Soldier: Misc


DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Military Characters article)

From DC Database

This category is for characters who have served in an Earth-based armed forces unit such as Easy Company or the Haunted Tank. Characters listed in this category are those who are most commonly recognized because of their military service. Not every character with a military background will be listed here. For example, even though Hal Jordan is a member of the United States Air Force, he is more commonly recognized as the super-hero, Green Lantern, and will not be listed here. This category also does not apply to non-terrestrial military units like the Green Lantern Corps or L.E.G.I.O.N.

Pages in category "Military Characters"

The following 149 pages are in this category, out of 149 total.









H cont.








P cont.








  • Yedida Tse'Elon (Y: The Last Man)


This article uses material from the "Category:Military Characters" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Soldier may refer to:

This article uses material from the "Soldier" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

Victor Vance meeting his new sergeant Jerry Martinez in his office at the Fort Baxter Air Base
Game: Grand Theft Auto: Vice City Stories
For: Jerry Martinez
Location: Fort Baxter Air Base, Vice City
Reward: $50
Free roam
Unlocks: Cleaning House

Soldier is a mission in Grand Theft Auto: Vice City Stories given to protagonist Victor Vance by army sergeant Jerry Martinez from his office at the Fort Baxter Air Base in Vice City.



Victor Vance, the main character and soldier, arrives at the Fort Baxter Air Base by a Barracks OL and meets his sergeant Jerry Martinez. Jerry tells him the real opportunity to make money however Victor refuses to go through any trouble. Jerry then tells him to get over to Escobar International Airport and pick up a package for him. Victor, outside, is handed a pager and on a Streetfighter makes it to the airport. When meeting the dealer with the package, however, enemies are following them. The Rio is set on fire and the dealers hookers both die in the explosion as him and Victor manage to escape and swim to shore while avoiding gunfire from the enemies. Victor goes back to his barracks inside the base and hides the drugs there.


(Martinez sits behind his desk relaxing as Victor appears and salutes.)

Victor Vance: Vic Vance reporting for duty, sir!

Jerry Martinez: Relax, relax. Are you well?

Victor Vance: Yes. Thank you, Sergeant.

Jerry Martinez: Good. In here, you can call me Jerry.

Victor Vance: Okay.

Jerry Martinez: OK, "Jerry", huh? Now, Vic, tell me. Why did you sign up, huh? To stay out of jail? Because you like getting shouted at, huh? What makes you polish your boots and put bullets in your guns in the hopes that maybe you'll get to shoot someone, huh?

Victor Vance: I got a difficult family. I got responsibilities.

Jerry Martinez: What, kids? A broad giving you shit, huh?

Victor Vance: No, brothers. One is real sick - asthma. And I gotta pay the bills. The other, well, maybe he's sick, too, but in a different way. My mom's a mess.

Jerry Martinez: So you joined the army to get rich?

Victor Vance: Not exactly. But, you know, my dad, he came here from DR. We didn't have a lot of opportunities. What else was I supposed to do? Why did you join up?

Jerry Martinez: To get rich!

Victor Vance: Why are you messing with me, sergeant?

Jerry Martinez: I ain't. Chill. Relax, take a seat. Look, Vic, there are plenty of opportunities for a man who knows the game to make real money. So...

Victor Vance: I don't want any trouble, man.

Jerry Martinez: Who wants trouble? Nobody. Everybody wants to relax. No trouble. And there's plenty of money to be made, nice and easy.

Victor Vance: Listen, I don't think this is for me. So, if there's nothing else...

Jerry Martinez: Hey, relax, huh? Come on, Vic, I need a favour. No risk.

Victor Vance: So, why do you need me if there's no risk?

Jerry Martinez: Because I gotta take registration. Besides, you're not on duty for a couple of days. Listen, you take my bike, you go over to the airport and you pick up a package for me, huh?

Victor Vance: Okay. Just this one favor, and that's it.

Jerry Martinez: Good.

(Victor and Martinez outside as Martinez hands Victor a pager.)

Jerry Martinez: Listen, if plans change, I'll let you know.

Victor Vance: What's this?

