This category is for characters who have served in an Earth-based armed forces unit such as Easy Company or the Haunted Tank. Characters listed in this category are those who are most commonly recognized because of their military service. Not every character with a military background will be listed here. For example, even though Hal Jordan is a member of the United States Air Force, he is more commonly recognized as the super-hero, Green Lantern, and will not be listed here. This category also does not apply to non-terrestrial military units like the Green Lantern Corps or L.E.G.I.O.N.
The following 149 pages are in this category, out of 149 total.
Soldier may refer to:
| MISSION Soldier |
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| Game: | Grand Theft Auto: Vice City Stories |
| For: | Jerry Martinez |
| Location: | Fort Baxter Air Base, Vice City |
| Reward: | $50 Free roam |
| Unlocks: | Cleaning House |
Soldier is a mission in Grand Theft Auto: Vice City Stories given to protagonist Victor Vance by army sergeant Jerry Martinez from his office at the Fort Baxter Air Base in Vice City.
Contents |
Victor Vance, the main character and soldier, arrives at the Fort Baxter Air Base by a Barracks OL and meets his sergeant Jerry Martinez. Jerry tells him the real opportunity to make money however Victor refuses to go through any trouble. Jerry then tells him to get over to Escobar International Airport and pick up a package for him. Victor, outside, is handed a pager and on a Streetfighter makes it to the airport. When meeting the dealer with the package, however, enemies are following them. The Rio is set on fire and the dealers hookers both die in the explosion as him and Victor manage to escape and swim to shore while avoiding gunfire from the enemies. Victor goes back to his barracks inside the base and hides the drugs there.
(Martinez sits behind his desk relaxing as Victor appears and salutes.)
Victor Vance: Vic Vance reporting for duty, sir!
Jerry Martinez: Relax, relax. Are you well?
Victor Vance: Yes. Thank you, Sergeant.
Jerry Martinez: Good. In here, you can call me Jerry.
Victor Vance: Okay.
Jerry Martinez: OK, "Jerry", huh? Now, Vic, tell me. Why did you sign up, huh? To stay out of jail? Because you like getting shouted at, huh? What makes you polish your boots and put bullets in your guns in the hopes that maybe you'll get to shoot someone, huh?
Victor Vance: I got a difficult family. I got responsibilities.
Jerry Martinez: What, kids? A broad giving you shit, huh?
Victor Vance: No, brothers. One is real sick - asthma. And I gotta pay the bills. The other, well, maybe he's sick, too, but in a different way. My mom's a mess.
Jerry Martinez: So you joined the army to get rich?
Victor Vance: Not exactly. But, you know, my dad, he came here from DR. We didn't have a lot of opportunities. What else was I supposed to do? Why did you join up?
Jerry Martinez: To get rich!
Victor Vance: Why are you messing with me, sergeant?
Jerry Martinez: I ain't. Chill. Relax, take a seat. Look, Vic, there are plenty of opportunities for a man who knows the game to make real money. So...
Victor Vance: I don't want any trouble, man.
Jerry Martinez: Who wants trouble? Nobody. Everybody wants to relax. No trouble. And there's plenty of money to be made, nice and easy.
Victor Vance: Listen, I don't think this is for me. So, if there's nothing else...
Jerry Martinez: Hey, relax, huh? Come on, Vic, I need a favour. No risk.
Victor Vance: So, why do you need me if there's no risk?
Jerry Martinez: Because I gotta take registration. Besides, you're not on duty for a couple of days. Listen, you take my bike, you go over to the airport and you pick up a package for me, huh?
Victor Vance: Okay. Just this one favor, and that's it.
Jerry Martinez: Good.
(Victor and Martinez outside as Martinez hands Victor a pager.)
Jerry Martinez: Listen, if plans change, I'll let you know.
Victor Vance: What's this?
Jerry Martinez: It's a pager, tough guy. Welcome to the 80's, Vic.
(Victor arrives at the airport, the dealer is waiting beside a plane.)
Dealer: Hey, army boy. Jerry sent you, si?
Victor Vance: Jerry? Ah, Sergeant Martinez. Sure.
Dealer: Come with me, soldier. I've got something for your boss.
Victor Vance: Man, life's been good to you!
Dealer: Hm-hmmm. Come on, let's take a ride. Here's Jerry's stuff. Tell him my cut goes up next time. Vice City's getting too peligroso for us freelancers. Speaking of which, we've got company! Grab that gun and take them out!
(Enemies shoot at the Rio as it catches fire and Victor fires back.)
Dealer: Abandon ship!
(The hookers inside die and Victor jumps off the yacht as it explodes.)
Jerry Martinez: (pager) Hide the 'stuff' in your barracks man...
The reward for completing this mission is $50 and the player is able to free roam. The next mission Cleaning House is unlocked.
![]() Victor Vance about to get on a boat at Escobar International Airport |
| This is a disambiguation page. A number of articles are associated with the title Soldier. NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.
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Soldier may refer to:
Soldier may refer to:
Soldiers were individuals trained in a variety of martial skills. These individuals fought for a variety of reasons (conscripts or mercenaries) and used a wide range of weaponry and combat tactics. A soldier was the lowest of infantry ranks. Spacefaring soldiers were known as star-warriors.
Soldier was a playable starting class for the video game Star Wars: Knights of the Old Republic.
Anyone can use a pistol, rifle, or even a carbine, but when you need a base blown up, or a large brigade of troops taken out, you call in a specialist. You call in a Commando.
A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
Commando Base Statistics
Table of contents |
(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sargeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the artic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)

