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Second Wind: Misc

  
  

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Second Wind
Image:Second Wind.jpg
Campaign: Factions Elementalist
Profession: Elementalist
Attribute: Unlinked
Type: Elite Spell
Image:Exhaustion.png   5 Energy 2 Activation 5 Recharge

Full: You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.

Concise: You gain 1 Energy for each point of Energy lost due to Exhaustion. You are Exhausted.

Contents

Acquisition

Signet of Capture:

Notes

  • When Second Wind is cast without any exhaustion, it provides only nine energy, due to exhaustion recovery during the two second activation time (netting +4 total).
  • Increasing exhaustion to more than half of total energy is fairly wasteful, as more energy is gained than the character's maximum energy (and the excess energy is lost). It is generally best to aim at keeping the total exhaustion between 1/3 and 1/2 of the total energy.
  • In order to use Second Wind efficiently, it is best to have at least 70 maximum energy.
  • A major disadvantage of Second Wind is how much exhaustion is required to really benefit from it. Recovering from 35 exhaustion takes 105 seconds. This may require entering future battles with lower than maximum energy, or long waits between battles.
  • Exhaustion may be built quickly by using the skill and interrupting the cast right away (with the Escape key, or moving during the cast (movement buttons or mouse clicking, both work)), several times on end.

Energy gain

This presumes Exhaustion is maintained at the level shown (and Second Wind is cast once every thirty seconds).

Maintained Exhaustion 10 20 30 40 50 60
Energy 10 20 30 40 50 60
Net Energy Gain 5 15 25 35 45 55
Energy Gain/Second 0.17 0.5 0.83 1.17 1.5 1.83

Related articles

Facts about Second WindRDF feed

This article uses material from the "Second Wind" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Second Wind was a Cracian Thumper who raced at the Heatherdowns Hotel and Track. During a race that occurred while the Herglic merchant Hamar-Chaktak met with a group of Rebel agents regarding a bacta theft, bookmakers gave Second Wind 7:1 odds.

Sources


This article uses material from the "Second Wind" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Name: Second Wind

Career required: Force Sensitive/Jedi Level Required:

Prerequisites: 12 points

Maximum Points that can be allotted: 2

Cooldown timer: N/A

Duration: N/A - Innate ability

Range: N/A

Effect: Force Run's duration is increased by 2 seconds per point spent.


This article uses material from the "Second Wind" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Second Wind
Image:Back-EN.png
English: Second Wind
Attribute: Trap Cards Image:Trap.png
Property: Normal Image:Normal.png
Card Lore: When a Monster you own is destroyed as a result of battle, Special Summon it to your side of the Field in Face-up Attack Position.
Sets with this Card: Forbidden Reflections - FR-EN054 - Rare
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Appearances
Tips - Errata - Trivia
Lores - Artworks - Names

This article uses material from the "Second Wind" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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