Jerry Martinez: It's a pager, tough guy. Welcome to the 80's, Vic.

(Victor arrives at the airport, the dealer is waiting beside a plane.)

Dealer: Hey, army boy. Jerry sent you, si?

Victor Vance: Jerry? Ah, Sergeant Martinez. Sure.

Dealer: Come with me, soldier. I've got something for your boss.

Victor Vance: Man, life's been good to you!

Dealer: Hm-hmmm. Come on, let's take a ride. Here's Jerry's stuff. Tell him my cut goes up next time. Vice City's getting too peligroso for us freelancers. Speaking of which, we've got company! Grab that gun and take them out!

(Enemies shoot at the Rio as it catches fire and Victor fires back.)

Dealer: Abandon ship!

(The hookers inside die and Victor jumps off the yacht as it explodes.)

Jerry Martinez: (pager) Hide the 'stuff' in your barracks man...


The reward for completing this mission is $50 and the player is able to free roam. The next mission Cleaning House is unlocked.


  • The first song heard in the game, during the opening cutscene, is "I Want to Know What Love Is" by Foreigner. It is also featured on the radio station Emotion 98.3.


This article uses material from the "Soldier" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Soldier.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

Soldier may refer to:

This article uses material from the "Soldier" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Soldier may refer to:

This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Soldier" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

A Rodian elite soldier.

Soldiers were individuals trained in a variety of martial skills. These individuals fought for a variety of reasons (conscripts or mercenaries) and used a wide range of weaponry and combat tactics. A soldier was the lowest of infantry ranks. Spacefaring soldiers were known as star-warriors.

Behind the scenes

Soldier was a playable starting class for the video game Star Wars: Knights of the Old Republic.


See also

This article uses material from the "Soldier" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Commando article)

From SWG Wiki

Anyone can use a pistol, rifle, or even a carbine, but when you need a base blown up, or a large brigade of troops taken out, you call in a specialist. You call in a Commando.

A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.

Commando Base Statistics

  • +60 Luck
  • +120 Precision
  • +120 Strength
  • +60 Constitution

Table of contents

Aurilian Village Rewards


Basic Trainee

(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sargeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the artic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)

File:Commando Fundamentals 1.jpg

Commando Fundamentals I (CL 1)

Beginning with crude combat training, the basic trainee's first lesson is simply how to destroy things.

File:Commando Fundamentals 2.jpg

Commando Fundamentals II (CL 4)

The grenade is an important component in the basic trainee's arsenal. Trainees will begin by learning to use the most simple of stun-type devices.

File:Commando Fundamentals 3.jpg

Commando Fundamentals III (CL 7)

Basic trainees learn to use their weapon of choice to unleash a barrage of attacks against their multiple opponents.

File:Commando Fundamentals 4.jpg

Commando Fundamentals IV (CL 10)

Utilizing more training, a basic trainee can hone their attacks, making themselves more effective in combat.

File:Commando Fundamentals 5.jpg

Commando Fundamentals V (CL 14)

Basic trainees continue their training with stun-type grenades, learning to use a wider-variety of more effective devices.

File:Commando Fundamentals 6.jpg

Commando Fundamentals VI (CL 18)

Combat trainees are trained on how to execute a series of attacks in a wide arc, in order to hit as many enemies as possible with the least amount of effort.


(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia. This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were gaurding. The realization didn't hit until sirens started blaring and a corporal yelled "INCOMING...")

File:Commando Essentials 1.jpg

Commando Essentials I (CL 22)

Further refinement of the Commando's combat techniques teaches them to cause greater destruction to enemies and their assets.

File:Commando Essentials 2.jpg

Commando Essentials II (CL 26)

Crafty use of explosives compounds grants the commando the ability to not only damage his opponents but also deny them the ability to fight back.

File:Commando Essentials 3.jpg

Commando Essentials III (CL 30)

At this stage the Commando becomes more proficient in firing their weapon in rapid succession, laying down a cone of destruction in front of them.

