The Shadow was a spacecraft resembling an Edwardian sailing yacht. It was commanded by Captain Striker when he and his fellow Eternals took part in the race to win Enlightenment. (DW: Enlightenment)
| NOVEL | |
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| Shadow | |
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| Attribution |
| Series: | Voyager |
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| Miniseries: | Section 31 |
| Author(s): | Dean Wesley Smith & Kristine Kathryn Rusch |
| Publication information | |
| Published: | Paperback - May 2001 |
| Pages: | 250 |
| ISBN: | ISBN 0671774786 |
| Chronology | |
| Date: | 2375 |
Contents |
They are the self-appointed protectors of the Federation. Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost.
Someone or something is trying to kill Seven of Nine. As the crew races against time to save millions of refugees from an imminent stellar cataclysm, the former Borg becomes the target of several seemingly random but potentially lethal "accidents". The investigation reveals a truth more terrifying than anyone ever imagined, as Captain Kathryn Janeway and the crew of the Starship Voyager fight for their lives against the most unexpected enemy of all.
This article is a stub. You can help our database by fixing it. |
Aetayn | Andra | Cyot | Erese | Gelet | Iquagt | Lyspa |
Referenced:
Referenced: DMZ
Referenced:
Steak and mushrooms | Tomato juice
aircar | atomic fission engine | car | Cortical subprocessor | PADD | Replicator | steering jet | thruster | tractor beam
asteroid | Astrometrics | Cat | Computer specialist | ear | endorphin | hydrogen | L-5 colony | lung | methane | O'Neil colony | Prime Directive | regeneration cycle | shuttlebay | Sky Singers | The Island | trivik | Wagner
The events of this novel take place before "Equinox".
"Traveler is my home. I don't need anyplace else."
| published order | ||
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| Previous novel: Shadow of Heaven |
Voyager Stories | Next novel: No Man's Land |
| chronological order | ||
| Previous Adventure: I, Q |
Next Adventure: Barclay Program Nine |
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This article is a stub. You can help our database by fixing it. |
This is the Shadow disambiguation page.
It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes
![]() Shadow (Lamont Cranston) |
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![]() Batman: Shadow of the Bat |
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![]() Holy anachronisms, Batman! This article is in need of updated information. |

Shadow is a playful, sentient shadow on Bear in the Big Blue House. In most episodes, she tells a story, sometimes partly in song. Occasionally, she will sing a full-on song.
She is a whimsical creature possessing a quirky nature who sings stories and rhymes using the medium of shadow puppetry to illustrate the story. Her melodies are often modal giving them a unique position in the medium of children's TV.
When it's time for Shadow to make her appearance in an episode, she will usually signal her presence with her musical laugh. Bear (with the help of the viewers) tries to find her by singing her song --- "Where, oh where, oh where is Shadow?" This never seems to work, though, so Bear has to shout "Shadow!" in order to get her to appear. She has a short Irish musical theme associated with her and speaks with an Irish accent.
Shadow's appearances are less frequent in the fourth season of the show.
The shadow puppet segments that accompany Shadow's stories are written, designed, and performed by Jon Ludwig.
Shadow might refer to any one of the following:
Shadow may refer to:
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Shadow is a Shining Blade scout who appears in a few locations in the Prophecies Campaign. She can be found in the Henge of Denravi and later on in the Ember Light Camp. In both places, she gives primary quests to further the plot.
She has a pet spider named Carlotta.
In the Henge of Denravi:
In Ember Light Camp:
Shadow also has three audio phrases when you talk to her in Henge of Denravi and Ember Light Camp.
| MISSION Shadow |
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| Game: | Grand Theft Auto IV |
| For: | Little Jacob |
| Location: | Dillon St in Schottler, Broker |
| Reward: | $250 |
| Unlocks: | Russian Revolution |
| Unlocked by: | Do You Have Protection? and Concrete Jungle |
Shadow is a mission in Grand Theft Auto IV given to protagonist Niko Bellic by Rastafarian Little Jacob from his apartment on Dillon St in Schottler, Broker, Liberty City. It is unlocked by the missions Do You Have Protection? and Concrete Jungle.
