This is a dangerous minigame. If you die here, you will lose your items! Please only bring items that you are willing to lose.
The Shades of Mort'ton is a minigame in which players create pyre logs to cremate Shades in hopes that they will receive keys that unlock chests in the Shade Catacombs. Players also play the game to get sacred oil used for cremating Vyre corpses at the Columbarium, to turn Serum 207 into Serum 208 and just to get Crafting experience by repairing the temple. Players must have completed the Shades of Mort'ton quest before they can play this minigame.
Playing the game can earn Combat, Herblore, Crafting, Firemaking, and Prayer experience. A combat level of at least 81 is recommended to avoid being hassled by the loar shades whilst building the temple and cremating the shade remains. Prior completion of In Aid of the Myreque allows for much easier banking in the town of Burgh de Rott.
The official Shades of Mort'ton world is world 77.
Logs can be turned into pyre logs by using sacred oil on them. Olive oil can be bought from the Mort'ton General Store, but in order to turn it into sacred oil it must be sanctified. To do this, you need to help build the Temple of Mort'ton as was done in the quest.Sanctity is gained by either buying materials and helping build/reinforce the temple walls, or by killing the shades that come to attack the temple.
When the fire altar in the centre of the temple has been lit (with a Tinderbox), you can use olive oil on it to make sacred oil. (Each time you successfully light the fire altar, you receive 100 experience points in the Firemaking skill.) You can only sanctify olive oil when your Sanctity is above 10%, and each time you do it drains off 2.7% (for 3 dose) or 3.6% (for 4 dose). When you have Sacred Oil, use it on your logs to make Pyre logs. It's a good idea to combine your olive oil into 4 dose bottles before using it on the fire if you're going to make Yew, Eucalyptus, or Magic Pyre logs.
To get sanctity to make sacred oil, it is necessary to help with repairing the temple. When starting three figures will appear in the top-right corner of the screen.
This percentage indicates the condition of the temple. The number is raised by repairing the walls, and will gradually fall as shades attack and destroy it. Resources are used up by repairing the walls.
Resources are used for repairing the temple. Unlike the repair state, this is individual and not a shared statistic. When at the temple, choosing Build Wall starts the repair process. First, certain items in inventory are turned into resources. Once this is done, the resources are drawn down as the temple is repaired.
The following items are used to create resources. All the items needed can be bought from Razmire Keelgan in Mort'ton. (Most can also be found or made elsewhere on RuneScape.) For each 5% resources, the following is required:
Sanctity is what is used to make Sacred Oil from Olive oil. This figure like resources is personal, and starts at 0. It increases by repairing or reinforcing the temple, or by killing the shades around it giving 2% sanctity per kill. Sanctity will slowly decrease over time, and will reset to 0% upon logging off. When building the temple, approximately 5% sanctity is earned for each 1% of resources spent.
|Type of Log||Doses of Sacred
Oil to make
into pyre logs
|Shades that can be
cremated on these logs
required to cremate
on these logs
|Firemaking experience gained
for cremating shade
remains on these logs*
|Willow||3||Loar, Phrin, Riyl||35||100|
|Teak||3||Loar, Phrin, Riyl||40||120|
|Arctic pine||3||Loar, Phrin, Riyl||47||158|
|Maple||3||Loar, Phrin, Riyl||50||175|
|Mahogany||3||Loar, Phrin, Riyl||55||210|
|Eucalyptus||4||Loar, Phrin, Riyl, Asyn||63||246|
|Yew||4||Loar, Phrin, Riyl, Asyn||65||255|
|Magic||4||Loar, Phrin, Riyl, Asyn, Fiyr||80||404.5|
To kill the shades, first you have to get to them. Loar shades are the easiest since they just wander around the village. The rest, though, inhabit the Shade Catacombs just north-west of the town. The entrance can be a little hard to find since it is tucked right up against a small hill at the edge of the water facing south. To get to them, you will need a certain level of key to get through certain types of doors. Higher level keys open lower level doors, i.e. a steel key will open steel and bronze doors, etc. You will not use up your key when walking through doors.) There will be more about the levels of keys and how to get them in Cremating the Shades.
As shades are undead, the Salve amulet (e) will boost Attack and Strength when fighting them, and the Gadderhammer is better even than a Dragon Scimitar against Shades (This seems to depend on level. At higher levels, the Dragon Scimitar and a shield seems to kill faster with less damage, because the Gadderhammer is a slow weapon). As there are no safe spots, using Crumble Undead may not be such a good idea. As a precaution, you should keep a key in your bank of an equal or higher metal than what you need to reach the area you plan to kill shades in, to allow for quick access and to be used as a precaution if you become careless and die, due to the difficulty of reaching the inner parts of the catacombs before your gravestone crumbles.
|Shade||Combat level||Key needed|
Once you have the Shade remains and the appropriate pyre logs, you can burn them. First, place your logs on any of the funeral pyres located around the south and west edge of Mort'ton, place the remains on top, then click again to light it if you have a tinderbox in your inventory. You will see an animation of a shade's spirit floating up into the air, then either a key or a stack of coins will appear on the pedestal nearby. The type of key and how good it is depends on the level of shade. The number of coins you get this way are roughly equal to the high alch value of the item you would get from the chest it would open. Although you can leave the reward on the pedestal and then collect them all at once, there is a chance they will vanish if you take too long about it. It is best to let only 5 keys stack this way, and any gold that appears should be grabbed immediately as it will disappear much quicker (an Update, on 15 July 2009, increased the time coins remain, so this should not be an issue).
Prayer experience is gained by burning the shades.
|Shade||Prayer XP gained|
Once you have your keys, you can go into the dungeon and unlock the chests they go to. Each time you unlock a chest, the key will dissolve in the lock. If you want to come back and fight more of the shades of that level, make sure you leave at least one key to get through the doors with. It might be a good idea to leave one key in your bank when you finish, in case you want to come back and play again later.
To open a chest, match up the colour of the key with the lock of the chest. Such as a Steel Key Black with a steel-trimmed chest with a lock painted black. If you're not sure the colour of the lock, you can examine the chest for more info. Inside the chest will usually be a few coins and one treasure, either being some runes or armour. Plus, sometimes if you press continue the dialogue, there will be a bit of swamp paste in the bottom of the chest as well, making it easier to repair the temple (since paste is the most expensive part). The levels of armour depend on the type of key.
Additionally colour of the loop defines the probability of the key yielding one of the "better" items available. The order is (worst < best):
Red < Brown < Crimson < Black < Purple
So in other words, a Silver Key Black is more likely to yield a better treasure than a Silver Key Brown. In practice, however, there seems to be very little in the way of consistently higher rewards from higher colored keys of the same metal type.
It should be noted that this is the only place where fine cloth can be obtained. Fine cloth is needed to make splitbark armour. Any level of chest has a chance of yielding fine cloth, however the higher level chests have better chances.
It should also be noted that the chests also occasionally yield clue scrolls, with keys from loar shades yielding lv 1 clues (occasionally at best) transitioning upwards to fyir shades which can regularly yield level 3 clues. (almost common, usually at least 1 every 35-50 keys, sometimes more common)
Giving this to the Afflicted that wander the town will cure them, and they will reward you with some GP and other small gifts which are useful for that minigame (olive oil, limestone, a few types of logs etc.) or grimy tarromin. You can use both serums to cure the Afflicted, but Serum 208 yields a greater reward, including the occasional Bronze key or level 1 Clue Scroll.
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness