle Rifles are common throughout the level with two spawning on the starting bases of each side and another two near the middle of each side. Plasma Pistols are located on the bottom of the two escalators, Maulers are next to the equipment on the junctions, Plasma Grenades come in pairs scattered around the map, and a pair of Spikers are found in both hallways which connect the bases to the middle. There are also two Plasma Rifles located just next to the Rocket Launcher spawn. The two main power weapons on this map are the Sniper Rifle (on the lower side of the pit) and a Rocket Launcher (on the higher side), though it should be noted that both weapons have had their ammo decreased for balance.
Equipment is also found around; a Bubble Shield, a Regenerator and a Power Drainer are put in strategic locations, with the Bubble Shield and Regenerator spawning next to a Mauler and the Power Drainer opposite the Sniper Rifle in the same junction.
There are two Mongooses on each base facing the operational doors (only closed in objective games), and a Ghost spawns at the attacking base during asymmetrical gametypes.
The skull can be found near the Sniper Rifle spawn point high above the map. It can easily be found, and reached in Forge. The logo of the hidden skull on this level appears to have a symbol that looks like a giant fan. This symbol can be seen on the walls and other areas such as the computer monitors. It has also been interpreted as the general shape of the station itself, which resembles other orbital stations in Halo canon, such as the Tiara Space Elevator or the Orbital Defense Platforms seen in Halo: Contact Harvest and Halo 2, respectively.
While playing on Orbital, a female and male voice can be heard every once in a while announcing things over a speaker (much like The Pit and Terminal). Note that these messages will play randomly even if the game is paused in theatre mode. Some of these lines are:
![]() An escalator leading towards another chamber, and on the wall is the tribute to Tobias Fleming Shaw. |
![]() A loading dock with Sniper Rifle in sight. |
![]() Another hallway with two Mongooses in sight. |
![]() A hallway with vegetation on the wall, as well as two information tubes displaying "Welcome" in several languages. |
![]() The main control station. |
![]() Orbital Heatmap. |
![]() The surface below. |
![]() A Spartan-II passing by a window in Orbital. |
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