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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

A prefix title awarded to warriors who complete their intelligence AA line.


This article uses material from the "Slayer" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Slayer
Fallout
requirements: Level 18
Agility 8, Strength 8, Unarmed 80%
ranks: 1
benefit: All of your hits in hand-to-hand combat are critical hits.
Fallout 2, Fallout Tactics, Lionheart
requirements: Level 24
Agility 8, Strength 8, Unarmed 80%
ranks: 1
benefit: All of your hits in hand-to-hand combat are critical hits.
Fallout: Brotherhood of Steel
requirements:
ranks: 5
benefit: +5% chance for Critical Chance
J.E. Sawyer's Fallout RPG
requirements:  ?
ranks:  ?
benefit:  ?

Slayer is a perk available in Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart and a Fallout: Brotherhood of Steel skill (skills in this game work like perks do in other Fallout games).

Fallout 1, Fallout 2, Fallout Tactics

The Slayer walks the earth! With a successful Luck roll, all of your hits in hand-to-hand combat are upgraded to critical hits - causing destruction and mayhem.

  • Note: Despite the in-game description, Slayer does not actually require a luck roll. All hand to hand attacks are upgraded to critical hits.
Slayer picture in Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel

Each level of this skill increases your Critical Chance for +5% (up to a maximum +25) when attacking a target.

Points requirements

  • 1 Rank : 2 Points
  • 2 Rank : 4 Points
  • 3 Rank : 8 Points
  • 4 Rank : 16 Points
  • 5 Rank : 32 Points
Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics
Skills of Fallout: Brotherhood of Steel

This article uses material from the "Slayer" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Overdrive Mode article)

From Final Fantasy Wiki

In Final Fantasy X, Overdrive Modes are methods that are used to fill the Overdrive gauge. Overdrive modes are learned through actions performed by a character and through effects endured by a character. Each character must learn each mode separately. Once a mode is learned, the player can select it from a menu of modes. Each character is allowed only one mode at a time. Each character starts out with the Stoic mode.

Modes

Name Turns to learn Description
Tidus Yuna Wakka Lulu Kimahri Auron Rikku
Stoic Start By taking damage from an enemy
Warrior 150 200 160 300 120 100 140 By damaging an enemy (does not apply offensive items or Overdrive attack)
Healer 80 60 110 170 100 200 170 By healing an ally (does not apply if the character is healing herself/himself)
Comrade 300 240 100 100 100 220 100 When an ally (or both) takes damage by an enemy
Slayer 100 110 90 130 120 80 200 By the character killing an enemy
Victor 120 150 160 200 120 200 140 By winning a battle while being an active, front line fighter
Tactician 100 110 90 130 120 80 200 By inflicting the enemy with any negative status ailment
Hero 50 50 50 70 45 40 50 By defeating an enemy with high HP
Ally 600 500 350 480 300 450 320 By the character getting a turn
Daredevil 170 90 140 150 200 260 110 By a character getting a turn while in Critical status (HP being yellow)
Loner 60 180 110 45 90 35 170 By getting a turn while being the only one able to battle, ie two other allies are either Petrified, KOed, Escaped or Blown Away
Coward 600 900 400 980 700 1000 450 By running away (escaping) from battle
Dancer 250 200 200 300 130 200 200 By evading an enemy attack
Rook 120 110 120 120 120 120 120 By reducing or otherwise nullifying an enemies attack, ie through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect
Victim 100 80 100 110 130 120 90 By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character
Sufferer 120 100 110 130 100 160 125 By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse
Avenger 100 80 100 150 100 120 90 By an enemy KO'ing an ally



This article uses material from the "Overdrive Mode" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about the monster. For the "Slayer of..." titles, see Norn Title Track.
Slayer

Classification
Species: Undead
Profession: Warrior Image:Warrior-icon.png
Level(s): 30

Contents

Description

The Slayer is a creature sent by Dhuum to slay the Reaper of the Twin Serpent Mountains. It resembles a Hellhound.

