| 20th | Top Rage guest programmers: 2000 |
| 61st | Top people from California |
| 6th | Top former Def Jam Recordings artists |
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Slayer is a perk available in Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart and a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).
The Slayer walks the earth! With a successful Luck roll, all of your hits in hand-to-hand combat are upgraded to critical hits - causing destruction and mayhem.
Each level of this skill increases your Critical Chance for +5% (up to a maximum +25) when attacking a target.
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In Final Fantasy X, Overdrive Modes are methods that are used to fill the Overdrive gauge. Overdrive modes are learned through actions performed by a character and through effects endured by a character. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.
| Name | Turns to learn | Description | ||||||
|---|---|---|---|---|---|---|---|---|
| Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | ||
| Stoic | Start | By taking damage from an enemy | ||||||
| Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | By damaging an enemy (does not apply offensive items or Overdrive attack) |
| Healer | 80 | 60 | 110 | 170 | 100 | 200 | 170 | By healing an ally (does not apply if the character is healing herself/himself) |
| Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | When an ally (or both) takes damage by an enemy |
| Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By the character killing an enemy |
| Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | By winning a battle while being an active, front line fighter |
| Tactician | 100 | 110 | 90 | 130 | 120 | 80 | 200 | By inflicting the enemy with any negative status ailment |
| Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | By defeating an enemy with high HP |
| Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | By the character getting a turn |
| Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | By a character getting a turn while in Critical status (HP being yellow) |
| Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | By getting a turn while being the only one able to battle, ie two other allies are either Petrified, KOed, Escaped or Blown Away |
| Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | By running away (escaping) from battle |
| Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | By evading an enemy attack |
| Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | By reducing or otherwise nullifying an enemies attack, ie through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect |
| Victim | 100 | 80 | 100 | 110 | 130 | 120 | 90 | By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character |
| Sufferer | 120 | 100 | 110 | 130 | 100 | 160 | 125 | By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse |
| Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | By an enemy KO'ing an ally |
| v · e · d |
|---|
| Characters |
| Playable characters |
| Tidus - Auron - Rikku - Wakka - Lulu - Yuna - Kimahri |
| Temporary playable characters |
| Seymour Guado |
| Maesters |
| Jyscal Guado - Kelk Ronso - Wen Kinoc - Yo Mika |
| Crusaders |
| Chappu - Clasko - Elma - Gatta - Lucil - Luzzu - Lord Mi'ihen |
| Summoners |
| Belgemine - Braska - Dona - Gandof - Isaaru - Ohalland - Yocun - Yunalesca - Zuke |
| Non-playable characters |
| Barthello - Biran Ronso - Borra - Brother - Calli - Cid - Ginnem - Jecht - Maechen - Maroda - O'aka XXIII - Omega - Pacce - Rin - Shelinda - Tidus' Mother - Tromell - Wantz - Yenke Ronso - Yu Yevon - Zaon |
| Spira |
| Baaj Temple - Besaid Island - Kilika Island - Luca - Mi'ihen Highroad - Mushroom Rock Road - Djose - Moonflow - Guadosalam - Farplane - Thunder Plains - Macalania - Bikanel Island - Bevelle - Calm Lands - Monster Arena - Cavern of the Stolen Fayth - Remiem Temple - Mount Gagazet - Zanarkand - Zanarkand Dome - Omega Ruins |
| Races |
| Al Bhed - Guado - Hypello - Ronso |
| Terms |
| Aeon - Blitzball - Butterfly Hunt - Calm - Celestial Weapon - Chamber of the Fayth - Chocobo Knights - Cloister of Trials - Eternal Calm - Fahrenheit - Fayth - Fiend - Final Aeon - Guardian - High Summoner - Hover - Jecht Shot - Machina - Maester - Overdrive - Overdrive Mode - Overkill - Pilgrimage - Pyrefly - Rin's Travel Agency - S.S. Liki - S.S. Winno - Sending - Shoopuf - Sin - Sphere - Sphere Grid - Summoner - Unsent - Warrior Monks - Yevon |
| Soundtracks |
| Original Soundtrack - Promo CD - Suteki da ne - Vocal Collection - Feel/Go Dream: Yuna & Tidus - Piano Collections - Official Soundtrack "Zanarkand" - "Otherworld" - "Hymn of the Fayth" - "Suteki da ne" - "Decisive Battle" |
| Archives |
| Abilities - Armor - Auto Abilities - Black Magic - Characters - Chronology - Enemies - Enemy Abilities - Items - Locations - Ronso Rage - Translations - Walkthrough - Wallpapers - Weapons - White Magic |
| This article is about the monster. For the "Slayer of..." titles, see Norn Title Track. |
| Slayer | ||||||||
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The Slayer is a creature sent by Dhuum to slay the Reaper of the Twin Serpent Mountains. It resembles a Hellhound.
