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Final Fantasy

Up to date as of February 01, 2010
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From Final Fantasy Wiki

Shantotto
Shantotto/Dissidia
Kana シャントット
Romaji Shantotto
Japanese Name Shantotto
Original Game Final Fantasy XI
Story Difficulty *********
EX Mode Two-Hour Ability
EX Burst Play Rough
Japanese Voice Actor Megumi Hayashibara
English Voice Actor Candi Milo
Dissidia Final Fantasy Character
"Of course! The future is for one to take by brute force."
—Shantotto


Shantotto is an extra character in Dissidia Final Fantasy. A hero who fought in the Great Crystal War, Shantotto is a famous professor of magic from Windurst. She is well-known for her habit of speaking in rhyme and her high-pitched, haughty laughter. Shantotto is respected for her great power, but she refuses to admit it when she finds someone who could be better than her. In battle, she fights using powerful spells that level up and become stronger as she gains Bravery. As an extra character in the game, Shantotto has no impact on the main storyline and has no villain opposing her. However, as an extra character who once served Cosmos, the role of her villainous counterpart is filled by Gabranth.

Contents

Attire

Shantotto's outfit is based off her original design in Final Fantasy XI, a robe with a stripes design and two gauntlets. An alternate outfit features her in the Wizard's Attire, the unique Black Mage Artifact Armor. Her Manikin version, Lady of Antiquity, is brown.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Lady Shantotto standing with Cosmos during her only storyline apperance.

Destiny Odyssey

After Warrior of Light's storyline ends, Cosmos remembers about her time with Shantotto. In this flashback, Shantotto is about to confront Gabranth, in order to protect Cosmos. The flashback ends shortly before the heroes arrive, having collected the Crystals.

Distant Glory

In Distant Glory (The Lady of Legend) the player begins by confronting Shantotto at Order's Sanctuary where the player is seemingly trapped. Shantotto offers to help and reward the player so long as they pass through her tests, which includes fighting the other ten heroes. Throughout the story Shantotto will also constantly tease the player, often calling him or her a loser. After defeating all ten heroes Shantotto "rewards" the player by means of a boss fight, the final one in the story, with her. Once defeated, Shantotto will depart, having been challenged by Gabranth to a duel (though she doesn't remember his name). After the player manages to defeat Shantotto she will be unlocked in the PP store for 1,000 PP. Also, this is the only story mode where board enemies of Shantotto can be fought.


Battle

See also: Shantotto/Dissidia/Quotes.

In battle Shantotto is a "Chainspeller," and her HP attacks consist of black magic spells that level up depending on the quantity of Brave Points she has. The tiers range from 0 to 2999, 3000 to 5999, and from 6000 to 9999, giving them increased damage and longer ranges. She also has the unique ability of chaining up to three HP attacks to deal more Brave damage. However, her Brave attacks are mostly supportive and rather than do damage inflict status ailments, like paralysis or Poison. One of Shantotto's strengths is that together with the Onion Knight, she is the smallest and most evasive character in the game and is also very fast, making her very hard to hit and aim at. However, her HP Attacks can easily be evaded or blocked, and unlike the other speedy characters, her moves are usually slow paced, but this can be remedied by her Brave attack Bind.

Boss

Main article: Shantotto (Boss)

Shantotto is faced as a boss at the end of Distant Glory and Inward Chaos.

Brave Attacks

Move Type CP (Mastery) AP for Mastery Obtained Description Image
A Couple Attacks Ground 30 (15) 90 Initial Three hit staff combo that knocks the opponent away
Additional Effects: Chase, Wall Rush
Bio (ground) Ground 30 (15) 120 Level 3 Poisons the enemy, causing Brave damage over time for 15 seconds
Bind (ground) Ground 20 (10) 120 Level 13 Traps the opponent making them unable to move. Does no damage.
Stun (ground) Ground 20 (10) 120 Level 29 Stuns the opponent, prevents them from doing anything. Does no damage
Retribution Aerial 30 (15) 180 Initial Throws her staff at the opponent. If the initial attack misses it will boomerang back and start a Chase sequence.
Additional Effects: Magic Block, Chase (On return), Wall Rush (Initial strike)
Bio (midair) Aerial 30 (15) 120 Level 3 Poisons the enemy, causing brave damage over time for 15 seconds
Bind (midair) Aerial 20 (10) 120 Level 13 Traps the opponent making them unable to move. Does no damage
Stun (midair) Aerial 20 (10) 120 Level 29 Stuns the opponent, prevents them from doing anything. Does no damage