Location

Skills used

Items dropped

Notes

  • Despite its high level, the Slayer is relatively easy to defeat. It has a large amount of health, but doesn't do much damage. If the party has come this far in the Underworld, the Slayer shouldn't be a problem.
  • The Slayer attacks with two pairs of Keepers of Souls. The Slayer runs very fast however, so your party will encounter it long before the Keepers arrive. Don't forget to kill the Keepers as they may kill the Reaper, kicking you out of the Underworld.
  • The Slayer inflicts disease to those who physically attack him.
Facts about SlayerRDF feed

This article uses material from the "Slayer" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

4.50
(20 votes)
Rockets redirects here. For the weapon, see Rocket Launcher.

Slayer is a popular and common gametype found in the Halo Trilogy series. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in Team Slayer, or all by yourself in a FFA (Free For All) match.

Icon for Slayer.

Contents

Included Variants

The following variations are found in Halo 3 Matchmaking.

Slayer

Slayer BRs

Swords

  • Each player will start with a Energy Sword. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.
  • Halo 2's best sword maps are Ascension and Midship.

Hammerzeit

  • All players start with a Gravity Hammer and two frag grenades. There are no weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with Gravity Hammers. Also, unlike Swords, this game will end when one person has only 15 kills, instead of 25. However, this is an infrequent gametype. Hammerzeit seems to appear only in Multi Team and Team Melee.

Rockets

  • Each player starts with a Rocket Launcher. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. In Team Rockets the rocket launcher has infinite ammunition.

Team Snipers

  • Each player starts with a Sniper Rifle and Magnum. Grenades are on the map and the way to win is the same.
  • Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.

Team Zombie

  • Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
  • Game ends when all players are blue.

Shotty Snipers

  • Each player starts with a Sniper Rifle and Shotgun. Grenades are on the map and the way to win is the same.
  • As of the November 2008 playlist update, Shotty Snipers will be removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.

Popular Variants

Fiesta Slayer

Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.

Team SWAT

BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades

The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Demolition Derby

A fun variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks

A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Optimatch Maps and Rules (Halo 2)

Trivia

  • In Halo 2, if you get killed by an explosion, or any part of the scenery, there will be a message saying you were killed by the Guardians.
  • Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.

Links

Internal

Multiplayer Game Types
Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants
King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants
Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants
Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants
Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast
Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants
Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants
VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants
Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants
Playlists
Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge
Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT
Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG
Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack
Halo 3 other playlists: Basic Training

Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT


This article uses material from the "Slayer" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

eWrestling

Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Slayer is an e-federation wrestler who is currently on the XWCWF roster.

Slayer
[[Image:|px|Image of Slayer]]
Statistics
Real name
Ring Names {{{names}}}
Height 6'8"
Weight 290 lbs.
Date of birth Unknown
Place of birth
Date of death
Place of death
Resides
Billed from Unknown
Trainer
Current
federation(s)
XWCWF
Previous
federation(s)
Handled by
Win/Loss Record 1-4-0
Debut July 2008
Retired {{{retired}}}

Contents

History

Early Career

Has been wrestling for years under the name Slayer and under several different costumes and masks, the white, tattered/broken mask only being the latest incarnation of his appearance. An incredibly experienced veteran of the ring with a penchant for extreme violence and pain. Known for wearing a huge, menacing grin and laughing maniacally in times of severe pain.

XWCWF (2008)

In wrestling

  • Finishing moves/Signature moves
  • Into the Void (Vertical Suplex Piledriver)
  • Theme Song
  • Doomsday Inc by Black Label Society

This article uses material from the "Slayer" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Slayer
This article is about the slayer skill. For information on training slayer, see slayer training.

Contents


Slayer icon Slayer is a members-only skill that allows players to kill monsters which are often otherwise immune. Slayer was introduced on 26 January 2005. Players get a Slayer task from one of seven Slayer Masters, and players gain Slayer experience for killing monsters that they are assigned. The experience gained per monster is usually equal to the monster's hitpoints. Slayer experience is granted in addition to regular combat experience.

If more than one person is slaying the same monster, the experience is divided equally among or between them; for example, if two people slay a creature, one half goes to the person who does the most damage; the other half goes to whoever gets the last hit. There are currently 7,274 players with level 99 Slayer as of 20 January 2010, including two with level 3 combat. The current minimum requirement to be ranked (at approximately rank 1,291,964) on the hiscores for Slayer is level 30.

