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Signet of Weariness: Misc


Guild Wars

Up to date as of February 01, 2010

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Skill details
Signet of Weariness
Image:Signet of Weariness.jpg
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Signet
        2 Activation 30 Recharge

Full: Target foe and all nearby foes lose 3...7 Energy.

Concise: Causes 3...7 Energy loss. Also affects foes near your target.


Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10


Skill Trainers:

Signet of Capture:


  • Signet of Weariness does have a high recharge time, but it could be useful in an Energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 Energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 Energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle.
  • When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.
  • If triggered repeatedly on the same target, this signet's effect is a little less than Energy degeneration of one pip.

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This article uses material from the "Signet of Weariness" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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