Commando Fundamentals I (CL 1)

Commando Fundamentals II (CL 4)

Commando Fundamentals III (CL 7)

Commando Fundamentals IV (CL 10)

Commando Fundamentals V (CL 14)

Commando Fundamentals VI (CL 18)
(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia. This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were gaurding. The realization didn't hit until sirens started blaring and a corporal yelled "INCOMING...")

Commando Essentials I (CL 22)

Commando Essentials II (CL 26)

Commando Essentials III (CL 30)

Commando Essentials IV (CL 34)

Commando Essentials V (CL 38)

Commando Essentials VI (CL 42)
(After Fresia, not many of us survived. The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack. **BOOM** We flood onboard the Rebel Blockade Runner...)

Commando Expertise I (CL 46)

Commando Expertise II (CL 50)

Commando Expertise III (CL 54)

Commando Expertise IV (CL 58)

Commando Expertise V (CL 62)

Commando Expertise VI (CL 66)
(There is something about a planet blowing up that really makes you take a hard look at your experience. Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat. Now we have to decide, stay with the Empire, join the Rebels, or gun for hire. Whichever we side we take, whoever comes against us in combat knows they have a hard fight ahead...)

Commando Mastery I (CL 70)

Commando Mastery II (CL 74)

Commando Mastery III (CL 78)

Commando Mastery IV (CL 82)

Commando Mastery V (CL 86)

