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Fallout

Up to date as of February 01, 2010

From The Vault

Small Guns
Fallout, Fallout 2, Fallout Tactics
modifies: Accuracy for Small Guns
modified by: Agility
initial level: Fallout: 35% + (1% x Agility)
Fallout 2/Tactics: 5% + (4% x Agility)
related perks: Sniper
related traits: Fast Shot, Small Frame
Fallout 3
modifies: Damage done by Small Guns
modified by: Agility
initial level: 2 + (2 x Agility) + Luck/2 (rounded up)
related perks: Concentrated Fire, Gun Nut

"Because it's easier to have courage from a safe distance away."

Small Guns is a Fallout, Fallout 2, Fallout Tactics, and Fallout 3 skill. In Van Buren, it was merged into a more general Firearms skill.

The use, care and general knowledge of small firearms. Pistols, SMGs, Shotguns, Assault Rifles and Rifles.

Contents

Fallout, Fallout 2 and Fallout Tactics

Initial Level:

  • Fallout: 35% + (1% x Agility). Average characters will have a 40%.
  • Fallout 2 and Fallout Tactics: 5% + (4% x Agility). Average characters will have a 25%.

Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. Although small guns lack the wide devastation possible with big guns (Rocket Launcher) and energy weapons (P94 Plasma Rifle) they are more than capable of holding their own in a fight. Small guns, unlike big guns or energy weapons, can be quickly trained with books and is naturally high to begin with. Ammo is also plentiful and can usually be bought or looted when you run low which is seldom.

The small guns character can easily exploit these advantages by building a gunfighter or sniper character. There are several perks available that directly increase this skill, the most powerful being "Sniper" at level 21 (F1) or 24 (F2).

Also, some of the most unique and powerful weapons (read: Red Ryder LE BB Gun) are available for those who specialize in small guns.

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The Bottom line

At the end of Fallout 2, a character who carefully developed this skill with books and perks can do almost 200 damage with the Red Ryder against Power Armor. While Energy Weapons is often hailed as the supreme weapon type for its unparalleled damage potential, a well-built Small Guns character can easily outpace late game enemies and will generally have no more trouble dispatching them than an Energy Weapons character would. While there is certainly some debate about the subject, Small Guns is probably the "best" overall weapon type because of its adaptability - A Small Guns character can at least match the damage potential of other weapon types and has far more weaponry options available.

Fallout's small guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
Colt 6520 10mm Pistol 5 - 12 Normal 5 25 10mm JHP
10mm AP
12 3 $250 $83:1 Pistol
14mm Pistol 12 - 22 Normal 5 30 14mm AP 6 10 $1100 $110:1 Pistol
9mm Mauser 5 - 10 Normal 4 22 9mm Ball 7 3 $1500 $500:1 Pistol
Desert Eagle .44 10 - 16 Normal 5 25 .44 Magnum JHP
.44 Magnum FMJ
8 4 $800 $200:1 Pistol
.223 Pistol 20 - 30 Normal 5 30 .223 FMJ 5 5 $3500 $700:1 Pistol
Shotgun 12 - 22 Normal 5 14 12 Gauge Shotgun Shell 2 5 $800 $160:1 Shotgun
City-Killer Combat Shotgun 15 - 25 Normal S:5
B:6
S:22
B:18
12 Gauge Shotgun Shell 12 10 $2750 $275:1 Shotgun
MP9 10mm SMG 5 - 12 Normal S:5
B:6
S:25
B:20
10mm JHP
10mm AP
30 5 $1000 $200:1 SMG
AK-112 Assault Rifle 8 - 16 Normal S:5
B:6
S:45
B:38
5mm JHP
5mm AP
24 7 $1300 $186:1 Assault Rifle
Colt Rangemaster Hunting Rifle 8 - 20 Normal 5 40 .223 FMJ 10 9 $1000 $111:1 Rifle
DKS-501 Sniper Rifle 14 - 34 Normal 6 50 .223 FMJ 6 10 $2200 $220:1 Rifle
Red Ryder BB Gun 1 - 3 Normal 5 30 BB's 100 5 $200 $40:1 Rifle
Red Ryder LE BB Gun 25 Normal 4 32 BB's 100 5 $3500 $700:1 Rifle

