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Fallout

Up to date as of February 01, 2010

From The Vault

Fallout 1 and 2 characters project
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Smoke
Biography
race: Dog
affiliation: Arroyo
role: Pet
location: Arroyo
Gameplay
appearances: Fallout 2
quests: Rescue Nagor's dog, Smoke, from the wilds
Statistics
Technical

Smoke is Nagor's dog in Arroyo. You have to rescue him as part of the quest Rescue Smoke. He can be found in the Arroyo Hunting Grounds.

If you take too long with returning the G.E.C.K., Aunt Morlis will make a delicious meal out of Smoke!

Arroyo

This article uses material from the "Smoke" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Flee article)

From Final Fantasy Wiki

The party escaping after using Flee in Final Fantasy V.

Flee, also known as Escape and Smoke is a command ability in some Final Fantasy games that instructs either the entire party to run from a random encounter or a particular party member to run from that fight. It is usually associated with the Thief class. Occasionally, using this command will cause the party to lose some Gil while running. The item Smoke Bomb has a similar effect, as does the spell Warp.

Additionally, several enemies have been known to flee from the party, most notably the Cactuar enemies. Also, in Final Fantasy and Final Fantasy II, the player can use the Fear spell to force enemies to flee from battle.

Contents

Appearances

Final Fantasy III

Flee, also known as Escape, is an ability of the Thief class. It causes the party to escape as soon as the Thief takes his/her turn.

The summon ability, Escape, gives access to the Chocobo's attack, List of Final Fantasy III Spells#Chocobo Dash which escapes the party from battle.

Smoke as seen in Final Fantasy IV DS.

Final Fantasy IV

Smoke is a Ninjutsu usable by Edge, which he learns at level 33 in all versions. It costs 5 MP in the DS version and 10 MP in all other versions.

Porom's Cry ability flusters the enemy and makes it easier to run away in the original version, though the DS remake makes it lower Defense instead.

The ability Smoke, which is the same as Flee.

Final Fantasy V

!Flee is a level two command ability for the Thief class, and needs 20 AP to learn.

Additionally, Ninjas have !Smoke, also known as Dustb, which is a level one command ability that functions exactly the same as !Flee. It requires 10 AP.

Final Fantasy VII

Escape is an ability used by the thieves of the game, the Bandit, Vice, and Prowler. After using one of the abilities Steal, Grind, Mug, or Hold-up, the enemy will flee the battle with the player's items or gil. The Chocobo also has an ability of the same name, that it uses when it flees the battle.

Report is another ability that makes the unit escape. The Turks, Turks:Reno, Turks:Rude, and Turks:Elena, use this at the end of all their battles, and are therefore never technically defeated. The Cactuar uses the ability to escape battle before the player defeats it. The Magic Pot will either use Report or steal an item with Gimme if the player does not relinquish Elixirs. The Ultimate Weapon uses Report in all its fights but its last fight where it is defeated.

Final Fantasy IX

Flee as seen in Final Fantasy IX.

Zidane Tribal can use Flee as a Skill, and it causes the party to escape as soon as it is used, but the party loses Gil. The support ability Flee-Gil causes the party to gain Gil when escaping with L1 and R1. However, it has no effect on Zidane's Flee ability. Flee can be learned for 40 AP from the Dagger, Mage Masher, Zorlin Shape, Ultima Weapon, and Germinas Boots.

Final Fantasy X

Flee is a Special ability located in Tidus's section of the Sphere Grid. It immediately lets the entire party escape any normal random encounter.

Final Fantasy X-2

Flee is an ability learned by Thieves. It requires 10 AP to learn, and no MP to use.

Final Fantasy XI

Flee makes its appearance in Final Fantasy XI in the form of a thief job ability. This is available to all thieves starting at level 25 and can be used once every 5 minutes. Once activated, it will drastically increase the rate of speed a character can run. The player will increase in speed to about the same rate a chocobo can run in the game, but only for about 30 seconds. The run speed of Flee is just slightly faster than Chocobo Mazurka.

Escape is a Black Magic spell in Final Fantasy XI. Escape can be used by a Black Mage to remove all party members within range to a safe (or safer) location in a zone. Generally, this spell works in underground zones to take players to the surface again, but in many areas it cannot be used at all.

Final Fantasy XII

By holding down the R2 button on the controller, the active party can Flee from an area to safety. The command disables all Gambits and the party members follow the leader while ignoring any attacking enemies. It also allows you to move much faster than normal, though it isn't obvious.

