| Shantotto | |
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| Kana | シャントット |
| Romaji | Shantotto |
| Japanese Name | Shantotto |
| Original Game | Final Fantasy XI |
| Story Difficulty | ********* |
| EX Mode | Two-Hour Ability |
| EX Burst | Play Rough |
| Japanese Voice Actor | Megumi Hayashibara |
| English Voice Actor | Candi Milo |
| Dissidia Final Fantasy Character | |
Shantotto is an extra character in Dissidia Final Fantasy. A hero who fought in the Great Crystal War, Shantotto is a famous professor of magic from Windurst. She is well-known for her habit of speaking in rhyme and her high-pitched, haughty laughter. Shantotto is respected for her great power, but she refuses to admit it when she finds someone who could be better than her. In battle, she fights using powerful spells that level up and become stronger as she gains Bravery. As an extra character in the game, Shantotto has no impact on the main storyline and has no villain opposing her. However, as an extra character who once served Cosmos, the role of her villainous counterpart is filled by Gabranth.
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Shantotto's outfit is based off her original design in Final Fantasy XI, a robe with a stripes design and two gauntlets. An alternate outfit features her in the Wizard's Attire, the unique Black Mage Artifact Armor. Her Manikin version, Lady of Antiquity, is brown.
After Warrior of Light's storyline ends, Cosmos remembers about her time with Shantotto. In this flashback, Shantotto is about to confront Gabranth, in order to protect Cosmos. The flashback ends shortly before the heroes arrive, having collected the Crystals.
In Distant Glory (The Lady of Legend) the player begins by confronting Shantotto at Order's Sanctuary where the player is seemingly trapped. Shantotto offers to help and reward the player so long as they pass through her tests, which includes fighting the other ten heroes. Throughout the story Shantotto will also constantly tease the player, often calling him or her a loser. After defeating all ten heroes Shantotto "rewards" the player by means of a boss fight, the final one in the story, with her. Once defeated, Shantotto will depart, having been challenged by Gabranth to a duel (though she doesn't remember his name). After the player manages to defeat Shantotto she will be unlocked in the PP store for 1,000 PP. Also, this is the only story mode where board enemies of Shantotto can be fought.
In battle Shantotto is a "Chainspeller," and her HP attacks consist of black magic spells that level up depending on the quantity of Brave Points she has. The tiers range from 0 to 2999, 3000 to 5999, and from 6000 to 9999, giving them increased damage and longer ranges. She also has the unique ability of chaining up to three HP attacks to deal more Brave damage. However, her Brave attacks are mostly supportive and rather than do damage inflict status ailments, like paralysis or Poison. One of Shantotto's strengths is that together with the Onion Knight, she is the smallest and most evasive character in the game and is also very fast, making her very hard to hit and aim at. However, her HP Attacks can easily be evaded or blocked, and unlike the other speedy characters, her moves are usually slow paced, but this can be remedied by her Brave attack Bind.
Shantotto is faced as a boss at the end of Distant Glory and Inward Chaos.
| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| A Couple Attacks | Ground | 30 (15) | 90 | Initial | Three hit staff combo that knocks the opponent away Additional Effects: Chase, Wall Rush |
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| Bio (ground) | Ground | 30 (15) | 120 | Level 3 | Poisons the enemy, causing Brave damage over time for 15 seconds | |
| Bind (ground) | Ground | 20 (10) | 120 | Level 13 | Traps the opponent making them unable to move. Does no damage. | |
| Stun (ground) | Ground | 20 (10) | 120 | Level 29 | Stuns the opponent, prevents them from doing anything. Does no damage | |
| Retribution | Aerial | 30 (15) | 180 | Initial | Throws her staff at the opponent. If the initial attack misses it will boomerang back and start a Chase sequence. Additional Effects: Magic Block, Chase (On return), Wall Rush (Initial strike) |
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| Bio (midair) | Aerial | 30 (15) | 120 | Level 3 | Poisons the enemy, causing brave damage over time for 15 seconds | |
| Bind (midair) | Aerial | 20 (10) | 120 | Level 13 | Traps the opponent making them unable to move. Does no damage | |
| Stun (midair) | Aerial | 20 (10) | 120 | Level 29 | Stuns the opponent, prevents them from doing anything. Does no damage | |
| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Spirit Magic: Fire | Ground | 40 (20) | 260 | Initial | Uses Fire, which fires a fireball at the opponent. Upgrades to Firaga at 3000 bravery and Flare at 6000 bravery, with stronger versions firing more fireballs in different directions. Additional Effect: Wall Rush (Flare only) Subsequent attacks with |
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| Spirit Magic: Earth | Ground | 40 (20) | 200 | Initial | Uses Stone, which summons rocks from the ground to stab upwards. Upgrades to Stonega at 3000 bravery and Quake at 6000 bravery, with stronger versions creating larger rocks that stab higher. Additional Effect: Wall Rush Subsequent attacks with |
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| Spirit Magic: Thunder | Ground | 40 (20) | 300 | Initial | Uses Thunder, which summons bolts of lightning to strike opponent from above. Upgrades to Thundaga at 3000 bravery and Burst at 6000 bravery, with stronger versions summoning larger lightning bolts. Additional Effect: Wall Rush Subsequent attacks with |
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| Spirit Magic: Air | Aerial | 40 (20) | 240 | Initial | Uses Aero, which creates a torrent of wind that draws the opponent in. Upgrades to Aeroga at 3000 bravery and Tornado at 6000 bravery, with stronger versions creating larger whirlwinds. Additional Effect: Absorb Subsequent attacks with |
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| Spirit Magic: Water | Aerial | 40 (20) | 220 | Initial | Uses Water, which summons streams of water to circle and strike opponent. Upgrades to Waterga at 3000 bravery and Flood at 6000 bravery, with stronger versions summoning larger streams. Additional Effect: Absorb Subsequent attacks with |
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| Spirit Magic: Ice | Aerial | 40 (20) | 280 | Initial | Uses Blizzard, which summons a large shard of ice to slam the opponent downwards. Upgrades to Blizzaga at 3000 bravery and Freeze at 6000 bravery, with stronger versions summoning larger shards of ice. Subsequent attacks with |
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Shantotto's EX Mode is called Two-hour Ability and is visually represented by Shantotto being equipped with the Cobra Cloche Set (in her alternate costume she equips the Sorcerer's Attire, the Black Mage Relic Armor). When in EX Mode, Shantotto gains the ability Manafont, the Two-hour ability for Black Mages in Final Fantasy XI, which lets her perform HP attacks without losing Brave Points, even when using her EX Burst and performing its final blow.
Her EX Burst, Play Rough, has her execute a "Skillchain Fusion" in which she bombards enemies with Ancient Magic. A menu appears, and the player must input the spells and press
twice in order to attack the enemy. To execute it perfectly, the player must cast the spells in the following order: Flare, Flood, Burst, Quake, Tornado, and Freeze. Using the spells in this order will maximize the Brave damage done before Shantotto delivers the final blow.
Shantotto is able to equip the following: Rods, Staves, Bangles, Hats, Hairpins, Ribbons, Clothing, and Robes.
| Name | Level | Stats (JP Version) | Stats (US Version) | Effects (JP Version) | Effects (US Version) |
| ジュピタースタッフ Jupiter's Staff |
50 | BRV +26 ATK +34 |
BRV +26 ATK +35 |
EX Mode Duration +20%. Battle Start: BRV +10%. |
Initial BRV +20%. |
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| レーヴァテイン Laevateinn |
92 | BRV +38 ATK +61 |
BRV +38 ATK +62 |
EX Mode Duration +30%. Battle Start: BRV +15%. |
Initial BRV +30%. |
| クラウストルム Claustrum |
100 | BRV +40 ATK +67 |
EX Mode Duration +40%. Battle Start: BRV +20%. |
Initial BRV +40%. Major Gambler's Spirit Effect. |
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