Sleep (スリプル, Suripuru), also known as Sleepel, is a recurring Black Magic spell that inflicts the status of the same name. It is usually one of the earliest Black Magic spells obtained in the game.
Sleep, known as SLEP in the Famicom release and Sleep1 in the Origins release, is a Level 1 Black Magic spell that can be bought in Cornelia and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja Job classes. It inflicts Sleep on all enemies, however it has a low success rate. In the Dawn of Souls and 20th Anniversary Edition release the spell costs 3 MP to cast.
Sleep is a Black Magic spell which puts one or all enemies to Sleep. The success rate increases with the spell's level. Any character can learn Sleep by having them use the Sleep Tome (called the Sleep Scroll in the Origins release).
|Effect||Allows the target to learn Sleep when used outside of battle. Casts Sleep VIII on all enemies when used in battle.|
|Find In||Tropical Island|
|Won From||Dark Soul, Ogre Mage|
Sleep is a Black Magic spell that Rydia can use, both at Level 8 while as a child, and again automatically when she rejoins as an adult. It costs 15 MP in the SNES and DS versions, and 12 MP in the PS and GBA versions.
Sleep is a Gray Magic spell, costing 5 MP to cast. It can be learned through Siren at a x10 rate.
Sleepel is automatically on the Seal materia and costs 8 MP to cast.
Sleep can be drawn from several early enemies and can be Junctioned to stats.
Sleep is part of the Dark Knight's Arcana skill set, however it is not learned via the dressphere, only becoming available when equipping the Dream Shock accessory or the Garment Grid Restless Sleep. Sleep can also be used via Yuna's Festival-Goer Dressphere ability Flare Geta.
Sleep is a Black Magic spell available to Black Mages, Red Mages, and Dark Knights. It is the first, fastest casting, shortest in duration, and easiest of all Sleep spells to obtain. It may be purchased from a vendor for 2,600 gil or less, depending on fame. Upgrade versions include Sleep II, Sleepga, and Sleepga II.
Final Fantasy XII includes two levels of the spell as Green Magick: Sleep (single target) and Sleepga (multiple targets). This game also introduced the very first Item specifically used to awaken characters: the Alarm Clock.
The International Zodiac Job System version lists both Sleep and Sleepga as Black Magick License 4 and 10 respectively. Sleep costs 30 LP and consumes 10 MP while Sleepga costs 90 LP and consumes 26 MP. Both cannot be bought; Sleep is found in a chest in the Dreadnought Leviathan's Starboard Section and Ogir-Yensa Sandsea Platform 1 East Tanks, while Sleepga is found in Giruvegan's Haalmika Water-Steps.
Slep is learned through a magic book and inflicts Sleep on all enemies within the area. It costs 1 MP.
Sleep in the original Final Fantasy. (GBA)
Sleep in the original Final Fantasy. (PSP)
Sleep in Final Fantasy III.
Sleep in Final Fantasy IV. (GBA)
Sleep in Final Fantasy IV (DS).
Sleep in Final Fantasy VI.
Sleep in Final Fantasy VII.
Sleep in Final Fantasy IX.
|Aero - Aeroga - Bio - Blind - Blizzard - Blizzara - Blizzaga - Blizzaja - Break - Breakga - Death - Drain - Fire - Fira - Firaga - Firaja - Flare - Flood - Freeze - Hold - Meteor - Osmose - Poison - Quake - Rasp - Scourge - Shock - Sleep - Stone - Stonega - Thunder - Thundara - Thundaga - Thundaja - Toad - Tornado - Warp - Water - Watera - Waterga - Ultima|
|Focus - Focara - Haste - Kill - Muddle - Saber - Sleepra - Slow - Slowra - Stop - Stun - Temper|
|Final Fantasy II|
|Aura - Curse - Destroy|
|Final Fantasy III|
|Erase - Raze - Shade|
|Final Fantasy IV|
|Crisis Core -Final Fantasy VII-|
|Electrocute - Energy - Dark Fire - Dark Fira - Dark Firaga - Hell Firaga - Tri-Fire - Dark Blizzard - Dark Blizzara - Dark Blizzaga - Hell Blizzaga - Dark Thunder - Dark Thundara - Dark Thundaga - Drainra - Drainga - Hell Thundaga - Osmoga - Tri-Thundaga|
|Final Fantasy IX|
|Demi - Doomsday|
|Final Fantasy XI|
|Absorb-AGI - Absorb-CHR - Absorb-DEX - Absorb-INT - Absorb-MND - Absorb-STR - Absorb-TP - Absorb-VIT - Aero II - Aero III - Aero IV - Aeroga II - Aeroga III - Bind - Bio II - Bio III - Biora - Bioga - Blaze Spikes - Blind II - Blizzard II - Blizzard III - Blizzard IV - Blizzaga II - Blizzaga III - Burn - Burst - Burst II - Choke - Drain II - Dread Spikes - Drown - Escape - Fire II - Fire III - Fire IV - Firaga II - Firaga III - Flare II - Flood II - Freeze II - Frost - Gravity - Ice Spikes - Klimaform - Luminohelix - Poison II - Poisonga - Quake II - Rasp - Retrace - Shock Spikes - Sleep II - Sleepga II - Stone II - Stone III - Stone IV - Stonega II - Stonega III - Stun - Thunder II - Thunder III - Thunder IV - Thundaga II - Thundaga III - Tornado II - Tractor - Warp II - Water II - Water III - Water IV - Waterga II - Waterga III|
|Final Fantasy XII|
|Ardor - Blindga - Scathe - Silence - Silencega - Sleepga - Stoneja - Toxify|
|Final Fantasy Crystal Chronicles: Ring of Fates|
|Meteorga - Quaga - Ultiga|