File:Commando Essentials IV.jpg

Commando Essentials IV (CL 34)

Discomfort won't kill the commando, but slacking off on the field of battle will. The Commando learns to tough out greater wounds to continue serving his opponents a feast of pain.

File:Commando Essentials V.jpg

Commando Essentials V (CL 38)

A staple on the field of battle, the Commando becomes proficient with the basic explosive grenade.

File:Commando Essentials 1.jpg

Commando Essentials VI (CL 42)

To round out this phase of training, the Commando gains better targeting abilities, increasing their damage potential with powerful directed damage.


(After Fresia, not many of us survived. The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack. **BOOM** We flood onboard the Rebel Blockade Runner...)

File:Commando Expertise I.jpg

Commando Expertise I (CL 46)

At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.

File:Commando Expertise II.jpg

Commando Expertise II (CL 50)

At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.

File:Commando Expertise III.jpg

Commando Expertise III (CL 54)

Powerful focused attacks are the key elements for this phase of the Commando training.

File:Commando Expertise IV.jpg

Commando Expertise IV (CL 58)

Drawing on battlefield medical techniques, the Commando becomes proficient with standard field medic techniques.

File:Commando Expertise V.jpg

Commando Expertise V (CL 62)

At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.

File:Commando Expertise VI.jpg

Commando Expertise VI (CL 66)

Here, the Commando learns to shoot their weapon in controlled bursts, causing increased focused damage to their opponent.


(There is something about a planet blowing up that really makes you take a hard look at your experience. Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat. Now we have to decide, stay with the Empire, join the Rebels, or gun for hire. Whichever we side we take, whoever comes against us in combat knows they have a hard fight ahead...)

File:Commando Mastery I.jpg

Commando Mastery I (CL 70)

At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.

File:Commando Mastery II.jpg

Commando Mastery II (CL 74)

At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.

File:Commando Mastery III.jpg

Commando Mastery III (CL 78)

Powerful focused attacks are the key elements for this phase of the Commando training.

File:Commando Mastery IV.jpg

Commando Mastery IV (CL 82)

Drawing on battlefield medical techniques, the Commando becomes proficient with minor bacta healing.

File:Commando Mastery V.jpg

Commando Mastery V (CL 86)

Setting things on fire is second nature to the Commando. At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.

File:Commando Mastery VI.jpg

Master Commando (CL 90)

When all else fails, use a bigger gun. Excessive force is one of the hallmarks of the Commando fighting style.


Remote Detonator Supressing Fire Powered Armor It Burns!
Flashbang Suppression Efficiency Pinpoint Shielding Blow 'em Away
Timer Reset Riddle Armor Deflective Armor Killing Grimace
Angled Shrapnel Armor Cracker Stim Armor Armor Splash
Improved Explosives Mirror Armor Diagnostic Armor You'll Regret That
Enhanced Precision Enhanced Constitution Enhanced Stamina
Position Secured Hose Down Blast Radius Shock Tracer
Burst Fire Keen Eye Strong Arm Voltage Overload
On Target Heavy Ammunition Packed Explosives Muscle Spasm
Base of Operations Blast Resistance Shock Grenade
Old and outdated

This article uses material from the "Commando" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Listen to me, you're a soldier now!

The Autobots and Decepticons battle over another Mini-Con, and we learn about why nobody talks crap about Red Alert.

Hungarian title: Hideg nyom ("Cold Tracks")



Who wants some?

At the Autobot base, Red Alert does some important technical work while Hot Shot plays tag with the kids and their Mini-Cons. They manage to outrun him, until Hot Shot requests some aid from Jolt, who quickly apprehends Carlos. Carlos, upset at losing, calls Jolt an eggbeater. The noise grabs the attention of Red Alert, who chews out Hot Shot for playing around while he should be working. When Optimus investigates the commotion, both Red Alert and Hot Shot dismiss their conflict. Alexis feels the tension in the air and has a bad feeling.

Hot Shot apologizes to the kids for making them watch himself and Red Alert bicker. Optimus then explains to Hot Shot and the kids how Red Alert's dedication to preparation was integral to winning many battles on Cybertron. Hot Shot understands that Red Alert is great, but doesn't see why Red Alert won't let himself have a personality. Suddenly the alarms go off, signifying that another Mini-Con panel has activated. The Autobots and their human friend quickly warp to the location of the panel: Antarctica.