Slayer can be profitable since many Slayer assignments drop valuable items, such as abyssal whips dropped by abyssal demons and dark bows dropped by dark beasts. Generally, the stronger the monster, the more valuable its drops will be. Many Slayer monsters drop grimy herbs and other useful, valuable items, giving players an opportunity to train such difficult-to-train skills as Herblore and Summoning.

Slayer is one of three skills not used in the Stealing Creation minigame; the list also includes Firemaking and Farming. However, Slayer is a crucial aspect in the Soul Wars minigame. Alternative ways to gain slayer experience are: Penguin Hide and Seek, Soul Wars and Tears of Guthix.

Introduction

Players are assigned tasks that require them to travel to areas around RuneScape to kill various monsters. Some monsters require special equipment, such as earmuffs for Banshees. Otherwise, players will find it difficult, if not impossible, to kill certain creatures. The idea of slaying monsters that have a special quality that normally makes them impervious to damage is similar to the various abilities Hercules and Perseus employed in Greek mythology.

The tasks given out by Slayer masters are usually relevant to the player's combat level and skill level. There are currently 7 slayer masters located around RuneScape.

All Slayer masters sell enchanted gems that allow players to contact their Slayer Master to ask for tips, where the masters are located, and how many monsters are left to kill. The gems cannot be used to get a new assignment; for that, the player must see a master in person, or by casting the NPC Contact spell. An alternative to the gem is a Slayer ring, which functions in the same way as the enchanted gem (and can also tell Slayer reward points), or by wearing a Combat bracelet that contains at least 1 charge left. After the charges are gone, players will not receive any more updates that would otherwise occur every 10 kills.

Karamja gloves 3 from the Karamja Diary allow very quick access to Duradel/Lapalok, the Shilo Village Slayer Master.

Players who have not completed the Karamja Diary can teleport to Ardougne and pay 30 coins for the ship to Brimhaven. Just south from the arrival point is a cart that teleports the player next to the Shilo Village bank for 10 coins. This method is not much slower than using Karamja gloves 3.

A Ferocious ring obtained by killing any monsters inside Kuradal's Dungeon allows a teleport to Kuradal using up one of 5 charges of the ring. This is very useful as it prevents having to pass Brutal green dragons (level 227) and Waterfiends (level 115) on the way. This also allows the use of a summoning familiar pre-summoned as jumping into the waterfall does not allow this. Another way to access the dungeon is to use the new fairy ring (Code BJQ) that was added at when Kuradal was added to the game. The new fairy ring must be activated by using five mushrooms with the ring while having a spade in your inventory.

If player receive an assignment they do not wish to do, Turael in Burthorpe can give players an easier assignment if the current, unwanted assignment is something that Turael does not also assign. For example, if Vannaka assigns a player banshees, then Turael cannot change their task, as he also assigns Banshees. However, if the number given is far greater than Turael would normally give, it is possible to change the player's task. For example, if Duradel assigns 140 or more Kalphite, then Turael will change this for another task (or a lower amount of Kalphite, randomly). However, it is not advised to do so because players will lose their streak of Slayer points. Under normal circumstances, players would use their points to change their task if they did not like it. All Slayer masters can assign the same types of monsters as the masters below them. As the difficulty of Slayer masters increases, there is a higher chance of getting a more difficult assignment. The masters are shown on the world map with a yellow skull icon (Slayer master icon).

Variations of monsters count towards some Slayer assignments, e.g., if a player has been assigned to kill blue dragons, they may instead slay baby blue dragons and still receive Slayer experience. Since the amount of experience received is often based on the monster's hitpoints, there are advantages (and disadvantages) to slaying the assignment with the most Hitpoints. The experience rate for slayer experience is around 15-60k per hour, depending on your gear, slayer task and use of dwarf multicannon. Killing Black Demons with a dwarf multicannon is the only way to achieve up to 60k slayer experience per hour.

Killing Summoning familiars will not count towards a player's task. If a player kills any monster which they have been assigned inside a player-owned house, they will receive the message, "Monsters inside a player-owned house do not count towards your slayer target."