Fallout 2's small guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
Colt 6520 10mm Pistol 5 - 12 Normal 5 25 10mm JHP
10mm AP
12 3 $250 $83:1 Pistol
14mm Pistol 12 - 22 Normal 5 30 14mm AP 6 10 $1100 $110:1 Pistol
9mm Mauser 5 - 10 Normal 4 22 9mm Ball 7 3 $1500 $500:1 Pistol
Desert Eagle .44 10 - 16 Normal 5 25 .44 Magnum JHP
.44 Magnum FMJ
8 4 $800 $200:1 Pistol
Desert Eagle (Exp. Mag.) 10 - 16 Normal 5 25 .44 Magnum JHP
.44 Magnum FMJ
20 4 $800 $200:1 Pistol
.223 Pistol 20 - 30 Normal 5 30 .223 FMJ 5 5 $3500 $700:1 Pistol
Shotgun 12 - 22 Normal 5 14 12 Gauge Shotgun Shell 2 5 $800 $160:1 Shotgun
Sawed-Off Shotgun 12 - 24 Normal 5 7 12 Gauge Shotgun Shell 2 4 $800 $200:1 Shotgun
City-Killer Combat Shotgun 15 - 25 Normal S:5
B:6
S:22
B:18
12 Gauge Shotgun Shell 12 10 $2750 $275:1 Shotgun
MP9 10mm SMG 5 - 12 Normal S:5
B:6
S:25
B:20
10mm JHP
10mm AP
30 5 $1000 $200:1 SMG
AK-112 Assault Rifle 8 - 16 Normal S:5
B:6
S:45
B:38
5mm JHP
5mm AP
24 7 $1300 $186:1 Assault Rifle
Assault Rifle (Exp. Mag.) 8 - 16 Normal S:5
B:6
S:45
B:38
5mm JHP
5mm AP
100 8 $1300 $163:1 Assault Rifle
Colt Rangemaster Hunting Rifle 8 - 20 Normal 5 40 .223 FMJ 10 9 $1000 $111:1 Rifle
Scoped Hunting Rifle 8 - 20 Normal 5 40 .223 FMJ 10 11 $1500 $136:1 Rifle
DKS-501 Sniper Rifle 14 - 34 Normal 6 50 .223 FMJ 6 10 $2200 $220:1 Rifle
Red Ryder BB Gun 1 - 3 Normal 5 30 BB's 100 5 $200 $40:1 Rifle
Jonny's BB Gun 1 - 3 Normal 5 22 BB's 100 5 $200 $40:1 Rifle
Red Ryder LE BB Gun 25 Normal 4 32 BB's 100 5 $3500 $700:1 Rifle
.44 M29 Revolver 12 - 18 Normal 4 15 .44 Magnum JHP
.44 Magnum FMJ
6 5 $600 $125:1 Pistol
.44 Magnum (Speed Load) 12 - 18 Normal 4 20 .44 Magnum JHP
.44 Magnum FMJ
6 5 $600 $125:1 Pistol
Needler Pistol 12 - 24 Normal 5 24 HN Needler Cartridge
HN AP Needler Cartridge
10 4 $2200 $550:1 Pistol
PPK12 Gauss Pistol 22 - 32 Normal 4 50 2mm EC 12 5 $5250 $1050:1 Pistol
H&K CAWS 15 - 25 Normal S:5
B:6
S:30
B:20
12 Gauge Shotgun Shell 10 6 $4750 $792:1 Shotgun
Pancor Jackhammer 18 - 29 Normal S:5
B:6
S:35
B:25
12 Gauge Shotgun Shell 10 12 $5500 $458:1 Shotgun
M3A1 "Grease Gun" SMG 10 - 20 Normal S:4
B:5
S:20
B:15
.45 Caliber 30 7 $1750 $250:1 SMG
Tommy Gun 3 - 20 Normal S:5
B:6
S:32
B:16
.45 Caliber 50 7 $1200 $171:1 SMG
H&K P90c 12 - 16 Normal S:4
B:5
S:30
B:25
10mm JHP
10mm AP
24 8 $2500 $313:1 SMG
H&K G11 10 - 20 Normal S:5
B:6
S:35
B:30
4.7mm Caseless 50 8 $6500 $813:1 Assault Rifle
H&K G11E 13 - 23 Normal S:5
B:6
S:40
B:35
4.7mm Caseless 50 8 $8000 $1000:1 Assault Rifle
FN FAL 9 - 18 Normal S:5
B:6
S:35
B:30
7.62mm 20 9 $1500 $167:1 Assault Rifle
FN FAL (Night Sight) 9 - 18 Normal S:5
B:6
S:35
B:30
7.62mm 20 10 $2000 $200:1 Assault Rifle
FN FAL HPFA 11 - 22 Normal S:5
B:6
S:35
B:30
7.62mm 20 10 $2250 $225:1 Assault Rifle
XL70E3 12 - 19 Normal S:5
B:6
S:35
B:30
5mm JHP
5mm AP
20 9 $3000 $333:1 Assault Rifle
Pipe Rifle 5 - 12 Normal 5 20 10mm JHP
10mm AP
1 10 $200 $20:1 Rifle
M72 Gauss Rifle 32 - 43 Normal 5 50 2mm EC 20 10 $8250 $825:1 Rifle