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As Niko enters Jacob's apartment, he gets a surprise introduction to Badman by being pinned down by him, threatened with a box cutter. Jacob assures Badman that Niko is friendly. Jacob explains that there are dealers dealing drugs in their turf and they are not getting any profits from them. Badman wants Niko to head to Wallkill Avenue in Fortside and follow a dealer to the supplier. Niko follows the dealer from behind without the dealer knowing and is led to an apartment. Niko kills the dealer and two suppliers inside the apartment. Niko calls Jacob to inform him the competition is eliminated.
The reward for completing this mission is $250. The mission Russian Revolution is unlocked.
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The Shadow is a Covenant heavy ground transport vehicle. It is exclusive to Halo 2, and players are unable to drive it.
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The Shadow is a dedicated troop transport vehicle, similar to an Armored Personnel Carrier. As such, it is not an offensive vehicle, and is often slow and cumbersome. However, it possesses a powerful defensive plasma turret, which is used solely for defense, rather than offense. It is placed at its top; the vehicle itself can be easily outmaneuvered by smaller vehicles such as the Warthog or Ghost. Its heavy armor is its best defense against attack and is the reason for its slow speed, as the weight weighs it down.
The vehicle itself is almost always manned by an Elite driver and an Elite gunner. Shadows thus far encountered have been observed transporting one unmanned Ghost and therefore had a crew complement of only two. Infantry transport versions are typically able to carry approximately eight passengers, though the exact number varies depending on their species. Although the transport bay is exposed, it is unknown if these passengers could lend their own firepower to the Shadow's defense.
Shadows are the Covenant's main method of moving large numbers of troops around ground based battlefields. They have one driver, a gunner, and up to eight occupants, depending on the species of the passengers. One might compare it to a "Bus".
The Shadow also doubles as a small vehicle transporter and is outfitted to carry Ghosts. However, their main purpose is to deploy infantry; mainly Elites, Brutes, Grunts, and Jackals; straight into the fight. For point defense, they are equipped with a heavy Plasma Cannon[1] which appears to be of the same design as the Shade turret in Halo: Combat Evolved, but fires plasma bolts identical to those of the Shielded Plasma Cannon in Halo 2, but are faster.
Unlike the Shielded Plasma Cannon, this mounted plasma version seems to need a period of time to 'cycle up' to maximum firing rate (similar to the M41 Light Anti-Aircraft Gun on the Warthog). This maximum fire rate is superior to that of both the portable Plasma Cannon and the Shielded Plasma Cannon turret. It can lay down a torrent of plasma fire that is deadly to infantry and vehicles alike.
Through modding, the Shadow also has a boost much like the Ghost and Spectre. The Shadow's boost gives it a hard time stopping after deployed for a few seconds. Akin to the Ghost and especially the Spectre, it also can pop "wheelies" through the A button.
The Shadow is a bulky, heavy armored vehicle and as such is able to take an immense amount of punishment before succumbing to damage. The Shadow may endure multiple internal explosions that rock its entire chassis or lift it from the floor while under intense fire. However, it will continue moving in spite of this.
Therefore it is advisable to focus all attentions on the driver of the Shadow. Often the gunner must be dealt with first but due to the exposed nature of its position this will pose little problem (the Shadow's gunner will fire at a slow rate, though if you hop in the gunner seat, the rate of fire is increased dramatically if you continue to fire over a period of time). The turret has the capable and comparable power of a Phantom's guns, but can shoot faster and at a greater rate and distance.
Once incapacitated, the Shadow will drop its load on the ground. Like all Covenant vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the Scarab), resulting in an immense explosion that has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.