An update on 9 June 2009 made it impossible to get the same Slayer task twice in a row, after players complained of getting the same Slayer assignment multiple times.

Summoning familiars that assist the player during combat in multi-combat areas do not interfere with a Slayer task. The familiars will attack monsters that the player attacks and can damage them, but the monster's death counts towards the player's assignment even if the familiar delivers the deathblow. Using a familiar also bestows an advantage in that the monster will occasionally divert its attention from a player to instead attack the familiar. This can increase an individual's "staying time." If the familiar is relatively weak in relation to the target monsters, the familiar can be killed, which can be a nuisance if a player is counting on its abilities.

Slayer Masters

Main article: Slayer Master

Seven Slayer masters are found in RuneScape; each master gives assignments oriented towards a general range of combat levels. Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Kalphites are the only monster that can be given out by every Slayer master. Black Demons are a common Slayer task for the higher Slayer Masters, but they can be annoying to kill, and players may like to block them permanently for 100 Slayer Points.

Spoiler warning: Plot and/or ending details follow.

During the quest While Guthix Sleeps, Turael and Duradel are killed by Lucien. Because of that, two new Slayer masters appear as substitutes, Spria and Lapalok. Between the recruiting and return of Mazchna, there is also another Slayer master to replace Mazchna.

End of spoilers.

Master Levels Required Quests Required Map
Turael / Spria 3 Combat None File:Slayer Turael.png
Mazchna / Achtryn 20 Combat Priest in Peril File:Slayer Mazchna.png
Vannaka 40 Combat None File:Slayer Vannaka.png
Chaeldar 70 Combat Lost City File:Slayer Chaeldar.png
Sumona 85 Combat; 35 Slayer Smoking Kills File:Slayer Sumona.png
Duradel / Lapalok 100 combat; 50 Slayer Shilo Village File:Slayer Duradel.png
Kuradal 110 combat; 75 Slayer Ancient Cavern File:Slayer Kuradal.png

There's a special task that you can get when taking an assignment from Kuradal,

Sometimes Kuradal will assign you to kill Tzhaar but instead of killing over 100 tzhaars you can challenge the fight cave and defeat Tz-Tok-Jad Once you've defeated jad you will be rewarded 25,000 Slayer experience and of course the Fire cape.

Additionally, those who have completed Lunar Diplomacy can use the spell NPC Contact (67 Magic required), which allows players to instantly contact any Slayer master and request a new assignment, assuming they have the prerequisite combat level to use that master.

After the release of While Guthix Sleeps, if a player would talk to Turael (for those who had not completed the quest) and ask for tips, his name in the chat box would appear as "slayer_master_1_multi". This has since been fixed by Jagex.

Slayer Equipment

Main article: Slayer Equipment

All Slayer masters operate a Slayer equipment shop that sells various tools and weapons for use against certain monsters they assign. All Slayer masters offer the same shop as well as the same prices.

Slayer monsters

On 5 June 2008, many Slayer monsters had an unannounced graphical update. Players with an already assigned task on this date would receive the message, "We seem to have lost your records in our recent reshuffle", from their Slayer master when contacted through the Slayer gem. The Abyssal demons, Cave Horrors, and Dark beasts did not receive a graphical update; however, they had previously been updated. Gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer.

Repeatable Events with Slayer experience

Jade vine

Slaying Jade vine, daily

  • 2,500 Slayer experience

Bork

Kill Bork in the Chaos Tunnels, daily

  • 250 Slayer experience (5,000 for the first kill);

Phoenix

Kill the Phoenix in its lair, daily

  • 500 Slayer experience (5,000 for first kill)

Skeletal horror

Kill Skeletal horror, weekly

  • Experience 1,250 Slayer and 1,000 Prayer (First time - 10,000 Slayer and 7,000 Prayer)

Boosts

Potions and food

  • A Slayer's respite will boost Slayer by 1 level. It can be brewed using the Cooking skill beginning at level 59.
  • A Mature Slayer's respite will boost Slayer by 2 levels. It can be brewed using the Cooking skill beginning at level 59.
  • A Wild pie will boost Slayer by 5 levels. This can be made at level 85 Cooking.
  • A Spicy stew made with Yellow spice may raise or lower your Slayer level by 6 levels but it can also lower it by as many or not affect slayer at all.