Fallout Tactics' small guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
9mm M9FS Beretta 8 - 15 Normal S:4
B:5
S:22
B:17
9mm Ball
9mm AP
9mm JHP
15 4 $? $?:1 Pistol
Browning HiPower 7 - 14 Normal S:4
B:5
S:20
B:16
9mm Ball
9mm AP
9mm JHP
12 7 $? $?:1 Pistol
Colt .45 12 - 18 Normal S:4
B:5
S:22
B:17
.45 Caliber 12 3 $? $?:1 Pistol
Casull Revolver 13 - 18 Normal 3 15 .45 Caliber 6 4 $? $?:1 Pistol
Desert Eagle Mark XIX .44 10 - 16 Normal 4 25 .44 Magnum Ball
.44 Magnum JHP
.44 Magnum AP
8 4 $? $?:1 Pistol
Flamer Pistol 25 - 45 Fire 4 5 Flamethrower Fuel 4 14 $? $?:1 Pistol
Grenade Pistol 10 - 17 Explosive 4 25 40mm grenade 1 3 $? $?:1 Pistol
HSI Mauser 6 - 14 Normal 4 28 9mm Ball
9mm AP
9mm JHP
7 3 $? $?:1 Pistol
Needler Pistol 13 - 27 Poison 5 30 HN Needler Cartridge 10 4 $?
1500rp
$?:1
375rp:1
Pistol
PPK12 Gauss Pistol 22 - 32 Normal 3 50 2mm EC 12 5 $280
?rp
$56:1
?rp:1
Pistol
P220 Sig Sauer 6 - 12 Normal S:4
B:5
S:24
B:19
9mm Ball
9mm AP
9mm JHP
9 4 $? $?:1 Pistol
44 M29 Revolver 12 - 18 Normal 3 18 .44 Magnum Ball
.44 Magnum JHP
.44 Magnum AP
6 8 $60 $8:1 Pistol
Zip Gun 6 - 12 Normal 4 22 9mm Ball
9mm AP
9mm JHP
1 3 $? $?:1 Pistol
Beretta 470 Silverhawk S:12 - 22
B:10 - 19
Normal
EMP
S:4
B:5
14 12 Gauge Shotgun Shell
12 Gauge Flechette
12 Gauge Rubber
12 Gauge Slug Shells
12 Gauge EMP Shells
2 5 $? $?:1 Shotgun
H&K CAWS S:18 - 28
B:16 - 25
Normal
EMP
S:5
B:6
S:30
B:25
12 Gauge Shotgun Shell
12 Gauge Flechette
12 Gauge Rubber
12 Gauge Slug Shells
12 Gauge EMP Shells
10 6 $?
4765rp
$?:1
794rp:1
Combat Shotgun
Neostead Combat SG S:15 - 25
B:13 - 22
Normal
EMP
S:4
B:5
S:22
B:17
12 Gauge Shotgun Shell
12 Gauge Flechette
12 Gauge Rubber
12 Gauge Slug Shells
12 Gauge EMP Shells
12 11 $? $?:1 Combat Shotgun
Pancor Jackhammer 20 - 32 Normal
EMP
S:4
B:5
S:30
B:24
12 Gauge Shotgun Shell
12 Gauge Flechette
12 Gauge Rubber
12 Gauge Slug Shells
12 Gauge EMP Shells
10 13 $? $?:1 Combat Shotgun
Ithaca Model 37 14 - 24 Normal
EMP
4 14 12 Gauge Shotgun Shell
12 Gauge Flechette
12 Gauge Rubber
12 Gauge Slug Shells
12 Gauge EMP Shells
5 5 $? $?:1 Shotgun