Master Commando (CL 90)
| Transformers: Armada > Episode 5 | |||
| Previous episode | Next episode | ||
The Autobots and Decepticons battle over another Mini-Con, and we learn about why nobody talks crap about Red Alert.
Contents |
At the Autobot base, Red Alert does some important technical work while Hot Shot plays tag with the kids and their Mini-Cons. They manage to outrun him, until Hot Shot requests some aid from Jolt, who quickly apprehends Carlos. Carlos, upset at losing, calls Jolt an eggbeater. The noise grabs the attention of Red Alert, who chews out Hot Shot for playing around while he should be working. When Optimus investigates the commotion, both Red Alert and Hot Shot dismiss their conflict. Alexis feels the tension in the air and has a bad feeling.
Hot Shot apologizes to the kids for making them watch himself and Red Alert bicker. Optimus then explains to Hot Shot and the kids how Red Alert's dedication to preparation was integral to winning many battles on Cybertron. Hot Shot understands that Red Alert is great, but doesn't see why Red Alert won't let himself have a personality. Suddenly the alarms go off, signifying that another Mini-Con panel has activated. The Autobots and their human friend quickly warp to the location of the panel: Antarctica.
In the ruins of the Mini-Con ship on the Moon, Megatron also detects the Mini-Con panel. Noticing Starscream's absence, Cyclonus speculates that Starscream has already left for Earth to rectify his lack of personal Mini-Con and Demolishor calls Starscream dumb. As Megatron tells his goons to be silent, Starscream holds a blade close beside Demolishor's head, revealing himself. Megatron sends the three Decepticon minions to Earth.
At the antarctic, penguins! Lots of them! Also, Autobots and Decepticons.
The Autobots stop due to a drive system failure, and Optimus Prime's trailer converts into its command center mode in front of the astonished humans. Red Alert fixes Optimus's systems while Hot Shot is impatient. And jerky. After Prime is finished, Hot Shot and Carlos leave together (with a bit of assistance from Jolt).
Starscream searches for the Mini-Con by chopping icebergs to no avail, so he flies to search in a different area. Megatron, seeing Starscream from a distance, instructs his henchmen to follow. Eventually Starscream is the first to find the Mini-Con, embedded in the wall of an ice shelf. But before retrieving the Mini-Con he notices Hot Shot nearby and attacks, forcing the Autobot into a massive ice-crevice. Hot Shot is saved from certain death by his Mini-Con, Jolt, and together they ascend the ice wall to return to the battle, noticing the Mini-Con on the way up.
The other Decepticons notice the Mini-Con panel glowing and transform to retrieve it. Further away, the rest of the Autobots also notice the Mini-Con and Optimus heads over.
At the showdown between Starscream and Hot Shot, Hot Shot has the idea to jump his car mode directly into Starscream, air-bludgeoning the Decepticon. The other Decepticons attack Hot Shot, and verbally attack Starscream. Hot Shot drives away with the Decepticons after him. From within Red Alert, Rad sees Hot Shot under fire and is concerned, but Red Alert tells Rad to relax. Right then, Carlos is tossed out of Hot Shot into the abyss, but Jolt, like during the earlier game of tag, grabs onto Carlos and lifts him to safety. Cyclonus fires his "laser pulse attack" at Hot Shot. Hot Shot and Jolt return fire at the Decepticons. Megatron returns fire at Hot Shot.
Red Alert drops off the kids and tells them to find a safe area, and the two instead decide to find Carlos. When Cyclonus is about to finish-off Hot Shot at close ranger, but Hot Shot is saved when Red Alert uses his cable to violent pull Cyclonus backwards. Megatron takes Hot Shot hostage. Red Alert works his way out of the awkward situation by uses his disc launcher, bouncing the flying disc off of Demolishor and into the back of Megatron. Optimus finally arrives, making the sides even. The three Decepticons retreat.
Starscream, using his sword to climb the ice wall to where the Mini-Con is, begins to punch the wall. This makes things difficult for Carlos, who can barely hang on to stop from plunging to his death. A punch from Starscream disrupts the terrain enough to send all three kids plunging to their demise, but Red Alert's colorful flying disc catches them. Starscream grabs the Mini-Con panel, but Red Alert swipes it away. Unwisely, Starscream opens fire, but as a result, plunges into the depth of the ice-canyon.
Back at the Autobot base, the Mini-Con is shown to be Runway, who doesn't activate. Red Alert and Hot Shot make amends with each other, and Red Alert reveals that beneath his robocop-esque demeanor, he too, appreciates Hot Shot's abilities.
Original airdate: September 27th, 2002 (North America)
Written by: Shoji Tonoike (外池省ニ, Tonoike Shoji)
Directed by: ??? (栗井重紀, ')
(Numbers indicate order of appearance.)
| Autobots | Decepticons | Humans | Others |
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Regulars
Guests |
"I think I've pinpointed the glitch, sir."
"Good work, Red Alert. What was the problem with the CPU?"
"It seems the cold on this continent has caused a glitch."
"Ahh nuts, I knew I should've brought along snow tires!"
"Oh, and hey Hot Shot? Do you mind cranking up the heat in here a touch? It's cold."
"Hellooooo.... buh-bye!"
"Red Alert! Thanks, pal!"
"Doing my job, and nothing more."
"I hope you like pain!"
"Hahahaha... Go ahead, boys, give me a reason..."
"Uhh... yes... soon I'll have my very own pet..."
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