The Full Wiki

Sanctuary: Misc

  
  
  
  

Did you know ...


More interesting facts on Sanctuary

Include this on your site/blog:

Music

Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Headquarters: London, UK

Founded: 1976

Founded by: Rod Smallwood and Andy Taylor

Link: Official Site

Genre(s):

Contents

Active Roster

Inactive Roster

Key Releases

Too many to list

Biography

The largest indie label in the UK, Sanctuary was formed in 1976 by Iron Maiden's managers and, in fact, named after an Iron Maiden song. Much of their artists are acts with long-term appeal, which sometimes gives them the image of being the label that folks go to when their careers are over, but that's not necessarily true. Sanctuary tends to give their artists more free reign to do the records they want, feeling that they've established themselves and have the right to do purer artistic work.

Further Reading


This article uses material from the "Sanctuary" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Sanctuary
Series: Doctor Who -
Virgin New Adventures
Release Number: 37
Doctor: Seventh Doctor
Companions: Benny
Enemy:  ???
Setting: Earth, France, Eastern Pyrenees, 1242
Author: David A. McIntee
Publisher: Virgin Books
Publication: April, 1995
Format: Paperback Book, ? Pages
ISBN: ISBN 0426204395
Previous Story: Infinite Requiem
Following Story: Human Nature

Contents

Publisher's Summary

The Doctor pointed at Bernice. 'The wench’s mind is addled,' he said. 'Arrest her before she spreads her ungodly heresy.'

The TARDIS is caught in the gravitational field of a dark star. The Doctor and Bernice are forced to evacuate, and find themselves stranded in medieval France - a brutal time of crusades and wars of succession.

As the Albigensian crusade draws to its bloody conclusion, men inflict savage brutalities on each other in the name of religion. And the TARDIS crew find their lives intertwined with warring Templars, crusaders and heretics. While the Doctor begins a murder investigation in a besieged fortress, Bernice finds herself drawn to an embittered mercenary who has made the heretics' fight his own. And they both realize that to leave history unchanged they may have to sacrifice far more than their lives.

Characters

  • Bernice Summerfield
    • Benny can speak ancient Tzun
    • Builds a still to make alcohol.
    • Falls in love with Guy de Carnac.
  • Guy de Carnac
    • Compares the Doctor to an owl..."He is comfortable in the darkness, as they are, and I think he is equally as adept at hunting down prey in cold blood."

References

  • The Doctor and Benny use the Jade Pagoda to escape the TARDIS (as it goes through the Black Star, the Doctor specifies it to home in on a Class M (Earth-like) planet orbiting a main sequence Class G (Sol]-like) star.
  • Bernice says that she spent some of her early life on "Vandor Prime" in the "Gamma Delphinius IV" system. These statements can be reconciled with Benny's other statements about her homeworld if "Vandor Prime" is the name of a settlement and "Gamma Delphinius IV" is another name for Beta Caprisis, much as "Sol III" is another name for Earth.
  • Bernice knows what Necros is like.
  • You can reach the outside world through any of the three console rooms.
  • The TARDIS interior has: (for some parts) wood panelled corridors, a 1930s style cage lift, an arboretum, a hospital ward, a complete indoor sports centre, a tennis court, a car garage, a water purification plant, a quarantine bay, a "Wanted" poster of Doc Holliday, a Veltrochni tree sculpture, a Greek statuette of the goddess Athena, a small statue of Atlas holding the world, an Inca quipu, and the arms of the Venus de Milo.
  • Black stars are stars made of quasi-baryonic dark matter.

Notes

Continuity

  • The Jade Pagoda was last seen in Iceberg.
  • Sir Giles Estram was the Master's pseudonym during the events of DW:The King's Demons. As he left behind family to mourn his disappearance, he was probably a real knight whom the Master killed and impersonated.

External Links

  • The Doctor Who Reference Guide detailed synopsis of Sanctuary
  • The Whoniverse - The Discontinuity Guide to: Sanctuary
  • Prelude to Sanctuary as published in DWM#225


Virgin New Adventures
Previous Release:
Infinite Requiem
Next Release:
Human Nature



This article uses material from the "Sanctuary" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Sanctuary may refer to the following articles:

This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Sanctuary" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
LootDB
EQ2Players
Allakhazam's
EverQuest 2 Spell Information
Sanctuary
Templar
Spell Icon
Heroic Opportunity Icon
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received.

