Slavery is a lucrative business in the post-Great War world. Although many of the larger pockets of civilization have outlawed slavery, the practice persists throughout the wasteland.
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Slavery is one of the most controlled businesses in the post-nuclear world. Nearly all of the slave trade in New California is done through the Slaver's Guild, a collection of older slavers who decide prices and organize capture hunts among the people of the wastelands. Anyone caught capturing or selling slaves in the Core Region without the blessing of the Slaver's Guild is usually executed. Since the Guild holds so much power, it often controls smaller towns where it operates, although from behind the scenes. Members of the Slaver's Guild have a distinctive tattoo covering most of their face, making them readily identifiable to both friend and foe, allowing the Guild to make fast judgments when someone without "the tat" has a tribal up on the auction block for sale.
In 2241, the head of the Slaver's Guild is Metzger, whose headquarters is in the Den.
Slavers in the Fallout games do not discriminate between people based upon their race, species, or ideology - anyone who can be easily cowed into submission, captured, and fitted with a Slave Collar is perfectly acceptable "meat" for them to use. Similarly, Slavers themselves may be of any ethnic background.
Fallout 2 is peppered with Slavers, most notably in The Den. The Chosen One is able to join the Slavers for extra cash, but his/her Karma will take a beating, and he/she will be branded permanently as a member of the Slaver's Guild, which ruins the reactions of certain NPCs.
There is also a large slave-holding pen on the NCR/Northern California border run by a slaver named Vortis. Although there is frequent conflict between the Slavers and the NCR Rangers, Vortis probably profits off of all the caravans who are known to purchase slaves as porters and sell them off at the end of their journeys. Some random encounters feature Slavers as well as slaves, often together. If the player is a member of the NCR Rangers, Slavers will act more aggressively towards the player.
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Slavers play a fairly large role in Fallout 3 as well. Paradise Falls is a Slaver compound, and several quests feature slavery as either major or minor elements, most notably Head of State and its association to slavery and Abraham Lincoln's role as the 'Great Emancipator.' Additionally, the Lone Wanderer can capture people to sell to Slavers. The Lone Wanderer can even buy a slave, Clover, who will then serve the player as a bodyguard. The player does not have the option of activating the explosive collar of Clover. The number of slaves present compared to the number of Slavers is remarkably low, meaning that the slaves are being shipped off somewhere. It is revealed by Wernher that many of these slaves are being shipped off to work at The Pitt in the DLC of the same name.
Apparel | Weapon | Other item | On death |
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Merc Outfit | 10mm SMG OR R91 Assault Rifle OR .32 Hunting Rifle OR Chinese Assault Rifle OR Drum-Magazine Combat Shotgun |
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Slavery was the practice wherein sentient beings were treated as property to be bought and sold, enforced by violence or other forms of coercion. It was typical for the owner of a slave to implant the slave with a device that would kill them if an escape attempt was made. In the more lawful portions of the galaxy where slavery was allowed, if a slave was injured in a manner that devalued the slave or prevented him from performing his job by a third party, the owner was entitled to compensation from that third party for the depreciated value or the loss of the slave.
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Slavery was used by civilizations as disparate as the Infinite Empire of the Rakata, Xim the Despot's empire, the Hutts, the Galactic Empire, the Zann Consortium, the Yuuzhan Vong, and the Ssi-ruuvi Imperium. To chronicle the use of slavery by various civilizations over the history of the galaxy was considered by many to be a futile task.
Slavery was made illegal by the Galactic Republic under the Rights of Sentience clause, but continued to exist, particularly in regions not under Republic control, primarily the Outer Rim Territories and the Senex Sector. On Tatooine, some slaves were installed with chips in their craniums that killed them if they tried to escape.[1][2]
Another variation (at least to some) was ownership of droids. Some felt that this "ownership" was merely enslavement of their kind and fought to give them their freedom. An uprising of droids would later bring such ideas of their liberation into question.
However, after the rise of the Empire, slavery was once again given a degree of legitimacy with the issuance of Imperial Decree A-SL-4557.607.232. While the Empire officially upheld the ban on personal chattel slavery (which it prudently overlooked in regions such as Hutt Space), slavery as a punishment or labor measure for public imperial interests became commonplace. Non-Humans and human critics of the New Order alike were rounded up and enslaved en-masse for work on such projects as the Death Star. Agorffi,[3] Wookiees, Yuzzem, and Talz were exploited for their strength while the Mon Calamari were used for their famous ship-building skills. Meanwhile, the Empire frequently ignored the trade of Twi'lek girls, who were enslaved for their beauty.[4]
When the New Republic became the dominant galactic power, slavery was once again made illegal by New Republic Senate Resolution 54.325.[4] However, slavery still continued in remote areas of the galaxy particularly in the Outer Rim and on certain Imperial fortress worlds such as Byss. The former Imperial Procurator of Justice Hethrir was a major figure in the slave trade and sold undesirable captives into slavery at Crseih Station in the remote Crseih system. With his death, the slave trade suffered a major blow.[5] Slavery re-emerged as a significant threat during the Yuuzhan Vong War as practiced by the extra-galactic Yuuzhan Vong Empire. In particular, the Chazrach slave race were used in military operations.
Slaving was often handled by experienced slaving guilds; three of the most notable were the Thalassian Slavers, the Zygerrian Slavers Guild, and the Karazak Slaver's Cooperative.[4] Other criminal groups such as the Exchange and the Black Sun also had slave trades. The Invisible Market dealt largely with selling slaves on behalf of the Black market, especially since the black market was more out in the open.
Slavers had ways of keeping their charges on their leashes—literally and figuratively. The more physical means was attaching a chain to collars around their necks. Others methods were placing transmitters inside their bodies. Any attempt to escape caused the transmitter to explode, killing the slave. The Sith used the dark side to enslave other beings, like Exar Kun who enslaved the Massassi.
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