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Shot: Misc


Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Spell Information

Cast by

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal

Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
Hit Fail Tgt Trn
1-5 Steals 1 HP (1 turn) Neutral AoE: Map (Circular) Inf.C Steals 2 HP (1 turn) Neutral AoE: Map (Circular) Inf.C 1 - 1/50 1/50 - 1 1 1

This article uses material from the "Shot" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Shot is Irvine's Limit Break in Final Fantasy VIII.

When the player executes it, various types of Ammo can be chosen. They can then be fired many times with the Trigger button (R1 on PlayStation) at one enemy before a set amount of time passes. The amount of time increases as Irvine is inflicted with status ailments, or allies are KO'd, and other variables.

The various Shots are:

Shot Description Image
Normal Shot
(Normal Ammo)
Physical attack on one enemy. Has moderate power and fires fairly quickly.
Scatter Shot
(Shotgun Ammo)
Physical attack on all enemies. Has high power and fires fairly quickly.
Dark Shot
(Dark Ammo)
Gives Status ailments to one enemy. Has high power and fires slowly.
Flame Shot
(Fire Ammo)
Fire attack on all enemies.
Canister Shot
(Demolition Ammo)
Grenade launch attack on one enemy. Has high power and fires slowly.
Quick Shot
(Fast Ammo)
Weak, but fast attack on one enemy. Does low damage but fires very quickly.
Armor Shot
(AP Ammo)
Defense-ignoring attack on one enemy. Does high damage but fires slowly.
Hyper Shot
(Pulse Ammo)
Powerful attack on one enemy. Has high power and fires at a moderate speed. Pulse Ammo is extremely rare.


Capping Irvine's Strength at 255 and using his Exeter weapon in tandem with the Def 0 status effect incurred by successfully landing the Meltdown spell on an enemy is pivotal for the success of Shot.

True damage output from Shot comes with the fast fingers of a skilled player executing the Quick Shot. During the longest of Irvine's Shot rounds, it is possible to expend in excess of 50 Fast Ammo rounds, averaging around 1700-2200 points of damage each, under ideal conditions (Irvine Strength 255, Enemy Defense 0), with critical hits roughly twice that value. Roughly 120,000 points of damage in one of Irvine's attack rounds is possible here, though in longer fights such as that versus the Omega Weapon, this will expend all of Irvine's Fast Ammo shells in a handful of attack rounds, rendering his damage-over-time capabilities limited.

Comparatively, with use of the game's physically strongest round, the Pulse Ammo with the Hyper Shot, each shot will likely reach the 9,999 damage cap, but during even the longest rounds of Shot only 4 or at most 5 volleys of Hyper Shot are possible, returning a much lower damage output than when using the Quick Shot.


Here is a video showing all the Shot attacks:

All Shot Limit Breaks

This article uses material from the "Shot" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Ice Hockey

Up to date as of February 02, 2010

An Ice Hockey Wiki article.

A shot in hockey is an attempt by a player to score a goal by striking the puck with his stick in the direction of the net. There are four basic types of shots in ice hockey:

  • The shovel shot is the simplest most basic shot in a shooter's arsenal. It's execution is simply a shoveling motion to push the puck in the desired direction (be it on the forehand, backhand, or in a spearing motion). Players typically resort to shovelling the puck to push loose pucks past a sprawling, or out-of-position goaltender.
  • The wrist shot is executed by positioning the puck toward the middle of the blade. From that position the shooter rolls his back wrist quickly, while thurusting the puck forward with the bottom hand. As the blade propels the puck forward the movement of the wrist rolls the puck toward the end of the blade, causing the puck to spin. The tightness of the spin of the puck has an effect much like the spin a quarterback puts on his football pass, resulting in more accuracy. The puck is aimed with the follow-through of the shot, and will typically fly perfectly in the direction of the extension of the stick, resulting in an extremely accurate shot. NHL players most known for their wrist-shot include Petr Nedved, Luc Robitaille, Teemu Selanne, Joe Sakic, and Pavel Datsyuk.
  • The snap shot is a combination of both the slap-shot and the wrist shot. The shooter begins by cocking the stick back like a slap-shot (however with not such an exaggerated motion), and finishes with a flicking of the wrist like a wrist shot. The resulting shot has more speed than a wrist shot, while increasing the time it takes to release the shot, balancing it's effectiveness. NHL players noted for their snap-shot include Wayne Gretzky, Pavel Bure, Paul Kariya, Patrik Elias, and Alexei Kovalev.
  • The slapshot is the hardest yet most telegraphed shot. The player draws his stick back away from the puck, then forcefully brings it forward to strike the puck. The height and postitioning of the follow-through determines the trajectory of the puck. NHL players most known for their slap-shot include: Illya Kovalchuk, Brett Hull, Sheldon Souray, Al Macinnis, and Mike Modano.
  • The backhand shot is a wrist shot released from the back of the blade, and on the player's backhand. This shot is not as powerful or accurate as any of the other shots, but often comes unexpectedly. Backhand shots are primarily taken close to the goal. NHL players known for their backhand-shot include: Pavel Bure, Luc Robitaille, Mark Messier, Marian Hossa, and Phil Esposito.
  • The one-timer can be any of the above shots, when fired in a continuous motion off an incomming pass. One player passes the puck to another, and while the pass is incomming the player chooses not to stop the puck, instead firing it as it reaches the shooter. This is the lowest accuracy shot, but makes up for it in the difficulty it creates for a goaltender to properly position himself to defend against it. Due to the elasticity of the rubber (albeit frozen) puck, it can also generate significantly more energy, giving it more speed, and faster elevation. When executed as a slap-shot (also called a one-time-slapshot) and finding it's way into the goal, it's often known as a "goal-scorers goal" due to the difficulty of the timing and placement of the shot. NHL players known for their one-timers include: Wayne Gretzky, Brett Hull, Pavel Bure, Illya Kovalchuk, Paul Kariya, Joe Sakic, and Mats Sundin.

A count of how many shots are taken by a team is kept and this is often used as rough guide to which team is being more aggressive and dominant. A scoring attempt in hockey (as opposed to soccer) is officially counted as a shot only when it is directed on goal, resulting in a goal or requiring the goaltender to make a save. This is called a shot on goal. The numbers of shots and saves in a game are especially relevant to goaltenders, whose save percentage is based on how many shots did not get past them. The number of shots taken by skaters and the percentage on which they score is also measured, but these numbers are generally given less weight.

External Links

  • Shooting tips for beginners - Dunedin Ice Hockey Association¸

This article uses material from the "Shot" article on the Ice Hockey wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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