A shield was a type of force field which could be projected around a starship, starbase or even planet to protect said body from various forms of radiation and matter.
All starships were fitted with deflector shields, often projected from a deflector dish, to protect them from particle impacts which, particularly at high velocities, could cause huge amounts of damage. Whilst these basic deflectors could provide minimal protection from weapons fire the majority of advanced starships were also fitted with more powerful shielding which could be activated in tactical situations. However these shields were sufficiently powerful that they also blocked out transporter beams. (TNG movie: Star Trek: First Contact, et al.)
Shields could be configured in two forms; ellipsoid form shielding, common in Federation starships in the 24th century, which projected a shield bubble around a starship. Or contour-conforming shielding which was projected much closer to the ships hull providing more specifically localised protection. Some shielding systems also allowed shielding over specific areas of a ship to be activated or deactivated to provide protection for a specific area only and presumably reduce power consumption not protecting the entire hull. (TNG movie: Star Trek: First Contact, et al.)
Horta were seemingly invulnerable to even very powerful shields, being capable of passing straight through them with very little effort. (DS9 novel: Devil in the Sky)
While conducting operations in the Badlands in the early 2370s, the Maquis discovered a way to apply regenerative tuning techniques in order to keep their shield's operative in the extreme magnetic and radiation flux of the region. In early 2372, the USS Enterprise-E applied some of these techniques to their shields while inside the Pantera Nebula. (TNG eBook: A Sea of Troubles)
In addition to standard deflectors there a number of other shielding technologies were developed including:
Shields are a recurring type of Armor in the Final Fantasy series. They generally increase Defense and may also have a random chance to block an attack. Examples of recurring shields from the series include the Aegis Shield and the Hero's Shield. Shields tend to have two subdivisions - "heavy" shields, which only physical attackers like Warriors and Dragoons can use, and "light" or "universal" shields, which any class including mages can use.
In the first game, shields are items equippable by the Fighter and Knight Job class. They give high Defense boosts, and increase the chance of blocking an attack.
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Shields can be equipped by every character, unless they have a bow equipped, as bows are two-handed weapons. They increase the Defense and Evasion of the character, and can be replaced by another weapon.
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Shields are exclusive to melee Jobs, though most are only available to the heaviest ones. They grant Defense and Evasion bonuses, as well as protection against certain status ailments. Two can be equipped for a greater Defense boost, but the character will have no Attack power.
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Shields are exclusive to Cecil, Kain, and Cid, except for the Hero's Shield, which can be equipped by any character. They cannot be equipped at the same time as a two-handed weapon, like a Hammer or a Knightsword. Dark Shields can only be equipped by Dark Knight Cecil, while Light Shields can only be equipped by Paladin Cecil.
Shields: | Dark Shields:
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Shields can be equipped by the heavier melee Jobs, but they can also be equipped by any Job, as long as the character has equipped the ability Equip Shields.
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There are two types of shields in Final Fantasy VI: universal shields, that can be equipped by every character with the exception of Umaro, and heavy shields, that can only be equipped by Terra, Edgar, Celes, Cyan, Setzer, and Mog.
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Tidus, Rikku, and Wakka use shields and guards as armor. The other party members use types of Armlets instead. The shield is a basic armor for Tidus, two-slot with no abilities.
Shields are items equippable in the sub-equipment slot. They may only be wielded when using either a one-handed weapon or no weapons. When equipped, the shield will decrease damage taken and occasionally block attacks. The chance of blocking an attack is governed by the player's Shield Skill, with Paladins having the best aptitude by far. Shields are available at different sizes and block rates.
Shields can be equipped by any character as long as they possess the required License to equip them, and have not equipped a two-handed weapon.
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The only Shield in the game, "Ba'Gabuckler", can only be equipped by Ba'Gamnan. It slightly increases his group's Stamina.
Shields can be equipped by Knights, Archers, Geomancers, Dragoons, Dark Knights, Onion Knights, and any other Job, as long as the character has equipped the Equip Shields ability. Many special Jobs, like the Sword Saint or the Sky Pirate can also equip shields by default.
