| 37th | Top materials properties |
| Smell | ||||||||||||
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| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
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| Hit | Fail | Tgt | Trn | |||||||
| 1 | -1~2 AP (3 turns) +1~2 AP (3 turns) -1~2 MP (3 turns) +1~2 MP (3 turns) |
-1~2 AP (6 turns) +1~2 AP (6 turns) -1~2 MP (6 turns) +1~2 MP (6 turns) |
6 | 5 | 1/50 | 1/100 | - | - | 7 | 54 |
| 2 | -1~2 AP (3 turns) +2~3 AP (3 turns) -1~2 MP (3 turns) +2~3 MP (3 turns) |
-1~2 AP (6 turns) +2~3 AP (6 turns) -1~2 MP (6 turns) +2~3 MP (6 turns) |
6 | 5 | 1/50 | 1/100 | - | - | 7 | 54 |
| 3 | -1~3 AP (3 turns) +2~4 AP (3 turns) -1~3 MP (3 turns) +2~4 MP (3 turns) |
-1~3 AP (6 turns) +2~4 AP (6 turns) -1~3 MP (6 turns) +2~4 MP (6 turns) |
6 | 5 | 1/50 | 1/100 | - | - | 7 | 54 |
| 4 | -1~3 AP (3 turns) +2~4 AP (3 turns) -1~4 MP (3 turns) +2~5 MP (3 turns) |
-1~3 AP (6 turns) +2~4 AP (6 turns) -1~4 MP (6 turns) +2~5 MP (6 turns) |
6 | 5 | 1/50 | 1/100 | - | - | 7 | 54 |
| 5 | -1~4 AP (3 turns) +2~5 AP (3 turns) -1~4 MP (3 turns) +2~5 MP (3 turns) |
-1~4 AP (6 turns) +2~5 AP (6 turns) -1~4 MP (6 turns) +2~5 MP (6 turns) |
6 | 5 | 1/50 | 1/100 | - | - | 7 | 54 |
| 6 | -1~4 AP (4 turns) +2~5 AP (4 turns) -1~4 MP (4 turns) +2~5 MP (4 turns) |
-1~4 AP (8 turns) +2~5 AP (8 turns) -1~4 MP (8 turns) +2~5 MP (8 turns) |
5 | 5 | 1/50 | 1/100 | - | - | 7 | 154 |
Level 2 is for more conservative players, as there is no chance of a stat loss but the gain can be 0, 1, or 2. Level 5 is best for risk-takers- the potential for a big loss equals that for a big gain.
Smell affects both allies and enemies.
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