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Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A shotgun was a sort of gas pressure weapon using either multiple small bits of metal or a single, large slug as a projectile. These weapons were also used for sport. This was deadly at a short range, an often an irritant at a distance.

In 2268, the Melkotian recreation of John Holliday used a shotgun. (TOS episode: "Spectre of the Gun", TOS novelization: The Last Gunfight)

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Up to date as of February 01, 2010

From The Vault

This disambiguation page lists articles that might otherwise share the same title.
If an article link led you here, please change the link to point directly to the intended page.

Shotgun can refer to:

Regular shotguns:

Combat shotguns:

This article uses material from the "Shotgun" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

This article uses material from the "Shotgun" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

The icon for the Shotgun in GTA 2.

The Shotgun is a firearm first introduced in Grand Theft Auto 2, known for its ability to inflict maximum damage in closed quarters. Since its adoption, the shotgun has appeared in some form in all Grand Theft Auto games, mostly appearing as a weapon tier in later games.


In a nutshell, a shotgun is typically a powerful firearm which effectiveness diminishes in distance (as the bullets disperse into a wider area), and thus is more suitable when shooting targets in point blank range. In GTA 2, the game makes its very clear that the gun shoots three pellets at once. This may allow the player to hit up to three targets at once if they aim at a large group of people. In addition, players in GTA 2 are allowed to fire the gun while running, an ability that was stifled after GTA 2. Shotguns tend to impose one-hit kills, and is equally devastating when aimed at a vehicle, which will explode from two or three gunshots from a shotgun.

The library of shotguns were increase from GTA Vice City onwards, typically allowing the player to choose one of two or three available shotguns in the game; as a result, the "shotgun" name is also used to refer to a weapon tier in these games. Shotguns from GTA III onwards were also modified to limit mobility while wielded - the player character is not capable of sprinting and, in some games, is required to stand still when targeting; one exception is the Sawn-off Shotgun, which doesn't just allow the player to fire while running, but also wield two Sawn-off Shotguns at once.

Prior to Grand Theft Auto: San Andreas, a close range shotgun blast can knock the player down, making them defenseless, even with body armor. However, in GTA San Andreas, and games from Grand Theft Auto IV onwards, this weakness was eliminated but the player may still suffer tremendous damage at close range. From GTA III onwards, the player may receive 5 shotgun shells by entering a police car, and a shotgun will be added to the player's weapon slot, if the player doesn't already have one.

List of shotguns

Shotguns in GTA 2, GTA III and GTA Advance are typically unnamed, although for the latter two, they are evidently based on a real life rendition (whereas the GTA 2 rendition is of an original design).

Shotguns from GTA III onwards may be categorized into the following groups:

This article uses material from the "Shotgun" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to M90 Close Assault Weapon System article)

From Halopedia, the Halo Wiki

(235 votes)
M90 Close Assault Weapon System
Production information

Weapon System Technologies


M90 CAWS DTM Series


Close Assault Weapons System


cR. 2200

Technical specifications

Handheld, Two-Handed

  • M90:
    • Length: 118.3 centimeters
  • M90A:
    • Length (o/a):123.9 cm (48.8 in.)
    • Length (barrel):61 cm (24 in.)
    • Weight (empty):5.4 kg (11.9 lbs)
    • Weight (loaded): 5.8 kg (12.8 lbs)
Damage Per Hit
  • Instant kill (Close range)
  • Low-medium (medium ranges)
  • None (long range)
Magazine Size

8 gauge magnum (3.5”)

  • Earlier models: 12 Shells
  • M90A: 6 Shells
Fire Mode

Pump Action

Ammunition Type

Soellkraft 8 Gauge Shell


Manual Pump-Action

Rate of Fire

1.5 shell/second

Muzzle Velocity

300-400 m/s (980-1300 f/s)


Low to Medium


Short to medium range, 40 metres.