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Shields can be equipped by every Job, as long as they have equipped the Shieldbearer ability, taught by the Soldier, Warrior, Fencer, Mog Knight, and Sage Jobs.
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In this sequel, Shields can be, again, equipped by any Job, as long as the character as equipped the Shieldbearer ability. The Gria and the Seeq can learn the ability too, by the Raptor and Viking Jobs.
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Shields are the tribe-specific armor of the Clavat.
Benjamin can equip shields, and Phoebe uses the Ether Shield as armor.
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Shields are items that can be equipped in a character's left hand (sometimes called the "offhand") to increase his or her armor. This Armor is applied regardless of hit location or direction the character is facing. The maximum base Armor for a shield is 16.
Any profession can equip shields, but most shields have requirements for a minimum rank in the warrior's Tactics or Strength or the paragon's Motivation or Command attributes ranging from 0 to 13. Without meeting that requirement, the Armor used is 8 for shields with an armor rating of 8 and higher (the exception is the PvP Shield (Strength), which gives 9 armor if you don't meet the requirement). While shields with the maximum Armor have been observed with requirements as low as 7, maximum Armor shields with inscription slots have only been observed with attribute requirements as low as 8, and green shields, collector shields and crafted shields with the maximum Armor always have an attribute requirement of 9. Shields with a requirement of 0 and armor as high as 10 are available as loot.
There are four main types of modifiers for shields: damage reduction, health bonuses, Armor bonuses, and +1 attribute. A shield may have up to two modifiers. The available shield modifiers are listed in full in a separate article. Shields from the Nightfall campaign have salvageable inscriptions and upgrades instead of fixed modifiers.
Shields may have a received physical damage -x modifer. These always have specific preconditions, such as being enchanted. A shield can have up to -2 (while in a stance), -2 (while enchanted), -3 (while hexed), or -5 (Chance: up to 20%).
Shields may have a health +x modifier. These modifiers can be conditional, like the damage reduction modifiers, or unconditional. The maximum values are +45 (while in a Stance), +45 (while enchanted), +60 (while hexed), or +30 unconditional. There can be a maximum of one health modifier.
Shields may have conditional Armor bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one Armor modifier.
Shields may have a +1 attribute modifier. It has up to a 20% chance while using skills. The possible attributes that can have a +1 modifier on shields are most attributes of casters, Tactics, and Strength. A shield may have at most one +1 attribute modifier.
All shields and their skins are displayed in our gallery.
The following types of Warrior shields can be found in Guild Wars:
See also Category:Shields.
Note: unlike weapons such as Bows - the shield type has no influence on the stats of the shield, apart from the required attribute. Which visual appearance you prefer is merely a matter of taste: a Crude Shield with Armor +12 is just as good as an Eternal Shield with Armor +12. That said, certain shield types are more likely to come with higher AL; for example, a Shield of the Wing is usually Armor +8 or higher and will require Tactics, and Eternal Shields nearly always have Armor +15 or 16 and require Strength.
Paragons also use shields. They have the same maximum armor value and bonuses as Warrior shields, and can be tied to the Command and Motivation attributes.
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These skills require shields to trigger:
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There are several types of Shields in RuneScape, including other items that can be worn in the shield position, but the most common are the metal square and kite.
Most square and kite shields can be made with the Smithing skill and some can be purchased or sold to the shield shop identified with a shield icon on the map.
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Square shields are actually rectangular in shape, and may be made using the Smithing skill, although black and white square shields can only be bought. It is weaker in all areas than the kite shield, but has lower magic penalties. The smithing level required is 8 above the base level for any metal, and the highest shield available in free-to-play is the rune square. Shields come in various sizes and metals. There is no wood square shield.
The Anti-dragon shield also has the same shape as a "square" and is an excellent shield for the pure mage, since it has no penalty to magic attack and a small amount of magic defence, otherwise comparable to an iron square shield.
Bronze • Iron • Steel • Black/White • Mithril • Adamant • Rune • Dragon |
Kiteshields are better in all areas than the square shield, other than the magic penalty. Getting hold of a good kite shield in free-to-play requires a high smithing level, or trading with other players who are either members or accomplished smiths of high level. The smithing level required is 12 above the base level for any metal, and at 62 for a mithril kiteshield, the gap between levels is already becoming large.
