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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Seer
Affiliated with: Oracle
Place of origin: "P7E planet"
Appearances: DW: Underworld
Notable Individuals: Ankh, Lakh

Seers were important members of the society that developed on the "P7E planet". They reported only to the Oracle, and were in authority over the Guards, who in tern were in charge of the "Trogs". They may have been androids or cyborgs. Like all beings on the "P7E planet" they were in some way descended from Minyans.

The two known Seers, Ankh and Lakh, interrogated Herrick and devised a plan to blow up the R1C by disguising bombs as what appeared to be the Minyan race banks. Later, when the "P7E planet" was destroyed, all Seers apparently perished along with the planet. (DW: Underworld)

Aliens and Enemies of Season 15
Horror of Fang Rock:Rutan Host The Invisible Enemy: The Swarm Image of the Fendahl: The Fendahl  • Maximillian Stael  • Thea Ransome The Sun Makers: Gatherer Hade  • The Collector  • Usurians Underworld: Minyans  • Oracle  • Seers  • Guards  • Trogs The Invasion of Time: Sontarans  • Stor  • Vardans  • Time Lords

This article uses material from the "Seer" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Devout.
"With skills to restore magick power, this is among the most potent job to which a hume can aspire."
—Description

Seer is a job appearing in Final Fantasy Tactics A2: Grimoire of the Rift. Seers can learn both White and Black Magic abilities through Books and gain an excellent MP and decent magic growth with superb resistance. Note that they will be able to use High Magick abilities that have previously been learned in another skillset, so if a unit has learned Cura to unlock the job, it will already be present in the Seer's skillset.

Magick Frenzy is a unique skill that follows up a spell with a physical attack. Like the Red Mage's Doublecast, Magick Frenzy can be used with spells from other jobs, the most potent combination being Illusion skills, which will allow the Seer to attack every unit twice, three times if Dual Wield is their passive ability. However, Seers cannot take advantage of this directly since books cannot be dual wielded. With Replenish MP and Recharge, Seers also have very good MP recovery, and rarely require the support of items or MP restoring units. Please note that using Magick Frenzy with a curative spell will heal your units AND harm them at the same time the same is said for Recharge (unless your weapon deals damage of an element they absorb, or you are using a Cure Staff). It will also harm Undead.

Note that the High Magick skill set can still be used, even if you haven't unlocked Seer. So you can quickly work your way through both Black and White Mage, and have all but two Seer abilities set as your secondary A-ability skill set while you level elsewhere.

Contents

Requirements

  • To Unlock: Complete "The Cat's Meow"
  • To Use: Master 4 White Mage A-Abilities

Stats

Weapons Head Body Equip Shields?
Books Hats Robes, Light Armor No


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
3 2 0 10 D B F E D A 50%

Abilities

The magicks of the SEER can decimate foes and mend wounded allies

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High Magick

Skill Weapon Learned From Effect Range AP To Master MP Use
Recharge Tome of Endings Restore 24 MP (Accounting for cost, effectively 20). Self 350 4
Magick Frenzy Edaroya Scriptures Allows user to use a spell then follow up with a regular attack. Does not work with Raise, Arise, or any Blue Magick (except Quake). Depends on spell used 550 Depends on spell used
Cura Battle Folio Heals HP; Also damages Undead monsters 4 200 14
Esuna Urutan Annals Cures most status ailments 4 200 12
Raise Veil of Wiyu Revives a KO'd ally; Also damages Undead monsters 4 200 10
Fira Mage Manual Deals strong fire damage 4 250 14
Thundara Enavia Chronicles Deals strong lightning damage 4 250 14
Blizzara The Arnath Glyphs Deals strong ice damage 4 250 14

Reaction

Skill Armor Learned From Effect AP To Master
Replenish MP Black Robe Regain 20% of damage taken as MP 350

Support

Skill Armor Learned From Effect AP To Master
Pierce Red Robe Spells ignore Reflect 200
Ribbon-Bearer Orb of Minwu Wear Ribbons regardless of current job 300



This article uses material from the "Seer" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki


Warning: The following text contains spoilers relating to the plot of the Prophecies Campaign.


Seer

Classification
Species:
Profession: Necromancer image:Necromancer-icon.png
Level(s): 30
Location of Seer in Mineral Springs, leaving from Granite Citadel, through Tasca's Demise.

General

The Seers are mysterious humanoid creatures found in the later parts of the game. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, small mouth, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.

Seers profess an enmity between their kind and the Mursaat, though the reasons for the feud are left unexplained. They are also opposed to the Titans, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by infusing their armor with a ward against Spectral Agony, the racial skill of the Mursaat, by use of the Spectral Essence dropped by the Eidolon and the Ice Beast.

Location

Seers can be found in the following places:

Notes

  • The best way to get (new) armor infused is in the Iron Mines of Moladune mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
  • There is speculation that the Seers may in fact be cousins of the Mursaat, due to their remarkably similar appearance (and their shared habit of floating above the ground), and this may explain their connection and possibly the reason for their feud.
  • According to Goetic demonology, a Seere is a demon that possesses the power to travel anywhere on Earth in a matter of seconds and is known to accomplish the will of the conjurer, bring abundance, help in finding hidden treasure, or help in robbery. They are also known for being demons of a good nature, being mostly indifferent when it comes to evil.
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This article uses material from the "Seer" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Seer (Earth-616) article)

From Marvel Database

Character Template Help
Seer

Seer (Earth-616)
Gallery
Real Name
Unknown
Current Alias

Identity

Alignment

Affiliation

Universe

Characteristics
Gender

Hair

Status
Citizenship

First appearance

Unknown

History

History of character is unknown.

Links

  • Appearances of Seer (Earth-616)
  • Character Gallery: Seer (Earth-616)
  • Images that feature Seer (Earth-616)
  • Fan-Art Gallery: Seer (Earth-616)
  • Quotations by Seer (Earth-616)

Discover and Discuss


This article uses material from the "Seer (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Seer
Seer
Release date Unknown edit
Race Human
Members NPC? Yes
Quest NPC? Yes- Scorpion Catcher, Elemental Workshop
Location Seers' Village
Sells items? No
Skill requirement? No
Quest requirement? No
Gender Male
Examine Could do with a shave...
Notable features Mystics that can see into the future.


Seers are the original settlers of Seers' Village northeast of Ardougne. Seers have the ability to see the future and are heavily involved in the Elemental Workshop quests and play a role in other quests such as Scorpion Catcher.

To start the Seers' Village Diary, talk to any Seer in the village and to claim the Seers' headband 1, talk to any Seer like before.

On the 23rd of January 2010, players all over RuneScape were lifted up by the Strange power. After, when they talked to a seer, he would say; "Uh, what was that dark force? I've never sensed anything like it..." There is still no confirmed report as to why this happened.

A seer comments on the strange power...

Wikipedia
Wikipedia has an article about:

This article uses material from the "Seer" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Seer was a rank of the Priest caste of the Yuuzhan Vong. A seer was one who took the auguries of the Gods, interpreted signs, and pronounced when the Yuuzhan Vong would be ready for a battle. Seers were often female and were often covered in black Yuuzhan Vong blood.

There were variations upon the position of seer among the ranks of the Yuuzhan Vong. One such variation was that of the warrior-seer, who provided both religious and tactical advice to senior Yuuzhan Vong commanders. A quartet of Royal Seers also accompanied Shimrra Jamaane, the Supreme Overlord of the Yuuzhan Vong, during the final days of the Yuuzhan Vong War.

Appearances


This article uses material from the "Seer" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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