Slayer is a popular and common gametype found in the Halo Trilogy series. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in Team Slayer, or all by yourself in a FFA (Free For All) match.
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The following variations are found in Halo 3 Matchmaking.
Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.
BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.
The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.
A fun variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.
A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.
| Multiplayer Game Types | |
| Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants | |
| King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants | |
| Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants | |
| Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants | |
| Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast | |
| Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants | |
| Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants | |
| VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants | |
| Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants | |
| Playlists | |
| Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge | |
| Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT | |
| Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG | |
| Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack | |
| Halo 3 other playlists: Basic Training | |
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Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT |
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Slayer is an e-federation wrestler who is currently on the XWCWF roster.
| Slayer | |
|---|---|
| [[Image:|px|Image of Slayer]] | |
| Statistics | |
| Real name | |
| Ring Names | {{{names}}} |
| Height | 6'8" |
| Weight | 290 lbs. |
| Date of birth | Unknown |
| Place of birth | |
| Date of death | |
| Place of death | |
| Resides | |
| Billed from | Unknown |
| Trainer | |
| Current federation(s) |
XWCWF |
| Previous federation(s) |
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| Handled by | |
| Win/Loss Record | 1-4-0 |
| Debut | July 2008 |
| Retired | {{{retired}}} |
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Has been wrestling for years under the name Slayer and under several different costumes and masks, the white, tattered/broken mask only being the latest incarnation of his appearance. An incredibly experienced veteran of the ring with a penchant for extreme violence and pain. Known for wearing a huge, menacing grin and laughing maniacally in times of severe pain.
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Slayer is a members-only skill that allows players to kill monsters which are often otherwise immune. Slayer was introduced on 26 January 2005. Players get a Slayer task from one of seven Slayer Masters, and players gain Slayer experience for killing monsters that they are assigned. The experience gained per monster is usually equal to the monster's hitpoints. Slayer experience is granted in addition to regular combat experience.
If more than one person is slaying the same monster, the experience is divided equally among or between them; for example, if two people slay a creature, one half goes to the person who does the most damage; the other half goes to whoever gets the last hit. There are currently 7,274 players with level 99 Slayer as of 20 January 2010, including two with level 3 combat. The current minimum requirement to be ranked (at approximately rank 1,291,964) on the hiscores for Slayer is level 30.
Slayer can be profitable since many Slayer assignments drop valuable items, such as abyssal whips dropped by abyssal demons and dark bows dropped by dark beasts. Generally, the stronger the monster, the more valuable its drops will be. Many Slayer monsters drop grimy herbs and other useful, valuable items, giving players an opportunity to train such difficult-to-train skills as Herblore and Summoning.
Slayer is one of three skills not used in the Stealing Creation minigame; the list also includes Firemaking and Farming. However, Slayer is a crucial aspect in the Soul Wars minigame. Alternative ways to gain slayer experience are: Penguin Hide and Seek, Soul Wars and Tears of Guthix.
