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Shore Leave: Misc



Up to date as of February 02, 2010

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Shore Leave
Series: The Original Series
Written by: Theodore Sturgeon
Directed by: Robert Sparr
Novelization in: Star Trek 12 by James Blish
Production information
Episode no.: 1x17
Production no.: 6149-17
First aired: 29 December 1966
Date: 2267
Stardate: 3025.3



While on shore leave on an idyllic, Earth-like planet, Kirk and the Enterprise crew discover that having your every wish come true can have disastrous consequences



AliceTonia Barrows • Caretaker • Sean Finnegan • Don Juan • James T. KirkEd LeslieAngela MartineLeonard McCoy • Ruth • SpockHikaru SuluNyota Uhura

Starships and vehicles

USS Enterprise (Constitution-class)


Amusement Park planet

Races and cultures


States and organizations



Related stories


published order
Previous episode:
The Menagerie, Part II
TOS episode produced Next episode:
The Squire of Gothos
Previous episode:
Balance of Terror
TOS episode aired Next episode:
The Galileo Seven
Previous story:
The Corbomite Maneuver
Star Trek 12
Next story:
final story
chronological order
Previous Adventure:
Burning Dreams (2267)
Pocket Next Adventure:
Heart of the Sun
Previous Adventure:
The Menagerie, Part II
Voyages of the
USS Enterprise (NCC-1701)
(2264 to 2270)
Next Adventure:
The Squire of Gothos


External link

This article is a stub relating to a canon episode. You can help our database by expanding on it.

This article uses material from the "Shore Leave" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Official Website Lore
(12/17/04) Cogglesworth's Comprehensive Compendium, Part 1
(01/03/05) Cogglesworth's Comprehensive Compendium, Part 2
(01/11/05) A Light in the Forest
(01/28/05) The Scrying Stones
(02/18/05) Sabotage!
(02/25/05) James and the Far Talon
(03/04/05) Cogglesworth's Comprehensive Compendium, Part 3
(03/04/05) Fevered Dreams
(03/11/05) The Mouth of Darkness
(03/18/05) The Calling of the Crypt
(03/25/05) Cogglesworth's Comprehensive Compendium, Part 4
(04/01/05) The Fall of the Mighty T'Haen
(05/24/05) Frogloks - The Long Journey Home
(05/25/05) Frogloks - 'Lost'
(05/26/05) Frogloks - 'Hunted'
(06/03/05) Cogglesworth's Tour of Norrath: Part 1
(06/13/05) A Message From Below
(06/21/05) The Howling in the Darkness
(06/23/05) Cogglesworth's Tour of Norrath: Part 2
(07/08/05) The Fall of Faroth Mal
(07/22/05) All the Right Elements
(07/28/05) Investing in the Future
(08/26/05) Cogglesworth's Tour of Norrath: Part 3
(09/12/05) The Will of the Overlord
(09/15/05) Shore Leave
(09/23/05) The Courts of Maj'Dul
(09/29/05) The Desert Regions and City of Maj'Dul
(10/06/05) Dungeons in the Desert
(11/18/05) New Griffon Towers
(01/13/06) The Discovery of the Desert of Flames
(02/06/06) The Shadow of the Blade
(02/10/06) Erollisi Day: "The Essence of Romance"
(02/17/06) Answering the Call
(02/23/06) The Twilight Tangle
(04/13/06) The Rise of the Orcs
(05/25/06) The Shores of Mara
(06/09/06) Dark Dreams
(06/29/06) Revelations
(08/04/06) The Shadow of Fear, the Light of Valor
(10/04/06) The Calling of the Guardian
(11/10/06) The Whispers of the Spires
(11/15/06) The Shores of Growth

The ship's rocking soothed Jazper's qualms. Creak…creak…creak…his hammock swung slowly back and forth like a pendulum in time to the small swells near the island. Jazper grinned to himself, his arm flung across his eyes to shield them from a dart of sunshine that swung rhythmically across his face. A pendulum! What a very gnome-like observation!

For several weeks, the Smarmy Sprocket had been sneaking after one of the ships run by the Far Seas Trading Company. Those ships were bigger and hauled goods for much longer distances. The Sprocket 's technique, refined over the years, involved catching up to the larger vessel then overwhelming it with superior gadgetry.

This time, however, Jazper's intuition was nagging at him. They should have caught up to the bigger ship. Somehow, it had managed to keep just enough ahead so that the Sprocket 's crew were kept busy cranking the Wind-o-Matic. At the moment they were set to intercept, the larger ship suddenly pulled away, leaving the Sprocket far behind.