Equipment

  • A Slayer cape Boost the player from level 99 to level 100 for a short period of time
A player wearing a Slayer cape (t) and performing the Skillcape emote.
  • A Black mask will boost both Attack and Strength by 15% while fighting monsters that have been assigned by a Slayer Master. They can be obtained by fighting Cave Horrors in a cave on Mos Le'Harmless, or by buying them from other players. When meleeing Cave Horrors, a Witchwood Icon and light source is required. The masks have a number of charges, represented by a number following the item title, (eg; black mask(10), black mask(3), ranging from 1-10). When the player still has charges, he or she will sometimes have his or her opponent's Defence decreased. Each time this effect randomly takes place, the player will lose one charge. When Black masks lose all their charges, they have no number. There is no known way to recharge them at this time. Black masks with no charges retain their Attack and Strength boosts.
  • The Salve amulet is a reward from the Haunted Mine quest, which boosts Attack and Strength by 15% when fighting any undead monster, such as Aberrant Spectres, Banshees, and Shades. The player can enchant it by defeating Tarn Razorlor and using the book obtained on the amulet. A Salve amulet (e) gives a 20% bonus to Attack and Strength. The bonuses of the amulets do not stack with the effect of a Black mask.
  • Dragon slayer gloves can be purchased for 200 Fist of Guthix tokens from Reggie (the owner of Fist of Guthix Rewards Shop), giving 15% more Slayer experience and a 10% Attack bonus when worn while slaying dragons as part of an assigned slayer task. These boosts stack with the Black mask and Slayer helm. They will crumble to dust after killing 1,000 assigned dragons while wearing the gloves.
  • The Slayer helmet gives the same advantages which a black mask gives but also acts as a multi task protection helmet. It is made using a black mask, earmuffs, nose peg, facemask and a spiny helmet on each other. The Slayer helmet gives the protection of all of these items against their specific monsters. This helmet requires you to buy the knowledge to make it for 400 slayer points as well as have 10 defence and 55 crafting. This helmet is very popular amongst high level slayers for its practicality and its ability to still give the 15% bonus in attack and strength whilst fighting monsters you otherwise would need a different helmet for.
player getting 225 reward points.

Slayer reward points

Main article: Slayer reward point

On 6 June 2008, Jagex released Smoking Kills, which released many new rewards that can be bought with Slayer reward points. Slayer reward points are earned by completing 5 or more tasks in a row without having a task changed by Turael, however a player is allowed to cancel a task by using 30 points. Every 10th and 50th task, a special bonus is given to the player's slayer reward points, the bonuses also differ in points to each Slayer master. Duradel for example, tasks 1-4 earn no points, tasks 10, 20, 30, 40, 60, 70, 80 and 90 earns 75 points, task 50 and 100 earns 225 points and all other tasks earn 15 points. Slayer reward points are only accessed after Smoking Kills.

The rewards that can be bought with these points include Slayer experience, a Slayer ring, the ability to combine all Slayer headgear into one item, the Slayer helmet, and even the ability to buy monsters off a player's task list forever.

Since getting good tasks worth keeping isn't guaranteed, it is suggested that players get their first four kills on the Slayer master Mazchna, and then get any other kills from there on higher masters like Duradel.

After getting 4 or more tasks in a row, Slayer masters will hand out points when players finish their tasks. The number of points varies as the difficulty of the Slayer master increases.

Master Location Points Given per Completed Task 10 Task Bonus 50 Task Bonus
Turael/Spria Burthorpe opposite the pub to the east  N/A N/A N/A
Mazchna Northeast Canifis 1 5 15
Vannaka Northeast Edgeville Dungeon 4 20 60
Chaeldar Throne room in Zanaris 10 50 150
Sumona Near the magic carpet station in Pollnivneach 12 60 180
Duradel/Lapalok On the roof of the Fishing store in Shilo Village 15 75 225
Kuradal In the offshoot of the Ancient Cavern 18 90 270

After earning enough points, players will be able to buy rewards with them.

