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Fallout

Up to date as of February 01, 2010
(Redirected to Swampfolk article)

From The Vault

Swampfolk

Scrapper, Brawler and Tracker
variations: Scrapper
Creeper
Brawler
Tracker
Bruiser
location: Point Lookout
appearances: Fallout 3 (Point Lookout add-on)
base id: xx0107b9 (Scrapper, melee)
xx00e76e (Scrapper, gun)
xx0107bb (Creeper, melee)
xx00e76f (Creeper, gun)
xx0107ba (Brawler, melee)
xx00e771 (Brawler, gun)
xx0107bc (Tracker)
xx00e770 (Bruiser)

Swampfolk are hostile NPCs encountered in the Fallout 3 add-on: Point Lookout. Their physical deformities are most likely the result of inbreeding and radiation. They are typically equipped with Axes, Shovels, Lever-Action Rifles and Double-Barrel Shotguns.

Swampfolk all act, look and sound like stereotypical "hicks" from the odd ways they walk, to what they say such as "There you is!" and "I gonna kill you!". They are very territorial and are hostile to anyone who doesn't look like a native of Point Lookout. Areas in which they live are all decorated with ritualistic bones, dolls and mannequin heads (scavenged from the Pilgrim's Landing). These decorations serve as both a warning to outsiders and as a part of their own religion, which is based on worshiping unknown deities. There is a Ritual Site which serves as a place for their bloody rituals. The Krivbeknih, a book believed to posses an occult power, is kept there as a holy artifact.

Contents

Behavior

They usually attack in groups of 2-4 but are more territorial than other enemies the Player has faced before. If they detect you, they'll be on guard, however if you're within their space (or physically attack them in any way) then they'll attack. Frighteningly, their tactics and strength are far greater than one would think. Usually groups will consist of one close combat Swampfolk, and two other swampfolk with firearms. While the melee one charges at you, the other two will fire at you, and even while a far distance away, they can still hit you with shotguns.

Swampfolk, just like tribals, do an additional 35 damage (unresistable) to the player with all of the weapons they normally use due to an object enchantment in the DLC's data files. This makes them much more dangerous than most enemies in the game. Even on lower levels of difficulty, they still prove to be a formidable opponent. Long range or high-rate-of-fire weapons are best used to prevent serious or even lethal injury.

They can set a trap for players while looting the basement of the Trapper's Shack. The trap consists of mines surrounding the entrance to the basement and a number of hidden swampfolk.

Varieties

There are 5 basic variants of Swampfolk with 3 different archetypes when it comes to appearance. Scrappers and Creepers are the smallest, Brawlers are medium-sized and Trackers as well as Bruisers are the largest.

Scrapper

SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 3 PE, 5 EN, 5 CH, 3 IN, 5 AG, 5 LK 7 150 10 50 N/A N/A

Scrappers are the smallest Swampfolk, skinny with distended bellies and only wearing pants. Depending on their preference, they either carry Baseball Bats or BB Guns and Hunting Rifles. They have somewhat more health than regular Super Mutants.

Creeper

SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 3 PE, 6 EN, 5 CH, 3 IN, 5 AG, 6 LK 13 400 50 50 N/A N/A

Despite sharing the same body structure as Scrappers, Creepers have blond hair and blood on their hands, chest, mouth and trousers. They are stronger and have almost three times as much health as Scrappers, and are even slightly more durable than a Super Mutant Master. Melee-oriented Creepers attack with Shovels, Tire Irons or Axes whereas the ranged combatants prefer Lever-Action Rifles and Double-Barrel Shotguns.

Brawler

SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 3 PE, 5 EN, 5 CH, 3 IN, 5 AG, 5 LK 10 250 25 50 N/A N/A

Brawlers are big, but not as big as Trackers and Bruisers, and wear clothes that actually fit them. They are tougher than Scrappers but actually somewhat weaker than Creepers, and are roughly on par with a Super Mutant Brute in terms of durability and skill. Coming in both ranged and melee variants, they either use Combat Knives and Baseball Bats or Lever-Action Rifles and Double-Barrel Shotguns.

Tracker

SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 3 PE, 7 EN, 5 CH, 3 IN, 5 AG, 7 LK 15 600 50 85 15 + 35 (fists) N/A

Trackers are very large swampfolk (standing roughly 7 feet tall) who use Axes to attack strangers in close combat. They run with an interesting hop to their step, and are very strong and durable. Like the Bruiser, even when unequipped with a melee weapon at all, they can still inflict extreme amounts of damage with only their fists. Trackers are not strongly affected by the Dart Gun, as even after having their legs crippled they can still run at close to their normal speed. Also, while they run they show at least a small amount of intelligence, as they put one of their swollen arms in front of their face, making it harder to score a headshot in VATS. They can survive somewhat more damage than even a Deathclaw or Sentry Bot, but fortunately are noticeably slower than Deathclaws and also lack ranged attacks. Interestingly enough, if you look at their exposed stomachs, they bear stitches, suggesting that the swampfolk have at least some rudimentary medical capabilities.

