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Smuggling: Misc



Up to date as of February 09, 2010

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Smuggling is a business in the Empire Building feature of Grand Theft Auto: Vice City Stories.



  • Small-time: $5000
  • Medium Venture: $9900
  • High-roller: $14800

Note: In order to own this type of business, an enemy smuggling business must be successfully attacked and damaged by the player.

Empire Mission

To start the mission enter the premises, approach a gang member and press the R3 button (PS2) or the Up button (PSP). For this business you will have to collect packages that fall from helicopters and get them back to the warehouse where you started the mission, but you have a time limit after you load the packages into a Mule truck. There are two parts in this mission.

Supply and Demand

The first one is called Supply and Demand. In this part there is one helicopter, you will have to use a boat to collect fifteen packages that fall from it under a time limit. There are also other gangs that appear at the scene and try to steal the merchandise and kill you. For this and the next part just kill the gangs and collect the packages. Once you have enough land the boat back at the jetty and take the cargo to the warehouse. Be cautious because once you park the boat and get in the Mule you will have a 4-star wanted level. The player will be paid $200 for every package that they deliver. When the player is driving the Mule they will have to be carefull as crashes can cause packages to fall off.

Under the Gun

The second part is called Under the Gun. It is the same as Supply and Demand except there are two helicopters and you will have to collect twenty packages with even more gangs coming at you.


  • Increased income: Complete all six levels.
  • New Reputation: Pirate Captain, complete all six levels.
  • New Outfit: Smuggling Outfit, once you buy a High-roller Smuggling business. Available at every safehouse.

See Also

This article uses material from the "Smuggling" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Smuggler article)

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A Bothan smuggler.
"I think it's occasionally good for us to remember that being a smuggler doesn't necessarily require one to be a barbarian, too."
Talon Karrde, to Mara Jade

A smuggler was someone who engaged in the clandestine shipment of goods or persons to prevent taxation or some other impediment. The goods shipped were often highly illegal or banned in some sectors.



Smuggling, while having been a part of galactic trade for many years in the Old Republic, absolutely thrived under the Galactic Empire's strict control of goods. The nationalizing of former Separatist companies' assets, including their vast merchant fleets, greatly increased smuggling's appeal—and demand. By 3 ABY, smuggling had become so common that Imperial officers often looked the other way if they found a smuggling outfit. For example, Admiral Kendal Ozzel, dismissed the Rebel outpost Echo Base on Hoth as a smuggling operation when reports of its location arrived from an Arakyd Viper probe droid. The fact that many smugglers operated in support of the Rebellion and channeled funds to them made such distinctions even more difficult.

Smuggled goods

By far the most commonly smuggled substances were varieties of spice. Although most kinds of spice were psychoactive drugs, and most forms were illegal under the Empire, the government's main concern was not to stem the flow of spice, but to collect taxes from its shipment and distribution through legitimate channels. Weapons were another commonly smuggled commodity within the Empire, whose bureaucracy strictly controlled weapons availability in order to prevent criminals and insurgents, in particular the Rebel Alliance, from becoming significant threats. Other cargo for smugglers included chak-root, stolen merchandise, and even clear water (smuggled to Rampa II). In extreme situations, smugglers delivered standard resources or food; for example, on Abregado-rae, smugglers supplied Separatists after a new regime stopped all food transports to the Separatists in the mountains in hopes of stamping out opposition. Some smugglers, such as Mirax Terrik, specialized in finding rare and sometimes illegal goods or artifacts and delivering them to their clients who hoped to avoid using "official means."

Many ships contained smuggling compartments.


A common stereotype in the galaxy was that smugglers were usually Corellian, and indeed, there were no shortages of Corellian smugglers, but smuggling was carried out by various freight carriers and criminal organizations of all species and planetary origins. Even members of the Imperial bureaucracy and military establishment had their own smuggling organizations, while other smugglers (such as Prince Xizor of Black Sun) were important players in legitimate galactic business. Such groups as Black Sun established large networks dedicated to evading Imperial forces within the galaxy. Another set of major players in illegal trade were the Hutt Kajidics, vast criminal organizations based around the clan structure of the Hutts. The Hutts controlled a region of the galaxy in the Mid and Outer Rim which maintained independence from the Galactic Republic, and later great autonomy within the Empire; this allowed them to recruit pilots and buy ships for use in smuggling with a minimum of scrutiny, while possessing safe locations for their pilots to use. Some planets were controlled by the Hutts but nominally within the Imperial sphere of influence, such as Tatooine, which provided excellent locations to secretly funnel shipments, pilots, and supplies into Imperial space without arousing suspicion.

Common problems for smugglers

"Well, that's the real trick, isn't it? And it's going to cost you something extra."
Han Solo, to Obi-Wan Kenobi and Luke Skywalker

Smugglers had to worry about attacks from pirates and opportunists who would attempt to steal their cargo, meaning that smugglers needed to avoid some of the most lawless systems to remain safe. Also, because they were smuggling contraband, they had no hope of help from Imperial forces and could not seek the protection of the galactic authorities. Most smugglers developed keen skills to avoid trouble, and they modified their ships not only for better cargo capacity, but also for greater speed and defenses. In order to evade Imperial patrols, smugglers often used smaller and less well-known routes that skirted Imperial strong points within the galaxy. There were many of these smuggling routes, and every smuggler usually had his or her preferred ways of getting from place to place safely. Despite their precautions, many smugglers ended their career on prison worlds such as Kessel or Akrit'tar. Many smugglers were also killed during their runs - some even committed suicide to avoid being arrested and sentenced.

Famous smuggler duo Han Solo and Chewbacca.

Famous smugglers

Known smuggling ships

The Millennium Falcon, a famous smuggling freighter.

Common smugglers hideouts

Talon Karrde, leader of one of the largest smuggling organizations.

Cantinas and pubs

Planets and other locations


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This article uses material from the "Smuggler" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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