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Sniper Rifle: Misc

  

Fallout

Up to date as of February 01, 2010

From The Vault

This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
 
 
Gameplay articles
Fallout Sniper Rifle
Fallout 2 Sniper Rifle
Fallout 3 Sniper Rifle
Victory Rifle
Reservist's Rifle
FO Tactics Sniper Rifle

The DKS-501 Sniper Rifle is an excellent long range projectile weapon. Originally .308, versions chambered in other calibers are also common.

Contents

Variants

.308 variant

Gameplay article: Fallout 3

The original variant of the rifle.

.223 variant

Gameplay articles: Fallout, Fallout 2

Originally .308, this version is chambered in the more common .223 caliber.

7.62mm variant

Gameplay article: Fallout Tactics

Originally .308, this one is chambered in the more common 7.62mm caliber[1].

Victory Rifle

Gameplay article: Fallout 3

While identical in strength and appearance to the basic .308 Sniper Rifle, the Victory Rifle is a more durable version. The projectiles also possess extra force, and are capable of knocking a target down on some occasions.

Reservist's Rifle

Gameplay article: Fallout 3

Also identical to the basic variant in base strength, the Reservist's Rifle has an incredibly high critical hit chance and a substantially higher rate of fire, but only holds 3 rounds in a magazine.

Notes and references

  1. Apparently, the makers of Fallout Tactics were not aware of the fact that .308 is the same caliber as 7.62mm, just in inches. By .308, they probably mean 7.62 × 51 mm NATO (as the commercial version is widely known as .308 Winchester) and by 7.62mm, they probably meant 7.62x54mm or 7.62x39mm, the Russian equivalents

This article uses material from the "Sniper Rifle" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

The icon in GTA IV
The Sniper Rifle in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto: Liberty City Stories
The Sniper Rifle in Grand Theft Auto: Vice City Stories
The Sniper Rifle in Grand Theft Auto IV
Sniper Rifle In Grand Theft Auto: Chinatown Wars being assembled

A Sniper Rifle has been featured in every Grand Theft Auto game since Grand Theft Auto III with the exception of Grand Theft Auto Advance. It is often required in missions to shoot enemy gang members at a distance, especially when the goal is to protect an ally from far away. At long range, the sniper rifle usually provides a stealth kill, however it is not silenced, and should be fired far away from pedestrians and police. The rifle's magnifying scope is a valuable reconnaissance tool, and is also useful for viewing small game details like magazine covers and in-car objects.

Like in many computer games, the rifle's bullets fly straight to the targeted point (it is a 'hitscan' weapon) - real life variables like distance, wind, or target movement don't affect the bullet.

In Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto IV, the sniper rifle is based on the Remington 700. Grand Theft Auto: Vice City Stories is the lone exception; its sniper rifle is based on a Springfield M21, reflecting the game's setting of 1984, but it functions incorrectly as a bolt-action rifle.

The GTA IV Sniper Rifle is said to be twice as powerful as the Combat Sniper rifle; it is, however, a bolt action rifle, and thus can't fire nearly as fast. It provides a one-headshot kill in single player and multiplayer, unless the target is heavily armored.

The sniper rifle only appears in certain missions of Grand Theft Auto: Chinatown Wars, where the player has to assemble the rifle using the touch screen. The whole top screen is then used to display the scoped view.

Contents

Locations

GTA III

GTA Vice City

GTA San Andreas

GTA Liberty City Stories

GTA Vice City Stories

GTA IV

The Sniper Rifle can be purchased from the back-alley gun shops for $6,000 and each additional magazine will cost $800.

Broker

  • East Hook - Can be found on a gantry crane at the docks where the Platypus is berthed, which is located on Mohanet Ave. Specifically, the gantry crane closest to the bow on the starboard side of the ship.

Dukes

  • Steinway - Can be found atop a ferry terminal-type structure in Gantry Park, located off Dukes Drive. From the leftmost portion of the docks, the rifle is located atop the second structure.

Algonquin

  • Northwood - Can be found atop a crude oil refining tower at the intersection of Exeter Ave and Grummer Rd, near the water's edge.

Trivia

  • The Sniper Rifle in GTA San Andreas has three weapon skills defined in the game's files, however only one is used in the game. The unused skill levels can be attained with cheats.
  • Shooting at the moon in every Grand Theft Auto game with the Sniper Rifle will make it bigger and smaller.
  • In Grand Theft Auto: Chinatown Wars, the icon for the Sniper Rifle resembles the PSG-1 from Vice City and Liberty City Stories. However, while being assembled, the rifle resembles a cross between the Remington 700 of Grand Theft Auto IV and the M21 of Grand Theft Auto: Vice City Stories.

See also



This article uses material from the "Sniper Rifle" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

Sniper Rifle may refer to the following:


This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Sniper Rifle" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Sniper rifle article)

From Wookieepedia, the Star Wars wiki.

A DC-15x Sniper Rifle.
"A well-built sniper rifle is a beautiful thing. Ours has two separate levels of zoom: 'Up-close-and-personal' and 'Hello-you're-dead.'"
RC-1207

Sniper rifles were long-range weapons, either projectile or, more commonly, blaster-based. The purpose of a sniper rifle was to kill a target at extreme distances. A blaster-based sniper rifle fired a long beam of energy, capable of killing with a single headshot. Tusken Raiders on Tatooine often used projectile sniper rifles to take potshots at podracers. A sniper rifle was used by Zam Wesell to destroy her ASN-121 droid during the plot to assassinate Senator Padmé Amidala in 22 BBY. Another was used by Aurra Sing during the Senate hostage crisis.