HP Attacks

Move Type CP (Mastery) AP for Mastery Obtained Description Image
Spirit Magic: Fire Ground 40 (20) 260 Initial Uses Fire, which fires a fireball at the opponent. Upgrades to Firaga at 3000 bravery and Flare at 6000 bravery, with stronger versions firing more fireballs in different directions.
Additional Effect: Wall Rush (Flare only)

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Water and Spirit Magic: Thunder to the attack, respectively.



Spirit Magic: Earth Ground 40 (20) 200 Initial Uses Stone, which summons rocks from the ground to stab upwards. Upgrades to Stonega at 3000 bravery and Quake at 6000 bravery, with stronger versions creating larger rocks that stab higher.
Additional Effect: Wall Rush

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Air and Spirit Magic: Ice to the attack, respectively.



Spirit Magic: Thunder Ground 40 (20) 300 Initial Uses Thunder, which summons bolts of lightning to strike opponent from above. Upgrades to Thundaga at 3000 bravery and Burst at 6000 bravery, with stronger versions summoning larger lightning bolts.
Additional Effect: Wall Rush

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Earth and Spirit Magic: Air to the attack, respectively.



Spirit Magic: Air Aerial 40 (20) 240 Initial Uses Aero, which creates a torrent of wind that draws the opponent in. Upgrades to Aeroga at 3000 bravery and Tornado at 6000 bravery, with stronger versions creating larger whirlwinds.
Additional Effect: Absorb

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Ice and Spirit Magic: Fire to the attack, respectively.



Spirit Magic: Water Aerial 40 (20) 220 Initial Uses Water, which summons streams of water to circle and strike opponent. Upgrades to Waterga at 3000 bravery and Flood at 6000 bravery, with stronger versions summoning larger streams.
Additional Effect: Absorb

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Thunder and Spirit Magic: Earth to the attack, respectively.



Spirit Magic: Ice Aerial 40 (20) 280 Initial Uses Blizzard, which summons a large shard of ice to slam the opponent downwards. Upgrades to Blizzaga at 3000 bravery and Freeze at 6000 bravery, with stronger versions summoning larger shards of ice.

Subsequent attacks with File:Square-button.png will chain Spirit Magic: Fire and Spirit Magic: Water to the attack, respectively.



EX Mode

Play Rough

Shantotto's EX Mode is called Two-hour Ability and is visually represented by Shantotto being equipped with the Cobra Cloche Set (in her alternate costume she equips the Sorcerer's Attire, the Black Mage Relic Armor). When in EX Mode, Shantotto gains the ability Manafont, the Two-hour ability for Black Mages in Final Fantasy XI, which lets her perform HP attacks without losing Brave Points, even when using her EX Burst and performing its final blow.

Her EX Burst, Play Rough, has her execute a "Skillchain Fusion" in which she bombards enemies with Ancient Magic. A menu appears, and the player must input the spells and press Image:X-button.png twice in order to attack the enemy. To execute it perfectly, the player must cast the spells in the following order: Flare, Flood, Burst, Quake, Tornado, and Freeze. Using the spells in this order will maximize the Brave damage done before Shantotto delivers the final blow.

Equipment

Shantotto is able to equip the following: Rods, Staves, Bangles, Hats, Hairpins, Ribbons, Clothing, and Robes.

Exclusive Weapons

Name Level Stats (JP Version) Stats (US Version) Effects (JP Version) Effects (US Version)
ジュピタースタッフ
Jupiter's Staff
50 BRV +26
ATK +34
BRV +26
ATK +35
EX Mode Duration +20%.
Battle Start: BRV +10%.
Initial BRV +20%.
レーヴァテイン
Laevateinn
92 BRV +38
ATK +61
BRV +38
ATK +62
EX Mode Duration +30%.
Battle Start: BRV +15%.
Initial BRV +30%.
クラウストルム
Claustrum
100 BRV +40
ATK +67
EX Mode Duration +40%.
Battle Start: BRV +20%.
Initial BRV +40%.
Major Gambler's Spirit Effect.