United Nations Space Command

"I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’."
— Unknown Marine

The M90 Close Assault Weapon System[1][2] (abbreviated M90 CAWS), is the United Nations Space Command's primary shotgun and is one of the most lethal infantry weapons used by front line forces.


Design Details

M90 Mk I schematic.

The M90 Shotgun is a pump-action magazine-fed, dual tubular non-detachable type weapon. The Weapon System Technologies DTM series shotgun is the most common shotgun employed by UNSC Special Forces, law enforcement agencies, and sportsmen. The M90 has been in service for over 27 years and its design has changed very little. The M90’s immense power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip, although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20-Gauge and 10-Gauge for the civilian market; the 8-gauge is only sold to law enforcement and military agencies.


Main article: Soellkraft 8 Gauge Shell

The M90 Shotgun uses the Soellkraft 8 Gauge Magnum Shotgun Shell. This is an incredibly large round, not used by any modern military. Recoil has been said to be relatively low.[3] It is assumed that shotgun technology must have advanced enough to suppress the recoil.


The M90 Shotgun fires 15 spreading pellets per shot. The combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shotgun's powerful 8 gauge shell can punch through armor and Energy Shields easily, making the M90 a great weapon for taking on heavily armored infantry, and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.


While highly effective at close range, the M90 is rendered useless at long range, and must be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump action shotgun, must be cocked after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In open close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired at both the enemy and friendly troops.


The mechanical design of the M90 shotgun is loosely based on the South African Neostead shotgun which features dual six-round top-loaded magazines. The weapon features two integral tube magazines with a total capacity of thirteen rounds (6+6+1) and ambidextrous bottom ejecting shells. It is chambered for standard 12-Gauge 2.75-inch cartridges. The aesthetic design is a composite of multiple pump-action designs, most notably, the Mossberg 500.



  • One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in The Library in Halo: Combat Evolved and in Sacred Icon in Halo 2.
  • This weapon is easily the best choice in the game for taking out powerful enemies such as groups of Flood Combat Forms, Elites, and Brutes. Even on Halo: Combat Evolved Heroic difficulty, it is possible to take out shielded Elites with as few as two shells, and only on Legendary do the Flood become capable of surviving a direct hit from the shotgun.
  • In Halo 2, Brutes, Councilors and Ultra Elites are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the exposed orange Lekgolo. However, on Legendary difficulty, any rank higher than a Minor Elite's shielding and health can withstand a point blank shotgun blast. Beware, for the Flood can wield shotguns to devastating effect, since they have an extremely long jumping range. In Halo 2 Brutes also wield shotguns.
  • Despite its huge firepower, it will take around 2-3 shots to kill a Brute Minor or Brute Captain.
  • In Halo 2, shotguns are largely ineffective against Brutes on any difficulty.


  • The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable, and some consider it superior to the Energy Sword, possibly because there is a slight delay between pressing the trigger and the slash of the sword, while the Shotgun is instantaneous. Most players can utilize this fact to earn a Bulltrue medal relatively easily, though caution should be exercised, as the timing is very difficult to master.
  • You have about one shot to kill your opponent after you ambush them. If you shoot and don't succeed to kill them, your opponent has a chance of recovering and killing you, most likely taking your prized weapon away from you.
  • Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the Sniper Rifle, Beam Rifle , Covenant Carbine, M6D Pistol, or BR55 Battle Rifle, thus making for a more flexible arsenal.
  • Continuous firing by using the magazine and loading one shell then firing does not affect the rate of fire significantly, prompting a few players to employ a tactic dubbed "shotgun sniping" as suppressive fire across medium-sized maps.
  • The Shotgun can finish enemies off safely and quickly by shooting them at a decently close range, then striking them with a melee attack immediately afterward, guaranteeing an instant kill.
  • When you have a shotgun, it is advisable to watch your team's sniper. That way you can defeat anybody that attempts to flank the sniper. It is easy to do this on The Pit.
  • It is best to carry a Battle Rifle with you, or some other medium to long range weapon. If not, have a teammate with you who will have one. On the maps Snowbound and Epitaph, many people prefer to wait by shield doors, preparing to ambush and instantly kill those who come through. If you're charging at at enemy while firing your Assault Rifle hoping to finish him off with a melee attack, and the enemy is charging at you but not firing, chances are he has a shotgun and plans to surprise you with it when you get within killing range.
  • The camo and the shotgun are extremely lethal, they can get some cheap, but easy kills on Avalanche, Epitaph, The Pit and Standoff