Bruiser

SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 3 PE, 8 EN, 5 CH, 3 IN, 5 AG, 10 LK 20 700 50 100 100 + 35 (fists) N/A

Bruisers are stronger and have somewhat more health than Trackers and, like Creepers, are covered in blood. They wear a very bloody "Bill's" Mechanic outfit with the "Bill's" tag still readable. Like their "smaller" cousins, the Trackers, they engage only in melee combat and use Axes. Like the Tracker, even when unequipped with a melee weapon at all, they can still inflict extreme amounts of damage with only their fists. In fact, Bruisers have an even higher unarmed damage rating than Deathclaws, and do even more damage when unarmed than when equipped with an axe. They also punch very fast, making blocking very difficult. Like their Tracker cousins, they are slower than Deathclaws or Feral Ghoul Reavers and lack ranged attacks. Interestingly enough, if you look at their exposed stomachs, they bear stitches, suggesting that the swampfolk have at least some rudimentary medical capabilities.

Characters associated with Swampfolk

There are a few characters in the Point Lookout who, while technically not regular Swampfolk, have some ties to them.

  • Kenny - this boy was born to Swampfolk parents, but lacked their deformities and thus became an outcast.
  • Marguerite - the moonshine-making woman who lives in the bog with the Swampfolk. While she lacks severe deformities, she is still considered to be a local by others. They probably tolerate her because of her moonshine still.
  • Obadiah Blackhall - the Blackhall family shares some traditions and religion with the Swampfolk, but Obadiah nevertheless keeps his distance from them.
  • Haley - while Haley is not one of the Swampfolk, he is believed to be a local and does some trading with them. He may be tolerated because he's a trader and has access to some goods the Swampfolk lack or couldn't find.
  • Madame Panada - while there is no actual evidence of her trading with the Swampfolk, she has an inventory full of local stuff and apparently there are not many people around to trade with except the Swampfolk.

Quotes

Searching

"I can smell you."

"I hear somethin movin!"

"What was that?"

"I can hear ya'll..."

"Come out and play."

"Come on out. We ain't gonna fight."

"Huh? What was that?"

"That you, cousin?"


Stopped Searching

"Stupid Rats."

"Stupid Noises."

When spotted

"Oh boy! Let's have some fun!"

"You done messed up, outsider."

"There ya are!"

"There y'all is!"

"You mine now!"

"Don't you go runnin!"

"Ima kill you good!"

"Shoulda stayed home, boy!"

"You scared, boy?"


During a fight

"You ain't got no chance!"

"Scream! SCREAM!!"

"Scream, varment! Ha ha ha ha ha! Scream. Scream!!"

"Bleed for me little girl!"

"Not lettin you die quick."

"Die, outsider!"

"I'm eatin good tonight!"

"I'm gonna take mah time with you!"


Grenade thrown

"Get down!!"

"Pineapple! Run!!"

"Duck'n Cover!!"

Shot in face

"aah ya hit mi eyiee!!"


Killed

"Oh... shiit.."

"We was kiddin!"

"Noo!"

"Bastard! That's mah arm!"

"We'll...git...you..."


While fighting dogs

"I hope yall lak Chinese food!!"


When the player runs away

"Broken legs 'll slow ye down"

Notes

  • Oddly enough, they are classed as creatures in-game, and are in the Super mutant category. Even the smaller Swampfolk make the same stomping sound as a super mutant.
  • Swampfolk will not drop fingers, because they are registered as creatures in the G.E.C.K., and function like Point Lookout's version of Super Mutants.
  • They usually carry alcohol around with them, like Beer, Whiskey and Moonshine, and occasionally have chems as well. They also often carry Harmonicas and Human Flesh.
  • You can wait and fast travel while close to a Swampfolk that doesn't notice you. This can be observed easiest with a stealth boy or the Chinese Stealth Armor.
  • While in groups, Swampfolk will sometimes do a Country-Western Style dance around a campfire. It looks like they are tapping one foot on the ground and clapping their hands to a beat. Sadly, there is no music playing, or it would be a truly hilarious sight. http://www.youtube.com/watch?v=bTHGUjR1M2c
  • Sometimes, swampfolk will watch you from afar, not moving, while a second group will attack you from behind; if you ever see group of two just watching, look behind you.
  • Trackers and Bruisers seem to have extremely flexible knees. When they are dead, their knees can bend to unnatural degrees. It is unknown whether this is some kind of a mutation (which would explain why they walk so oddly), or if it is just a bug.
  • Creepers/Scrappers with BB Guns shoot the guns faster than usual, like a sniper rifle at top speed.

Appearances

Swampfolk appear in Point Lookout add-on for Fallout 3.

