A Set is a group of specific items which when worn together give bonuses to the wearer. There are many different Sets available in Dofus. The more items from a Set you equip, the larger the bonus obtained from that Set.
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Some players will use custom equipment that combines elements from different Sets, either to strongly emphasize a particular characteristic, or because the main Set does not require all equipment slots to be filled. For example, a player might wear the full 4 items of the Arachnee Set but continue to use Young Adventurer Set items for their remaining equipment slots to gain the partial set bonus in addition to the bonus for wearing a full Arachnee Set.
Each class has a specific set which grants them unique spell bonuses. A list of class-specific sets is available on the Class Sets page.
In bold is the level required to wear the full Set, then the level requirement for each item.
All Kwak Sets require a bwak of the respective element to complete the Set.
Crow Set requires Baby Crowdzilla to complete the Set.
Koalak Set requires Bloody Koalak to complete the Set.
Turtle Set requires Atooin to complete the Set.
Wabbit Set requires Wabbit to complete the Set.
All Pandala Sets require a shield of the respective element to complete the Set.
Set bonus only lists bonus for wearing full Set, stats from individual items are not listed.
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What does this information mean?
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Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
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| “ | Nap! Dirt! Napdirt! | ” |
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—-Set, in the Cafe of Broken Dreams. |
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Set is the leader of all the ghouls in Necropolis in 2161, except for the underground ghouls who lived in the sewers and the Glowing Ones who live in Vault 12. He has a son called Typhon.
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Set is known for being a pretty rude and unpleasant fellow, whose colorful vocabulary contains a lot of use of the word "dirtnap" and the phrase "standing in my shadow". He is not mentioned in the Vault Dweller's memoirs, but the Vault Dweller did kill the super mutants, which led to the slaughter of everyone in Necropolis, including Set himself. The Cafe of Broken Dreams features Set among other Fallout characters. Set's dialogue there suggests that his verbal repertoire may be the result of insanity.
Set is annoyed at the Super Mutant presence in Necropolis and tries to recruit the Vault Dweller to take care of the problem. He will also insist that the player Fix the Necropolis water pump if met after already in possession of the Water Chip.
| Apparel | Weapon | Other item | On death |
|---|---|---|---|
| None | Colt Rangemaster Hunting Rifle | .223 FMJ Lighter Stimpak. |
Hunting Rifle Lighter Stimpak 100 Ammo |
In Ancient Egyptian mythology, Set (also spelled Seth, Sutekh or Seteh) is an ancient god, who was originally the god of the desert, Storms, Darkness, and Chaos, as such the character in fallout's name may be a reference.
Set appeared in the first Fallout game and died during it, in the Fallout timeline. He also appears in Fallout 2 in the Cafe of Broken Dreams special encounter. You can also find his son, Typhon, in the Broken Hills in Fallout 2.
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Along with Gaea, Belathauzer, and Chthon, Set was one of the Elder Gods, and degenerated as most of them did. Forced to flee by Atum(Gaea's son), Set formed a bond with the dinosaurs and attempted to prevent the ascendancy of mammals. Atum intervened, and at the end of an eons long battle, the dinosaurs became extinct. At some point before the First Host of the Celestials, Set brought upon the emergence of the Serpent Men. In the days before the Great Cataclysm, in the time of the kingdom of Valusia, the Serpent Men possessed the Cobra Crown, an object of Setian magic. Before this, the Serpent Men and the Harpies, Spider People, and Wolf Men, amongst other demonic races, harried the emerging human societies. Eventually, man became strong enough to oppose these races and established the Seven Kingdoms, Lemuria, and other large civilizations. The sorcerer Thulsa Doom worshiped Set, and a group of Set worshipers also sought to create a powerful leader via human sacrifice for Set.
