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Final Fantasy

Up to date as of February 01, 2010
(Redirected to List of Vagrant Story Spells article)

From Final Fantasy Wiki

Magic in Vagrant Story is learned from special items called Grimoires which are dropped by monsters or found in chests. Once a Grimoire is used, Ashley learns the spell permanently, but the Grimoire disappears since it no longer has any use. Like in the Final Fantasy series, spells cost MP. There are four major classes of Magic.

Contents

List of Magic Spells

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Shaman Spells

Shaman spells focus on restoring HP and healing negative statuses. They are similar to White Magic in function.

Spell Description Grimoire MP to cast
Antidote Cures Poison. Antidote 3
Restoration Cures Paralysis. Mollese 3
Heal Restores HP. Guerir 5
Clearance Cures negative status. Purifier 15
Blessing Cures Curse. Benir 17
Surging Balm Regenerates HP. Vie 20

Enchanter Spells

Enchanter Spells focus upon boosting weapon and armor affinity against certain elements.

Spell Description Grimoire MP to cast
Terra Guard Increased armor resistance to Earth-elemental attacks. Rempart 9
Aero Guard Increased armor resistance to Air-elemental attacks. Parebrise 9
Pyro Guard Increased armor resistance to Fire-elemental attacks. Ignifuge 9
Aqua Guard Increased armor affinity to Water-elemental attacks. Barrer 9
Soil Fusion Increased weapon affinity to the Earth element. Gnome 10
Light Fusion Increased weapon affinity to the Air element. Sylphe 10
Spark Fusion Increased weapon affinity to the Fire element. Salamandre 10
Frost Fusion Increased weapon affinity to the Water element. Undine 10

Warlock Spells

Warlock spells focus upon dealing damage to the enemy. They are similar to Black Magic.

Spell Description Grimoire MP to cast
Drain Mind Absorb MP from the target. Deamance 2
Drain Heart Absorb HP from the target. Egout 12
Exorcism Exorcise the undead. Exsorcer 22
Banish Instantly kill the target. Banish 25
Fireball Attack the target with Fire. Incendie 25
Aqua Blast Attack the target with Water. Glace 25
Solid Shock Attack the target with a shockwave. Zephyr 25
Spirit Surge Attack the target with Light. Lux 28
Dark Chant Afflicts enemies with searing pain. Patire 28
Explosion A focused blast hitting multiple targets. Demolir 36
Flame Sphere Surrounds targets in flames. Flamme 36
Thunderburst Calls down a bolt of lightning down onto the targets. Foudre 36
Avalanche Super-freezes the targets. Avalanche 36
Gaea Strike Creates a warp of Gravity around the targets. Gaea 36
Meteor Rains meteors down onto the target. Meteore 38
Radial Surge Focused rays of light pierce enemies. Radius 38

Sorcerer Spells

Sorcerer Spells focus upon raising Ashley's stats while lowering enemy stats. It is most similar to Green Magick. They also perform non-battle functions like opening Chests and revealing traps.

Spell Description Grimoire MP to cast
Unlock Open chests locked by Magic. Clef 3
Fixate Freezes cloudstones in the room in place. Halte 3
Analysis View enemy stats. Analysis 5
Eureka Reveal traps. Visible 6
Stun Cloud Paralyzes target. Paralysie 7
Degenerate Temporarily lowers target's strength. Naugeux 7
Lead Bones Temporarily lowers target's agility. Tardif 7
Silence Temporarily stops target from using Magic. Muet 7
Tarnish Temporarily weakens target's equipment. Deterior 7
Dispel Removes all statuses on the target. Dissiper 10
Poison Mist Poisons target. Venin 11
Invigorate Increases target's agility. Agilite 12
Enlighten Increases target's intelligence. Eclairer 12
Herakles Increases target's strength. Intensite 12
Prostasia Strengthens target's equipment. Ameliore 15
Curse Curses target. Fleau 17
Magic Ward Blocks the next spell cast on the target. Annuler 21

Teleportation

Teleportation is a special spell that does not fit in any of the four categorizes of Magic. It is learned after defeating Lich in the Undercity. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It can only be used when Ashley is standing on a Magic Circle. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.


This article uses material from the "List of Vagrant Story Spells" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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