Players are assigned tasks that require them to travel to areas around RuneScape to kill various monsters. Some monsters require special equipment, such as earmuffs for Banshees. Otherwise, players will find it difficult, if not impossible, to kill certain creatures. The idea of slaying monsters that have a special quality that normally makes them impervious to damage is similar to the various abilities Hercules and Perseus employed in Greek mythology.
The tasks given out by Slayer masters are usually relevant to the player's combat level and skill level. There are currently 7 slayer masters located around RuneScape.
All Slayer masters sell enchanted gems that allow players to contact their Slayer Master to ask for tips, where the masters are located, and how many monsters are left to kill. The gems cannot be used to get a new assignment; for that, the player must see a master in person, or by casting the NPC Contact spell. An alternative to the gem is a Slayer ring, which functions in the same way as the enchanted gem (and can also tell Slayer reward points), or by wearing a Combat bracelet that contains at least 1 charge left. After the charges are gone, players will not receive any more updates that would otherwise occur every 10 kills.
Karamja gloves 3 from the Karamja Diary allow very quick access to Duradel/Lapalok, the Shilo Village Slayer Master.
Players who have not completed the Karamja Diary can teleport to Ardougne and pay 30 coins for the ship to Brimhaven. Just south from the arrival point is a cart that teleports the player next to the Shilo Village bank for 10 coins. This method is not much slower than using Karamja gloves 3.
A Ferocious ring obtained by killing any monsters inside Kuradal's Dungeon allows a teleport to Kuradal using up one of 5 charges of the ring. This is very useful as it prevents having to pass Brutal green dragons (level 227) and Waterfiends (level 115) on the way. This also allows the use of a summoning familiar pre-summoned as jumping into the waterfall does not allow this. Another way to access the dungeon is to use the new fairy ring (Code BJQ) that was added at when Kuradal was added to the game. The new fairy ring must be activated by using five mushrooms with the ring while having a spade in your inventory.
If player receive an assignment they do not wish to do, Turael in Burthorpe can give players an easier assignment if the current, unwanted assignment is something that Turael does not also assign. For example, if Vannaka assigns a player banshees, then Turael cannot change their task, as he also assigns Banshees. However, if the number given is far greater than Turael would normally give, it is possible to change the player's task. For example, if Duradel assigns 140 or more Kalphite, then Turael will change this for another task (or a lower amount of Kalphite, randomly). However, it is not advised to do so because players will lose their streak of Slayer points. Under normal circumstances, players would use their points to change their task if they did not like it. All Slayer masters can assign the same types of monsters as the masters below them. As the difficulty of Slayer masters increases, there is a higher chance of getting a more difficult assignment. The masters are shown on the world map with a yellow skull icon (
).
Variations of monsters count towards some Slayer assignments, e.g., if a player has been assigned to kill blue dragons, they may instead slay baby blue dragons and still receive Slayer experience. Since the amount of experience received is often based on the monster's hitpoints, there are advantages (and disadvantages) to slaying the assignment with the most Hitpoints. The experience rate for slayer experience is around 15-60k per hour, depending on your gear, slayer task and use of dwarf multicannon. Killing Black Demons with a dwarf multicannon is the only way to achieve up to 60k slayer experience per hour.
Killing Summoning familiars will not count towards a player's task. If a player kills any monster which they have been assigned inside a player-owned house, they will receive the message, "Monsters inside a player-owned house do not count towards your slayer target."
An update on 9 June 2009 made it impossible to get the same Slayer task twice in a row, after players complained of getting the same Slayer assignment multiple times.
Summoning familiars that assist the player during combat in multi-combat areas do not interfere with a Slayer task. The familiars will attack monsters that the player attacks and can damage them, but the monster's death counts towards the player's assignment even if the familiar delivers the deathblow. Using a familiar also bestows an advantage in that the monster will occasionally divert its attention from a player to instead attack the familiar. This can increase an individual's "staying time." If the familiar is relatively weak in relation to the target monsters, the familiar can be killed, which can be a nuisance if a player is counting on its abilities.