Points Rewards
Reward Picture Points Needed
10,000 Slayer Experience File:Slayer.gif 400
Slayer ring (Easy access to several slayer locations) File:Slayer ring.png 75
250 Magic Dart casts (250 Death runes and 1000 Mind runes) (You can sell the Runes for over 100k in the Grand Exchange, making this a good source of money making for lower levels) File:Magic Dart icon.png 35
250 Broad-tipped bolts File:Broad-tipped bolts.png 35
250 Broad arrows File:Broad arrows.png 35
Ability to make Broad Arrows and Broad-tipped bolts File:Crafting.gif 300
Ability to make Slayer ring (Requires 75 Crafting, Assist System can be used) File:Crafting.gif 300
Ability to make Slayer helmet (Requires 55 Crafting, Assist System CANNOT be used) File:Slayer helmet.gif 400
Cancel current assignment without penalties. note: this does not reset a player's current task count. 30
Permanently prevent a player's current task from being assigned again (1 task may be "blocked" for every 50 quest points the player has, up to a maximum of 4 tasks at 200 or more quest points) 100

The Slayer helmet combines the stat boosting qualities of the Black mask with the protective slayer headgear facemask, nosepeg, earmuffs, and Spiny helmet, with the defence bonuses of a Rune full helm; making it the best melee helmet option for slayers. This allows for monsters like aberrent spectres and dust devils to be killed while having the bonuses of the 15% attack and strength increase.

Gallery

Main article: Slayer Gallery

See also

References


This article uses material from the "Slayer" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Slayers article)

From Wookieepedia, the Star Wars wiki.

"They are more vonduun crab than Yuuzhan Vong."
Most High Priest Jakan

Slayers were a deadly Yuuzhan Vong elite, created at the end of the invasion to protect Supreme Overlord Shimrra and fight the Jedi Knights. Their creation was a violation of the shaping protocols and caste system, associating them with the heresy secretly encouraged by Shimrra, although it is not clear if the Slayers consciously regarded themselves as heretics.

Contents

Origins and abilities

"To prove the Force a farce indeed,
Shimrra's will the shapers heed;
Birthing troops of mingled caste
Great Nas Choka they will outlast!
"
Onimi

The Slayers were muscular, dark-skinned males, short and stocky by Yuuzhan Vong standards—they were even shorter than Warmaster Nas Choka, clad typically only in traditional waist-wraps, and bearing insignia of caste and elevation appropriate to both priests and warriors. When Shimrra presented them to the Elite, their appearance caused a scandal. Some denounced their creation as heresy and a violation of the Caste system, and Supreme Commander Chaan dared to say that they looked like Shamed Ones—but once a pair of Slayers managed to kill Chaan and his entire cadre of ten warriors, criticism was quickly silenced. As well as a practical means of securing their own position, this display of warrior skill also acted as a deterrent against challenges to Shimrra's authority within the Yuuzhan Vong, either from the Quorealist opposition, the Jeedai heresy, or any who were perturbed by decisions like the creation of the Slayers themselves.

In reality, the Supreme Overlord was himself a heretic, and may have viewed the creation of the Slayers, by violating shaping protocols and caste systems, as the mean of declaring war against his own Yun'o.

The Slayers were equipped with a suite of combat biots designed by Master Shaper Qelah Kwaad. Their skin—the black color of dried Yuuzhan Vong blood—was in fact supple, fast-healing armor bonded to their bodies, and they were equipped with the spiked close-combat implants known as Steng's talons, as well as new variants of the amphistaff and coufee. They also flew a new type of coralskipper, heavy fighters that resembled voxyn in appearance, equipped with new weapon systems, better defense, and capable of hyperspace travel; at least some of these ships were also outfitted with passenger compartments.