M90 Models

Not much has changed in the shotgun's design since its conception. The weapon's power lies in the great stopping power of its quad-ought, or 0000, ammunition load, which, is extremely powerful in close-quarters combat.

M90 Mk I

Introduced in Halo: Combat Evolved and is arguably the strongest version. The M90 Mk I can hold 12 shells, and the player can carry up to 60 more shells for a total of 72 shells. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the Ghost effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the Shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will rack the shotguns pump after reloading, although most players usually opted to reload after every shot. This version of the M90 shotgun had a quicker reload than the Mk. II model.

M90 Mk II

The second model, the M90 Mk II, used in Halo 2 changed significantly from the Mk I. The only difference in appearance, with this model is the green Iron Sights instead of blue and the stock's shape. The melee is much faster than the Mk I's, swinging the Shotgun horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-melee combo would usually kill an enemy very quickly. The player can only carry 36 spare shells for a total of 48 shells. Unlike the previous version, it has almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as Bungie introduced the Energy Sword as a usable weapon, and wanted to "even the odds". The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.


The third model, the M90A, is used in Halo 3 and Halo 3: ODST. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the flashlight is now mounted on the side. Unlike the older models which had a 12 shell magazine, the M90A only has a 6 shell magazine. The player can carry 30 spare shells for a total of 36 shells. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. The rack is always pumped after reloading, despite the fact that this would eject a shell if any were already loaded. Like the M90 Mk I, the M90A is once again a powerful Flood weapon because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.

UNSC Remarks

  • “The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
  • “The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the DTM/LE model—old habits die hard, I guess."
  • “Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
  • “The action I saw against the Flood on Delta Halo was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
  • “The shotgun is a specialist weapon—it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”


  • The M90 has a wide variety of slang associated with it, this includes: waste 'em, deck clearer, and universal translator.[4]
  • In Halo: Combat Evolved and Halo 2, it is said to be a magazine fed weapon, which has caused much speculation as to whether there was a typo. This confusion is a common misconception, however, since Shotguns have an internal, non-detachable magazine which is different than the common assault weapon or sidearms magazine.
  • In Halo 3 Matchmaking there is a gametype called Shotty Snipers, where one starts with a Shotgun and a Sniper Rifle. This gametype is often verbally abused as many players use the Shotgun instead of the Sniper most of the time. There is also another gametype called "ShWATguns" in Matchmaking where one starts with only a Shotgun and has no shields.
  • In Halo: The Flood, it is stated that the M90 fires a twelve gauge shell, whereas in the Halo game manuals it states that the M90 fires an eight gauge shell.
  • The UNSC uses a tube magazine, pump-action shotgun. However, semi-automatics are already far more common in modernized 21st century military, with some even capable of fully automatic fire or sporting detachable drum or box magazines.
  • You can make the shotgun reload itself in Halo: Combat Evolved, by firing 2 shots, then press fire, reload and swap it for a another weapon all at the same time. The shotgun will pump itself on the floor and will have reloaded itself.
  • In Combat Evolved, you can perform what players call the "speed pump". In this method, the player must reload the shotgun almost instantly after firing each shot. After each time he/she repeats this procedure, the shotgun will be reloaded faster than the normal rate. As a result, the shotgun will inflict a seemingly unstoppable barrage of projectiles until there are no longer any shells left to spare. This method is extremely useful in the level, The Library, as well as the remainder of the levels after it.
  • Miranda Keyes is the only known human to dual-wield a shotgun with another weapon.
  • The M90 can also be called the "boomstick, The Hammer, Deck Cleaner, Mop, Broom, Universal Translator, High Stick, Thunderer, Betsy, Equalizer, The Okey-47, and many, many others" according to the Halo Encyclopedia.
  • An unknown variant of the M90 will be used in Halo Reach.[verification needed]
  • In the Halo Legends episode The Package Kelly-087 is seen firing the M90 in semi-automatic.



