Science is a system that is used for the acquisition and organization of empirical and theoretical knowledge. The three primary fields of science are mathematics, natural sciences, and social sciences. All fields of science have theoretical and applied components and practitioners, who are called scientists.
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Science is a Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout 3 skill.
Covers a variety of hi-technology skills, such as computers, biology, physics and geology.
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Initial Level: Starting Science skill is equal to 25% + (2% x Intelligence). This formula would mean average characters will have a 35% Science skill (25% + (2 x 5)), with the minimum value being 27% and the maximum 45%.
The Fallout Tactics 1.27 patch notes readme file says:The science bonus to criticals on robots is working properlysuggesting that Science affects critical chance or effect against robots somehow (at least in Tactics).
Science allows you to hack terminals using the mini-game described in Hacking Terminals. Terminals have different difficulty levels, and they require different science skill levels. The difficulty ratings and skill levels are: Very Easy (15), Easy (25), Average (50), Hard (75), and Very Hard (100). This is one of the few skills that may be useful to find a way to raise it to 100% (like Lockpick) as some terminals require such a high level. On the other hand, there are few terminals which require 75 Science skill and even less that require 100. The relative values of your science level and the difficulty rating affects how hard the minigame is (at 100 Science, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets for removing duds.
This particular skill is able to be raised by the science-oriented book, the Big Book of Science.
Science is also what determines the probability that you will succeed in disarming a slave collar.
| Perk | Required | Level | Additional Requirements |
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| Entomologist | 40 | 4 | Intelligence 4 |
| Nerd Rage! | 50 | 10 | Intelligence 5 |
| Robotics Expert | 50 | 12 | none |
| Cyborg | 60 | 14 | Medicine 60 |
| Computer Whiz | 70 | 18 | Intelligence 7 |
| Quantum Chemist | 70 | 22 | none |
In the Mothership Zeta add-on players with a Science skill of 75 or above can modify the archway so it fully heals the player.
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Much of the Lost mythos seems to be based upon science.
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* Daniel Faraday, a physicist in Lost, shares his last name with Michael Faraday (September 22, 1791 – August 25, 1867), an English physicist who researched electromagnetism. |
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* Eloise Hawking shares her last name with Stephen Hawking. |
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* George Minkowski shares his last name with Hermann Minkowski. |

The show has explored the science of psychology on several occasions:
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Damon Lindelof: And one of the first things we talked about the very first time we came was… the sort of idea of the show dancing between the supernatural and actual science. And, as far as the island’s healing abilities, Locke’s ability to walk, and the fact that Rose was cured… and many other sort of island mysteries, we’re going to be… it’s going to get a little scientific this year, which will be fairly cool. We want to be able to bounce between those sorts of ideas, between reality and fiction. So hopefully, you will be satisfied. Fan 12: Well, thank you very much, and from the scientific community, I appreciate it. Damon Lindelof: And we thank the scientific community. [Crowd laughs] |
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This category is for various sciences in the galaxy and things related to them.
This category has the following 11 subcategories, out of 11 total.
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You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your new-found abilities, becoming a powerful force in the world. This origin will give you access to Tranq Dart. This item has a very short range and deals minor Lethal and Toxic damage. In addition there is a small chance you can put the target to Sleep with the dart, but they will wake up the next time they are damaged or healed.
Most heroes of science origin will begin their adventures in Paragon City by contacting SERAPH, an organization that specializes in working with heroes of science origin. Heroes of science origin will have either Jonathan St. John Smythe in Atlas Park or Rebecca Brinell in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.
All Warshades are of science origin, and a Warshade's initial contact is Shadowstar.
Origin does not affect the initial contact of villains.
Heroes and villains of science origin may only use science dual-origin or single-origin enhancements. Villains normally obtain science-origin enhancements from the Science Quartermasters. Some lower-level contacts also sell science-origin enhancements, but at an inflated cost.
Science heroes and villains receive the Tranq Dart power.
All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.
In the pre-beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.
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