However, if you simply cannot take out the gunner, all you have to do is charge up to the very back and just fire while pushing against it. This way, you're inflicting loads of damage while avoiding the deadly turret, which can't hit you at this angle.
Unlike almost all other land-based vehicles in Halo 2, the Shadow is not a pilot-able (except the turret) vehicle for the player. This makes it only good as a placed turret, albeit a very powerful one. The Shadow is exclusive to the level Outskirts, where John-117 must destroy a convoy of them. The turret shoots similar to the Covenant Shade plasma turret, but with one difference: it "spins up" to an extremely high rate of fire when used continuously, similar to the human turrets.
The Shadows in Halo 2 are always seen transporting Ghosts, never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 Beta code, although Shadows are never encountered in Halo 3.
| Ground and Air Vehicles of the Covenant | ||
| Light Combat Units | Ghost • Spectre • Chopper | |
| Armored Units | Prowler • Shadow • Wraith • Anti-Air Wraith • Honor Guard Wraith | |
| Walkers | Locust • Scarab | |
| Transport Aircraft | Spirit • Phantom | |
| Combat Aircraft | Banshee • Vampire • Seraph | |
| Other | Shade | |
Shadow may refer to:
| Release date | 17 October 2005 (Update) |
|---|---|
| Combat level | 73 |
| Hitpoints | 15 |
| Slayer level | Not assigned |
| Members only? | Yes |
| Aggressive? | Yes |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee |
| Max hit | 13 |
| Weakness | Stab |
| Always drops | Nothing |
| Examine text | A shadow. |
A Shadow is a monster which plays a major role in the Mourning's Ends Part II and a minor role in Within the Light quests since they constantly attack anyone working on the quest tasks. They have few hitpoints but are very accurate, have fairly high defence, and can hit up to 13 with melee. They seem to act as some kind of guard for the Temple of Light.
Players do not need to worry about Shadows as much in Within the Light as Arianwyn follows you, taking out all Shadows encountered along the way, always hitting them for 15.
In and around the Temple of Light
To survive in the Temple, it is recommended to bring plenty of Prayer potions and keep Protect from Melee on at all times, as they will hit very often and up to 13 otherwise. It also could be wise to bring a Dragon halberd, allowing the player to safely kill them just before they are able to attack. They may interrupt a player trying to put a gem or mirror into one of the posts with their attacks, so Safe spotting them or getting rid of them might be a good idea. If, however, the player is already in the mirror rotation menu, before they target the player, the shadows will not be able to attack, meaning that the rotation menu can be used as safe spots while planning the next move.
| This article is a stub. You can help by expanding it. |
Shadow may mean a number of things:
For ships:
For Ranks:
For Models:
For Locations:
For Reality:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
The "Shadow" Attribute is only found in the game Yu-Gi-Oh! Dark Duel Stories. It is strong against the "LIGHT" Attribute but weak against the "Dream" Attribute.
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Downloadable Content - Password Machine Card Exchanger - Card Rental Duelists of the Roses Deck Cost - Card Passcodes Normal - Darkness - Mountain - Meadow Dark Duel Stories Shadow - Dream - Thunder - Forest The Sacred Cards Reshef of Destruction Eternal Duelist Soul (Gameplay - Storyline) |
(Gameplay - Storyline) Duel Academy (Gameplay - Storyline) |
(Gameplay - Storyline) Tag Force 2 Tag Force 3 (Gameplay - Storyline) |
(Gameplay - Storyline) World Championship 2005 World Championship 2006 World Championship 2007 (Gameplay - Storyline) |
| Shadow | ||
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| English: | Shadow | |
| Attribute: | DARK |
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| Types: | Beast-Warrior/Effect | |
| Level: | 6 |
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| ATK/DEF: | 2100/1600 | |
| Card Lore: | Flip a coin. If heads destroy all Spell & Trap cards on both sides of the field. | |
| Sets with this Card: | None | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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