Target Group
Power 149
Casting 2.0 seconds
Recast 3 minutes
Duration (see below)
Effect Radius 20.0 meters
Level 55

Mastery

Ordination

Effects
  • Makes group members (AE) immune to Mesmerize effects
  • Makes group members (AE) immune to Fear effects
  • Makes group members (AE) immune to Daze effects
  • Makes group members (AE) immune to Stun effects
  • Makes group members (AE) immune to Root effects
  • Makes group members (AE) immune to Stifle effects
  • 1% chance to dispel when target takes damage
  • 1% chance to dispel when target receives hostile action
This spell is not upgradeable
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Duration (seconds) 16.5 22.5 26.3 30.0

Gray cells correspond to unavailable ranks of the spell.


This article uses material from the "Sanctuary" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Sanctuary may refer to:


This article uses material from the "Sanctuary" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Sanctuary (Level) article)

From Halopedia, the Halo Wiki

4.53
(17 votes)
Sanctuary
Game
Game

Halo 2

Features
Location

Installation 05

Terrain

Forerunner Memorial

Details
Weapons on Map
Vehicles on map

None

Power-ups on map

None

Preferred Gametypes
Recommended Number of Players
  • 2-10
  [Source]
Though its original purpose has been lost to the march of aeon's this structure is now a cemetery to countless brave warriors.

Sanctuary is a multiplayer map for Halo 2. It is an old relic of a building, and no one knows its purpose. Although it appears similar to the Forerunner ruins in the campaign level Delta Halo in Halo 2.

Contents

Getting On Top

To get to the top of Sanctuary, have three people go by the pointed rock by a tunnel leading to a Spectre. It is next to a base. Have someone keep jumping on the rock, and as he is in the air, Sword Cancel him. The only part that is not concealed by an invisible wall is the corner. To get in, however, you must crouch and walk forward. It will take a few tries, but then have the 2nd and 3rd persons repeat this. Once 2 are up there, have one stand on the ledge next to the hole you got in and keep jumping. The 2nd person sword cancels and gets atop the level. Have the second guy sword cancel you, and you are both atop. Keep walking until you reach a pointy Forerunner structure atop of a base. Have someone jump, sword cancel them, let them sword cancel you, and then you're over it. Once there, you will notice you cannot go past a spot because of an invisible wall. But, all is not lost! Go as far as you can left, to the barrier, and you can walk through. It was actually a wall of a temple, invisible from that side! You can get atop that, get atop of the tree, or climb the large hill, (all 4 flights) and then rest on the waterfall, perfect sniping spot, if you have many people, and you can get two people up unnoticed.

Easter Eggs

In Sanctuary, there are various places with text on the map. First, go to the top of the principal structure with Sniper Rifle (the structure with the sword) and see the top of the two bases. In the Blue Base, there is text in capital letters that says CMV. The rock wall in the left of the Red Base says "Sid was here". An unidentified drawing/thing is to the right. "Sid was here" can also be seen on Coagulation.

On Top of the Center Building

This is a surprisingly little known trick, one that requires no cheating or sword canceling, just a well placed crouch-jump.

  • On each side of the map, there is a Plasma Pistol, and a water trench near it. Where the water trench wanes into the center building, there is a small ledge that you can get into by crouch-jumping from a distance.
  • Once in this small ledge, you should move a small distance away from the building (so you are standing instead of crouching).
  • Look left, at the top of the building, and all that is needed is a crouch jump aimed at the corner of the roof.

Territories

  • Center
  • Blue Base
  • Red Base
  • Knoll
  • Crack

Trivia

  • On Bungie.net, the images for Sanctuary are placed in the /deltatap/ directory. "Delta" is obviously a reference to this level being on Delta Halo (Installation 05.) "Tap" could possibly a reference to a water tap or faucet, as the map contains water that flows to the center through aqueducts. The maps codename before it's official release was called "Aqueduct," which somewhat provides evidence to this theory.
  • In early pictures of Sanctuary, you can see tall thin structures all around the map. These were to be some sort of antenna, and also were going to be destructible. They were later removed as they served no purpose on an ancient structure.
  • Sanctuary was added to Halo 2 in the Killtacular Pack.
  • The map bears some resemblance in design to Wizard and Warlock, all circular arenas with bases that go inward to a main structure.

