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Scoped Gauss Rifle: Misc



Up to date as of February 01, 2010
(Redirected to Gauss Rifle (Fallout 3) article)

From The Vault

For an overview of Gauss Rifle models in all games, see Gauss Rifle.
Gauss Rifle (Fallout 3)
Attack statistics
dmg/attack: 100
DPS: 100
attacks/sec: 1 (unmodified: 1.0714)
# of projectiles: 1
spread: 0
crit dmg: 50
crit chance: x 5
crit effect: knockdown for 4s
ammo type: MFC
ammo per shot: 1
ammo capacity: 1
shots/reload: 1
skill: Energy Weapons
AP: 38
item HP: 1500
repair: Merchants & Alien Epoxy
weight: 12
value: 500
base id: xx00c07d
xx003a04 (sim version)

The Gauss Rifle is an advanced sniper rifle included in the Fallout 3 add-on, Operation: Anchorage. The rifle uses a series of electromagnetic fields to propel 2mm rounds at tremendous speed. It has a knockdown effect that will knock enemies off their feet following a critical hit.

Unlike the German M72 Gauss Rifle, which uses 2mm EC magazines containing both batteries and ammunition, this gun requires the user to load in the Microfusion Cells needed to magnetize each preloaded 2mm round contained in the magazine attached to the side of the weapon.[1] Each round produces a small "explosion" on impact, dealing minor splash damage.



In the Capital Wasteland:

In the Anchorage Reclamation simulation:


The following table compares the stats of the various sniper rifles.

Sniper Rifle 40 42 x5 40 5 38 100 No
Reservist's Rifle 40 64 x5 40 3 32 150 No
Victory Rifle 40 42 x3 40 5 38 300 Yes
Gauss Rifle 100 29 x5 50 1 38 1500 Yes

The Gauss Rifle has greater reliability per shot than the Victory Rifle for knocking down enemies, but its buggy VATS performance and low clip size limits its usefulness in close-quarters combat.


  • There are 99 Microfusion Cells in the Anchorage Reclamation simulation.
  • The version you acquire from the VSS Armory cannot be equipped by followers or any other NPC, but the simulation version obtained through the Gary 23 glitch can.
  • There is a beta version of the Gauss Rifle that uses the model of a Laser Rifle and features a five round magazine. It does only about 25% of the damage of the final version, but has a 100% knockdown chance. It is only obtainable through console commands.
  • The rifle is featured in one of two Chinese propaganda posters within the simulation, implying that it is of Chinese origin.


  • Sometimes (especially outside of V.A.T.S.) the Gauss Rifle's projectile will travel straight through your foe or even directly hitting them, doing no damage and alerting him and his companions to your presence. This is more likely to happen in close range.
  • This weapon does not deal proper damage when in V.A.T.S., and only seems to cause normal damage even with critical strikes in V.A.T.S. When targeting an enemy, their health bar will still display the full potential damage. This is related to the small "explosion" effect disrupting standard VATS formula calculations. The knock-down effect is still there, though less powerful. Hotfixes and plugins that remove the explosion effect seem to fix the issue.


See also


  1. We did it this way because we knew we wanted to have an Energy Weapon equivalent of the Sniper Rifle, but also have it be consistent with other fictional versions of the Gauss Rifle, including the one known in the Fallout universe. We also knew it had to use and existing ammo type, since the player was going to get access to the Gauss Rifle in the Wasteland, and would need to be able to find ammo for it. It didn't feel right using the Sniper Rifle ammo (we had considered it), and instead opted to "power" the weapon with the Micro Fusion Cell, but (fictionally) have it fire a standard slug, which is already pre-loaded into the weapon. - Emil Pagliarulo in the Bethesda Game Studios forum
Operation: Anchorage (add-on)
Weapons of Fallout 3

This article uses material from the "Gauss Rifle (Fallout 3)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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