Bronze • Iron • Steel • Black/White • Mithril • Adamant • Rune |
Berserker shields are shields that are shaped like kiteshields, but without the brown lines and instead spikes on the front. Like the spikeshield, they are only available in Adamant and Rune. They have the highest defence bonuses of any shield of the same metal, and offer a strength bonus as well. Also like spikeshields, they can only be acquired as a reward from the Fist of Guthix minigame and cannot be made or traded with other players (except when fully uncharged).
Technically not shields, but worn in the shield slot.
Shield | Def. level | Smith level | Attack | Defence | Prayer | Notes | |||||
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Magic | Range | Stab | Slash | Crush | Magic | Range | |||||
Training shield | 1 | 4 | 5 | 3 | 1 | 4 | A decorative kiteshield obtained from the Melee tutor, east of the castle wall in Lumbridge Or also Obtained in the Learning the ropes tutorial. | ||||
Anti-dragon shield | 1 | 7 | 9 | 8 | 2 | 8 | Available from Duke Horacio at Lumbridge castle after starting the Dragon Slayer quest. May be traded. | ||||
Elemental shield | 1 | 20 | 6 | Members only, Elemental Workshop quest required. Excellent against magic, useless for anything else. | |||||||
Mind shield | 1 | 20 | 9 | Members only, Elemental Workshop 2 quest required. Excellent against magic, useless for anything else. | |||||||
Mirror shield | 20 | 10 | 15 | 5 | 5 | 10 | Members only, Purchased from Slayer masters. Used to protect from Basilisk and Cockatrice special effects. | ||||
Fremennik roundshield | 25 | Crafted | -10 | -10 | 17 | 17 | 31 | -4 | 33 | Members only, Needed for the The Fremennik Isles quest. Used to protect from Ice Troll ranged attacks. | |
Bronze square shield | 1 | 8 | -6 | -2 | 5 | 6 | 4 | 5 | A common Goblin drop; also sold at Cassie's. | ||
Bronze kiteshield | 1 | 12 | -8 | -2 | 5 | 7 | 6 | -1 | 6 | Sold at Cassie's in Falador. | |
Iron square shield | 1 | 23 | -6 | -2 | 8 | 9 | 7 | 8 | |||
Iron kiteshield | 1 | 27 | -8 | -2 | 8 | 10 | 9 | -1 | 9 | ||
Steel square shield | 5 | 38 | -6 | -2 | 12 | 13 | 11 | 12 | |||
Steel kiteshield | 5 | 42 | -8 | -2 | 13 | 15 | 14 | -1 | 14 | ||
Black square shield | 10 | -6 | -2 | 15 | 16 | 14 | 15 | Dropped by Moss Giants. | |||
Black kiteshield | 10 | -8 | -2 | 17 | 19 | 18 | -1 | 19 | Dropped by Ice giants, available to members in Keldagrim. | ||
Mithril square shield | 20 | 58 | -6 | -2 | 17 | 19 | 13 | 14 | The highest shield available from Cassie's. | ||
Mithril kiteshield | 20 | 62 | -8 | -2 | 18 | 22 | 20 | -1 | 20 | ||
Broodoo shield | 25 | 3 | -7 | 10 | 10 | 15 | 5 | 5 | Crafted from a Tribal mask, 2 Snake skins and 8 nails. This was the only shield with a magic attack bonus before the introduction of the arcane spirit shield. | ||
Adamant square shield | 30 | 78 | -6 | -2 | 24 | 26 | 22 | 24 | |||
Adamant spikeshield | 35 | 25 | 27 | 23 | 25 | Reward from Fist of Guthix, +1 Strength bonus | |||||
Adamant kiteshield | 30 | 82 | -8 | -2 | 27 | 31 | 29 | -1 | 29 | ||
Adamant berserker shield | 35 | 28 | 32 | 31 | -1 | 30 | Reward from Fist of Guthix, +2 Strength bonus | ||||
Rune square shield | 40 | 93 | -6 | -2 | 38 | 40 | 36 | 38 | |||
Rune spikeshield | 45 | 39 | 41 | 37 | 39 | Reward from Fist of Guthix, +3 Strength bonus | |||||
