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Slow (Status): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Terra slowed in Final Fantasy VI.
Symbol as seen in Final Fantasy IV (DS).

Slow (スロウ, Surou) is a recurring status effect from the Final Fantasy series. Its exact effects vary from game to game, but it always results in a character being able to perform fewer actions in a given amount of game time. In the original Final Fantasy, it results in a character scoring fewer hits in battle, while in Final Fantasy Tactics, it results in a character getting fewer turns.

Sometimes, this status effect is accompanied by a spell of the same name which causes the status effect. Slow usually can only be cured with time, but inflicting Haste on a slowed character may remove the status as well.

Contents

Appearances

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Final Fantasy

Unlike later installments, the Slow status reduces enemy Hit Rate.

Final Fantasy II

Again working with specific game mechanics, Slow lowers the Hit Rate of the victim.

Final Fantasy IV

Slow is able to be imbued by a variety of attacks. Interestingly enough, if a target is immune to Slow, the target will also be immune to Haste.

Game Element Type Effect
Slow Magic Inflicts Slow.
Abnormal Shell Enemy Attack Inflicts minor non-elemental damage, as well as Slow and Blind.
Dance Enemy Attack Inflicts minor non-elemental damage and Slow to party.
Eyesight Enemy Attack One of four versions. Inflicts Slow and Blind, but is only used as a counter to physical attacks.
Silk Enemy Attack Inflicts Slow.
Slow Dance Enemy Attack Inflicts minor non-elemental damage and Slow.
Stigma Enemy Attack Inflicts major non-elemental damage as well as Slow and Poison to the party.
Super Nova Enemy Attack Inflicts damage equal to 15/16 of character's HP as well as Slow, Confuse, and Silence to party.
Support Beam Enemy Attack Inflicts Slow.
Toxic Barf Enemy Attack Inflicts Poison and Slow.
Jem Ring Accessory Protects against Petrify and Slow.
Spider Web Item Inflicts Slow on all enemies.

Final Fantasy VIII

Slow is effective against many early bosses in this game. It lasts for around 6.6 seconds, and while it decreases the amount of time the ATB gauge will fill, it also lengthens the amount of time positive statuses will last.

Game Element Type Effect
Slow Magic Inflicts Slow.
'Brrawghh!' Enemy Attack Inflicts Slow, Curse, and Blind as well as non-elemental damage to the party.
Evil Eye Enemy Attack Inflicts non-elemental damage as well as Slow and Curse on the party.
Ochu Dance Enemy Attack Inflicts non-elemental damage as well as Slow and Curse to party.
Sticky Icky Enemy Attack Inflicts non-elemental damage as well as Slow.

Final Fantasy IX

Game Element Type Effect
Slow Black Magic Inflicts Slow.
Bad Breath Blue Magic Inflicts Slow as well as other statuses.
Curse Enemy Attack Inflicts Slow as well as non-elemental damage and various other statuses.
String Enemy Attack Inflicts minor non-elemental damage as well as Slow.
Web Enemy Attack Inflicts minor non-elemental damage and Slow.
Gladius Weapon Has Slow as an Add-Status.
Oak Staff Weapon Has Slow as an Add-Status.
Ragnarok Weapon Has Slow as an Add-Status.
Silver Fork Weapon Has Slow as an Add-Status.
Locomotion Auto-Ability Prevents Slow and Stop.

Final Fantasy X

With the removal of the ATB system in Final Fantasy X, the Slow status now works in a different way to delay the future turns of the enemy. This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy.

There are a plethora of ways to inflict Slow status, which include customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass. Rikku's Chaos Grenade Mix also inflicts Slow.