Calico M950 S:20 - 25
B:14 - 17
Normal S:4
B:5
17 9mm Ball
9mm AP
9mm JHP
50 3 $? $?:1 SMG
Calico Liberty 100 S:10 - 20
B:8 - 17
Normal S:4
B:5
S:22
B:17
9mm Ball
9mm AP
9mm JHP
50 6 $? $?:1 SMG
FN P90c S:14 - 24
B:12 - 19
Normal S:4
B:5
S:22
B:18
9mm Ball
9mm AP
9mm JHP
50 8 $? $?:1 SMG
MP5 H&K S:10 - 20
B:8 - 17
Normal S:4
B:5
S:25
B:20
9mm Ball
9mm AP
9mm JHP
30 6 $? $?:1 SMG
MP38 S:12 - 24
B:10 - 21
Normal S:4
B:5
S:20
B:16
9mm Ball
9mm AP
9mm JHP
30 7 $? $?:1 SMG
Ruger AC556F S:16 - 30
B:14 - 26
Normal S:4
B:5
S:22
B:18
5.56mm 20 8 $180 $23:1 SMG
Scorpio S:9 - 18
B:8 - 16
Normal S:4
B:5
S:22
B:18
9mm Ball
9mm AP
9mm JHP
32 7 $? $?:1 SMG
Sten Gun S:16 - 24
B:14 - 21
Normal S:4
B:5
S:18
B:16
9mm Ball
9mm AP
9mm JHP
32 8 $? $?:1 SMG
Steyr S:15 - 30
B:13 - 26
Normal S:4
B:5
S:28
B:24
5.56mm 40 8 $? $?:1 SMG
Tommy Gun S:8 - 32
B:7 - 28
Normal S:6
B:5
S:32
B:25
.45 Caliber 50 10 $? $?:1 SMG
UZI S:8 - 16
B:7 - 14
Normal S:4
B:5
S:20
B:16
9mm Ball
9mm AP
9mm JHP
25 8 $? $?:1 SMG
Walther MPL S:12 - 20
B:10 - 17
Normal S:4
B:5
S:25
B:20
9mm Ball
9mm AP
9mm JHP
32 6 $? $?:1 SMG
AK47 S:12 - 25
B:10 - 22
Normal S:4
B:5
S:35
B:28
7.62mm 24 8 $? $?:1 Assault Rifle
Browning Auto Rifle 18 - 32 Normal S:4
B:5
S:35
B:28
30.06 20 8 $? $?:1 Assault Rifle
FN FAL S:24 - 36
B:21 - 32
Normal S:4
B:5
S:35
B:28
7.62mm 20 9 $? $?:1 Assault Rifle
Colt Rangemaster Hunting Rifle 8 - 20 Normal 4 40 7.62mm 10 9 $? $?:1 Rifle
M-14 S:8 - 18
B:7 - 16
Normal S:4
B:5
S:40
B:32
.303 20 7 $? $?:1 Assault Rifle
M1 Garand 12 - 24 Normal 4 40 30.06 8 9 $? $?:1 Rifle
M16A1 S:10 - 22
B:8 - 19
Normal S:4
B:5
S:42
B:36
5.56mm 24 7 $? $?:1 Assault Rifle
M72 Gauss Rifle 60 - 80 Normal 4 50 2mm EC 20 9 $? $?:1 Rifle
DKS-501 Sniper Rifle 14 - 34 Normal 6 50 7.62mm 6 8 $? $?:1 Rifle
XL70E3 S:16 - 30
B:14 - 26
Normal S:4
B:5
S:25
B:20
9mm Ball
9mm AP
9mm JHP
32 6 $? $?:1 Assault Rifle
M79 Grenade Launcher 20 - 45 Explode 4 32 40mm grenade 1 3 $160 $53:1 Rifle
Spear Gun 3 - 15 Normal 4 25 Speargun Bolt 1 3 $? $?:1 Rifle
Water Gun 5 - 25 Acid 6 24 Canister of Acid 10 5 $? $?:1 Rifle