Seven Slayer masters are found in RuneScape; each master gives assignments oriented towards a general range of combat levels. Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Kalphites are the only monster that can be given out by every Slayer master. Black Demons are a common Slayer task for the higher Slayer Masters, but they can be annoying to kill, and players may like to block them permanently for 100 Slayer Points.
During the quest While Guthix Sleeps, Turael and Duradel are killed by Lucien. Because of that, two new Slayer masters appear as substitutes, Spria and Lapalok. Between the recruiting and return of Mazchna, there is also another Slayer master to replace Mazchna.
End of spoilers.
| Master | Levels Required | Quests Required | Map |
|---|---|---|---|
| Turael / Spria | 3 Combat | None | |
| Mazchna / Achtryn | 20 Combat | Priest in Peril | |
| Vannaka | 40 Combat | None | |
| Chaeldar | 70 Combat | Lost City | |
| Sumona | 85 Combat; 35 Slayer | Smoking Kills | |
| Duradel / Lapalok | 100 combat; 50 Slayer | Shilo Village | |
| Kuradal | 110 combat; 75 Slayer | Ancient Cavern | |
There's a special task that you can get when taking an assignment from Kuradal,
Sometimes Kuradal will assign you to kill Tzhaar but instead of killing over 100 tzhaars you can challenge the fight cave and defeat Tz-Tok-Jad Once you've defeated jad you will be rewarded 25,000 Slayer experience and of course the Fire cape.
Additionally, those who have completed Lunar Diplomacy can use the spell NPC Contact (67 Magic required), which allows players to instantly contact any Slayer master and request a new assignment, assuming they have the prerequisite combat level to use that master.
After the release of While Guthix Sleeps, if a player would talk to Turael (for those who had not completed the quest) and ask for tips, his name in the chat box would appear as "slayer_master_1_multi". This has since been fixed by Jagex.
All Slayer masters operate a Slayer equipment shop that sells various tools and weapons for use against certain monsters they assign. All Slayer masters offer the same shop as well as the same prices.
On 5 June 2008, many Slayer monsters had an unannounced graphical update. Players with an already assigned task on this date would receive the message, "We seem to have lost your records in our recent reshuffle", from their Slayer master when contacted through the Slayer gem. The Abyssal demons, Cave Horrors, and Dark beasts did not receive a graphical update; however, they had previously been updated. Gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer.
Slaying Jade vine, daily
Kill Bork in the Chaos Tunnels, daily
Kill the Phoenix in its lair, daily
Kill Skeletal horror, weekly
Potions and food
Equipment
On 6 June 2008, Jagex released Smoking Kills, which released many new rewards that can be bought with Slayer reward points. Slayer reward points are earned by completing 5 or more tasks in a row without having a task changed by Turael, however a player is allowed to cancel a task by using 30 points. Every 10th and 50th task, a special bonus is given to the player's slayer reward points, the bonuses also differ in points to each Slayer master. Duradel for example, tasks 1-4 earn no points, tasks 10, 20, 30, 40, 60, 70, 80 and 90 earns 75 points, task 50 and 100 earns 225 points and all other tasks earn 15 points. Slayer reward points are only accessed after Smoking Kills.
The rewards that can be bought with these points include Slayer experience, a Slayer ring, the ability to combine all Slayer headgear into one item, the Slayer helmet, and even the ability to buy monsters off a player's task list forever.
Since getting good tasks worth keeping isn't guaranteed, it is suggested that players get their first four kills on the Slayer master Mazchna, and then get any other kills from there on higher masters like Duradel.
