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City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

The Soldiers of Rularuu are an enemy group found mainly in the Shadow Shard zones of City of Heroes.

Enemy Types

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Minions

Brute

Brute

The main shock troops in the Rularuu army are the Brutes. Faceless and grotesque, the Brutes are powerful fighters. Their primary weapons are the giant crystals that sit atop their heads, but they can also make short work of a hero with their powerful, club-like arms.

Powers

Crystal of Vigor Point Blank Area of Effect, Ally +Damage
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.

Energy Blast Ranged Energy, Foe Knockback
Sends a focused beam of energy that can knock back foes.

Pummel Melee, Cone, Heavy Smash
Brute brawling attacks.

Resistance Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery
Brutes resistance


Natterling

Natterling

Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters.

Powers

Pummel Melee, Heavy Smash
Brute brawling attacks

Scatter Shards Ranged, Moderate Damage, Lethal
Natterlings can hurl shards of themselves in a narrow cone.

Merge Special
Two Natterlings can combine their biomatter to form a larger version of itself!

Panic Panic
Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death.

Fly Self fly
Natterlings can Fly!

Resistance Auto, Self: Res(Energy, Negative Energy, Confuse, Fear)
Natterlings resistance


Watcher

Watcher

These hideous creatures watch over the entirety of the Shadow Shard. Their giant eyeballs serve not only as a mechanism for exceptional sight, but also as their primary weapon. Regrettably, standing behind a Sentry is no safer than standing in front. Their thorn blasts can tear a hero to shreds, and they seem to be aware of everything around them.

Powers

Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.

Optic Blast (Ranged, Energy) Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.

Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.

Fly Self fly
Sentries can Fly!

Resistance Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception
Sentry resistance


Wisps

Wisp

Wisps are intelligent and capable leaders within the army of the Rularuu. Despite their frail appearance, they're quite tough and resilient to physical attacks, although they hate to feel the touch of another living being upon their flesh.

Powers

Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.

Fly Self fly
Wisps can Fly!

Resistance Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic)
Wisp resistance


Lieutenants

Bull Natterling

Bull Natterling

What are Natterlings made of? No one can truly say. Their twisted bodies seem to be composed of all manner of matter, from the flesh of Brutes to the strange jewel-like Kora fruit. In battle, the Natterlings will shoot gouts of this amalgamated material at their enemies, causing great damage and a very unpleasant smell.

Powers

Pummel Melee, Heavy Smash
Natterling brawling attacks.

Scatter Shards Ranged, Moderate Damage, Lethal
Natterlings cam hurl shards of themselves in a narrow cone.

Sinew (Ranged) Hold
The Natterling has held you within its fibrous Sinew.

Panic Panic
Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death.

Fly Self fly
Natterlings can Fly!

Resistance Auto, Self: Res(Energy, Negative Energy, Confuse, Fear)
Natterlings resistance


Noble Brute

Noble Brute

Despite their size and name, the Brutes are far from stupid. They are expert soldiers, who work well with each other or with the many other strange creatures that inhabit the Shadow Shard.

Powers

Crystal of Reslilience PBAoE, Ally +Heal
Heals all nearby allies.

Energy Blast Ranged Energy, Foe Knockback
Sends a focused beam of energy that can knock back foes.

Energy Salvo (Ranged, Energy) Targeted Area of Effect, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast

Pummel Melee, Heavy Smash
Brute brawling attacks

Resistance Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery
Brutes resistance


Observer

Observer

The denizens of the Shadow Shard have learned never to look a Sentry directly in the eye. By doing so, they become vulnerable to the Sentries' Paralytic Gaze, which can hold a person in place, unable to defend himself.

Powers

Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.

Optic Blast (Ranged, Energy) Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.

Paralytic Gaze (Ranged) Hold
The Sentry has Held you with it's Paralytic Gaze.

Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.

Fly Self fly
Sentries can Fly!

Resistance Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception
Sentry resistance


Wisp Oppressor

Wisp Oppressor

The Wisps are always in flight, floating about from one place to another with surprising speed. When seen from a distance, they are really quite beautiful, but at close range their psychic attacks can rend even the most disciplined mind to shreds.

Powers

Domination Ranged Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Telekinetic blast Ranged Smash/Psionic, Knockback
Blasts a targeted foe, tossing him like a rag doll.

Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.

Fly Self fly
Wisps can Fly!

Resistance Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic)
Wisp resistance


Bosses

Honored Brute

Honored Brute

The most powerful Brutes know that it's best to weaken the enemy before charging into the fray. These creatures love to drain their enemies' Endurance before entering battle. Another favorite tactic is to use the power of their crystals to slow their foes' movement and attack speed.

Powers

Crystal of Corruption Cast (Ranged, Energy) Foe -Defense, -Resistance, -Damage
The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense.

Degradation Blast (Ranged, Energy) Foe -Defense, -Resistance, -Damage
The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense.

Energy Blast Ranged Energy, Foe Knockback
Sends a focused beam of energy that can knock back foes.

Energy Salvo (Ranged, Energy) Targeted Area of Effect, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Pummel Melee, Heavy Smash
Brute brawling attacks

Resistance Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery
Brutes resistance


Overseer

Overseer

The Sentries may look like mindless monsters, but their army is organized and adept. At Firebase Zulu it is theorized that the Sentries communicate through some form of telepathy, since their leaders are able to instantly summon reinforcements when things look grim.

Powers

Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.

Optic Blast (Ranged, Energy) Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.

Paralytic Gaze (Ranged) Hold
The Sentry has Held you with it's Paralytic Gaze.

Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.

Summon Sentries Summon
The Sentry Boss can summon 3 Sentry minions if there is trouble.