  2. The Art of Halo
  4. Sybex Halo PC Strategy Guide Page 19

This article uses material from the "M90 Close Assault Weapon System" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Weapons article)

From Lostpedia

Weapons surrendered to the Others in "The Hunting Party".
The knives in Locke's suitcase.

A large number and variety of weapons have been used on the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.


Season One

An M1911 was one of the guns that was found in the Halliburton case.
A Beretta M92F like the one found in the Halliburton case.
The Sig P220 is the standard sidearm for the Swiss army.
A Walther PPK is another semi-automatic pistol from the Halliburton case.
A Glock 19 like the one found on Goldie

The Survivors

All the guns on the plane belonged to Marshal Edward Mars. By near the end of Season One, all the guns discovered by the Survivors were put in the Haliburton Case which originally belonged to Edward Mars. The key to the case was tied to a string and kept around Jack's neck.

  • SIG-Sauer P228, Edward Mars' sidearm ("Pilot, Part 2")
    • On the day of the crash Sawyer took the weapon off Edward Mars' ankle holster and later used to kill the first polar bear ("Pilot, Part 2")
    • Sawyer later used it to unsuccessfully euthanize the marshal ("Tabula Rasa")
    • Kate used it during the ambush of Ethan ("Homecoming")
    • Was later placed in the Haliburton Case with the rest of the guns ("Outlaws")
  • SIG-Sauer P226
  • Beretta M92F
  • Beretta M92F (Originally in Season One it was a Colt M1911 .45, but later replaced by a second Beretta M92F)
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19
    • Found by Locke and Boone on the dead Nigerian drug smuggler ("Deus Ex Machina")
    • Locke gave Sayid the gun to earn his trust ("The Greater Good")
    • Was later placed in the Haliburton Case by the end of Season One
  • A flare gun was found by Sayid on the Drug Smuggler's Plane and later used by the second raft's crew used to unsuccessfully call for help ("Exodus, Part 2")

Danielle Rousseau

  • Winchester 70 .308 ("Solitary")
  • Mauser K98 rifle (missing its firing pin) ("Solitary")

The Others

Season Two

A TT-33 similar to the ones in the Armory
Bulgarian-made handgun Desmond was holding in "Live Together, Die Alone"
The Makarov PM was the USSR's standard military side-arm.

The Survivors

In Season Two the Survivors discovered and took possession of the Swan Station's Gun Vault. By the middle of the season Sawyer stole all the guns and hid them under his shelter. This only last until the end of the season where half of the guns were taken by The Others. Also note that Desmond joins the Survivors by the end of the season and whatever weapons he has belongs to the Survivors.