Rune kiteshield | 40 | 97 | -8 | -2 | 44 | 48 | 46 | -1 | 46 | Most often seen as part of a "full Rune" set made only by the most accomplished smiths. | |
Rune berserker shield | 45 | -8 | -2 | 45 | 49 | 47 | -1 | 47 | Reward from Fist of Guthix, +4 Strength bonus | ||
Spirit shield | 40 | 0 | 0 | 39 | 41 | 50 | 1 | 45 | 1 | Reward from Summer's End , requires lvl 55 prayer to wield. | |
Granite shield | 50* | -12 | -8 | 40 | 42 | 38 | 65 | * Also requires 50 Strength. Possible drop from Troll generals. | |||
Dragon square shield | 60 | 60* | -6 | -2 | 50 | 52 | 48 | 50 | Members only; smithing is used to join the two halves, one a rare monster drop, the other from the Legends' Guild. | ||
Crystal shield | 70 | -10 | -10 | 51 | 54 | 53 | 80 | Reward choice from Roving Elves quest. Degrades and requires recharge, stats are for full charge (10/10) | |||
Toktz-ket-xil (Obsidian Shield) | 60 | -12 | -8 | 40 | 42 | 38 | 65 | The TzHaar-Ket will drop it in an uncommon drop or you can buy it for 67,500 Tokkul. | |||
Third age warrior shield | 65 | -10 | -4 | 63 | 65 | 61 | -3 | 63 | Part of the Third age warrior armour set. | ||
Dragonfire shield (fully charged) | 75 | 90* | -10 | -5 | 70 | 75 | 72 | 10 | 72 | *Made by combining a Draconic visage with an Anti-Dragon Shield. Players under 90 smithing can bring the items and 1,250,000 coins to Oziach to make it. Holds 50 charges, and is charged by absorbing dragonbreath attacks. | |
Blessed spirit shield | 70 | 53 | 55 | 73 | 2 | 52 | 3 | Made by using a Holy elixir on Spirit Shield, requiring 85 prayer or paying one million coins to Brother Jared | |||
Arcane spirit shield | 70 | 85 | +20 | 0 | 53 | 55 | 73 | 2 | 52 | 3 | Lvl.70 prayer and lvl.65 magic are required to wield it. Lvl.90 prayer is needed to attach the sigil aswel as lvl.85 smithing. |
Spectral spirit shield | 75 | 85 | 0 | 0 | 53 | 55 | 73 | 30 | 52 | 3 | Lvl.70 prayer and lvl.65 magic are required to wield it. Lvl.90 prayer is needed to attach the sigil aswel as lvl.85 smithing. |
Elysian spirit shield | 75 | 85 | 0 | 0 | 63 | 65 | 75 | 2 | 57 | 3 | Lvl.75 prayer is required to wield it. Lvl.90 prayer is needed to attach the sigil aswel as lvl.85 smithing. |
Divine spirit shield | 75 | 85 | 0 | 0 | 63 | 65 | 75 | 2 | 57 | 3 | Lvl.75 prayer is required to wield it. Lvl.90 prayer is needed to attach the sigil aswel as lvl.85 smithing. |
Book | Attack | Defence | Strength | Prayer | |||||||||
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Stab | Slash | Crush | Magic | Range | Stab | Slash | Crush | Magic | Range | Summoning | |||
Holy book | 0 | 0 | 0 | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 0 | 5 |
Book of balance | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 0 | 5 |
Unholy book | 8 | 8 | 8 | 8 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
Mage's book | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 15 | 0 | 15 | 0 | 0 |
The term shield or shields refers to a type of defensive system or equipment, usually forcefields on starships or starbases. Shields may refer to:
A similar device is the Expanding Sphere Generator used by the Lyrans which projects a destructive energy field. This field destroys hostile projectiles before they can reach their target. The ESG can also be used to increase damage by ramming a target.
See also: Shield crackers (devices which break shields).
