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| Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster |
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| Inflicts (X) melee damage | 26-44 | ? | ? | 36-61 | ? |
Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.
A Sneak Attack Critical occurs in Fallout 3 when attacking while [HIDDEN]. Successfully hitting the target will result in a guaranteed critical-strike.
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Certain weapons, like the Microwave Emitter, have relatively slow projectiles. Outside of V.A.T.S. this may sometimes cause an enemy to detect your presence before the shot reaches him, nullifying the Sneak Attack Critical bonus. For that reason, make sure you are close to your foe before trying to Sneak Attack Critical him, if you are using these weapons.
The best weapons for sneak attacks are the ones with the highest critical damage bonus (affected by +50% damage Better Criticals perk). Here's a number of weapons with big bonuses. The number marked in bold is the critical damage when the Better Criticals perk is taken.
^ Damage calculated with Xenotech Expert
" Damage calculated with the perks Pyromaniac/Xenotech Expert/Both
Damage calculated if the weapon is fired outside of V.A.T.S., and all pellets make contact. (See below).
For most creatures in the game, a sneak attack headshot, along with the Better Criticals perk, can be an instant one-shot kill on Normal difficulty or lower. (Even the low-damage Dart Gun can kill Raiders with one sneak attack headshot ) In some cases, however, it may not be possible to line up a headshot on a target, due to target facing or an obstructed line of fire.
In these cases, even a sneak attack critical on an arm or leg can prove fatal to the target. Though results may vary based on the character's skills and perks, it is possible to shoot off a target's limb -- an instant kill -- with one shot from a Sniper Rifle. This may be a worthwhile consideration when chances to hit an appendage are significantly higher than head or torso shots.
Weapons that fire several "shots" at the same time, such as Combat Shotguns (and The Terrible Shotgun), Metal Blaster (from The Pitt), and the Tri-Beam Laser Rifle (from Broken Steel) are one of the most effective weapons for sneak attacks (when done outside of V.A.T.S.). This is because outside of V.A.T.S., each shot's critical damage is calculated individually. This aspect makes these weapons (especially The Terrible Shotgun, which deals huge damage and fires 9 pellets) incredibly effective in sneak attacks (and regular critical hits). With the right addition of perks, such as Better Criticals and Finesse, these weapons will deal massive damage.
Example:
The Terrible Shotgun is one of the most powerful weapons in the game. While in perfect condition, and with a Small Guns skill of 100, the weapon deals 80 damage, and an extra 40 damage for critical hits. However, this weapon fires 9 pellets. Because of this, when the weapon is fired outside of V.A.T.S. and scores a critical hit, the critical hit for each pellet is counted individually. This means that (if all pellets make contact), the weapon will deal 440 damage (80 base damage, plus 9 extra 40 critical damages). In Sneak Mode, this damage is doubled, increasing it to 880 points of damage. And if the player has the Better Criticals perk, the damage will increase to 1240. If the player further increases the damage via a Headshot , then that damage doubles again to 2480, enough to one-shot a Super Mutant Behemoth!
Sneak Attack is a recurring support ability in the series, allowing the equipped character to get the first attack of the fight.
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The Sneak Attack materia grants this ability, and increases the likelihood of attacking first with the paired materia by 20% each level up.
Sneak Attack is an ability available to the Thief Job starting at level 15 in Final Fantasy XI. This ability is usable once every minute. When used, it will create a status effect that signifies the next attack the Thief makes will be a sneak attack. A sneak attack is generally performed with a melee weapon while the Thief is directly behind an enemy. It allows the Thief to deal critical damage. This damage is modified by, not only the player's Strength, but also the player's Dexterity but only while the player has Thief as his main Job. Dexterity is not part of the equation when Thief is used as a subjob.
Sneak attack can be and is quite often used with the level 30 Thief Job Ability Trick Attack. This attack is generally abbreviated SATA by players and the strategy for using this in a party can be referenced by reading about under First Provoke.
Sneak Attack is a special ability that any character of level 43 or higher can use, and increases critical hit rate when attacking an opponent from behind.
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Full: If this attack hits, target foe is Blinded for 5...7 seconds. This attack counts as a lead attack.
Concise: Inflicts Blindness (5...7 seconds). Counts as a lead attack.
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| Ebon Vanguard Title Track | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Blind duration | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 |
| Sneak Attack | ||
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| English: | Sneak Attack | |
| Attribute: | Spell Cards |
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| Property: | Quick-Play |
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| Card Lore: | Activate this if your opponent had set a face-down Spell or Trap Card. Take that card and use it as it was your own. | |
| Sets with this Card: | PKMS EN021 | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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