Allusions

  • If faced against Zidane, Shantotto will say "A male Mithra? Or perhaps not..." referencing the similarly-tailed race from Final Fantasy XI.
  • The order in which the player can chain Shantotto's HP attacks, and enters her attacks during her EX Burst, reference Ancient Magic, the most powerful spells available in Final Fantasy XI. In addition to the massive amount of damage each spell can deliver, Ancient Magic gives the target an elemental weakness to the spell's element, allowing other spells to do more damage. The order Shantotto's attacks are chained in is as follows: "Fire - Water - Thunder - Earth - Wind - Ice."
When Shantotto loses, she turns into a doll.
  • Unlike others who staggeringly fall down to the ground when they lose, Shantotto turns into a doll. This is a reference to a special event battle in Final Fantasy XI where the player can battle Shantotto. However, when they win Shantotto turns into a doll, and another Shantotto emerges and reveals that the "Shantotto" the player just defeated was simply a puppet the real Shantotto had brought to life.
  • Shantotto's emblem, seen as the symbol of Distant Glory - Heroes, is the flag of the Federation of Windurst.
  • Shantotto's exclusive weapons are named after staves available in Final Fantasy XI. Specifically, the last two are the two most difficult Black Mage staves to acquire in the game; their Mythic Weapon and Relic Weapon, respectively.
  • If Shantotto would win a battle, she might say, "Total loser!" a possible reference to her statement in the Vana'diel Tribune about enjoying the antics of 'Total Loser' adventurers, whom she often berates in her manor. 'Total Loser' is also a title that players can earn if certain choices are made in the "Curses, Foiled A-Golem?!" quest, which is also started by Shantotto.
  • Strangely, all of the villains, except Sephiroth, seem to praise her when encountering her (although Jecht's praise to her is not because of her power). However, the heroes seem to fear her, stating that she is dangerous. The Warrior of Light, a would-be comrade, even states that she is out for blood. This may be an allusion to Final Fantasy XI: A Shantotto Ascension: The Legend Torn, Her Empire Born, where she mysteriously becomes a villain despite being renowned as a hero.
  • The amount of AP required to master Shantotto's HP attacks resembles the sequence of when a Black Mage would learn them in Final Fantasy XI, Stone being the first and Thunder being the last.

Trivia

  • Shantotto is the only character who has access to all her HP Attacks from the start.
  • Prishe was supposed to fill in the role of the representative of Final Fantasy XI in the game, but was later rejected in favor of Shantotto.
  • The damage inflicted by Bio after the initial usage counts as an attack. Thus, Bio will count towards activating abilities like Counterattack and Magic Shield, and is capable of causing a Break on the opponent if it depletes their Brave.
  • Among all the magic-using characters, who all move slowly, Shantotto is the only mage who can run at high speeds.
  • In Dissidia's Character Files in the Museum, it is stated Shantotto's one and only regret in life is she never married.
  • The North American version of Dissidia for her storyline includes voiced cutscenes with Shantotto speaking with the player's chosen character, aside from just text dialogue. However, in the Japanese version, these cutscenes are not included at all and there is only text dialogue.
  • Both of Shantotto's voices in each of the game's releases have her high pitched, however her English voice sounds older while her Japanese voice makes her sound younger.
  • Oddly enough, Kefka mimics Shantotto by saying "Hah! Just another loser," in a rather high-pitched and slightly feminine tone if the player fights him with Gabranth.
  • Being a secret character, Shantotto does not have an arena based after her; however, she is usually associated with Cosmos' stage Order's Sanctuary.
  • Shantotto's highest tier Thunder spell, Burst, is the only spell in her repertoire of HP attacks that appears exclusively in Final Fantasy XI. Her Brave attacks Bind and Stun are also exclusive to her original game.

This article uses material from the "Shantotto/Dissidia" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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