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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Sandy
Also known as:
Race: Sand Beast
Home Planet: Dido
Home Era: 25th century
Appearances: DW: The Rescue
Actor: Tom Sheridan

Sandy was a Sand Beast befriended and tamed by Vicki when she arrived on Dido. It lived in a cave close to Vicki's ship. Vicki liked to spend time with Sandy, stroking his scales, he growled when she did this. (MA: The Empire of Glass) Sandy was killed by Barbara Wright with a flare gun when she mistakenly thought it was about to harm Vicki. (DW: The Rescue)


This article uses material from the "Sandy" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Sanderson Hawkins (New Earth) article)

From DC Database

Character Template Character Template
Real Name
Sanderson Hawkins
Current Alias


Identity

Alignment

Affiliation

Relatives
Dian Belmont (aunt, deceased)

Universe

Base Of Operations

Characteristics
Gender

Height
5' 11"

Weight
162 lbs (74 kg)

Eyes

Hair

Unusual Features
Silicate Form

Status
Citizenship

Marital Status

Occupation
Adventurer, Detective


First appearance

(As Sandy the Golden Boy) Adventure Comics #69; (As Sand) JSA #1; (As Sandman) Justice Society of America v.3 #1

Contents

History

Sandy, the Golden Boy

Sanderson Hawkins was the sidekick to the original Sandman, using the name of "Sandy, the Golden Boy." Like Batman's Robin, he was an orphan who was adopted by the hero he fought beside, although Sandy had one prominent surviving relative: Dian Belmont, the Sandman's love interest.[1]

Sandy was a member of the Young All-Stars, a team that was later absorbed into the All-Star Squadron. He was later turned into a silicon-based monster by one of his mentor's failed experiments, a "silocoid gun" that exploded and bombarded him with radioactive silica particles. Sandy was kept in suspended animation for many decades while the Sandman searched for a cure.

Sand

After being turned back to normal by Sandman and the Justice League, Sandy found he had the ability to transform himself into sand as well as other powers over earth derived from his ability to control silica compounds and the generation and control of seismic energy. He changed his codename to Sand and led as the first chairman of the modern incarnation of the JSA for a time. As Sand, Hawkins uses a gas mask and 'gas gun' similar to that of his mentor. After Wesley Dodds' death, he also inherited his mentor's prophetic dreams.

Due to his years in suspended animation, Sand has occasionally found it difficult to adjust to life in the 21st century and remains a somewhat withdrawn member of the superhero community. His home Dodds Mansion (also known as the JSA Brownstone) was inherited from his late mentor and has served as the headquarters for the modern Justice Society of America.

For a while, Sand was involved in somewhat of a romantic triangle within the JSA. Kendra Saunders (aka Hawkgirl) confided in Sand that she was upset about the recent return of Hawkman and her apparent pre-destined fate to be his lover. As Sand attempted to comfort her, Kendra kissed him--both unaware that Carter Hall, the newly resurrected Hawkman, was outside the window at the moment of the kiss. Later on, the three apparently resolved their differences, but it became quite apparent that Sand did in fact have strong feelings for Kendra.

During the "Princes of Darkness" adventure in JSA, Sand was thought to have been destroyed while preventing multiple earthquakes on Earth but was in actuality put into a limbo state. His body was trapped beneath the Earth while his soul was trapped in the fragment of Dreamtime once inhabited by Sandman. He was eventually saved and is now back with the JSA (part of his salvation lay with Hawkgirl; Doctor Fate informed her that she was Sand's mental bridge, due to his still-existent feelings for her). After his return, Sand seems to have much more control over his powers, using them in new and varied way that he didn't before including levitating rock and generating lava.

Sandman

Hawkins takes up the mantle of Sandman wearing an outfit similar to Wesley Dodds' original costume. [2] Sand will become the JSA's "Recon Man" doing more detective work in the process. Apparently, his prophetic dreams now come in the form of nightmares, and he now wears a mask that appears to be a cross between his old mask, Wesley Dodds mask, and the Helm of Dream of the Endless.

The Kingdom

When the JSA meet Gog, the god-like being gives Sandy 24 hours of blissful, dream-filled sleep. In return he has no more Precognitive Nightmares, just good dreams. The downside being without that knowledge his ability to track, find and stay ahead of criminals and killers before they do any serious damage are gone. He as at a lose and then feels the pain of earth and is the one to discover that in fixing all thats wrong with the earth Gog is also killing it.

Sand finds out that Gog is fusing with the planet the longer he is on it. If he ever leaves it the earth with be torn apart. When the rebellious half of the JSA shows up to tell the other half what Gog is doing to the planet, a battle ensues. For the JSA's defying of Gog and his will, he undoes all the "miracles" he has done for them. Thus returning Sand's night terrors.

Powers and Abilities

Powers

Silicate Form: ability to transform into a malleable sand-like substance which can be hardened, dispersed, or shaped according to his will, something akin to a type of geokinesis limited to sand and small rock particles. Even if his body is blown apart, he is capable of reforming it. He can pass his molecules through solid objects that contain traces of silica and is able to travel through the earth as easily as one would swim through water.