Circa 18,000 BCE, Set's followers created the Serpent Crown, another great object of Setian power. However, the Celestials bombed Lemuria, causing it to be lost. Some Serpent Men survived the resulting Great Cataclysm that sank Atlantis, but received a brutal setback when humans who had migrated from a slave revolution slew many of them and took their land. (These humans had enslaved the fleeing Lemurians, who had escaped the sinking of Lemuria. In turn, these Lemurians became the ancestors of the Mongols, Turks, and Chinese.) Set received worship from these humans, who set up the cultures of Stygia and Acheron around 13,000 BCE. Set worshipers at some point summoned the demon Khorus, but the first followers of the deity Mitra turned him into stone.
Set continued his struggles and encounters with other gods. He battled the avian-headed deity Ibis, became a foe of the demon Xka-Ahk, and met with the god Nexxx in Stygia. Oddly, Stygians believed Set had a sister called Isuus. The town of Solvantha was menaced by the Dragon of Set. Set later transformed a priestess of Mitra into a harpy to serve him. At some point, Set influenced the development of the Midgard Serpent.
Later, after Vanir adventurers had turned Stygia into Egypt, Seth lost his worshipers to the deity Seth, an impostor. Circa 1 BCE, Set faced the Olympian deity Neptune. 600 years ago, Atlantean wanderers came upon the ruins of Lemuria and found the Serpent Crown. Their leader, Naga, became an agent of Set. Later, Lemurian rebels stole the Crown from Naga, only for one of them to don it and fall under Set's sway. Rebelling in a lucid moment, this man set off an explosion to kill himself. Later, American Paul Destine in the 1920's traveled to the site of the explosion and found the Crown. Destine placed himself in suspended animation. Circa 1958, Destine revived himself and attacked the Atlanteans (Neptune worshipers) under Set's direction. He then returned to suspended animation.

Item sets are used by the Grand Exchange to "compress" several components into a set. This makes it possible to sell an entire set at once on the Exchange, instead of being forced to list each component individually. The only way to create sets from individual components is by swapping the pieces for the set with a Grand Exchange clerk.
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Item sets are a convenient way to store and trade complete sets. Jagex has fixed their prices to the sum of the prices of their components, so sets and their components are essentially identical in trade. The advantage of using item sets, however, is that sets are only one item, instead of the 3-5 pieces that make up the set. This saves trade slots at the Grand Exchange, of which there are a limited number, and allows the set to be traded as a whole, instead of waiting for each piece to be bought or sold individually. Item sets can also be used as a more efficient storage means, as they only take up one bank space instead of four, and many players find they must conserve this space.
For each standard or trimmed metal armour set, there are two types of sets. One type, denoted by an "(l)" suffix (meaning "legs"), contains a platebody, platelegs, full helmet, and kiteshield. The other type, which has an "(sk)" suffix (meaning "skirt"), contains the same items, except the platelegs are substituted with a plateskirt. All other armour sets without separate leg and skirt pieces only have one variation.
Sets and their components are not identical in terms of alchemy price, however the High Level Alchemy value for sets is 12 coins, and the Low Level Alchemy value 8 coins.
To create item sets, players must bring the un-noted components for the set they wish to make to a Grand Exchange clerk. Each clerk has a right-click option called "Sets" which must be chosen to bring up the "Item sets" interface.
On this interface, the available item sets are listed. To check the components that make up a given set, players select the "Components" option on the set from the right-click menu (or through a single left-click). If a player has each of the components necessary in their inventory, he or she can select the "Exchange" option, which will swap the components for the set.
Turning a set into its individual components involves a similar process. Instead of right-clicking on the sets in the interface, players do the same on the sets in their inventory and select the "Exchange" option.
