Sleep was a mood drug sold by humans after 5,000,000,023 but stop selling by 5,000,000,053.
Just like the name says, once placed on a person, it will put them to sleep for a while.
Sleep is a state of natural rest common in many species.
The Asominians only require sleep once every twenty years. (DS9 novel: Devil in the Sky)
Vulcans could modify their metabolism so that they could go several weeks without requiring sleep, however they would eventually need to sleep for an extended period in order to recover. (TOS novel: The Entropy Effect)
The android Data did not require sleep, something which disturbed Jean-Luc Picard when the two were sharing quarters on a Klingon vessel in 2368. (TNG episode: Unification)
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| Written by | Mike Renzi Belinda Ward |
| Music by | |
| Lyrics by | |
| Date | |
| Source | |
| Publisher | Easy Strider Music Inc. Sesame Street Inc. |
Sleep! is a Sesame Street song in which Ernie observes Bert trying to sleep, and then sings about how important and healthy it is to get a good night's sleep. Bert eventually sings along with Ernie, but then Ernie goes to sleep just as Bert is ready to have fun.
Resting is used to heal in a safe place without the need to use Stimpaks or healing skills. The player is unable to rest if there are enemies nearby, the player is being irradiated, or if the bed is owned.
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In Fallout and Fallout 2, you can rest in any place, as long as you're not in combat, using the Pip-Boy 2000 alarm clock function.
Beds are used to heal completely by sleeping. You can not sleep in an owned bed (if the owner dies the bed won't revert to an unowned state). Many places have unowned beds for player to use freely. Sleeping for any amount of time in a bed will heal your health and any crippled limbs, but will not get rid of any rads you have accumulated. You will not recover health from selecting to sleep but then canceling.
If you wish to pass a period of time but there is no bed nearby, you can wait for up to 24 hours. This allows you to use shops that are closed at certain times or pass in-game time for any other reason. Health is not restored as it would in sleep, and if there are enemies nearby, or are being irradiated, you will not be allowed to wait.
If you sleep in a bed you own or rent (such as in your Megaton house, Tenpenny Tower Suite, Kenny's Cave, or a rented room) you will become "well rested" and gain a 10% bonus to experience gained for 12 hours.
Sleeping in these will provide you with the "Well Rested" bonus.
The Point Lookout add-on provides an additional Well Rested bed in Kenny's Cave, provided you pass a speech check, have the Child at Heart perk, or retrieve Kenny's special Teddy bear.
Sleep was a state of unconscious rest needed by a wide variety of species across the Galaxy, including Humans,[1] Hutts, Gamorreans,[2] Bothans,[3] and Kaleesh.[4] Interestingly, Gand did not require sleep, an ability that helped save Ooryl Qyrgg's life on Talasea.[5] Humans and other species typically slept at night, and it was considered a necessity for proper functioning and personal performance. Lack of sleep would induce less effective performance and a bedraggled appearance in humans, although other species might manifest a lack of sleep differently.
Droids could, in a manner of speaking, also sleep when they entered a powered-down state from time to time.[6]
Reportedly, Darth Sidious killed his Master while he was sleeping.[7]
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Humans and other bipedal species usually slept on beds or bunks, though this was not always true, especially for sentients far from buildings or ships. Many ships, including the Millennium Falcon, were equipped with cabins or bunks for the purpose of sleeping.[8] On planets, hotels were businesses designed to provide a place to sleep and stay the night for travelers.[9] A common principle among military men was to sleep whenever one could wherever one could, a principle practiced by Leia Organa when she was a prisoner in Xizor's castle on Coruscant.[10] Jaina Solo, during her tour of duty in the Battle of Borleias, sought out her parents' quarters and slept in their bed as it smelled like and reminded her of them, providing a more restful, relaxing environment for her to sleep.[11]
Some species experienced dreams while they slept. Jedi sometimes had visions of past, present, or future events while they slept. Anakin Skywalker had nightmarish visions of first his mother and later Padmé Amidala dying and in pain that prevented him from sleeping well.[1] Disturbances in the Force could also cause Force-sensitives to awaken prematurely.[12] While traveling in his personal starfighter to his lair on the third moon of Vassek, General Grievous dreamed of his past as a Kaleesh warlord and the glory of victories he'd won against his foes.[4]
Among some cultures, depending on economic advantage and circumstances, people wore specialized attire for sleeping, as opposed to their everyday attire. Padmé Amidala, for example, wore one of several nightgowns when she was preparing for bed or when she slept.[1][7] As a Jedi Padawan, Anakin Skywalker slept without a shirt or tunic, which was different from his typical daily Jedi robes.[1] Corran Horn undressed completely to sleep when he first joined Rogue Squadron.[5] Most beings also used blankets or sleep sacks while sleeping and slept on a sleeper.
Sleeping allows a player to Regenerate Soul Points, Hitpoints, and Mana.
To sleep, you must first have a Premium Account. Next, and just as important, is access to a bed that is in a House or Guildhall. Finally, you simply need to "use" the bed and you will automatically be logged out while your character sleeps.
While sleeping, you will regenerate mana and hitpoints at a rate of four per minute, as long as the food you have eaten lasts.
Soul Points will be gained at a rate of one soul point every 15 minutes. It does not matter if you have killed a creature recently, you will always gain one soulpoint every 15 minutes while sleeping.