Geokinesis: Sand can mentally manipulate the earth and soil in his vicinity, causing it to rumble, change shape, levitate, or burst forth to attack his enemies. He is also able to produce seismic waves which have the effect of small, localized earthquakes. Sand could transform the consistency of earth and rock, tap into lava flows, and create shapes out of solid rock.

Earth Affinity: Sand is mentally and empathically tuned to the Earth. He can feel when its in pain and all that happens on it. The Earth in its way speaks to him and he discerns knowledge from what it tells him.

Precognitive Nightmares: possesses a limited form of precognition, which manifests as occasional prophetic nightmares. This ability was psychically passed to him by his mentor, Wesley Dodds, and derives from a fragment of the literal Sandman of folklore, Morpheus (a connection maintained by the current dream lord, Daniel Hall).

Abilities

Detective: Sandman was trained as a detective, though this is an ability which he rarely utilizes, relying more oh is nightmares.

Martial Artist

Criminologist

Weaknesses

Seismic Sensitivity: Due to his new power sand is sensitive to seismic disturbances causing him considerable pain.

Night Terrors: His precognitive nightmares are profoundly horrifying and don't allow him to dream as well they are persistent and will not dissipate until after he has solved the problem but even then only for a couple of days or so. These situations cause increased insomnia and sleep deprivation in him.

Paraphernalia

Equipment

Sandman also uses his mentor's crime-fighting equipment, including:

  • Gas Masks
  • Wirepoon: a harpoon/grapple invention

These devices and his current uniform were constructed out of silica-compounds by the TylerCo company (owned by his teammate Hourman), allowing Sandman to bring them with him when he alters his shape.

Weapons

See Also

Links and References

  • None.

Footnotes

  1. In the early Golden Age of Comic Books and in the Sandman Mystery Theatre series set in the same time period.
  2. Justice Society of America (vol. 3) # 1


Previous
Sandman (Wesley Dodds)
Sandman (Current)
Next
Incumbent


This article uses material from the "Sanderson Hawkins (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Muppet

Up to date as of February 02, 2010

From Muppet Wiki

Anything Muppet:

Sandy is featured in a 2005 episode of Sesame Street, in a segment remaking the original song "Captain Vegetable." Sandy takes the place of Andy from the original sketch.

Like Andy, Sandy gluttonously consumes candy with a passion and without remorse. Captain Vegetable, accompanied by Elmo, arrives to show her the errors of her ways (despite his resemblance to John Leguizamo). The vegetable hero converts the plate of candy to a bowl of healthy veggies (though Sandy thinks it could use some salt).


This article uses material from the "Sandy" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Magus Sisters article)

From Final Fantasy Wiki

Mindy, Cindy, and Sandy, from left to right, by Yoshitaka Amano
"I am Sandy! I'm Cindy! And Mindy! We're the Magus Sisters! Sorry, but your quest will be over here. Take our Delta Attack and farewell!!"
—The Magus Sisters

The Magus Sisters (メーガス三姉妹 Mēgasu San Shimai lit. The Three Magus Sisters) are recurring characters in the Final Fantasy series, who always appear as a group of three. They are named Sandy (ドグ Dogu) the tallest and middle sister, Cindy(マグ Magu) the fat and oldest sister, and Mindy (ラグ Ragu) the smallest and youngest sister. They are commonly associated with the Delta Attack ability.

Contents

Appearances

From left to right, Sandy, Cindy, and Mindy as they appear as they appear in the Nintendo DS remake of Final Fantasy IV.

Final Fantasy IV

For the boss pages, see Cindy, Mindy, and Sandy.

They first appeared as a boss in Final Fantasy IV at the top of the Tower of Zot, where they were minions to Barbariccia of the Air, one of Golbez's Archfiends. They would attack using their Delta Attack, in which Sandy would cast Reflect on Cindy, and Mindy would use a level two elemental spell or Bio on Cindy, reflecting it back on to Cecil's party. Cindy also had the power to revive her allies if they died.

Final Fantasy IV: The After Years

For the boss pages, see Cindy, Mindy, and Sandy.

All three of them reappear from the preceding game as bosses once again, and are fought in the Subterrane. They fight in the exact same way as in the previous game, and can be dealt with in the same manner as well.

Final Fantasy IX

The statue in Alexandria bears a striking resemblance to the Magus sisters, one figure being short, one being tall and slender, and the last being bulky. A plaque by the statue tells of three Knights of Pluto who fought bravely in the 15th Lindblum War in 1601.

Final Fantasy X

Artwork of the Magus Sisters.

The Magus Sisters make an appearance in Final Fantasy X as an extra Aeon that is found in Remiem Temple. They resemble their incarnations from Final Fantasy IV, but they wear insectoid armor, with Sandy being modeled after a Praying Mantis, Cindy, a Ladybeetle, and Mindy, a Bee. To obtain them, the player must first obtain the Flower Sceptre and the Blossom Crown and use them to open the back door of the Temple, where the sisters rest. Unlike most Aeons, they attack as three separate players. Their specific commands cannot be controlled, Yuna can only suggest actions for them to take by shouting "Attack!", "Defense!", "Help Each Other!", "Go, Go, Go!" etc, however the resulting effect under each heading is random. This is compensated somewhat by the fact that the Magus Sisters are all extremely powerful and can break the 9,999 damage limit right from the start.