  • SIG-Sauer, originally belonged to Edward Mars
    • After Ana-Lucia accidentally kills Shannon, she takes a SIG off Sayid and takes him hostage ("Collision")
  • SIG-Sauer P226, originally belonged to Edward Mars
  • Beretta M92F, originally belonged to Edward Mars and is in Sawyer's possesion in the beggining of the season
    • Ana Lucia takes the gun off Sawyer when he is held captive by the Tailies ("Orientation")
    • Ana Lucia accidentally shoots and kills Shannon with it ("Abandoned")
    • After Sawyer takes possession of the guns, Charlie ends it up with. Sawyer either gave it to him for helping him in his con or Charlie took the gun himself before showing Sawyer where they are. Charlie takes it on the trek to search for Henry Gales balloon and gives it to Sayid ("The Whole Truth")
    • Sayid almost kills Ben with it until Ana Lucia takes it off him ("Dave") She later gives it to Jack
    • Jack takes it on the mission to rescue Walt. Taken off him by the Others ("Live Together, Die Alone")
  • Beretta M92F, originally belonged to Edward Mars
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19, originally in the Drug Smuggler's Plane
  • Glock 17
  • Three Colt M1911 pistols
    • One taken by Sawyer when going after Michael and forced to surrender to the Others ("The Hunting Party")
  • Three SIG-Sauer P226's
    • Two taken by Locke when going after Michael and forced to surrender to the Others ("Orientation")
    • One taken by Michael on mission to rescue Walt and taken off him by the Others ("Live Together, Die Alone")
  • Two Tokarev TT-33 pistols, WWII-era (USSR, 1933-51)
  • One Berreta M92F
  • At least two Makarov PM pistols (USSR, 1947-49)
  • One Bulgarian-made Arsenal Makarov PM handgun carried by Desmond ("Live Together, Die Alone")


  • Four AKM assault rifles (USSR, 1947-)
    • One standard AKM (fixed stock)
    • Two AKMS variants (folding stocks)
    • At least one civilian, semi-auto only version with five-round magazine
    • Jack took one when going after Michael and was forced to surrender to the Others ("The Hunting Party")
  • A Ruger M77 bolt-action rifle used by Michael
  • At least one Dragunov sniper rifle
  • One Soviet SKS
    • Taken by Sayid on the sailboat mission ("Live Together, Die Alone")
    • One SKS rifle is visible in the armory during Season 2, but in that season's special features DVD, two of them are in the armory during Swan tour (Secrets from the Hatch)
  • A Heckler & Koch G3SG/1
  • A Remington 700 hunting rifle
  • One Mauser K98
  • A Heckler & Koch PSG1 sniper rifle, found by Sayid when he is in the armory for the first time upon learning about "the Hatch".
  • Desmond has a rifle on the sailboat ("Live Together, Die Alone")


  • A Winchester model 1912
  • A Remington model 1100 that Desmond had on the sailboat.
  • One 12-gauge pump-action shotgun
    • Used by Kate to injure Desmond in the Swan following his capture of Locke and Jack ("Orientation")
  • Note one of these shotguns was used by Radzinsky to commit suicide ("Live Together, Die Alone")
  • Note that no shot guns are seen by the end of the season

Danielle Rousseau

  • Winchester 70 .308
    • Rousseau is seen several times with this weapon
  • Handmade Crossbow
    • Uses it to shoot Ben through the shoulder ("One of Them")

The Others

The German P38 pistol was used by the soldiers of Nazi Germany.
Luger Pistol like the one Tom and Richard Alpert have carried.



  • Two M14 rifles carried by guards at The Door at the Decoy Village ("Three Minutes")

Surrendered by the Survivors

Season Three

The Survivors

Most of the guns the Survivors had in Season Two were either taken by the Others or just missing. Note that Danielle Rousseau joins the Survivors and her weapons belong to them too.


  • SIG-Sauer, originally belonged to Edward Mars
    • Sayid gives to Jin who shoots at the Others as they steal the sailboat ("The Glass Ballerina")
    • Locke is later in possession of the gun
    • At the Flame Station Locke is taken hostage by Mikhail ("Enter 77")
    • Ms. Klugh orders Mikhail to kill her with it. Locke then takes it back ("Enter 77")
    • Locke takes Ben and Alex hostage in the Barracks and later surrenders it to the Others ("The Man from Tallahassee")
  • Glock 19, originally in the Drug Smuggler's Plane
    • Sun shot Colleen on the sailboat and lost it while escaping from the Others ("The Glass Ballerina")
  • SIG-Sauer P228, originally belonging to The Others
    • Taken off Danny by Sawyer as him and Kate escape from the Others on the Hydra Island ("Not in Portland")
    • Sawyer has it for the remainder of the season even though the gun is empty
  • Beretta M92F, originally belonging to The Others
  • Multiple pistols are surrendered by The Others ("Through the Looking Glass")
    • German Luger P08, Juliet takes it off Tom ("Through the Looking Glass")
    • Beretta M92F, Sawyer takes it from a dead Ryan and shoots and kills Tom