Deflector shields, also known as deflector screens, deflectors or simply shields, were translucent or transparent energy fields produced by deflector shield generators. These generators could be placed on planets, droids, starships, space stations and individual buildings. The primary purpose of the shield was to block or deflect projectiles and lasers from hitting the object under protection.
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There were two distinct types of deflector shield: ray shields, also known as energy shields, and particle shields. The first type protected against energy-based attacks, such as blaster or laser cannon fire, while the latter was developed in response to physical attacks, ranging from projectile missiles and incoming vehicles to asteroids and meteors. Commonly, larger ships and structures were protected by both types of shield, though starfighters often only projected ray shields. Ray shields were also used as capture devices onboard capital ships; Obi-Wan Kenobi, Anakin Skywalker and Supreme Chancellor Palpatine were caught in a ray shield trap onboard Invisible Hand. Although designed to counter energy attacks, the energy given off by the ray shield would likely have disintegrated the Jedi duo had they attempted to pass through it.
The Gungan shields used during the Battle of Naboo blocked lasers, but droids could pass through because of their relatively slow movement in comparison to the laser bolts. Some shields only held back anything with a high-energy output, allowing sentients to pass through unharmed. Others were deadly to anything upon contact. Some Trade Federation droids, notably the droideka, were equipped with shields making them almost invincible in infantry combat.
Deflector shields worked in a layered defense fashion: A volumetric field effect extended out from the surface of the shield projector, attempting to reduce the coherency of any beam attacks and deflect physical objects. The shield itself behaved in a manner similar to that of a thermally conductive material—energy applied was quickly diffused and re-radiated back into the environment, but the shield itself could also absorb some of the energy. The absorbed energy was shunted into heat sinks, and re-radiated at a lesser rate by the shield and neutrino radiators. The use of deflector shields on starfighters and other small craft, made them capable of hypersonic speeds in planetary atmospheres.[1]
The strength of a deflector shield was a factor depending on how close the shield was to the projector, the efficiency of the projector, the power applied, and the surface area of the shield. It was common for starship deflectors to be projected a few molecules underneath the hull plating, and then extended outwards to protect hull integrity. Starship shields could handle massive amounts of energy or punishment, although it was possible to disable a shield by concentrating fire on a specific location.
Aside from the standard defensive shields carried by most ships, there were other variants:
Deflector shields were first developed during the early years of space exploration, designed to absorb heat and radiation encountered in space and within a planetary atmosphere. Before the introduction of deflector shields, pilots had to rely solely on thick, armored hulls for protection against meteors and laser attacks. More advanced versions of the energy shield were developed centuries later, until eventually modern shielding was able to combine ray and particle protection. Eventually, shield technology improved enough to allow some ground vehicles to have dedicated shield generators.
Some of the largest and most powerful deflector shields produced were those that protected the Death Star battlestations of the Galactic Empire. The second Death Star was protected by a planetary shield generator on the moon of Endor. This effectively forestalled any attack against the station, until Han Solo's strike team destroyed the generator.
From the era of the Jedi Civil War, personal shielding for individual units was commonplace. There were melee shields, energy shields, and Verpine shields.
By the time of the Battle of Naboo, personal shields that covered an entire being existed, but produced radiation and magnetic fields that were dangerous for sustained use.
During the Galactic Civil War through the Yuuzhan Vong War, however, personal shield tech was all but lost. Very few armies equipped their soldiers with personal shielding, due to the craft being lost for many years. Notable exceptions include the Trade Federation droidekas, the mercenary Kyle Katarn and his student Jaden Korr, Durge, and possibly the bounty hunters Boba Fett and Jango Fett.
Shields are used by everyone in Tibia, except the ones that carry a crossbow, a bow or a two-handed weapon like a Naginata.
Carrying a shield allows you to block some attacks from creatures or other players, and that will improve your shielding skill.
The strongest shield is the Blessed Shield, and the strongest in Rookgaard, is the Copper Shield.
Shields is an upcoming defensive powerset announced to be released in Issue 13. Shields will be usable with any unarmed or right-handed weapon powerset. [1]
They will be for Tankers, Scrappers, and Brutes. [2]
The original information release included Stalkers in the list to get Shields, but was corrected. [3]
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