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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Shoot is an attribute given to mainly projectile types of attacks, such as Vincent's and Barret's weapons. The damage from these can all be reduced in Final Fantasy VII via the armor Ziedrich, the item Hero Drink, or the Enemy Skill Dragon Force, or Elemental-(Non-elemental materia) in a character's armor.

Game Element Type Enemy Used By Effect
1000 Needles Enemy Attack Cactuar, Cactuer Inflicts 1000 HP, but is never used by Cactuar.
AB Cannon Enemy Attack Heli Gunner Moderate non-elemental damage as well as Sleep.
Abnormal Breath Enemy Attack Dragon Zombie Moderate non-elemental damage and Poison.
Abnormal Shell Enemy Attack Gun Carrier Minor non-elemental damage as well as Blind and Slow.
Aux Artillery Enemy Attack Hundred Gunner Moderate non-elemental damage.
Beak (2nd version) Enemy Attack Hippogriff Moderate non-elemental damage.
Beam Cannon Enemy Attack Proud Clod Moderate non-elemental damage to the party.
Beam Gun Enemy Attack Grunt, Special Combatant Non-elemental damage.
Big Bomber Enemy Attack Air Buster Moderate non-elemental damage.
Big Breath Enemy Attack Allemagne Moderate non-elemental damage to the party.
Big Hand Clash Enemy Attack Proud Clod Moderate non-elemental damage. Can use twice in a row.
Bio Gas Enemy Attack Helletic Hojo Moderate non-elemental damage and Poison.
Body Blow Enemy Attack Mover Moderate non-elemental damage.
Body Tail Enemy Attack Dragon Zombie Major non-elemental damage to party.
Bone Enemy Attack Dragon Zombie Major non-elemental damage and Paralyze.
C Cannon Enemy Attack Heli Gunner Moderate non-elemental damage and Poison.
Cross Scissor Enemy Attack Scissors Moderate non-elemental damage.
Dark Dragon Breath Enemy Attack Dark Dragon Moderate non-elemental damage and Blind to the party.
Dragon Cannon Enemy Attack XCannon Moderate non-elemental damage to the party.
Dual Wing Fire Enemy Attack Eagle Gun Moderate non-elemental damage to the party.
Erupt Enemy Attack Hell House Minor non-elemental damage.
Finger Shot Enemy Attack Golem Moderate non-elemental damage.
Fire Roulette Enemy Attack Roulette Cannon Moderate non-elemental damage. Only used as a counterattack, and not used when there are 2 KO'ed party members.
Firing Line Enemy Attack Heli Gunner Moderate non-elemental damage as well as Poison and Sleep to the party.
Guitar Slap Enemy Attack Gighee Moderate non-elemental damage and Fury.
Grand Attack Enemy Attack CMD. Grand Horn Minor non-elemental damage to the party.
Grand Sword Enemy Attack Iron Man Major non-elemental damage to the party.
Grass Punch Enemy Attack Mandragora Minor non-elemental counterattack against magic attacks.
Hand Grenade Enemy Attack Grenade Combatant, Submarine Crew, Underwater MP, Captain Minor non-elemental damage.
Harrier Beam Enemy Attack Senior Grunt Moderate non-elemental damage.
Hell Bomber Enemy Attack Hell House Minor non-elemental damage.
Hidden Artillery Enemy Attack Hundred Gunner Moderate non-elemental damage.
High/Low Suit Enemy Attack Christopher Inflicts Sadness or Fury. Fury version is never used due to a bug.
Kick Enemy Attack Gargoyle Moderate non-elemental damage.
Knee Blend Enemy Attack Proud Clod Moderate non-elemental damage. Can use twice in a row.
Knee Fire Enemy Attack Proud Clod Moderate non-elemental damage. Can use twice in a row.
L2 Confu Enemy Attack Hippogriff Inflicts Confuse on target whose level is a multiple of 2.
L4 Death Enemy Attack Gargoyle, Allemagne Inflicts Death on targets whose levels are a multiple of 4.