("Through the Looking Glass")


The Others


  • Multiple Beretta M92F's carried by the Others immediately after the gas attack on the Barracks in the early 1990's ("The Man Behind the Curtain")
  • Glock 17
  • Multiple SIG's and Beretta M92F's seen throughout the season at the Hydra Station and Barracks
    • Two Beretta's used Danny and Jason as they chase Sawyer and Kate on the Hydra Island ("Not in Portland")
  • Several Walther P38/P1 pistols
    • Discovered by Jack in the Hydra Stations Gun Vault ("I Do")
  • SIG-Sauer P228
  • Unknown Pistol
    • Either a Beretta or a SIG used by Juliet to shoot Danny ("Not in Portland")
  • Beretta M92F
    • Alex gives Locke one which is taken by Ben who shoots Locke and leaves him for dead ("The Man Behind the Curtain") Ben then returns to Alex who gives it to Karl who gives it to the Survivors ("Greatest Hits")
  • Tom had a German Luger P08 which was taken off him by Juliet ("Through the Looking Glass")
  • Walther P38/P1
  • SIG-Sauer
    • Mikhail uses it to shoot Bonnie and Greta

("Through the Looking Glass")


Season Four

The Survivors

Locke's gun from the Mass Grave

At the end of Season Three multiple weapons were taken off the dead Others by the Survivors.



Kahana Crew

Omar holding an M4A1 carbine with red dot sight barrel suppressor attachments.

The Others



Season Five

The Survivors

Time Shifts

  • M1 Garand, originally belonged to the U.S. Army
    • The Survivors take it off Charles Widmore in 1954 ("The Lie")
    • Sawyer has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
  • M1 Carbine, originally belonged to the U.S. Army
    • The Survivors take it off Eloise Hawking in 1954 ("Jughead")
    • Juliet has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
    • The Survivors take a pistole and rifle off two dead Others in 1974, later surrendered to the DHARMA Initiative ("LaFleur")

Ajira Flight 316 Survivors

The French Science Team

The Others


  • M1 Garand, originally belonged to the U.S. Army
    • Charles Widmore uses it until the Survivors take it off him ("The Lie")
    • Charles Widmore is later seen with another rifle ("Jughead")
  • M1 Carbine, originally belonged to the U.S. Army
    • Eloise Hawking uses it until the Survivors take it off her ("Jughead")


M1 Garand

Beretta 92FS

  • Seen with the two others who attacked a DHARMA worker named Paul and his wife Amy

Walther P38

  • Richard is seen with one when he goes to get "Jug head"

Colt M1911

  • Eloise has one but surrenders it to Jack who keep's it from then on.

Early 2000's

DHARMA Initiative

  • Ruger mini 14
    • Seen many times being used by DHARMA.
  • Walther P38
    • Kate hands one to Daniel when them and Jack go to the motor pool to get guns.
  • Beretta92FS
    • Jack takes one from the gun cabinet at the motorpool but later surrenders to the others.
  • SIG-Sauer P226
    • Radzinsky is seen with one at the motorpool.
    • Kate grabs one from the gun cabinet,surrenders to others.