The Slayers were introduced as "Shimrra's Jeedai", designed to serve as bodyguards for the Supreme Overlord, and as warriors who could match the Jedi in combat. Reflecting this, Qelah Kwaad demonstrated their body armor with a slash of Anakin Solo's lightsaber across a Slayer's torso. They were called Slayers in honor of Yun-Yammka, the God of War, and in this context, it may be significant that the Supreme Overlord equated Yun-Yammka with Jedi Master Luke Skywalker; Nom Anor had also once associated Luke Skywalker, the leader of the Jedi Order with the rank of Warmaster, the servant of Yun-Yammka, during his report to Tsavong Lah. Their fighting style was very similar to that of the Jedi, concentrating on the use of bladed weapons, deflecting thud bugs and blaster bolts, and full of high leaps and rapid movements, in which it was comparable to the Force-boosted acrobatics the Yuuzhan Vong had seen Luke Skywalker and Anakin Solo perform, derived ultimately from the traditional Ataru style of fighting.

Uncertainties

"Our taller warriors kept rejecting the implants. The faster metabolic rate of our shorter warriors is better suited to the rapid cellular activity of the implant biots."
Master Shaper Qelah Kwaad

However, there is some question of whether the new implants and equipment created by Qelah Kwaad were the only thing that distinguished "Shimrra's Jeedai" from normal Yuuzhan Vong. The stocky physique of the Slayers was explained with the claim that the faster metabolic rate of shorter warriors aided the healthy grafting of the new implants, but in fact, stocky hominids do not typically have a faster metabolism. Inasmuch as basal metabolic rate is defined by physique, it is a short and thin physique, with a higher ratio of body surface area to volume, that typically correlates to a faster metabolism. Additionally, alongside Qelah Kwaad, an unidentified Shaper Adept was closely associated with the Slayers, supervising them on their introduction on Yuuzhan'tar and during their first field deployment on Caluula, where she proved herself highly skilled and unselfconsciously heretical.

It may be that there is in fact no hidden truth lurking behind this coincidence of unexplained details—and if these details do indeed indicate additional aspects to the Slayers' creation, it is impossible on present evidence to say precisely what was happening.

Role in combat

In combat, the Slayers proved capable warriors, but they were unable to prevent the Yuuzhan Vong defeat, and no record exists of a Slayer defeating a Jedi Knight in open combat. Their first operational deployment was on Caluula, where they captured a Galactic Alliance team including the Jedi Kyp Durron and Leia Organa Solo, but most of them fell sick when Alpha Red caused them to reject their implants. When Luke Skywalker and Jacen and Jaina Solo faced Shimrra in his throne room, they encountered a second group of Slayers which Shimrra had kept close as bodyguards, and the three Jedi defeated them in a brief, but vicious battle.

One survivor of the Caluula team remained, however—a warrior on whom the effects of Alpha Red had been somehow arrested by the Shaper Adept attached to the mission. During the closing stages of the Second Battle of Coruscant, he bravely mounted an attack run on Zonama Sekot in his coralskipper, which Wedge Antilles grimly likened to Luke Skywalker's X-wing trench-run thirty years earlier at the Battle of Yavin. In this encounter, however, the living planet used the Force to fling the ship out into deep space, preventing the attack.

This Slayer's subsequent fate is unknown, and while he would certainly be the only unaccounted member of the cadres encountered in combat, it is possible that other warriors may have been created who did not see combat, or who were initially taken into the program but did not receive the full suite of biots. A warrior who may have been a failed Slayer led the followers of the Jeedai Heresy in their attack on Shimrra's palace: he appeared to be a warrior, and wore the shoulder spikes of a subaltern, but some of the upper joints of his fingers had been removed, something otherwise associated with the Priest caste. Curiously, given his leadership role among the heretics, and his knowledge of the way into private areas of the palace, it is not impossible that this warrior was in fact none other than Kunra.

Master Shaper Qelah Kwaad certainly survived the war, becoming a member of the troika which took over leadership of the Yuuzhan Vong after their surrender—and with her, presumably, the knowledge to create the suite of Slayer biots was preserved.

Behind the scenes

It is unclear whether the claim about a correlation between a fast metabolic rate and the Slayers' stocky physique is simply a blooper, or if it means that the full truth about their origins has not yet been revealed. Some fans have speculated that the Slayers were in fact clones of Jedi, perhaps of members of the Myrkr strike team. There is also the distinct possibility that Yuuzhan Vong metabolism differs from humans. For all their similarities, they were, after all, an alien race.

Appearances


This article uses material from the "Slayers" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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