Headquarters: London, UK
Founded: 1976
Founded by: Rod Smallwood and Andy Taylor
Link: Official Site
Genre(s):
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Too many to list
The largest indie label in the UK, Sanctuary was formed in 1976 by Iron Maiden's managers and, in fact, named after an Iron Maiden song. Much of their artists are acts with long-term appeal, which sometimes gives them the image of being the label that folks go to when their careers are over, but that's not necessarily true. Sanctuary tends to give their artists more free reign to do the records they want, feeling that they've established themselves and have the right to do purer artistic work.
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| Sanctuary | |
| Series: | Doctor Who - Virgin New Adventures |
| Release Number: | 37 |
| Doctor: | Seventh Doctor |
| Companions: | Benny |
| Enemy: | ??? |
| Setting: | Earth, France, Eastern Pyrenees, 1242 |
| Author: | David A. McIntee |
| Publisher: | Virgin Books |
| Publication: | April, 1995 |
| Format: | Paperback Book, ? Pages |
| ISBN: | ISBN 0426204395 |
| Previous Story: | Infinite Requiem |
| Following Story: | Human Nature |
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The Doctor pointed at Bernice. 'The wench’s mind is addled,' he said. 'Arrest her before she spreads her ungodly heresy.'
The TARDIS is caught in the gravitational field of a dark star. The Doctor and Bernice are forced to evacuate, and find themselves stranded in medieval France - a brutal time of crusades and wars of succession.
As the Albigensian crusade draws to its bloody conclusion, men inflict savage brutalities on each other in the name of religion. And the TARDIS crew find their lives intertwined with warring Templars, crusaders and heretics. While the Doctor begins a murder investigation in a besieged fortress, Bernice finds herself drawn to an embittered mercenary who has made the heretics' fight his own. And they both realize that to leave history unchanged they may have to sacrifice far more than their lives.
| Virgin New Adventures | |
| Previous Release: Infinite Requiem |
Next Release: Human Nature |
Sanctuary may refer to the following articles:
| This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. |
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| This spell is not upgradeable | ||||||||||||||||||||||||||
| Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster |
|---|---|---|---|---|---|---|
| Duration (seconds) | 16.5 | 22.5 | 26.3 | 30.0 |
Gray cells correspond to unavailable ranks of the spell.
Sanctuary may refer to:
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| Though its original purpose has been lost to the march of aeon's this structure is now a cemetery to countless brave warriors. |
Sanctuary is a multiplayer map for Halo 2. It is an old relic of a building, and no one knows its purpose. Although it appears similar to the Forerunner ruins in the campaign level Delta Halo in Halo 2.
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To get to the top of Sanctuary, have three people go by the pointed rock by a tunnel leading to a Spectre. It is next to a base. Have someone keep jumping on the rock, and as he is in the air, Sword Cancel him. The only part that is not concealed by an invisible wall is the corner. To get in, however, you must crouch and walk forward. It will take a few tries, but then have the 2nd and 3rd persons repeat this. Once 2 are up there, have one stand on the ledge next to the hole you got in and keep jumping. The 2nd person sword cancels and gets atop the level. Have the second guy sword cancel you, and you are both atop. Keep walking until you reach a pointy Forerunner structure atop of a base. Have someone jump, sword cancel them, let them sword cancel you, and then you're over it. Once there, you will notice you cannot go past a spot because of an invisible wall. But, all is not lost! Go as far as you can left, to the barrier, and you can walk through. It was actually a wall of a temple, invisible from that side! You can get atop that, get atop of the tree, or climb the large hill, (all 4 flights) and then rest on the waterfall, perfect sniping spot, if you have many people, and you can get two people up unnoticed.
In Sanctuary, there are various places with text on the map. First, go to the top of the principal structure with Sniper Rifle (the structure with the sword) and see the top of the two bases. In the Blue Base, there is text in capital letters that says CMV. The rock wall in the left of the Red Base says "Sid was here". An unidentified drawing/thing is to the right. "Sid was here" can also be seen on Coagulation.

This is a surprisingly little known trick, one that requires no cheating or sword canceling, just a well placed crouch-jump.
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| Sanctuary | |
|---|---|
| Astrographical | |
| Region | |
| Sector | |
| Grid coordinates |
U-7[1] |
| Rotation period |
22 standard hours[2] |
| Orbital period |
312 local days[2] |
| Physical | |
| Class |
Terrestrial ocean world[2] |
| Atmosphere | |
| Climate |
Moist[2] |
| Gravity |
Standard[2] |
| Primary terrain |
Oceans, rocky islands[2] |
| Points of interest | |
| Societal | |
| Immigrated species | |
| Population |
29,000[2] |
| Major cities |
Many independent villages[2] |
| Major imports |
Refugees, technological items[2] |
| Major exports | |
| Affiliation | |
Sanctuary was a remote planet located in the Calamari sector.
Sanctuary was first settled by religious pacifists escaping conscription and later became one of the Rebel Alliance's first safe worlds. After Mon Mothma proclaimed the Declaration of Rebellion, the leaders of Sanctuary agreed to support the Alliance on one condition: none of their people would have to take up arms in the conflict. Mon Mothma agreed, and Sanctuary became the new home for thousands of refugees and Rebel sympathizers.[2]
The people of Sanctuary also supported the Rebel Alliance by exporting the riches of their oceans. Though their population was small, and they only used hand-woven nets and steam-powered wooden boats, they exported tons of fish and other seafood to the Alliance. They also harvested seaweed which was processed into cloth (though many Rebels complained that the resulting uniforms had a lingering fishy smell.)[2]
Sanctury is the hidden bunker of the Covenant in the Beast Era portion of Generation One continuity
Billions of years ago, Primus created the hive-like Sanctuary hidden deep below the deadly Protos to hide the Covenant. He filled it with miraculous machines, which the Covenant strives (has striven?) to improve over the ages.
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A completely mirrored meditative chamber, used for self-examination. You must pass through the Reflectorium after decontamination when entering Sanctuary.
A location for theological discussion, research and debate. Libras and Scorpius engage in an endless high-spirited debate about the Theomachy in the Theosorium, fundamentally disagreeing about the nature and appearance of evil.
Sanctuary's nerve center. Cloaked spy satelites from across the galaxy beam information to the liquid computers here for collation and analysis. A vast trove of information of all sorts is stored here.
Meeting place of the zemstvo, the Covenant's voting council. Though the council lacks internal hierarchy, the others came to look to Leonicus's wisdom for leadership.
Sanctuary also houses the Covenant's armories; crystaline warcraft armed with indescribable weapons.
The Covenant's ships travel by folding space, not Transwarp. As a result, they are not capable of time travel, and had to be left behind when the Covenant braced Shokaract in the past. They traveled by personal Transwarp portal instead.
Sanctuary cards are a EARTH-Attribute archetype. The cards effects involve ways to limit your opponent's strategies by preventing them from using cards in their hands or by preventing the opponent from gaining any card advantage altogether. The cards were inspired from the card Protector of the Sanctuary.
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