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Soul Reaping: Misc


Guild Wars

Up to date as of February 01, 2010

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Soul Reaping's area of effect

Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving you X energy whenever creatures die nearby, where X is the Soul Reaping attribute rating. This effect will only trigger three times per fifteen seconds. If your energy bar is full when the effect triggers, it won't count towards the 3 times per 15 seconds limit.


Guild Wars description

For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.

General description

The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 8-10 (including rune and Necromancer headgear bonuses) is plenty, while higher values are recommended for blood or curses builds, and for builds focused on Soul Reaping skills. In 4v4 PvP Soul Reaping is less useful as you will typically see far fewer deaths. There are more deaths in 8v8 or 12v12, making it useful to commit points in to Soul Reaping.

Soul Reaping provides energy when players, NPCs, pets, or minions die. Soul Reaping no longer triggers with spirits. With the exception of spirits, Soul Reaping triggers on any ally or enemy (or neutral, such as a wandering animal) death.

The image in the top right corner of this page shows the approximate range of Soul Reaping, which is roughly the same as the spirit range.

Associated skills

There are no skills that use Soul Reaping in the Prophecies Campaign. The first Soul Reaping skills were introduced with Guild Wars Factions. With only 8 skills, 3 of which are elite, Soul Reaping has fewer skills than any other attribute. Two Soul Reaping skills are related to energy management, two inflict direct damage, two inflict degeneration or delayed damage, and four relate to death, corpses, or low Health.

ArenaNet has commented on community forums that it had deliberately avoided linking skills to Soul Reaping because they felt its effect was stronger than that of other caster primary attributes (though this was stated before the 5 second delay was introduced).


The energy benefit from Soul Reaping will still happen even when in a town or outpost. There is no actual use for this extra energy, as you cannot use any skills. This will be noticed in:

Deaths due to special events also trigger Soul Reaping:

  • During the 2005 and 2006 Wintersday Events when the Grentches killed all players.
  • During the 2006 Halloween Event when the Mad King Thorn killed all players who didn't obey his commands.
  • When a Ghost summoned via the Halloween Item "Ghost-in-the-Box" disappears.
  • When a Snowman summoned via the Wintersday Item "Snowman Summoner" disappears.

See also

Facts about Soul ReapingRDF feed

This article uses material from the "Soul Reaping" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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