Laser (not the Enemy Skill) Enemy Attack Jenova-BIRTH Moderate non-elemental damage. Can be used up to 3 times, once on each party member, in one use.
Laser Cannon Enemy Attack 1st Ray, Laser Cannon Non-elemental damage.
Machine Gun Enemy Attack MP, Attack Squad, Marine, Submarine Crew, Sweeper, Death Machine, Custom Sweeper, Proto Machinegun, Corneo's Lackey, Scotch, Grenade Combatant, Mighty Grunt, Machine Gun, Quick Machine Gun, Underwater MP, Captain Non-elemental damage.
Main Artillery Enemy Attack Hundred Gunner Moderate non-elemental damage to party.
Mono Laser Enemy Attack Eligor Minor non-elemental damage. Uses once on each character per use.
Normal Shell Enemy Attack Gun Carrier, Cromwell, Grosspanzer - Small, Grosspanzer - Mobile Moderate non-elemental damage against one or all party members.
Paralaser Enemy Attack Laser Cannon Minor non-elemental damage and Paralyze.
Petrif-Eye Enemy Attack Gighee Inflicts Petrify.
Poison Blow Enemy Attack Velcher Task Inflicts Poison.
Rear Gun Enemy Attack Air Buster Minor non-elemental damage.
Rifle Enemy Attack Guard Scorpion, Crazy Saw Non-elemental damage.
Rocket Launcher Enemy Attack Rocket Launcher Non-elemental damage.
Rock Breaker Enemy Attack Manhole Moderate non-elemental damage.
Rock Toss Enemy Attack Mu, Trickplay Minor non-elemental damage.
Scissor Kick Enemy Attack Scissors Moderate non-elemental damage.
Scorpion Tail Enemy Attack Guard Scorpion Non-elemental damage.
Seed Shot Enemy Attack Search Crown, Flower Prong, Battery Cap Minor non-elemental damage.
Shotgun Enemy Attack Rufus Minor non-elemental damage.
Shower Enemy Attack Elfadunk Minor non-elemental damage and Sadness.
Single Wing Fire Enemy Attack Eagle Gun Moderate non-elemental damage.
Slow Dance Enemy Attack Mandragora Minor non-elemental damage and Slow. Used as a counter to physical attacks.
Smoke Shot Enemy Attack Sweeper, Custom Sweeper Non-elemental damage.
Spin Turn Enemy Attack Death Dealer Moderate non-elemental damage. Can be used twice in a row.
St. Elmo's Fire Enemy Attack Ghost Ship Moderate non-elemental damage.
Star Enemy Attack Death Dealer Moderate non-elemental damage. Can be used twice in a row.
Stardust March Enemy Attack Christopher Moderate non-elemental damage.
Stop Web Enemy Attack Kimara Bug Inflicts Stop.
Sub Artillery Enemy Attack Hundred Gunner. Moderate non-elemental damage, but is never used.
Suffocation Song Enemy Attack Christopher Inflicts Death.
Tail Laser Enemy Attack Guard Scorpion, Jenova-BIRTH Moderate non-elemental damage to the party.
Teardrop Enemy Attack Allemagne Moderate non-elemental damage and Sadness. Only used as a random counter to physical attacks.
Triangle Attack Enemy Attack Mover Moderate non-elemental damage.
Uppercut Enemy Attack Crazy Saw Moderate non-elemental damage and Confuse.
Voice of Ages Enemy Attack Gighee Inflicts moderate non-elemental damage and Silence. Only used as a counter to magic attacks.
Water Gun Enemy Attack Sahagin Minor non-elemental damage.
Wave Artillery Enemy Attack Hundred Gunner Moderate non-elemental damage to party.
W Laser Enemy Attack Jenova-BIRTH, Flower Prong Moderate non-elemental damage. Can be used up to 3 times, once per character, in one use.
W Machine Gun Enemy Attack Sweeper, Death Machine, Custom Sweeper, Proud Clod Non-elemental damage.
Wrist Laser Enemy Attack Proud Clod Moderate non-elemental damage. Can use twice in a row.
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This article uses material from the "Shoot" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Shootings and holdups article)