This article uses material from the "Sanctuary (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Vehicle Template Vehicle Template
Sanctuary II


Sanctuary
Gallery
Official Name
Sanctuary II
Status

Origin
Unique

First appearance

Unknown

Contents

History

  • History of vehicle is unknown.

Notes

  • No special notes.

Trivia

  • No trivia.

See Also

Links and References

  • None.

This article uses material from the "Sanctuary" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the Rebel safe world. You may be looking for the gas giant Mobus, also called Sanctuary.
Sanctuary
Astrographical
Region

Outer Rim Territories[1]

Sector

Calamari sector[1]

Grid coordinates

U-7[1]

Rotation period

22 standard hours[2]

Orbital period

312 local days[2]

Physical
Class

Terrestrial ocean world[2]

Atmosphere

Type I (breathable)[2]

Climate

Moist[2]

Gravity

Standard[2]

Primary terrain

Oceans, rocky islands[2]

Points of interest

Spaceport (limited services)[2]

Societal
Immigrated species

Humans, many others[2]

Population

29,000[2]

Major cities

Many independent villages[2]

Major imports

Refugees, technological items[2]

Major exports

Fish, plant fibers for cloth[2]

Affiliation

Alliance to Restore the Republic[2]

Sanctuary was a remote planet located in the Calamari sector.

History

Sanctuary was first settled by religious pacifists escaping conscription and later became one of the Rebel Alliance's first safe worlds. After Mon Mothma proclaimed the Declaration of Rebellion, the leaders of Sanctuary agreed to support the Alliance on one condition: none of their people would have to take up arms in the conflict. Mon Mothma agreed, and Sanctuary became the new home for thousands of refugees and Rebel sympathizers.[2]

The people of Sanctuary also supported the Rebel Alliance by exporting the riches of their oceans. Though their population was small, and they only used hand-woven nets and steam-powered wooden boats, they exported tons of fish and other seafood to the Alliance. They also harvested seaweed which was processed into cloth (though many Rebels complained that the resulting uniforms had a lingering fishy smell.)[2]

Sources

Notes and references


This article uses material from the "Sanctuary" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Sanctury is the hidden bunker of the Covenant in the Beast Era portion of Generation One continuity

Billions of years ago, Primus created the hive-like Sanctuary hidden deep below the deadly Protos to hide the Covenant. He filled it with miraculous machines, which the Covenant strives (has striven?) to improve over the ages.

Contents

Parts of Sanctuary

The Reflectorium

A completely mirrored meditative chamber, used for self-examination. You must pass through the Reflectorium after decontamination when entering Sanctuary.

The Theosorium

A location for theological discussion, research and debate. Libras and Scorpius engage in an endless high-spirited debate about the Theomachy in the Theosorium, fundamentally disagreeing about the nature and appearance of evil.

The Observatory

Sanctuary's nerve center. Cloaked spy satelites from across the galaxy beam information to the liquid computers here for collation and analysis. A vast trove of information of all sorts is stored here.

The Stentorium

Meeting place of the zemstvo, the Covenant's voting council. Though the council lacks internal hierarchy, the others came to look to Leonicus's wisdom for leadership.

Other Facilities

Sanctuary also houses the Covenant's armories; crystaline warcraft armed with indescribable weapons.

The Covenant's ships travel by folding space, not Transwarp. As a result, they are not capable of time travel, and had to be left behind when the Covenant braced Shokaract in the past. They traveled by personal Transwarp portal instead.


This article uses material from the "Sanctuary" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Sanctuary cards are a EARTH-Attribute archetype. The cards effects involve ways to limit your opponent's strategies by preventing them from using cards in their hands or by preventing the opponent from gaining any card advantage altogether. The cards were inspired from the card Protector of the Sanctuary.

Sanctuary
Practitioner of the Sanctuary - Declarer of the Sanctuary - Champion of the Sanctuary
Preserver of the Sanctuary - Stargazer of the Sanctuary - Protector of the Sanctuary
Facts about SanctuaryRDF feed

This article uses material from the "Sanctuary" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message