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Soul Orb: Misc

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Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Soul Orb.gif
This item is in the Other Items class
Soul Orb
This strange object seems to be made of half spirit, half metal. It is unknown by most smiths.
Attributes: Stackable
Weight: 0.20 oz.
Loot value: 20 - 100 gp.
Dropped by: Hellfire Fighter, Nightmare, Dark Torturer, Betrayed Wraith, Hellhound, Blightwalker, Undead Dragon, Defiler, Fury, Phantasm, Juggernaut, Plaguesmith, Minishabaal, Diabolic Imp, Spectre, Bones, Fluffy, Lost Soul, Mr. Punish, Dracola, The Imperor, The Plasmother, The Handmaiden, Massacre, Countess Sorrow, Ferumbras.
Buy from: Players.
Sell to: Bone Master or Dream Master 25 gp (top rank only)
Notes: An expert smith such as the Sweaty Cyclops should be able to work this rare material.

Click Here to Show/Hide Spoiler Information

Spoiler warning: Quest and/or game spoiling details follow.

You can trade it for 2 Infernal Bolts with the Sweaty Cyclops in Ab'Dendriel.

Spoiler ends here.



See also: Items.
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This article uses material from the "Soul Orb" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

From the Task Force "A Mind in Danger" given by Calvin Scott.

One of two Task Forces ever to be removed from the game, Calvin Scott's was temporarily in game for exactly 4 months. It was added in issue 3 and then removed in issue 4 until it was finally re-added again with issue 11's time traveling exploits. Oddly enough, while short lived and not particularly interesting, plot wise this Task Force had tremendous effect on the game as it was the first time the games story was ever forwarded in any way. An exploit that wouldn't be seen again till issue 6, and after, not till issue 10s invasions.

Souvenir's Text

Soul Orb

This orb contains fragments of the souls of Sister Psyche and Aurora Borealis. Retaining it is a grave responsibility, as well as a reminder of the adventure you've come to think of as:

A Mind in Danger

It began with Calvin Scott, an ordinary man with an extraordinary problem. He believed something or someone was interfering with his wife's mental connection to Sister Psyche, thus putting her in terrible danger. At his request, you investigated a Council base where Calvin had learned psychic experiments were taking place. However, you learned that the experiments had to do with uncovering spies within the Council, rather than with the change in Aurora Borealis.

You next went to investigate a Rikti base saturated with psionic energy. You learned that the Rikti were trying to mentally contact their home dimension, possibly to increase military efficientcy. Still, you had no lead on what was happening to Aurora Borealis, and Calvin believed you were running out of time.

Desperate for answers, you took to the streets. You took on Crey and Nemesis soldiers without results. After defeating a number of Circle of Thorns mystics, you found a tome called On the Dissolution of Psyches.

Calvin sent you to Azuria to decipher the tome. She told you that the Circle had targetted Sister Psyche and Aurora Borealis by using their mental connection against them. She could combat this evil, but first she needed to know how much progress the Circle had made. You ventured into a Circle base and uncovered a number of texts detailing their spells.

You took these texts to Azuria, who began work on a spell to return Sister Psyche to her own body.

While Azuria laboured over her magic, you returned to Calvin to bring him the good news. Calvin told you he'd received a request from the Freedom Phalanx to keep working with you. Your task was to bring a new villain to light. You knew this mysterious person was working with the Freakshow, so you went to investigate a Freak gathering. The Freak leader you defeated, Punkadelic, told you that this new villain claimed to know all the weaknesses of Paragon City's heroes.

It became obvious that tracking down this person was critical to the safety of the city. You went to the streets, defeating Freak after Freak, until you learned the location of the villain's lair.

You had resolved to defeat this strange villain and put a stop to the grave threat he posed to Paragon City's heroes. After fighting through his minions, you were shocked to learn that the villain was none other than Malaise! Apparently Azuria's spell had managed to disrupt Sister Psyche's mental hold on him. Without this psychic link, he had reverted to his old evil ways.

You returned to Calvin with the news. Although he believed you, few were willing to turn their backs on a known hero. Malaise apologised profusely, and claims that he does not believe this madness will afflict him again. Only time will tell whether he is telling the truth.

See Also


This article uses material from the "Soul Orb" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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