Say goodbye to this by 2010.

In the ruins of the Mini-Con ship on the Moon, Megatron also detects the Mini-Con panel. Noticing Starscream's absence, Cyclonus speculates that Starscream has already left for Earth to rectify his lack of personal Mini-Con and Demolishor calls Starscream dumb. As Megatron tells his goons to be silent, Starscream holds a blade close beside Demolishor's head, revealing himself. Megatron sends the three Decepticon minions to Earth.

At the antarctic, penguins! Lots of them! Also, Autobots and Decepticons.

The Autobots stop due to a drive system failure, and Optimus Prime's trailer converts into its command center mode in front of the astonished humans. Red Alert fixes Optimus's systems while Hot Shot is impatient. And jerky. After Prime is finished, Hot Shot and Carlos leave together (with a bit of assistance from Jolt).

Oh, that's right. Prime has a trailer, doesn't he?

Starscream searches for the Mini-Con by chopping icebergs to no avail, so he flies to search in a different area. Megatron, seeing Starscream from a distance, instructs his henchmen to follow. Eventually Starscream is the first to find the Mini-Con, embedded in the wall of an ice shelf. But before retrieving the Mini-Con he notices Hot Shot nearby and attacks, forcing the Autobot into a massive ice-crevice. Hot Shot is saved from certain death by his Mini-Con, Jolt, and together they ascend the ice wall to return to the battle, noticing the Mini-Con on the way up.

The other Decepticons notice the Mini-Con panel glowing and transform to retrieve it. Further away, the rest of the Autobots also notice the Mini-Con and Optimus heads over.

A good try, all things considered, but in the end Carlos survived.

At the showdown between Starscream and Hot Shot, Hot Shot has the idea to jump his car mode directly into Starscream, air-bludgeoning the Decepticon. The other Decepticons attack Hot Shot, and verbally attack Starscream. Hot Shot drives away with the Decepticons after him. From within Red Alert, Rad sees Hot Shot under fire and is concerned, but Red Alert tells Rad to relax. Right then, Carlos is tossed out of Hot Shot into the abyss, but Jolt, like during the earlier game of tag, grabs onto Carlos and lifts him to safety. Cyclonus fires his "laser pulse attack" at Hot Shot. Hot Shot and Jolt return fire at the Decepticons. Megatron returns fire at Hot Shot.

Eat this!

Red Alert drops off the kids and tells them to find a safe area, and the two instead decide to find Carlos. When Cyclonus is about to finish-off Hot Shot at close ranger, but Hot Shot is saved when Red Alert uses his cable to violent pull Cyclonus backwards. Megatron takes Hot Shot hostage. Red Alert works his way out of the awkward situation by uses his disc launcher, bouncing the flying disc off of Demolishor and into the back of Megatron. Optimus finally arrives, making the sides even. The three Decepticons retreat.


Starscream, using his sword to climb the ice wall to where the Mini-Con is, begins to punch the wall. This makes things difficult for Carlos, who can barely hang on to stop from plunging to his death. A punch from Starscream disrupts the terrain enough to send all three kids plunging to their demise, but Red Alert's colorful flying disc catches them. Starscream grabs the Mini-Con panel, but Red Alert swipes it away. Unwisely, Starscream opens fire, but as a result, plunges into the depth of the ice-canyon.

Back at the Autobot base, the Mini-Con is shown to be Runway, who doesn't activate. Red Alert and Hot Shot make amends with each other, and Red Alert reveals that beneath his robocop-esque demeanor, he too, appreciates Hot Shot's abilities.


Original airdate: September 27th, 2002 (North America)

Written by: Shoji Tonoike (外池省ニ, Tonoike Shoji)

Directed by: ??? (栗井重紀, ')

Featured characters

(Numbers indicate order of appearance.)

Autobots Decepticons Humans Others



"I think I've pinpointed the glitch, sir."
"Good work, Red Alert. What was the problem with the CPU?"
"It seems the cold on this continent has caused a glitch."