After getting 4 or more tasks in a row, Slayer masters will hand out points when players finish their tasks. The number of points varies as the difficulty of the Slayer master increases.
| Master | Location | Points Given per Completed Task | 10 Task Bonus | 50 Task Bonus |
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| Turael/Spria | Burthorpe opposite the pub to the east | N/A | N/A | N/A |
| Mazchna | Northeast Canifis | 1 | 5 | 15 |
| Vannaka | Northeast Edgeville Dungeon | 4 | 20 | 60 |
| Chaeldar | Throne room in Zanaris | 10 | 50 | 150 |
| Sumona | Near the magic carpet station in Pollnivneach | 12 | 60 | 180 |
| Duradel/Lapalok | On the roof of the Fishing store in Shilo Village | 15 | 75 | 225 |
| Kuradal | In the offshoot of the Ancient Cavern | 18 | 90 | 270 |
After earning enough points, players will be able to buy rewards with them.
| Reward | Picture | Points Needed |
|---|---|---|
| 10,000 Slayer Experience | 400 | |
| Slayer ring (Easy access to several slayer locations) | 75 | |
| 250 Magic Dart casts (250 Death runes and 1000 Mind runes) (You can sell the Runes for over 100k in the Grand Exchange, making this a good source of money making for lower levels) | 35 | |
| 250 Broad-tipped bolts | 35 | |
| 250 Broad arrows | 35 | |
| Ability to make Broad Arrows and Broad-tipped bolts | 300 | |
| Ability to make Slayer ring (Requires 75 Crafting, Assist System can be used) | 300 | |
| Ability to make Slayer helmet (Requires 55 Crafting, Assist System CANNOT be used) | 400 | |
| Cancel current assignment without penalties. note: this does not reset a player's current task count. | — | 30 |
| Permanently prevent a player's current task from being assigned again (1 task may be "blocked" for every 50 quest points the player has, up to a maximum of 4 tasks at 200 or more quest points) | — | 100 |
The Slayer helmet combines the stat boosting qualities of the Black mask with the protective slayer headgear facemask, nosepeg, earmuffs, and Spiny helmet, with the defence bonuses of a Rune full helm; making it the best melee helmet option for slayers. This allows for monsters like aberrent spectres and dust devils to be killed while having the bonuses of the 15% attack and strength increase.
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Slayers were a deadly Yuuzhan Vong elite, created at the end of the invasion to protect Supreme Overlord Shimrra and fight the Jedi Knights. Their creation was a violation of the shaping protocols and caste system, associating them with the heresy secretly encouraged by Shimrra, although it is not clear if the Slayers consciously regarded themselves as heretics.
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The Slayers were muscular, dark-skinned males, short and stocky by Yuuzhan Vong standards—they were even shorter than Warmaster Nas Choka, clad typically only in traditional waist-wraps, and bearing insignia of caste and elevation appropriate to both priests and warriors. When Shimrra presented them to the Elite, their appearance caused a scandal. Some denounced their creation as heresy and a violation of the Caste system, and Supreme Commander Chaan dared to say that they looked like Shamed Ones—but once a pair of Slayers managed to kill Chaan and his entire cadre of ten warriors, criticism was quickly silenced. As well as a practical means of securing their own position, this display of warrior skill also acted as a deterrent against challenges to Shimrra's authority within the Yuuzhan Vong, either from the Quorealist opposition, the Jeedai heresy, or any who were perturbed by decisions like the creation of the Slayers themselves.
In reality, the Supreme Overlord was himself a heretic, and may have viewed the creation of the Slayers, by violating shaping protocols and caste systems, as the mean of declaring war against his own Yun'o.
The Slayers were equipped with a suite of combat biots designed by Master Shaper Qelah Kwaad. Their skin—the black color of dried Yuuzhan Vong blood—was in fact supple, fast-healing armor bonded to their bodies, and they were equipped with the spiked close-combat implants known as Steng's talons, as well as new variants of the amphistaff and coufee. They also flew a new type of coralskipper, heavy fighters that resembled voxyn in appearance, equipped with new weapon systems, better defense, and capable of hyperspace travel; at least some of these ships were also outfitted with passenger compartments.
