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Sea Slug Quest: Misc

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Up to date as of February 07, 2010
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From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the quest. For other uses, see Sea slug (disambiguation).

Contents

Details

Official quest description: Something strange is happening on the fishing platform.

Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern.

Investigate the platform, discover the truth before it's too late.

Release date: 9 September 2002 (Update)
Start: Speak to Caroline east of Ardougne.
Difficulty: *****
Length: Short
Members only: Yes
Requirements:
  • Level 30
Items needed:
Monsters to kill: None

Walkthrough

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Preliminary to the quest

Swamp paste is needed during the quest. To create swamp paste, add a pot of flour to swamp tar, and cook the raw swamp paste over a fire. Swamp tar is scattered on the ground in Lumbridge Swamp, south of Lumbridge Castle. If you don't already have one, you can get a tinderbox from the Lumbridge General Store as a free sample. You can also get regular logs from the third floor of the Lumbridge Castle. Also there is a wheat field and mill where a pot spawns. Thus, swamp paste can be made with little effort and at no cost. You only need one swamp paste in the quest.

Her family is missing

She tells you her husband, Kent, and son, Kennith, are missing and asks you to go to the Fishing Platform to find out what is going on. She tells you Holgart can take you there.
  • Talk to Holgart. (He is walking around near Caroline.)
He tells you his ship is in need of repairs and says he needs swamp paste to fix it up. (If you brought some with you, he says, "In fact, unless me nose be mistaken, you've got some in yer pack.")

Strangeness on the fishing platform

  • Once you arrive at the platform, notice the odd behaviour of the fishermen, who wobble around in zombie-like trances and speak in broken sentences. If you try to pick up one of the sea slugs on the platform it bites you, dealing three hitpoints of damage.
  • Head west on the platform, and talk with Bailey in the small room.
He tells you about the odd happenings and the hauling up of the sea slugs.
  • Pick up the broken glass in the north-east corner of the room to use later in the quest.

Finding Kent

  • Head to the north-east corner of the platform, and pick up some of the damp sticks near the ladder.
  • Now, climb the ladder, and you see more zombie-like fishermen.
  • Head west, past the crane, and go in the room with Kennith and a fisherman.
  • Talk with Kennith, who is hiding behind some stacked crates.
He tells you his father went to go get help and told Kennith to hide in the room from the fishermen.
  • Go down the ladder, and head back to the south-east corner of the platform, where Holgart is waiting.
  • Talk with Holgart about what you two have seen.
He rows you to a small, deserted island, where you find Kent, all alone.
  • Talk to Kent.
He tells you about the sea slugs and how they have taken over the minds of the fishermen. He also pulls a sea slug off you.
  • Ask Holgart to take you back to the platform to see what is going on.

Hoisting Kennith to safety

  • Back at the platform, try to climb up the ladder again.
The slug-controlled fishermen smack you on the head to stop you, for four hitpoints of damage.
  • Head over to Bailey in the south-west corner of the platform, and talk with him.
He tells you the slugs are scared of heat and gives you an unlit torch.
Lowering Kennith with the crane.
  • Choose the dry sticks' Rub-together option to light the torch.
  • Climb up the ladder, go in the room again, and talk to Kennith.
He refuses to leave with you.
  • Go outside the room, and kick the badly repaired wall, just north of the door and east of where Kennith is hiding.
  • Go back in the room, and talk to Kennith.
He tells you he will come out when you figure a way to get him downstairs.
  • At the crane just outside the room, choose Rotate Crane to pull Kennith to safety, as shown in a cut scene.
  • Talk to Holgart again to return to Witchhaven.
  • Finally, talk to Caroline to finish the quest.

Congratulations! Quest complete.

Reward

File:Sea_Slug_Quest_Reward.png

Music

Music tracks unlocked:

Trivia

  • At one time, when using an unlit torch on a sea slug or a fisherman, it made a glitch as if the fire was being stretched.
  • When you are on the island with Kent, Kennith's ball is a reference to Wilson the volleyball in the movie Cast Away.
  • This quest bears many similarities to the movie The Faculty.
  • The music track Fruits de Mer unlocked during this quest is French for seafood.
  • If you examine the crane while lowering Kennith you'll get the text "A wooden crane with a lever, flywheel and a dangling boy."

See also


This article uses material from the "Sea Slug" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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