Food is also consumed at a different rate while sleeping. During normal play, if you are completely full, your food will last for 20 minutes. While sleeping, the same amount of food will last for 1 hour and 40 minutes (100 minutes).
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Sleep is a Status Effect, like disorient, or knockback and is found in Control powersets. An enemy under the affects of a sleep power will fall asleep. A player or critter who is asleep is immobilized and unable to use any powers. Breakfree inspirations and domination can be used to escape. Sleep effects end early if the victim suffers damage, gets healed, or gets affected by a Knockdown/up/back or Repel effect.
Falling under the Sleep effect, even for a fraction of a second, will detoggle all powers.
All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.
PVE: Minions have a Protection of 1. Lts are 2. Bosses are 4. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up.
PVP: Players have a Protection of 2. Scrapper and Tanker defenses add 16 to that number.
There are a few sleep-inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, tankers, blasters, and dominators.
| Blind Ranged +Special Area of Effect(Sleep) Mag ??? The second power in the Illusion Control powerset. |
| Blinding Powder Ranged Cone (Sleep Mag 1) -Accuracy, Confuse (Mag 1), -Perception. This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary. |
| Charged Brawl Melee Foe: Sleep Mag 2 This power is found in the Electrical Melee powerset available to Brutes. As well as in the Blaster Electricity Manipulation secondary. |
| Flash Freeze Ranged Targeted Area of Effect Foe: Sleep Mag ??? This power is found in the Ice Control powerset available to Controllers and Dominators. |
| Frozen Aura Point Blank Area of Effect Mag 2? The final power in the Ice Manipulation powerset. Only works on minions and underlings. |
| Frozen Aura Point Blank Area of Effect Mag 2 The final power in the Ice Melee powerset. Only works on minions and underlings. |
| Havoc Punch Melee Foe: Sleep Mag 2 This power is found in the Electrical Melee powerset available to Brutes, as well as in the Blaster Electricity Manipulation secondary. |
| Jacobs Ladder Melee (Cone) Foe: Sleep Mag 2 This power is found in the Electrical Melee powerset available to Brutes. |
| Mass Hypnosis Ranged (Targeted Area of Effect) Foe: Sleep Mag ??? The fifth power in the Mind Control powerset. |
| Mesmerize Ranged Foe: Sleep Mag ??? The first power in the Mind Control powerset. |
| Poison Trap Trap Placed Area of Effect Foe: Sleep Mag ??? This power is found in the Poison powerset available to Masterminds. |
| Poison Gas Arrow Ranged Targeted Area of Effect Foe: Sleep Mag 2 This power is found in the Trick Arrow powerset available to Defenders, Controllers, and Masterminds. |
| Salt Crystals PBAoE Foe: Sleep (Mag 3), -DEF This power is found in the Earth Control powerset available to Controllers and the Earth Mastery powerset available to Tankers. |
| Siren's Song Cone Blast Foe: Sleep Mag 2 This power is found in the Sonic Attack powerset available to Defenders, Corruptors, and Blasters. |
| Sleep Grenade Ranged Targeted Area of Effect Foe: Sleep Mag 3 This power is found in the Munitions Mastery Ancillary Power Pool available to Blasters. |
| Tranq Dart Ranged Foe: Sleep Mag ??? This power is an Origin Powers given to characters with Science origins. |
| Antidote Click, Ally +Resistance Part of the Poison powerset available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic. |
| Clarity Ranged Resistance+Free, Ally Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception. |
| Clear Mind Ranged Resistance+Free, Ally Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception. |
| Entropy Shield Toggle Resistance, Self Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense. |
| Health Auto: Self +Resistance (Sleep) Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep. |
| Indomitable Will Self +Resist(Disorient, Hold, Sleep, Fear, Confusion, Knockback) +Defense(Psionics) Part of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback. |
| Indomitable Will Resistance, Self Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient. |
| Kuji-In Rin Toggle Resistance, Self Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient. |
| 02 Boost Heal, Ranged Resistance+Free, Ally Part of the Storm Summoning powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain. |
| Obsidian Shield Toggle Resistance, Self Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient. |
| Plasma Shield Toggle Resistance, Self Part of the Fiery Aura powerset available to Tankers and Brutes. Provides resistance to Sleep and Hold effects. |
| Practiced Brawler Toggle Resistance, Self Part of the Super Reflexes powerset available to Scrappers and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects. |
| Power Surge Click Resistance, Self Part of the Electric Armor powerset available to Brutes. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation. |
| Rooted Click Resistance, Self Part of the Stone Armor powerset available to Brutes. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight. |
| Static Shield Toggle Resistance, Self Part of the Electric Armor powerset available to Brutes. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. |
| Stimulant Ranged Resistance+Free, Ally Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse. |
| Strength of Will Self +Resist (Disorient, Sleep, Hold, Immobilize, Knockback, All Damage) Final power of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage |
| Unstoppable Click Resistance, Self Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback. |
| Unyielding Toggle Resistance, Self Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback. |
| Vengeance Click, Ally +Resistance Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
| Wet Ice Toggle Resistance, Self Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. |
| Sleep Resistance (Empowerment) Resistance, Self You have minor resistance to Sleep effects for the next 1 hour. |
| Break Free Resistance+Free, Self This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
| Emerge Resistance+Free, Self This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
| Escape Resistance+Free, Self This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
| Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
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