Fly Self fly
Sentries can Fly!

Resistance Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception
Sentry resistance


Wisp Overlord

Wisp Overlord

The most powerful Wisps have expanded the powers of their mind so greatly that they can, in small ways, affect space itself. They can seal off their enemies in small pockets of space, rendering them unable to attack or aid allies. They can also bend space around themselves, creating a powerful Dispersion Bubble that protects all those within it.

Powers

Detention Field Capture (Special)
You are Encasesed in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself.

Dispersion Bubble Team AoE Toggle +Res(Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

Domination Ranged Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
The Wisp's Psionic Tornado continues to tear at your mind and slows your attack rate!

Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Telekinetic blast Ranged Smash/Psionic, Knockback
Blasts a targeted foe, tossing him like a rag doll.

Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.

Fly Self fly
Wisps can Fly!

Resistance Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic)
Wisp resistance


Arch-Villains

Faathim the Kind

Faathim the Kind

Main Article: Faathim the Kind

Faathim the Kind's sole purpose in life is to protect the innocents of the Shadow Shard. He has worked hard to maintain his independence from Rularuu, despite his imprisonment in the Chantry. He has limited means of rebellion, but he uses his mighty healing powers to assist champions of good when he can.

Powers

Dispersion Bubble (Area of Effect Toggle) Team +Resistance(Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient, and Hold effects.

Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single ally's Accuracy, damage, and Defense. The target takes less damage from successful attacks. Fortitude also protects the targeted hero from Psionic attacks and damage.

Fulcrum Shift -DMG
Your power has been drained! You are doing less damage than before.

Healing Aura (Point Blank Area of Effect) Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. Recharge: Moderate

Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast

Protection Shield Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Siphon Power -DMG
Your power has been drained! You are doing less damage than before.

Fly Self fly
Faathim can Fly!

Resistance Resistance
Archvillain resistance.


Ruladak the Strong

Ruladak the Strong

Main Article: Ruladak the Strong

The leader of the Brutes is a most fearsome tyrant. Ruladak's robe is decorated with gems torn from the Brutes that have displeased him. The removal of the gem results in the Brute's immediate death and eternal dishonor, a fact that troubles Ruladak not in the slightest.

Powers

Crystal of Corruption (Ranged) Foe -Defense, -Resistance, -Damage
Ruladak has weakened you and reduced your Damage, your Damage resistance and your Defense.

Crystal of Resilience Ranged, Ally +Heal
Heals all nearby allies.

Crystal of Vigor Ranged, Ally +DMG
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.

Energy aura Minor DoT(Energy)
You are taking some energy damage just being near Ruladak!

Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

Hand Clap (Melee) Area of Effect Disorient, Knockback
Ruladak can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while

Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Total Focus Disorient
Tyrant has Disoriented you with his power of Total Focus!

Fly Self fly
Ruladak can Fly!

Resistance Resistance
Archvillain resistance.


Lanaru the Mad

Lanaru the Mad.

Main Article: Lanaru the Mad

The demented consciousness of Lanaru the Mad is so twisted by rage that it has wrenched itself free of Rularuu. His psychic instability has manifested as a permanent storm that surrounds his castle and himself.

Powers

Blizzard DoT(Cold), -ACC, -Speed, -Recharge
The Blizzard is freezing you. Your Accuracy, movement speed and attack speed are reduced. You are taking damage over time.

Freezing Rain Minor DoT(Cold), -Speed, -Recharge, -DEF -RES
The Freezing Rain is chilling you, reducing your Resistance, movement speed and attack speed. You are taking damage over time.

Hurricane Foe: -Range, -ACC
The wind and rain from Lanaru's Hurricane have reduced your range and accuracy.

Ice Storm Minor DoT(Cold), -Recharge, -SPD
The Ice Storm is reducing your movement and attack speeds. You are also taking cold damage over time.

Ion Burst Ranged Energy, -End
Sends a large blast of charged particles at a foe. Deals good damage and also drains some Endurance.

Ion Field Minor DoT(Energy)
You are taking some energy damage just being near Lanaru!

Lightning Storm Summon Lightning Storm
Lanaru can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

Snow Storm Foe: -Speed, -Recharge
Lanaru has reduced your attack and movement speed with his Snow Storm.

Summon Elemental Summon Elemetal
Lanaru can summon a Cyclone Elemental to fight by his side.

Thunder Clap Disorient
Lanaru has Disoriented you with his Thunder Clap.

Fly Self fly
Lanaru can Fly!

Resistance Resistance
Archvillain resistance.


Objects

Destruction Monument

Destruction Monument.

This monument seems to pulse with power.

Destruction (PBAoE) Heavy Damage, Lethal/Fire, Knockback, Disorient
The monument has left you Disoriented.


Hatred Monument

Hatred Monument.

This monument seems to pulse with power.

Hatred (PBAoE)(anyone?) +Recovery, -Damage
The Hatred Monument has increased your Recovery Rate, but reduced your Damage potential.


Rularuu the Ravager

Rularuu the Ravager

Main Article: Rularuu the Ravager

The master of the Shadow Shard stands over a hundred feet in height. Rularuu's many powers make him a fearsome opponent, but his greatest weapon is truly his vast knowledge. Having absorbed thousands of dimensions, Rularuu knows all the tricks. There is truly no surprising him.


Notes

  • Observers can see stealthed and invisible heroes.
  • An Observer's range of view to notice enemies is average, but the Optic Blast power has a very long range of attack.
  • Observers are immune to several mez powers including sleep and confuse. However, they are vulnerable to hold and fear.
  • Flight is an inherent power for Observers. While knockdown attacks do cause damage, Observers cannot be grounded.

This article uses material from the "Soldiers of Rularuu" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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