There is no other way to turn a set into its components, or vice versa, except through the Item sets interface.
| Item | Set | GE Price | |
|---|---|---|---|
| Initiate armour | Initiate harness m | 20,200 coins | |
| Rock-shell armour | Rock-shell armour set | 227,800 coins | |
| Elite black armour | Elite black armour set | 391,800 coins | |
| Barrows - dharok's set | Barrows - dharok's set | 9,000,000 coins | |
| Barrows - guthan's set | Barrows - guthan's set | 5,700,000 coins | |
| Barrows - torag's set | Barrows - torag's set | 2,800,000 coins | |
| Barrows - verac's set | Barrows - verac's set | 6,800,000 coins | |
| Third age warrior armour | Third age melee set | 396,800,000 coins | |
| Item | Set | GE Price | |
|---|---|---|---|
| Splitbark armour | Splitbark armour set | 141,300 coins | |
| Skeletal armour | Skeletal armour set | 204,500 coins | |
| Trimmed wizard robes | Trimmed blue wizard set | 1,400,000 coins | |
| Gold-trimmed wizard robes | Gold-trimmed blue wizard set | 3,600,000 coins | |
| Blue mystic robes | Mystic robes set | 148,800 coins | |
| White mystic robes | Light mystic robes set | 210,500 coins | |
| Black mystic robes | Dark mystic robes set | 259,700 coins | |
| Enchanted robes | Enchanted set | 295,000 coins | |
| Dagon'hai robes | Dagon'hai robes set | 218,600 coins | |
| Infinity robes | Infinity robes set | 7,400,000 coins | |
| Barrows - Ahrim's set | Barrows - ahrim's set | 4,100,000 coins | |
| Third age mage armour | Third age mage set | 177,000,000 coins | |
The only item set that is not an armour set is the Dwarf multicannon.
| Item | Set | GE Price | |
|---|---|---|---|
| Dwarf multicannon | Dwarf cannon set | 520,600 coins | |
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Initiate • Proselyte • Rock-shell • Skeletal • Spined • Elite black • Dagon'hai • Splitbark • Infinity • Cannon |
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Seté was a figure from Futhork legend. In the legend, Set was the lover of Veré.
A set is a conjunt of equipment. A set can contain armor, shield, legs, helmet, weapon and boots. Not all sets will contain every different type of equipment.
For example the Leather Set consists of Leather Armor, Leather Legs, Leather Helmet and the Leather Boots.
Sets by material they are made of:
Sets by element they are resistant to:
Sets by monsters' drops or fashion:
Sets given to players to start them out:
Rookgaard Sets:
Some other sets are not made up of like-items, but are based upon the availability or strength of the equipment in the set:
When you Set a Monster Card, you place it in a Monster Card Zone horizontally and face-down. If the monster is Level 5 or 6, you must Tribute another monster first, then Set the Level 5 or 6 Monster Card (you do not need to show your opponent the card you Set). If the card has a higher Level (7+), the same procedure applies, but you must Tribute 2 Monster Cards from your side of the field first (unless there is a specific Tribute requirement). You can only set one monster per turn without the effect of another card, just as you can only normal summon once per turn without the effect of a different card.
When you Set a Spell/Trap Card, you place it on the field vertically and face-down. Quick-Play Spell Cards cannot be activated in the same turn they are Set. However, you can activate any other type of Spell Cards in the same turn they were Set. Trap Cards however, cannot be activated in the same turn they were Set, unless a card's text designates otherwise, such as "Cathedral of Nobles".
Monsters may only be in face-down attack position by the effect of a card such as Darkness Approaches. That monster card is face-down and is placed vertically.
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When you Set a Monster Card, you place it in a Monster Card Zone horizontally and face-down. If the monster is Level 5 or 6, you must Tribute another monster first, then Set the Level 5 or 6 Monster Card (you do not need to show your opponent the card you Set). If the card has a higher Level (7+), the same procedure applies, but you must Tribute 2 Monster Cards from your side of the field first (unless there is a specific Tribute requirement).
When you Set a Spell/Trap Card, you place it on the field vertically and face-down. Quick-Play Spell Cards cannot be activated in the same turn they are Set. However, you can activate any other type of Spell Cards in the same turn they were Set. Trap Cards however, cannot be activated in the same turn they were Set, unless a card's text designates otherwise, such as "Cathedral of Nobles".
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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