From Lostpedia

Shootings, as well as holdups, have occurred frequently in the storyline of Lost.

Contents

List of shootings (on Island)

The following is a list of occasions where shots were actually fired on Island.

Season One

Sawyer shooting a polar bear ("Pilot, Part 2")  (promotional still)
Total number of shooting occasions on the Island in Season One - 7
Total number of shots fired on the Island in Season One - 21

Season Two

Ana Lucia accidentally shooting Shannon ("Abandoned")  (promotional still)
Total number of shooting occasions on the Island in Season Two - 13
Total number of shots fired on the Island in Season Two - To be added

Season Three

Ben shooting Locke ("The Man Behind the Curtain")  (promotional still)
Total number of shooting occasions on the Island in Season Three - 17
Total number of shots fired on the Island in Season Three - To be added

Season Four

Total number of shooting occasions on the Island in Season Four - To be added
Total number of shots fired on the Island in Season Four - To be added

Season Five

Total number of shooting occasions on the Island in Season Five - 8
Total number of shots fired on the Island in Season Five - To be added

List of shootings (off Island)

The following is a list of occasions where shots were actually fired off-Island.

Season One

Duckett is shot ("Outlaws")
Total number of shooting occasions off the Island in Season One - 9
Total number of shots fired on the Island in Season One - To be added
Ana Lucia shoots Jason ("Collision")

Season Two

Total number of shooting occasions off the Island in Season Two - 2
Total number of shots fired on the Island in Season Two - To be added

Season Three

Total number of shooting occasions off the Island in Season Three - 2
Total number of shots fired on the Island in Season Three - To be added

Season Four

Sayid shoots Mr. Avellino. ("The Economist")

Season Five

List of holdups (on Island)

The following is a list of occasions where a threat was made by gunpoint, but no shooting occurred, on the Island.

Rousseau holds Hurley at gunpoint ("Numbers")

Season One

Total number of holdups on the Island in Season One - 5

Season Two

  • Desmond (with a rifle) and Jack (with a handgun) had a standoff as they met in the Hatch with Locke held hostage by Desmond ("Man of Science, Man of Faith")
  • Desmond aimed a gun when Locke first went into the Swan ("Adrift")
Michael holds Jack at gunpoint ("The Hunting Party")  (promotional still)
Total number of holdups on the Island in Season Two - 11
Pickett prepares to execute Sawyer ("I Do")

Season Three

Total number of holdups on the Island in Season Three - 13

Season Four

Season Five

Desmond holds Daniel at gunpoint. ("Because You Left")
Rousseau holds Robert at gunpoint. ("This Place Is Death")

List of holdups (off Island)

The following is a list of occasions where a threat was made by gunpoint, but no shooting occurred, off the Island.

Essam aims a gun at Sayid ("The Greater Good")

Season One

Total number of holdups off the Island in Season One - 4

Season Two

  • Ana Lucia pulled a gun at the couple having a domestic ("Collision")
Total Number of holdups off the Island in Season Two - 1

Season Three

Locke aiming at Eddie ("Further Instructions")
Total number of holdups off the Island in Season Three - 3

Season Four

Season Five

Individual characters and shootings

Character Shots fired Times shot Holdups Involved In
Aldo
0
0
1
Alex
0
1 (fatal)
2
Ana Lucia
2
2 (once non-fatal, the second time fatal)
3
Bea Klugh
0
1 (fatal)
1
Ben
1
0
5
Bernard
3
0
1
Bonnie
0
1 (fatal)
2
Charlie
6
0
1
Charlotte
0
2 (non fatal)
1
Colleen
0
1 (fatal)
1
Daniel
1
1 (fatal)
2
Desmond
2
0
4
Edward Mars
0
1
1
Eko
0
0
1
Essam
1
1 (fatal)
1
Frank
1
0
1
Gault
2
1 (fatal)
1
Greta
0
1 (fatal)
2
Hurley
1
0
2
Ivan
2
0
0
Jack
0
0
6
Jin
3
0
1
Juliet Burke
2
0
2
Karl
2
1 (fatal)
0
Kate
2
0
9
Keamy
5
0
2
Libby
0
2 (fatal)
0
Locke
1
3 (non-fatal)
6
Luke
0
1 (fatal)
0
Matthew
0
4 (fatal)
0
Michael
5
1 (non fatal)
2
Mikhail
2
1 (non fatal)
2
Miles
0
0
2
Mr. Lashade
3
0
0
Radzinsky
1
1 (fatal)
0
Rousseau
3
1 (fatal)
2
Ryan Pryce
3
0
1
Sawyer
12
1 (non-fatal)
6
Sayid
5
2 at the present (non fatal), once more in flashforwards (non fatal)
7
Shannon
1
1 (fatal)
0
Sun
1
0
0
Tom
6
1 (fatal)
2
Tom Brennan
0
1 (possibly more; fatal)
0


See also


This article uses material from the "Shootings and holdups" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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