Bugs

  • Swampfolk can sometimes randomly shoot into the sky, much like the Flying Deathclaw glitch.
  • Occasionally, turning a scrapper into an ash pile will cause their inventory to spawn a frag grenade every 30-45 seconds.
  • At some points in the swamp groups of 4 will stand in front and behind of you and not move or attack until you attempt to escape or attack. This may or may not be a tactic, however.
  • Brawlers have a habit of carrying a ridiculous amount of Frag Grenades, as many as 30 or more.

Gallery

Point Lookout (add-on)

This article uses material from the "Swampfolk" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Devil Fist article)

From Final Fantasy Wiki

Final Fantasy VI Enemy
Devil Fist
Image:Scrapper.PNG
#149
Japanese オリエントデビル
Romaji Oriento Debiru
SNES Name Scrapper
PS Name Scrapper
GBA Name Devil Fist

The Devil Fist is an enemy in Final Fantasy VI. It is not a threat.

Related enemies


This article uses material from the "Devil Fist" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Arena article)

From TibiaWiki

The Arena is an area in the city of Svargrond, organized by the battle officials from the city. The purpose of this arena is for the exhibition of strength. If you are able to master the challenges of the arena, then the Svargronders will surely greet you accordingly. You will surely lose the respect of the local barbarians if you leave the arena before completing the challenges. It also provides new methods for people to obtain unique and rare items.

Contents

NPCs

Arena NPCs (4 NPCs)

Name Image:Trans.gif Job Buy/Sell Location
Thorwulf Image:Thorwulf.gif Knight Guild Leader yes Svargrond, right of Arena
Hawkyr Image:Hawkyr.gif Paladin Guild Leader yes Svargrond, right to Arena, near Thorwulf
Halvar Image:Halvar.gif Arena Leader no Svargrond, northern part of city
Robert Image:Robert.gif Shopkeeper yes Svargrond, north of town up a level, behind the Arena (open-air shop, no hut or house).

How arena works

Entering the battle

To be able to participate in the arena, you must first find a way to earn the trust of the barbarians of Svargrond.

The arena has three different difficulty levels, each one with a set of prizes to choose from, and you have to pay an entrance fee to Halvar before you can fight:

  • Greenhorn: easy level, the entrance fee is 1,000 gp
  • Scrapper: medium level, the entrance fee is 5,000 gp
  • Warlord: hard level, the entrance fee is 10,000 gp

To pay the fee, say "fight" to Halvar, then the name of the difficulty level, and then "yes". Once you have paid the fee, you will be able to enter in the room to the right of him. There are some teleporters in this room. When you enter in one of them, your first battle will start (there is no difference in which teleporter you choose). After you pay the entrance fee, you can enter or exit from this room as many times as you want and when you want (so you do not need to start fighting right after you pay the fee). But once you start your first arena battle, you have to pay the fee again to enter in this room.

Battling

You can fight every difficulty level as many times you want (as long you pay the fee every time), but you only can get the prize once per difficulty level. The arena combat consists of ten consecutive one-on-one battles against a boss monster. Each battle takes place in one of the ten pits, and the monsters you face depends on your difficulty level. If you die in the arena and lose your stuff, neither you nor anybody else can come back to get the items you lost, because the floor is reset every time someone enters the pit.

You have a time limit of six minutes for finishing each battle and getting to the next pit, you can check your remaining time by looking at the purple flame at the upper left corner of the pit. Time starts counting down once you enter the pit. If you run out of time, you automatically lose the match and you are transported outside the arena. If you find that a battle is too much for you, you can forfeit the match by stepping into the teleporter at the south wall of the pit. Needless to say, if you die, give up, or yourun out of time, you must pay the entrance fee again if you want to battle one more time (and you will start fighting from the first battle).

Once you win the battle, a teleporter will appear in the west wall of the pit. Step into it to get to the next pit. Only one player can be in a pit per time, so if there is someone else in the next pit, when you step into the teleporter you will get a message saying that you should wait for the other player to leave. Once he or she has left, you can go to the next pit (keep in mind that you must do it before your time of six minutes runs out).

After match

After you win all the ten battles, you will be teleported to the prize rooms when you enter the west teleporter of the last pit. Go north, and go into the prize room for the difficulty level you fought where you can get a trophy and choose one of five prizes. The exit is south of the prize rooms.

See also:

Barbarian Arena Quest

This article uses material from the "Arena" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010
(Redirected to Scrapper (disambiguation) article)

From Teletraan I: The Transformers Wiki

The name Scrapper has been applied to several Transformers characters.

"Scrapper" is also the Japanese name for Energon Sledge.


Scrapper should not be confused with...

This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Scrapper (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

Contents

The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.

Faction: Hero

The Scrapper's power sets are:

Primary: Melee
Secondary: Defense

The Scrapper has medium hit points and high damage.

Power Sets

Primary Power Sets

A Scrapper's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Scrapper's secondary power sets are designed for defense. They are:

Ancillary Power Pools

Inherent Powers

External Links

  • Summary and Analysis of Scrapper Powersets
  • Archetypes documentation on official City of Heroes site
  • Official City of Heroes Manual as a zipped PDF file

This article uses material from the "Scrapper" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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