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Sniper Rifle (Fallout 3): Misc



Up to date as of February 01, 2010

From The Vault

For an overview of sniper rifle models in various games, see Sniper Rifle.
Sniper Rifle (Fallout 3)
Attack statistics
dmg/attack: 40
DPS: 42.856
attacks/sec: 1.0714
# of projectiles: 1
spread: 0
crit dmg: 40
crit chance: x 5
ammo type: .308 caliber
ammo per shot: 1
ammo capacity: 5
shots/reload: 5
skill: Small Guns
AP: 38
item HP: 100
repair: Sniper Rifles
weight: 10
value: 300
base id: 00004353
xx003f48(sim version)

This Sniper Rifle is an older model of the famed DKS-501. Still chambered for .308 ammunition, it's also extremely fragile and requires regular repair and maintenance to keep it in working condition.



The Sniper Rifle is much more effective when fired outside V.A.T.S. mode, as V.A.T.S. does not take into account accuracy bonuses of the weapon's scope.

Outside V.A.T.S., with 100 Small Guns, the weapon can shoot as far as the game will draw NPCs (Playing at high resolutions will greatly improve NPC visibility). However, the point of impact is higher than where the center of the scope is aimed. After the fire button is pressed, the scope aim will very rapidly jump up and shift slightly to the right almost at the same time the shot is actually fired. This is to simulate how the amount of force required to pull the trigger impacts the user's aim as it is pulled. See the images below to determine how to compensate for this.

The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in Small Guns, the scope has no sway at all, though even at 100 points in Small Guns, having either of your arms crippled will result in severe sway while using the scope.

The first two images below, taken from the southwest guard platform at Fort Bannister, will be a 1-shot kill. The color of the first shot has been inverted to improve clarity. The third picture shows how much aim compensation is needed for a head shot at very long ranges.

It can be noted that the point of impact is always at the same length up along the vertical crosshair line above the center of the scope and slightly to the right.


  • Victory Rifle - While identical in strength to the Sniper Rifle, the Victory Rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced crit chance, 3.
  • Reservist's Rifle - Also identical to the Sniper Rifle in strength, the Reservist's Rifle uses less AP to fire, but only holds 3 rounds in a magazine.


  • Underneath the barrel there is a monopod, but it cannot be used.
  • Every shot from a Sniper Rifle decreases its value by 5 Bottle caps
  • Even without Bloody Mess, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.
  • A Sniper Rifle with ridiculously high durability can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.


Weapons of Fallout 3

This article uses material from the "Sniper Rifle (Fallout 3)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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