Game Element Type Effect
Slow White Magic Inflicts Slow.
Slowga White Magic Inflicts Slow to all enemies.
Bad Breath Overdrive Inflicts Slow as well as many other statuses to all enemies.
Chaos Grenade Overdrive Inflicts non-elemental damage and Slow to all enemies.
Contamination Enemy Attack Inflicts Slow as well as other statuses.
Impulse Enemy Attack Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version.
Kozuka Enemy Attack Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version.
Mega Graviton Enemy Attack Reduces party's HP by 7/16 as well as inflicting Slow and other statuses to party. Only in the International version.
Obliteration Enemy Attack Inflicts non-elemental damage as well as Slow to the party.
Ochu Dance Enemy Attack Inflicts Slow and many other statuses to the party.
Putrid Breath Enemy Attack Inflicts Slow as well as other statuses and non-elemental damage to the party.
Shockwave Enemy Attack Inflicts Slow as well as many other statuses and non-elemental damage to party.
Slam Enemy Attack Inflicts non-elemental damage and Slow.
Slime Enemy Attack Inflicts non-elemental damage as well as Slow and many other statuses.
Stone Gaze Enemy Attack Inflicts Petrify and Slow as well as non-elemental damage.
Tentacles Enemy Attack Inflicts non-elemental damage as well as Slow.
Ultra Spark Enemy Attack Inflicts extreme non-elemental damage as well as Slow and other statuses to party.
Venom Enemy Attack Inflicts Slow and Poison as well as non-elemental damage.
Slowtouch Auto-Ability Inflicts Slow half the time when attacking physically.
Slowstrike Auto-Ability Inflicts Slow when attacking physically.
Slow Ward Auto-Ability Protects against Slow half the time.
Slow Proof Auto-Ability Protects against Slow.
Gold Hourglass Item Inflicts 1,000 HP damage and Slow to all enemies.
Silver Hourglass Item Inflicts Slow to all enemies.

Final Fantasy X-2

Slowdance is an ability on the Songstress Dressphere costing 60 AP to learn. Slowdance will inflict the entire enemy party with slow as long as the user is dancing. The ATB bar is turned gold for the duration of the effect.

Game Element Type Effect
Bad Breath Blue Bullet spell Inflicts Slow as well as many other statuses to all enemies.
Slow Dance Dance Inflicts Slow on all enemies while dancing.
Intimidate Instinct Inflicts non-elemental damage and Slow.
Sticky Honey Yuna's Floral Fallal Inflicts non-elemental damage and Slow to all enemies.
Slow Shell Rikku's Machina Maw Inflicts non-elemental damage as well as Slow.
Blackout Enemy Attack Inflicts non-elemental damage as well as Blind and Slow.
El Nino Enemy Attack Inflicts non-elemental damage and Slow to party.
Lingering Gaze Enemy Attack Inflicts non-elemental damage and Slow.
Really Bad Breath Enemy Attack Inflicts multiple statuses, including Slow, to the party.
Slow Attack Enemy Attack Inflicts non-elemental damage and Slow. Only in the International version.
Squirt Gun Enemy Attack Inflicts Water-elemental damage and Slow.
Slowproof Auto-Ability Protects against Slow.
Silver Hourglass Item Inflicts Slow.
Gold Hourglass Item Inflicts Slow to all enemies.

Final Fantasy XI

In addition to the two tiers of Slow spells, there are other effects in Final Fantasy XI that afflict the target with a Slow status or effect similar to Slow, including Elegy and Hojo, not to mention numerous monster abilities (four of which can be learned by Blue Mages).

Final Fantasy XII

Long Bolts will inflict Slow status on a target, as will the Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk.

Final Fantasy XII: Revenant Wings

Slowga is a spell used by Ashe that affects all enemies with the Slow status. Balasa's Fire Fist attack also inflicts Slow as well as Fire-elemental damage to an enemy, while Ifrit's Hellfire inflicts Slow and Fire-elemental damage to all surrounding enemies.

Final Fantasy Fables: Chocobo Tales

Slow is a status effect that causes the person effected to take their turn after the user.

Cards that cause Slow

Gallery


This article uses material from the "Slow (Status)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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