"At least we've got some shore leave till the engineers figure out why we couldn't catch them," Jazper murmured. After losing sight of the trade vessel, the captain of the Sprocket turned it toward their Prison Island hideaway for repairs. Jazper helped tie her down, and then went below to catch some shut eye when no one was looking.

The rocking motion lulled his cares and thoughts away. He drifted to sleep.

It was the tumultuous pounding on the deck above that woke Jazper. At first, his sleep-fogged mind wondered why repairs were always so loud. In a moment, however, he realized that those weren't the sounds of gears and gizmos being fixed – it was the sound of iron-shod feet jumping onto the deck and running across it. It was the sound of battle!

Jazper leaned to port, holding his hand before him to grab the quarterstaff that hung beside his berth. Unfortunately, he moved awkwardly in his haste and the hammock flipped quickly over in a series of complete loops, wrapping Jazper in its thickly twined mesh.

"Frizgoggles!" he exclaimed in frustration, spinning himself into a tighter bind in his efforts to squirm free.

"Ha! A gnomish spider caught in its own web!" crowed a gleeful voice.

Jazper peered through the hammock's twisted net and saw one of the orcs they'd taken prisoner on the Sprocket 's previous journey. It has been a great haul with not only trade goods, but several passengers that could be bartered, life for coin. The situation was not looking favorable, especially as the former prisoner advanced upon Jazper with his blade drawn.

"Lock me up in a smelly, rat-infested hole, will ya?" snarled the orc. "The Island is ours now! You'll be sleeping in Prexus' Hold with the rest of the crew!"

The orc advanced and aimed a deathblow at Jazper, who used his feet to push the hammock as far away as possible. The scimitar slashed through the knotted cords as well as most of Jazper's clothing, but left him untouched. He fell to the ground and quickly crawled away behind a stack of barrels.

"Where are ye?" The orc heaved aside trunks and sliced rows of carefully hung meat from the rafters. He snarled, sniffing the air and calling for all manners of doom to fall upon Jazper's head.

Jazper, however, had already fled. His reflexes kicked into an overdrive, pulling resources of energy from deep within and giving wings to his frightened feet. Before the orc had begun cursing him, Jazper was already on deck trying to absorb the scene before him.

"Out of the whosits and into the whatsis," he whispered in terror, eyes darting from side to side. Most of his shipmates lay crumpled at their posts while orcs and oddly dressed humans triumphantly turned over the barrels and crates that were lashed to the deck. Jazper glanced aft toward the Wind-o-Matic. It was still intact, but for how long?

Catching sight of the dazed bosun, Jazper ran over and gave her a thump on the back of the skull to clear her mind. "We've got to untie the ship and get it into deeper water! You get the lines, I'll get her started!"

Nodding, the bosun darted off, dodging debris and the handful of orcs left aboard. It was obvious that the prisoners would try to escape by taking the Sprocket – and Jazper was darned if he'd let them have her!

Quickly judging the distance, Jazper ran to the Wind-o-Matic and hoped it wasn't going to be ornery this time. After a few swift kicks, the gears started whirring and Jazper heaved a sigh of relief. The bosun and a few gnomes he'd never met before cleared the last of the escapees from the deck, including the orc that had inadvertently freed Jazper from his hammock.

"We're free! We've saved the Sprocket!" shouted Jazper. At that very moment, the Wind-o-Matic blew a flizgig and the ship's sails drooped mournfully down the mast. Adrift, who knew when – or if – help would arrive to save the Smarmy Sprocket and the remains of her crew again.

-- Source:[Official Website]

Image:Shore Leave 01.jpg Image:Shore Leave 02.jpg Image:Shore Leave 03.jpg Image:Shore Leave 04.jpg Image:Shore Leave 05.jpg Image:Shore Leave 06.jpg

This article uses material from the "Shore Leave" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(1 vote)
A frame of the comic.

Shore Leave: Master Chief on Holiday is a short six-frame comic strip by Paul Russel that was included in the Halo Graphic Novel alongside Bungie's Bullshit Bluster, a section in which Bungie writes about the production of the HGN. The story depicted is of Master Chief on shore leave and having a miserable time dealing with mundane matters such as getting the morning paper, getting stuck in traffic, and getting groceries. While most of the stories in the HGN have serious content if non-canon imagery due to artistic license, Shore Leave is completely non-canon and created for humorous purposes.[1]


  1. Halo Graphic Novel, page 127

This article uses material from the "Shore Leave" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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