Main article: Knives

Other Weapons

Mikhail's Mk 2 fragmentation hand grenade. ("Through the Looking Glass")
  • A machete carried by Sawyer while hunting a boar ("Outlaws")
  • An axe, presumably on the plane for emergency purposes ("House of the Rising Sun")
  • Molotov cocktail-type weapon used to destroy the raft ("Exodus, Part 2")
  • A Mk 2 fragmentation hand grenade used by Mikhail Bakunin to blow out a porthole in The Looking Glass ("Through the Looking Glass")

Natural or constructed weapons

Ana Lucia reaching for a rock.
  • Rousseau's traps
  • Mr. Eko's stick (2x03)
  • A machete constructed by Mr. Eko out of a part of the plane (2x07)
  • Ana Lucia's boomerang-tipped stick-spear (2x07)
    • Probably made by Eko, as he gave another one to Jin (2x06)
    • These were constructed using boomerangs that washed ashore in a deleted scene (2x07)
  • Cindy's pickaxe-like weapon (2x07)
    • Also constructed using boomerangs that washed up on the shore in a deleted scene (2x07)
  • Ana Lucia's spear-like walking stick she used to kill Goodwin (2x07)
  • Locke's improvised flamethrower, constructed from a torch and hairspray, that he used to fend-off the polar bear while rescuing Eko (3x03)
  • Rocks
    • Kate threw rocks at Sawyer when he was following her. (1x12)
    • Mr. Eko and Ana Lucia both used rocks when attacked by the Others (2x07)
  • Ethan's sling, used against Jin (1x15)
  • Tom's bolas (2x11)  (2x22)
  • Nikki used a Medusa spider against Paolo in order to obtain the diamonds (3x14)



  • Lost: The Complete Fourth Season (DVD) has a bonus feature entitled "The Right To Bear Arms" whose synopsis is listed as, "Lost features a formidable array of firearms Get real life gun profiles and find out what it's like working with so much firepower."
  • The Taser's name is taken from the acronym of the Thomas A Swift Electronic Rifle. For full background, see [1].

Production notes

  • Most of the guns in the Swan station are of Eastern/Soviet bloc make

Bloopers and continuity errors

  • Due to production mistakes, the specific makes, models, and amounts of weapons featured on the show have accidentally changed multiple times. This makes full accounting of the weapons very difficult to manage.

See also

External links

  • Firearms of LOST - List of weapons and speculations with clear screencaps. (Norwegian language)
  • Music videos featuring montages of the numerous guns used on Lost
    • LOST Music Video - The Gun Show - Set to "Paper Planes" by M.I.A.
    • LOST Music Video - Guns! - Set to "You Know What They Do To Guys Like Us In Prison" by My Chemical Romance

This article uses material from the "Weapons" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Shotgun disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

This article uses material from the "Shotgun" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the weapon. You may be looking for the corvette of the same name.
A shotgun used in the Galactic Civil War

The shotgun was a powerful, heavy, and compact blaster or slugthrower that emitted several bolts at once when fired. They could often hit multiple targets or eliminate one target with a single blast. However, its damage decreased as range to the target increased, since the energy pellets scattered if fired from too far away; this made the weapon more suited for close-quarters combat.

A common shotgun weapon was the blast cannon, used by Imperial engineers during the Galactic Civil War. The TriShot could be considered the pistol form of a Shotgun, since if fired multiple laser bolts, but only three instead of the usual five. The elite Rebel SpecForces team Renegade Squadron used both shotguns and tri-shots. Trandoshan slavers sometimes used them, as did some B1 battle droids of the Confederacy of Independent Systems and Republic clone troopers during the Clone Wars.

A flechette launcher could also be considered similar to a shotgun in functionality, throwing hundreds of razor-sharp flechettes over a small area.


  • Star Wars: Battlefront
  • Star Wars: Battlefront II
  • Star Wars: Republic Commando
  • Star Wars: Galaxies
  • Star Wars Battlefront: Renegade Squadron
  • Star Wars Battlefront: Elite Squadron


  • Battlefront II: Prima Official Game Guide

This article uses material from the "Shotgun" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

  1. REDIRECT# Shotgun (Raid)

This article uses material from the "Shotgun" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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