The Tenloss Criminal Syndicate was the maker of the notorious DXR-6 disruptor rifle, which, when fitted with a zoom scope, became an especially deadly sniper rifle.

In the days of the Old Republic, Aratech was notable for their highly-accurate sniper weapons.

This article is a stub about a weapon. You can help Wookieepedia by expanding it.

List of Sniper Rifles

Appearances

  • Star Wars: Knights of the Old Republic
  • Darth Bane: Path of Destruction
  • Star Wars Episode I: The Phantom Menace
  • Star Wars: Bounty Hunter
  • Star Wars Episode II: Attack of the Clones
  • Star Wars: Republic Commando
  • Republic Commando: Hard Contact
  • Omega Squad: Targets
  • Republic Commando: Triple Zero
  • Odds
  • Republic Commando: True Colors
  • Order 66: A Republic Commando Novel
  • Imperial Commando: 501st
  • The Clone Wars: Invitation Only
  • Star Wars: The Clone Wars – "Hostage Crisis"
  • Star Wars: The Clone Wars – "The Deserter"
  • Star Wars: Battlefront
  • Star Wars: Battlefront II
  • Star Wars Battlefront: Renegade Squadron
  • Star Wars Battlefront: Elite Squadron
  • Star Wars: Empire at War
  • Star Wars: Empire at War: Forces of Corruption
  •  Star Wars Galaxies – An Empire Divided
  • Allegiance
  • X-wing: Iron Fist
  • Tatooine Ghost
  • Star Wars: Jedi Knight II: Jedi Outcast
  • Star Wars: Jedi Knight: Jedi Academy
  • Agents of Chaos I: Hero's Trial
  • Bloodlines
  • Sacrifice

This article uses material from the "Sniper rifle" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Assault Rifle article)

From City of Heroes Wiki

Overview

Contents

The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon. It is a primary power set for Blasters and Corruptors.

Power Table

The Assault Rifle powerset is available as a primary set for Blasters and Corruptors. The following table shows which powers are available and at what level:

Power Level Effect
Burst 1 Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Slug 1 Ranged, High Damage(Lethal), Foe Knockback
Buckshot 2 Ranged (Cone), Moderate Damage(Lethal), Foe Knockback
M30 Grenade 6 Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smashing), Foe Knockback
Beanbag 8 Ranged, Minor Damage(Smashing), Foe Disorient
Sniper Rifle 12 Sniper, Extreme Damage(Lethal), Foe Knockback
Flamethrower 18 Ranged(Cone), Extreme Damage over Time(Fire)
Ignite 26 Ranged(Location Area of Effect), Moderate Damage over Time(Fire)
Full Auto 32 Ranged (Cone), Superior Damage over Time(Lethal), +Special

Powers

The following are powers in the Assault Rifle powerset.

Image:AssaultWeapons ShotgunBeanbag.png Beanbag

Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage Minor Damage(Smashing)
Recharge Slow
Minimum Level 8 (Corruptor)
8 (Blaster)
Effects Ranged
Foe Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Disorient Duration
Enhance Accuracy
Enhance Damage
Set Categories Ranged Damage
Stuns

Image:AssaultWeapons ShotgunBuckShot.png Buckshot

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Damage Moderate Damage(Lethal)
Recharge Moderate
Minimum Level 2 (Corruptor)
2 (Blaster)
Effects Ranged(Cone)
Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage
Set Categories Targeted AoE Damage
Knockback

Image:AssaultWeapons ARBurst.png Burst

Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.

Damage Moderate Damage over Time(Lethal)
Recharge Fast
Minimum Level 1 (Corruptor)
1 (Blaster)
Effects Ranged
Foe -Defense
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Defense Debuff
Enhance Accuracy
Enhance Damage
Set Categories Ranged Damage
Defense Debuff

Image:AssaultWeapons ARFlamethrower.png Flamethrower

Spews forth a cone of flames from underneath the barrel of your Assault Rifle, setting foes on fire. Very accurate and very deadly at medium range.

Damage Extreme Damage over Time(Fire)
Recharge Slow
Minimum Level 18 (Corruptor)
18 (Blaster)
Effects Ranged(Cone)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage
Set Categories Targeted AoE Damage

Image:AssaultWeapons ARFullAuto.png Full Auto

Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Damage Superior Damage over Time(Lethal)
Recharge Slow
Minimum Level 32 (Corruptor)
32 (Blaster)
Effects Ranged(Cone)
+Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage
Set Categories Targeted AoE Damage

Image:AssaultWeapons ARFlamethrowerIgnite.png Ignite

Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.

Damage Moderate Damage over Time(Fire)
Recharge Fast
Minimum Level 26 (Corruptor)
26 (Blaster)
Effects Ranged(Location Area of Effect)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage
Set Categories Targeted AoE Damage

Image:AssaultWeapons ARM30grenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage Moderate Damage(Lethal/Smashing)
Recharge Slow
Minimum Level 6 (Corruptor)
6 (Blaster)
Effects Ranged(Targeted Area of Effect)
Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Accuracy
Enhance Damage
Set Categories Targeted AoE Damage
Knockback

Image:AssaultWeapons ShotgunSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, has longer range, and can knock down foes.

Damage High Damage(Lethal)
Recharge Moderate
Minimum Level 1 (Corruptor)
1 (Blaster)
Effects Ranged
Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage
Set Categories Ranged Damage
Knockback

Image:AssaultWeapons SniperRifle.png Sniper Rifle

The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted.

Damage Extreme Damage(Lethal)
Recharge Slow
Minimum Level 12 (Corruptor)
12 (Blaster)
Effects Sniper
Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage
Reduce Interrupt Time
Ranged Damage
Set Categories Sniper Attacks
Knockback

External Links


This article uses material from the "Assault Rifle" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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