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Sir Valorcrest
1600~ Hit points
1800 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-670), summons 4 Vampires, Self-Healing, Invisibility, Haste, makes you Drunk. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
670+ (1300+ with summons.) hp per turn |
Immune To: |
Death, Invisibility, Paralysis |
Strong To: |
Physical (-55%) |
Neutral To: |
Energy?, Ice?, Earth?, Drown?, Life Drain? |
Weak To: |
Holy (+1%?), Fire (+1%?) |
Sounds: |
"I challenge you!"; "A battle makes the blood so hot and sweet." |
Behavior: |
Summon as many Vampires as he can and tries to kill his enemy with strong attacks that make you drunk. Unlike vampiric creatures, he fights to the death and doesn't run away in low health |
Field Notes: |
Spawns with 0-4 Vampires, you will notice FAR more vampires close to the stairs than usual at the Vampire cave when this creature spawns. You can use a blessed wooden stake on the corpses of his summoned vampires in order to get Vampire Dust, and also on his own corpse. |
Location: |
Vampire Cave here in Edron. |
Strategy: |
Knights: It IS possible to solo this creature for a knight of level 80+ (it's still not recommended, however) using Great Health Potions and Exori, just take around 150-200 Great Health Potion and about 50-80 Mana Potions to do this, because killing him is expensive so do this only if you REALLY want to kill him, in order to do this lure him to the stairs, then make sure he's at melee range and attack him with you best weapon and use Exori as often as you can to deal damage to him and get rid of the Vampires surrounding you, as damage will decrease once you kill the Vampires that regularly spawn in the cave as you will only have to fight his summons. It's best to make them run away, as they won't respawn and you can focus on fighting Sir Valorcrest, just keep using Great Health Potions as often as you can, whether you need them or not, as a strong combo can give you a free trip to the Temple. If your health goes below 200 it's recommended to go upstairs to heal and then go back.
Mages should have a blocker and shoot with fire spells, but other elements work too.
Paladins: Same strategy as mage, blocker and shoot with bolts/Enchanted Spears while using Divine Missile.
Mid Level Knight can block it (100+) while a Paladin/Mage quickly kill it. |
Loot: |
0-93 gp, 0-5 Platinum Coins, Vampire Lord Token (always), Skull, Sword Ring, Ring of Healing, Strong Health Potion, Vampire Shield (rare), Chaos Mace (very rare). (Loot Statistics) |
See also: Creatures.
Add historical information about this creature.
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