|Linear||Line of Sight||Free Squares||Boost Range||Fatal|
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
|1-5||Steals 1 HP (1 turn) Inf.C||Steals 2 HP (1 turn) Inf.C||1||-||1/50||1/50||-||1||1||1|
When the player executes it, various types of Ammo can be chosen. They can then be fired many times with the Trigger button (R1 on PlayStation) at one enemy before a set amount of time passes. The amount of time increases as Irvine is inflicted with status ailments, or allies are KO'd, and other variables.
The various Shots are:
|Physical attack on one enemy. Has moderate power and fires fairly quickly.|
|Physical attack on all enemies. Has high power and fires fairly quickly.|
|Gives Status ailments to one enemy. Has high power and fires slowly.|
|Fire attack on all enemies.|
|Grenade launch attack on one enemy. Has high power and fires slowly.|
|Weak, but fast attack on one enemy. Does low damage but fires very quickly.|
|Defense-ignoring attack on one enemy. Does high damage but fires slowly.|
|Powerful attack on one enemy. Has high power and fires at a moderate speed. Pulse Ammo is extremely rare.|
True damage output from Shot comes with the fast fingers of a skilled player executing the Quick Shot. During the longest of Irvine's Shot rounds, it is possible to expend in excess of 50 Fast Ammo rounds, averaging around 1700-2200 points of damage each, under ideal conditions (Irvine Strength 255, Enemy Defense 0), with critical hits roughly twice that value. Roughly 120,000 points of damage in one of Irvine's attack rounds is possible here, though in longer fights such as that versus the Omega Weapon, this will expend all of Irvine's Fast Ammo shells in a handful of attack rounds, rendering his damage-over-time capabilities limited.
Comparatively, with use of the game's physically strongest round, the Pulse Ammo with the Hyper Shot, each shot will likely reach the 9,999 damage cap, but during even the longest rounds of Shot only 4 or at most 5 volleys of Hyper Shot are possible, returning a much lower damage output than when using the Quick Shot.
Here is a video showing all the Shot attacks:
|Squall Leonhart - Quistis Trepe - Zell Dincht - Selphie Tilmitt - Rinoa Heartilly - Irvine Kinneas|
|Seifer Almasy - Laguna Loire - Kiros Seagill - Ward Zabac - Edea Kramer|
|Sorceress Adel - Instructor Aki - Angelo - Biggs - Boko - Cactuar - Chocoboy - Headmaster Cid Kramer - President Deling - Demon King - Mayor Dobe - Ellone - Flo - MiniMog - Fujin - Garden Faculty - Fury Caraway - Julia Heartilly - Dr. Kadowaki - Koko - Library Girl with a Pigtail - Ma Dincht - Martine - Master Fisherman - Mr. Monkey - Moomba - Nida - NORG - Dr. Odine - Piet - PuPu - Queen of Cards- Raijin - Raine Loire - Ultimecia - Watts - Wedge - Xu - Zone|
|Balamb - Dollet - Timber - Galbadia - Fisherman's Horizon - Esthar - Centra - Trabia|
|Balamb Garden - Fire Cavern - Balamb Town - Centra Excavation Site - Galbadia Garden - Deling City - Tomb of the Unknown King - Winhill - D-District Prison - Missile Base - Trabia Garden - Edea's Orphanage - White SeeD Ship - Vienne Mountains - Great Salt Lake - Esthar City - Lunatic Pandora Laboratory - Lunar Gate - Lunar Base - Sorceress Memorial - Lunatic Pandora - Ultimecia Castle - Art Gallery - Tears' Point - Centra Ruins - Obel Lake - Islands Closest to Heaven and Hell - Scary Mountain - Shumi Village - Cactuar Island - Deep Sea Research Center|
|Centra - Human - Moomba - Shumi|
|Ammo - Anarchist Monthly - Angel Wing - Battle of the Gardens - Blue Magic - Card Club - Chocobo - Chocobo Forest - Chocobo World - Combine - Crystal Pillar - Devour - Draw Point - Duel - Fan Club - Forest Owls - Game Over - Garden - Garden Festival - Gil - Great Hyne - Griever - Guardian Force - Gunblade - Hotel - Junction System - Junk Shop - Limit Break - Lion Heart - Lunar Cry - Moon - Motorcycle - Occult Fan Magazine - Para-Magic - Piano - Ragnarok - Rail Transportation - Refine - Revolver - Renzokuken - Road Transportation - Save Point - SeeD - Shop - Shot - Siege of Dollet - Siege of Esthar - Slot - Sorceress - Sorceress Power - Sorceress War - Study Panel - Tempest - The End - The Waltz - Timber Maniacs - Time Compression - Trepies - Triple Triad - Weapons Monthly Magazine - White SeeD - World Map|
|Original Soundtrack - FITHOS LUSEC WECOS VINOSEC - Piano Collections
|Abilities/Command/Support - Chronology - Enemies - Enemy Abilities - Guardian Forces - Items - Magic - Merchandise - Walkthrough - Wallpapers - Weapons - Translations|
A count of how many shots are taken by a team is kept and this is often used as rough guide to which team is being more aggressive and dominant. A scoring attempt in hockey (as opposed to soccer) is officially counted as a shot only when it is directed on goal, resulting in a goal or requiring the goaltender to make a save. This is called a shot on goal. The numbers of shots and saves in a game are especially relevant to goaltenders, whose save percentage is based on how many shots did not get past them. The number of shots taken by skaters and the percentage on which they score is also measured, but these numbers are generally given less weight.