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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Science is a system that is used for the acquisition and organization of empirical and theoretical knowledge. The three primary fields of science are mathematics, natural sciences, and social sciences. All fields of science have theoretical and applied components and practitioners, who are called scientists.

Contents

Sciences

Mathematics

Natural sciences

Social sciences

See also

Link title

Connections


This article uses material from the "Science" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Science article)

From DC Database

Subcategories

This category has the following 18 subcategories, out of 18 total.

A

B

C

E

F

G

M

N

P

P cont.

Q

R

T

Pages in category "Science"

This category contains only the following page.

T


This article uses material from the "Category:Science" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Science
Fallout, Fallout 2, Fallout Tactics
modifies: Chance to hack computers
modified by: Intelligence
initial level: 25% + (2% x Intelligence)
related perks: Mr. Fixit
related traits: Gifted
Fallout 3
modifies: The range of terminal difficulties that may be hacked by the player, various dialogue options
modified by: Intelligence
initial level: 2 + (Intelligence x 2) + Luck/2 (round. up)
related perks: Computer Whiz, Cyborg, Daddy's Boy/Daddy's Girl, Entomologist, Nerd Rage!, Robotics Expert, Quantum Chemist
Van Buren
modifies:  ?
modified by: Intelligence
initial level:  ?
related perks:  ?
related traits:  ?
J.E. Sawyer's Fallout RPG
modifies:  ?
modified by: Intelligence
initial level:  ?
related perks:  ?
related traits:  ?

"Always be prepared to explain the hows and the whys."

Science is a Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout 3 skill.

Covers a variety of hi-technology skills, such as computers, biology, physics and geology.

Contents

Fallout, Fallout 2 and Fallout Tactics

Initial Level: Starting Science skill is equal to 25% + (2% x Intelligence). This formula would mean average characters will have a 35% Science skill (25% + (2 x 5)), with the minimum value being 27% and the maximum 45%.

The Fallout Tactics 1.27 patch notes readme file says:
The science bonus to criticals on robots is working properly
suggesting that Science affects critical chance or effect against robots somehow (at least in Tactics).

Fallout 3

Science allows you to hack terminals using the mini-game described in Hacking Terminals. Terminals have different difficulty levels, and they require different science skill levels. The difficulty ratings and skill levels are: Very Easy (15), Easy (25), Average (50), Hard (75), and Very Hard (100). This is one of the few skills that may be useful to find a way to raise it to 100% (like Lockpick) as some terminals require such a high level. On the other hand, there are few terminals which require 75 Science skill and even less that require 100. The relative values of your science level and the difficulty rating affects how hard the minigame is (at 100 Science, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets for removing duds.

This particular skill is able to be raised by the science-oriented book, the Big Book of Science.

Science is also what determines the probability that you will succeed in disarming a slave collar.

Science-based Perks

Perk Required Level Additional Requirements
Entomologist 40 4 Intelligence 4
Nerd Rage! 50 10 Intelligence 5
Robotics Expert 50 12 none
Cyborg 60 14 Medicine 60
Computer Whiz 70 18 Intelligence 7
Quantum Chemist 70 22 none

Notes

  • With a high enough science skill, you can unlock certain dialog options with Doctor Lesko during the quest Those!. This allows you to learn he has been using a modified FEV to induce the pyrosis into the giant ants.
  • Although a high science skill helps your chances with disarming a slave collar, the Explosives skill is still taken into account. Even then the slave could still blow up, so saving before disarming it is advised.

In the Mothership Zeta add-on players with a Science skill of 75 or above can modify the archway so it fully heals the player.

Skills

This article uses material from the "Science" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

Arzt conducts some science on the Island ("Exposé")

Much of the Lost mythos seems to be based upon science.

Contents

Occurrences

Season 1

Season 2

Season 3

Season 4

Character name references

Character Notes

Daniel Faraday

* Daniel Faraday, a physicist in Lost, shares his last name with Michael Faraday (September 22, 1791 – August 25, 1867), an English physicist who researched electromagnetism.

Eloise Hawking

* Eloise Hawking shares her last name with Stephen Hawking.

George Minkowski

* George Minkowski shares his last name with Hermann Minkowski.

Recurring themes

Literary works

Main article: Literary works

  • A Brief History of Time - Non-fiction book about astrophysics and theories on how the universe began (seen in Lost)

Psychology

Main article: Psychology

The show has explored the science of psychology on several occasions:

Production notes

Comic Con 2006

Main article: Comic Con#2006

Damon Lindelof: And one of the first things we talked about the very first time we came was… the sort of idea of the show dancing between the supernatural and actual science. And, as far as the island’s healing abilities, Locke’s ability to walk, and the fact that Rose was cured… and many other sort of island mysteries, we’re going to be… it’s going to get a little scientific this year, which will be fairly cool. We want to be able to bounce between those sorts of ideas, between reality and fiction. So hopefully, you will be satisfied.

Fan 12: Well, thank you very much, and from the scientific community, I appreciate it.

Damon Lindelof: And we thank the scientific community. [Crowd laughs]

See also

External links

  • Popular Mechanics - Numerous articles with analysis of the science of Lost

This article uses material from the "Science" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Science

This article uses material from the "Science" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Category:Science article)

From Wookieepedia, the Star Wars wiki.

This category is for various sciences in the galaxy and things related to them.

Subcategories

This category has the following 11 subcategories, out of 11 total.

A

B

F

G

M

P

P cont.

S

U

W


This article uses material from the "Category:Science" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your new-found abilities, becoming a powerful force in the world. This origin will give you access to Tranq Dart. This item has a very short range and deals minor Lethal and Toxic damage. In addition there is a small chance you can put the target to Sleep with the dart, but they will wake up the next time they are damaged or healed.

Initial Contacts

Most heroes of science origin will begin their adventures in Paragon City by contacting SERAPH, an organization that specializes in working with heroes of science origin. Heroes of science origin will have either Jonathan St. John Smythe in Atlas Park or Rebecca Brinell in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.

All Warshades are of science origin, and a Warshade's initial contact is Shadowstar.

Origin does not affect the initial contact of villains.

Enhancements

Heroes and villains of science origin may only use science dual-origin or single-origin enhancements. Villains normally obtain science-origin enhancements from the Science Quartermasters. Some lower-level contacts also sell science-origin enhancements, but at an inflated cost.

The Tranq Dart Power

Science heroes and villains receive the Tranq Dart power.

Science Origin Titles

All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.

Past Relevance

In the pre-beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.

Future Plans

There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.


This article uses material from the "Science" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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