The Magus Sisters' Fayth.

Also, When Tidus' party re-visit Magus Sisters' Fayth chamber the second time, Magus Sisters will appear before them. Here, in contrast to their Aeon appearance, they are shown to be roughly the same height and body type.

Sandy's special attack is called Razzia, Cindy's is called Camisade, and Mindy's is called Passado, which does fifteen consecutive weak attacks. Their Overdrive is Delta Attack, and is only used when all three of their gauges fill up. In the PAL and International versions of the game, Delta Attack hits six times and the total damage is equal to the single hit in the original version.

Also in the International and PAL versions of the game, once Yuna and her Guardians escape Bevelle, the Dark Sisters will be hanging around Mushroom Rock Road and won't hesitate to attack if you get too close.

Final Fantasy X-2

The Magus Sisters reappear in Final Fantasy X-2 as the second aeon battle waiting to impede Yuna, Rikku and Paine's venture into the Farplane.

Final Fantasy XI

Main article: Shikaree Sisters
The Shikaree Sisters of Final Fantasy XI.

The Shikaree Sisters are largely a reference to, if not a direct appearance of, the Magus Sisters, as hinted by Square Enix. Simply referred to as Shikaree X, Shikaree Y, and Shikaree Z, they wield the sisters respective weapons (scythe, daggers, polearm) and have their own Final Fantasy XI version of a delta attack in the form of skill chaining.

Final Fantasy Tactics Advance

The Magus Sisters appear as Liliths in Final Fantasy Tactics Advance. They are fought in "Mission #077: Free Baguba!" In this mission, they are known as Naga and each know only one of the three abilities the Lilith can use (Cindy only uses Poison Frog, Sandy only uses Twister, and Mindy only uses Kiss). When they are all defeated, Mindy will say she should have used her special attack, a reference to the Magus Sisters' Delta Attack.

Dissidia Final Fantasy

The automatic version of the Magus Sisters.
The manual version of the Magus Sisters.

The Magus Sisters appear as a summon in Dissidia Final Fantasy. When summoned, they allow the summoner to decrease the opponent's Brave Points by half and Reduce the Enemy's Base Brave by Half for a certain period of time. Their Auto version appears after the summoner's opponent deals a Brave break on the summoner, and shows an artwork of their Final Fantasy X artwork, while their normal version shows their Final Fantasy IV artwork. The Magus Sisters' auto version can be obtained in the third stage of the Destiny Odyssey X storyline, and its manual version can be obtained in the second stage of the Destiny Odyssey X storyline.

Kingdom Hearts

In the original Kingdom Hearts, "Mindy", "Cindy", and "Sandy" are the names of three Gummi Ship blueprints.

Itadaki Street Portable

The Magus Sisters appear as a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable.

Gallery

Trivia

  • In Final Fantasy X, when you make the Sisters perform their overdrive, they surround the enemy/ies in eight crystals, four of blue hue, and four of red-ish orange hue. This is a reference back to Final Fantasy IV, as the crystals served as plot devices.
  • In the Dissidia character files, it is stated that Mindy is the fiercest of the three and would most likely win in a fight between the trio. Also, when Tidus finds the Summonstone containing the Magus Sisters in his Destiny Odyssey storyline, the sisters will ask him if they have met before, even though the version of the summonstone he finds contains the Final Fantasy IV Magus Sisters and not their Final Fantasy X counterparts. This may be a subtle suggestion that perhaps the Sisters from both IV and X are one and the same.

This article uses material from the "Magus Sisters" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Sandy
File:Sandy.png
Release date Unknown edit
Race Human
Members NPC? Yes
Quest NPC? Yes - The Hand in the Sand, Back to my Roots
Location Brimhaven
Sells items? No
Skill requirement? No
Quest requirement? No
Gender Male
Examine Angry and stressed, he doesn't seem to have time for anything other than sand.
Notable features Owner of Sandy Sand Co.
Sandy, the sand man.
Sandy is the CEO of Sandy Sand Co.. His office is located just north of the bar in Brimhaven. He owns all the sandboxes in RuneScape. He is featured in The Hand in the Sand, where it is revealed that he murdered a wizard and hid his dismembered body parts all over RuneScape. Players discover this by slipping Truth serum into his drink.

During and after the Back to my Roots quest, the player will obtain a hand part, then get additional body parts as drops from creatures in the Vine Maze.

He disappears after The Hand in the Sand. A later conversation with Bert seems to indicate that he was hanged for his crime.

File:Bert - Sandy hanged.png

Trivia

  • When not doing the The Hand in the Sand quest, when you go to talk to him, he will say "Sand is yellow, sand is grand, sand puts money, in my hand." which gives players a small clue.
  • When you go to pickpocket him it says "Nothing Intresting Happens"

This article uses material from the "Sandy" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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