Red Alert, who needs a thesaurus, and Optimus Prime, who has bad microprocessor thermal protection.

"Ahh nuts, I knew I should've brought along snow tires!"

—Always on the ball Hot Shot, struggling to drive in snow and ice in the Antarctic.

"Oh, and hey Hot Shot? Do you mind cranking up the heat in here a touch? It's cold."

—The ever-observant Carlos.

"Hellooooo.... buh-bye!"

Cyclonus, as he prepares to execute Hot Shot.

"Red Alert! Thanks, pal!"
"Doing my job, and nothing more."

Hot Shot in G1 Brawn mode butt-kisser mode, and Red Alert after the latter saves the former's life.

"I hope you like pain!"

Demolishor, reacting to the rescue as everybody else just stands around.

"Hahahaha... Go ahead, boys, give me a reason..."

Demolishor, as the two Autobots are cornered.

"Uhh... yes... soon I'll have my very own pet..."

Starscream, whom we assume is talking about a Mini-Con.

Other Notes

Animation and/or technical glitches

  • During Optimus Prime's flashback lecture, we see Red Alert in his Cybertronic body. However, Optimus Prime himself is in a modified version of his Earth body, with no wheels attached to his legs.
Greenpeace won't be happy.
  • When Starscream holds his sword at Demolishor, he is seen with both wings on. This is irregular as Starscream's left wing becomes his sword. This is continued for the rest of the episode.
  • Demolishor at least twice has Autobot logos drawn instead of Decepticon.
    • Even Megatron Suffers from this. He has an Autobot symbol in a handful of shots, mostly in the second part of the episode.
  • When Carlos tells Hot Shot "It's pedal to the metal time!", the snow kicked up by Hot Shot's tires is miscoloured black and grey, making it appear that the jerkface Autobot is polluting the area.
  • When Starscream tells Hot Shot and Carlos to look behind, Carlos calls the Autobot 'Hot Rod', Hot Shot's Japanese name.
The most boring Triple Changer ever?
  • After Hot Shot's collision with him, Starscream lies on some ice. His forearm is miscoloured red when the rest of the Decepticons turn up.
  • As he rescues Carlos, Jolt is seen carrying the human by the barrels of his gun. But in the next shot he is drawn as a completely different design of helicopter, rescuing Carlos with landing gear that Jolt does not have.

Continuity errors

  • After Starscream slices an iceberg in half and then leaves upon detecting the Mini-Con signal, both Demolishor and Cyclonus react saying they've found him. Did Starscream disappear since the last time we saw the Decepticons?
  • As the Decepticons chase after Hot Shot, we see Rad, Alexis and Red Alert come to the edge of the cliff on the other side of the ice canyon. Didn't Optimus Prime tell the trio to stay back so that he could investigate in an earlier scene?
  • Where did Optimus disappear to when he (apparently) wandered off to investigate? He doesn't turn up until Hot Shot and Red Alert are cornered by the Decepticons.
  • After Red Alert scoops the Mini-Con panel out of Starscream's hands, Starscream fires at Red Alert's cliff edge, only to have the ice hit him and send the Decepticon to the bottom of the canyon. In the next shot Red Alert is suddenly standing next to Optimus Prime, a fair distance away from the cliff edge.

Miscellaneous trivia

  • When the Autobots transform before going into the warp gate, the animation sequences are the same ones from the climax of episode 2, played in reverse.
"I thought Antarctica would be... you know, bigger."
  • There is a nice touch when the Decepticons warp the the south pole - as soon as Megatron materialises, the iceberg they are all standing upon suddenly sinks in their direction due to the weight.
  • This episode marks the first time we see Optimus Prime's container trailer transform into its base mode.
  • This episode reveals that Starscream's engines are stored in his kneecaps.
  • As Hot Shot slides toward the ice canyon during the Decepticon attack, he actually ejects Carlos into the canyon so he can transform! Fortunately (or unfortunately depending on the viewer's perspective), Carlos is rescued by Jolt.

This article uses material from the "Soldier" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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