Fallout 3

Initial Level: Starting Small Guns skill is equal to 2 + (2 x Agility) + Luck/2 (rounded up). Average starting characters (AG 6, LK 5) will have a Small Guns skill of 17%.

In general, Small Guns skill raises your accuracy/damage with any weapon that isn't affected by the other skills.

In addition to assigning Skill Points at Level up, Small Guns can be permanently raised by taking the Gun Nut Perk, finding the Bobblehead: Small Guns in the national guard armory, and reading Guns and Bullets. Small Guns can be temporarily raised by wearing various clothing which enhances either Agility or Small Guns directly (such as Ranger Battle Armour, with Small Guns +10).

On average, increasing Small Guns by 5 points will increase Small Gun weapon damage by ~3.5%. There is also a diminishing margin of return. In general, increasing Small Guns from 5 to 10 will increase weapon damage more than increasing it from 95 to 100.

The higher the Small Guns skill, the more stable scoped weapons such as the Sniper Rifle or the Scoped .44 Magnum will be when aiming through the scope. At 100 points in Small Guns, scoped-weapons have no sway at all. Having either arm crippled will result in severe sway while using the scope.

High Small Guns skill will shrink the projectile spread of small guns.

The first decent small gun available in the game is the 10mm Pistol. Common Raider and Super Mutant Small Guns such as the Hunting Rifle, Assault Rifle and Chinese Assault Rifle are also efficient weapons that you can reliably keep in good condition for the entire game. Small guns could be considered the best and most useful gun class in the game as they are very diverse, common, and powerful.

Combat related Perks such as Gunslinger (L6), Commando (L8), Sniper (L12) and Wired Reflexes (Quest) will increase the accuracy of Small Guns in VATS.

Small Guns-based Perks

Perk Required Level Additional Requirements
Concentrated Fire 60 18 Energy Weapons 60

Perks that improve VATS accuracy:

  • Gunslinger improves VATS accuracy for pistols/one-handed small guns.
  • Commando improves VATS accuracy for rifles/two-handed small guns.
  • Sniper improves VATS accuracy on headshots for all small guns.
  • Wired Reflexes improves VATS accuracy for all weapons (by 10%).

Perks that improve damage:

Skills

This article uses material from the "Small Guns" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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