The Slayers were introduced as "Shimrra's Jeedai", designed to serve as bodyguards for the Supreme Overlord, and as warriors who could match the Jedi in combat. Reflecting this, Qelah Kwaad demonstrated their body armor with a slash of Anakin Solo's lightsaber across a Slayer's torso. They were called Slayers in honor of Yun-Yammka, the God of War, and in this context, it may be significant that the Supreme Overlord equated Yun-Yammka with Jedi Master Luke Skywalker; Nom Anor had also once associated Luke Skywalker, the leader of the Jedi Order with the rank of Warmaster, the servant of Yun-Yammka, during his report to Tsavong Lah. Their fighting style was very similar to that of the Jedi, concentrating on the use of bladed weapons, deflecting thud bugs and blaster bolts, and full of high leaps and rapid movements, in which it was comparable to the Force-boosted acrobatics the Yuuzhan Vong had seen Luke Skywalker and Anakin Solo perform, derived ultimately from the traditional Ataru style of fighting.
However, there is some question of whether the new implants and equipment created by Qelah Kwaad were the only thing that distinguished "Shimrra's Jeedai" from normal Yuuzhan Vong. The stocky physique of the Slayers was explained with the claim that the faster metabolic rate of shorter warriors aided the healthy grafting of the new implants, but in fact, stocky hominids do not typically have a faster metabolism. Inasmuch as basal metabolic rate is defined by physique, it is a short and thin physique, with a higher ratio of body surface area to volume, that typically correlates to a faster metabolism. Additionally, alongside Qelah Kwaad, an unidentified Shaper Adept was closely associated with the Slayers, supervising them on their introduction on Yuuzhan'tar and during their first field deployment on Caluula, where she proved herself highly skilled and unselfconsciously heretical.
It may be that there is in fact no hidden truth lurking behind this coincidence of unexplained details—and if these details do indeed indicate additional aspects to the Slayers' creation, it is impossible on present evidence to say precisely what was happening.
In combat, the Slayers proved capable warriors, but they were unable to prevent the Yuuzhan Vong defeat, and no record exists of a Slayer defeating a Jedi Knight in open combat. Their first operational deployment was on Caluula, where they captured a Galactic Alliance team including the Jedi Kyp Durron and Leia Organa Solo, but most of them fell sick when Alpha Red caused them to reject their implants. When Luke Skywalker and Jacen and Jaina Solo faced Shimrra in his throne room, they encountered a second group of Slayers which Shimrra had kept close as bodyguards, and the three Jedi defeated them in a brief, but vicious battle.
One survivor of the Caluula team remained, however—a warrior on whom the effects of Alpha Red had been somehow arrested by the Shaper Adept attached to the mission. During the closing stages of the Second Battle of Coruscant, he bravely mounted an attack run on Zonama Sekot in his coralskipper, which Wedge Antilles grimly likened to Luke Skywalker's X-wing trench-run thirty years earlier at the Battle of Yavin. In this encounter, however, the living planet used the Force to fling the ship out into deep space, preventing the attack.
This Slayer's subsequent fate is unknown, and while he would certainly be the only unaccounted member of the cadres encountered in combat, it is possible that other warriors may have been created who did not see combat, or who were initially taken into the program but did not receive the full suite of biots. A warrior who may have been a failed Slayer led the followers of the Jeedai Heresy in their attack on Shimrra's palace: he appeared to be a warrior, and wore the shoulder spikes of a subaltern, but some of the upper joints of his fingers had been removed, something otherwise associated with the Priest caste. Curiously, given his leadership role among the heretics, and his knowledge of the way into private areas of the palace, it is not impossible that this warrior was in fact none other than Kunra.
Master Shaper Qelah Kwaad certainly survived the war, becoming a member of the troika which took over leadership of the Yuuzhan Vong after their surrender—and with her, presumably, the knowledge to create the suite of Slayer biots was preserved.
It is unclear whether the claim about a correlation between a fast metabolic rate and the Slayers' stocky physique is simply a blooper, or if it means that the full truth about their origins has not yet been revealed. Some fans have speculated that the Slayers were in fact clones of Jedi, perhaps of members of the Myrkr strike team. There is also the distinct possibility that Yuuzhan Vong metabolism differs from humans. For all their similarities, they were, after all, an alien race.
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