Final Fantasy Tactics A2: Grimoire of the Rift

Flee is a ability exclusive to Vaan's Job, the Sky Pirate. It differs from other versions of the skill, and instead of inducing an escape, it increases Vaan's mobility, allowing him to move farther and jump higher.

See also


This article uses material from the "Flee" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Smoke.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.


Smoke or black smoke may refer to:

  • The Monster, a creature which has sometimes appeared as wisps, billows, or clouds of black smoke
  • A pillar of smoke, spotted on the far side of the island just before Rousseau kidnapped Claire's son Aaron and Walt was taken by the Others in "Exodus, Part 2"; Rousseau claimed a similar pillar of smoke appeared before her child Alex was abducted by the Others (this pillar may in fact have been the Monster, however)
  • Sayid used black smoke to signal he had arrived at the decoy village in "Live Together, Die Alone".
  • Smoking cigarettes

This article uses material from the "Smoke" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Smoke (Earth-616) article)

From Marvel Database

Character Template Help
Smoke

Smoke (Earth-616)
Gallery
Real Name
Unknown
Current Alias

Identity

Alignment

Universe

Characteristics
Gender

Origin
Origin
Mutant

First appearance
Last appearance

X-Force #119
(October, 2001)
X-Force #120
(November, 2001)

Contents

History

Smoke was in league with Coach and Succubus.

Powers and Abilities

Powers

can transform into a smokelike substance.

Links

  • Appearances of Smoke (Earth-616)
  • Character Gallery: Smoke (Earth-616)
  • Images that feature Smoke (Earth-616)
  • Fan-Art Gallery: Smoke (Earth-616)
  • Quotations by Smoke (Earth-616)

Discover and Discuss


This article uses material from the "Smoke (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Smoke.gif
This Object is in the Fields class.
Smoke
Object Class: Fields
Attributes: None.
Walking Time: Not walkable.
Location: On top of a chimney here, near the White Flower Temple Banshee and more.
Notes: It looks much like a Poison Field.
See also: Objects.
Add historical information about this object.

This article uses material from the "Smoke" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Fire Control article)

From City of Heroes Wiki

Overview

Contents

You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame. Fire Control is a Controller and Dominator primary power set.

Power Tables

Controller/Dominator

The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
Ring of Fire 1 Ranged, Moderate DoT(Fire), Foe Immobilize
Char 1 Ranged, Moderate DoT(Fire), Foe Hold
Fire Cages 2 Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize
Smoke 6 Targeted AoE, -ACC, -Perception
Hot Feet 8 Toggle, PBAoE, Minor Damage (Fire), Foe Slow
Flashfire 12 Targeted AoE, Minor Damage (Fire), Foe Disorient
Cinders 18 PBAoE, Foe Hold
Bonfire 26 Targeted Location, Knockback
Fire Imps 32 Summon three Imps

Powers

The following are powers in the Fire Control powerset.

Image:FireTrap_Bonfire.png Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor Damage (Fire)
Recharge Long
Minimum Level 26 (Controller)
26 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Set Categories Targeted AoE Damage

Image:FireTrap_Soot.png Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time (Fire)
Recharge Moderate
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged
Foe Hold
Enhancements Enhance Hold Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Holds
Ranged Damage

Image:FireTrap_Cinders.png Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

Recharge Very Long
Minimum Level 18 (Controller)
18 (Dominator)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Hold Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Accuracy
Set Categories Holds

Image:FireTrap_FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

Damage Minor Damage over Time (Fire)
Recharge Moderate
Minimum Level 2 (Controller)
2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Damage
Enhance Accuracy
Set Categories Immobilize
Targeted AoE Damage

Image:FireTrap_FireImps.png Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height.

Recharge Very Long
Minimum Level 32 (Controller)
32 (Dominator)
Effects Summon Imps: Melee Minor Damage (Fire)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Pet Damage

Image:FireTrap_Flashfire.png Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Damage Minor Damage (Fire)
Recharge Slow
Minimum Level 12 (Controller)
12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Stuns
Targeted AoE Damage

Image:FireTrap_HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

Damage Minor Damage over Time (Fire)
Recharge Slow
Minimum Level 8 (Controller)
8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe: -Speed
Enhancements Enhance Slow
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories PBAoE Damage
Slow Movement

Image:FireTrap_RingOfFire.png Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

Damage Moderate Damage over Time (Fire)
Recharge Fast
Minimum Level 1 (Controller)
1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Damage
Enhance Accuracy
Set Categories Immobilize
Ranged Damage

Image:FireTrap_Smoke.png Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge Slow
Minimum Level 6 (Controller)
6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe: -Perception, -Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Enhance Accuracy
Set Categories None

External Links


This article uses material from the "Fire Control" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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